Dude. Super simple execution. Great explanation, too. Thanks.
@RobbieTilton2 жыл бұрын
Thanks! Glad you liked it.
@calferros2 жыл бұрын
Thanks so much! This is just what I needed. Thank you for the great tutorial 👍
@JanWischnat2 жыл бұрын
Nice! Thanks for explaining so well!
@RobbieTilton2 жыл бұрын
My pleasure
@AmanBurki7 ай бұрын
Amazing!
@BeyondLimits3D2 жыл бұрын
Great tutorial. Thanks so much! I hope to use it soon.
@RobbieTilton2 жыл бұрын
appreciate it!
@BeyondLimits3D2 жыл бұрын
@@RobbieTilton 👍
@timotheemathon9492 Жыл бұрын
This is amazing, thanks for sharing ! Would you know how to evolve that set of GN in order to convert an object into cardboard? like let's say you have a very low poly model of a house, it creates the sandwitch and the waves based on the orientation of the faces Keep going with the cool work !
@RobbieTilton Жыл бұрын
for something like a house you would only really see the perforated edges on the roof so you could take two squares with this GN. And then the body of the house can just be a cube with a shader to mimic the outside of the cardboard
@dinojuarez7773 Жыл бұрын
This tutorial is exactly what I need for a project I am working on so thank you! One question, the "curve line" you use for the wavy inner portion, does the curve line node automatically create it or did you draw it with a draw tool? In your video, that yellow straight line just appears when you click the "Curve Line" node. When I generate the curve line node, nothing appears. Also, at the bottom of your "Resample Curve" node, it says "length .006m". Mine says "Count 2". Am I doing something wrong? Thank you for sharing this.
@RobbieTilton Жыл бұрын
no problem. The inner wavey curve is indeed made in the geo nodes (not draw tool). It is made with resample curve. If your curve is 'count 2' it won't have enough vertices to make it wavey so you'll want to switch the mode to 'length' like i do in the video with the dropdown in the node.
@RobbieTilton Жыл бұрын
Every part of the process is in the video so you should be able to see how its done. If not - you can always download my project file on my Patreon.