Wow, the crispness of the images in the beginning is stunning.
@blenderzone54463 жыл бұрын
AWESOME simulation!!!
@Blenderphysics-Videos3 жыл бұрын
Thank you 👍
@rhodium_monarch4 жыл бұрын
12 days simulation and renders 👀 Good job 👍
@chosenideahandle5 жыл бұрын
Very very nice.
@VicVegaTW6 жыл бұрын
Wow, that looks pretty great!
@ArtPomelo6 жыл бұрын
now i know why there was no real video for months.. this took months to render i guess but nice to watch.
@Blenderphysics-Videos6 жыл бұрын
Thats true! Simulation about 3 days. Rendering 8 days. Viewport-renderings for the breakdown 1 day. More videos are in production (tutorials).
@ArtPomelo6 жыл бұрын
HOLY SHIT! Thanks for the effort.. i really like the fracture modifier and hope to see it soon in the standard version of blender 2.8
@BlenderRookie6 жыл бұрын
Interesting... I have not tried flip with the fracture modifier version.
@Blenderphysics-Videos6 жыл бұрын
We optimized the FLIP fluids addon code to work perfect with the Fracture Modifier. Shards (as obstacles) can invisibly make become "expanded" to avoid fluids to come through cracks ;).
@BlenderRookie6 жыл бұрын
Cool.
@ampronix-medical6 жыл бұрын
Is the fracture build still going into 2.8?
@Blenderphysics-Videos6 жыл бұрын
We are working on this - and 1st tests went well! But in the beginning of 2.8 the Fracture Modifier will be a custom build, like in the past.
@JAYJAY_5 жыл бұрын
@@Blenderphysics-Videos please make it quick! We are so tasty of it..
@Blenderphysics-Videos5 жыл бұрын
@@JAYJAY_ Yes we all :D .. but it does also depend on how fast Blender devlopers are working. We need to wait for them for some parts of the code.
@sadicus6 жыл бұрын
12 day turnaround not bad! TUTORIALS, yea!
@oliviergiguere98946 жыл бұрын
Really nice, what was the fluid resolution and how many particles for the fluid and the whitewater?
@konidsw26025 жыл бұрын
How do you get the water to be so clear and not have the nasty black artifacts i see in a lot of blender fluid sims, especially the ones with foam. Did you use a translucent shader or something?
@Blenderphysics-Videos5 жыл бұрын
Nothing special. Make sure you use "full global ilummination" inplace of pathtracing.
@MA-wm9vr6 жыл бұрын
So now where is the tutorial
@Blenderphysics-Videos6 жыл бұрын
Next tutorial is about constraints in the fracture modifier. Thereafter a tutorial about FM + FLIP fluids will come ;)