The details in my renders always get super compressed when uploading to apps....
@user-yc7pg2jk9yКүн бұрын
How do I do the opposite thing? So that a sphere enters a cube and the cube changes?
@user-xh3ll2dz3m4 күн бұрын
Very good tutorial, especially the smoothing of normals, very instructive. In addition, the hit position of the raycast can be directly linked to the position of the transformed geometry
@zethpatching6 күн бұрын
hey is it possible to do it withoug hte dots and as full objects instead?
@FarhanKhan189 күн бұрын
Please please make more geonodes videos about motion graphics and cool product animations with geonodes
@MotionOndra11 күн бұрын
Astonishing tutorial! Just a quick question. Is it possible to make a specific particles a different color? Right now everything is in one color. Is it possible? Thanks Robbie!
@RobbieTilton9 күн бұрын
yes - you can create an "attribute" (variable) that you pass to a shader
@thekazanimation241911 күн бұрын
impossible
@manuelaguirre348012 күн бұрын
This tutorial is very useful and super easy to understand. Just one question: how could I add a text or logo to the soft body spheres?
@stresseddude15 күн бұрын
Latest blender has Active Camera Node Maybe this could operate with visibility or shapekeys? Or maybe I'm wishfully thinking lol? However, it's using geometry nodes. Have no clue how it would work, honestly. Not really a geonode type of guy but hopefully it has an answer?
@zawad198119 күн бұрын
Trying to follow the video. 'Raycast Node' doesn't show up in my nodes search...
@tiavstudio19 күн бұрын
Robbie, this is awesome work. I am going to have to watch this video a few more times to fully understand what is happening within geometry nodes, but this is great. Your knowledge shared is welcomed. Thanks again!
@PnoMate22 күн бұрын
beautiful work
@SmashtoonGamer22 күн бұрын
Ty
@CyrilCommando23 күн бұрын
This was really close, but it wasn't quite what I was looking for. I need something that will just simply deform a part of a mesh (body, ideally) around another object, without letting it pass through. This got awfully close, I just had to swap the negative values for positives, but it ended up just looking wrong. It was doing what it was intended to do clearly, but just wasn't what I was looking for. I'm left really befuddled. I'd think it's babby's first workflow to just deform a mesh around another mesh with collision, soft body, rigid body, surface deform, mesh deform, or et cetera, but those don't work at all for my use case.
@CaptainSnackbarАй бұрын
awsome tutorial really helped me out :)
@mast1665Ай бұрын
This saved me. Thanks!
@a.miroshinАй бұрын
Super!
@zhuyka13Ай бұрын
Thank you veeeery much, your tutorial really save me, because I'm doing postapocalyptic metro station and moss is what was missing❤️🔥
@WisdomTooth1987Ай бұрын
how do you add textures when you use color ramps?
@DomenicoMontaruliАй бұрын
why I can not find mesh to volume?
@andcaruАй бұрын
Thank you for sahring, great tutorial, keep going!
@AdAstra91Ай бұрын
Thank you so much, really! You helped me to solve a complex situation I had with animating both an armature and the object controller by the rig.. And the object animation wasn't just exported at all, I tried everything but I managed to solve only with shape keys. You saved me!
@spinav2 ай бұрын
great video! Would be nice to add the velocity into the scale to get it squashing and stretching a bit :)
@spinav2 ай бұрын
that's so smart! Awesome tutorial
@JaydenSneeks2 ай бұрын
What's th name of the app?
@SJ982962 ай бұрын
I am trying to create a custom keyframe animation, then instance the animated geo, and trigger the animations (control the timing) based on the instance proximity to a controller object...is this achievable using simulation nodes?
@adityatiwari36462 ай бұрын
Thankyouu sir
@xexodus31962 ай бұрын
Can this method be used on objects like clothing e.g a shirt mesh
@xexodus31962 ай бұрын
Greetings, thank you for your time for sharing this valuable information 💯
@Omkar33242 ай бұрын
can we do something similar with fluid simulation? i want my fluid sims to be instanced but not using the age old method- but this method.
@Thats_Cool_Jack2 ай бұрын
this video sent me down such a rabbit hole trying to get it to work when i could have just used a simple animation controller
@joydeep36932 ай бұрын
Can you explain how to play the blend shape keys using animation controller?
@Thats_Cool_Jack2 ай бұрын
@@joydeep3693 import your prefab and drag it into your scene > create a new animation controller > double click that controller to go into the editor > create an entry node and connect it to an action node > in the action node, choose the imported action for your animated mesh as the motion > on your prefab add an animator component and add the controller to it
@primodragoneitaliano2 ай бұрын
Is there a way to apply that effect only to one or several specific vertex groups ?
@Shiffo2 ай бұрын
God this song just slaps
@finnhanberg3 ай бұрын
Damn is there an indepth version of this tutorial? Great stuff, new sub.
@ruxtic62243 ай бұрын
Very useful tutorial, accessible, step by step, easy to follow. Thank you!
@rogueengineer60063 ай бұрын
Can you tell me, how to control the speed of the animation through the script. Somehow, even at 60fps, it's still too fast in the Engine
@RobbieTilton3 ай бұрын
you can choose to do something every X frame if you want: discussions.unity.com/t/how-to-make-a-code-run-in-every-10-frame-not-every-frame/132447
@rogueengineer60063 ай бұрын
@@RobbieTilton Thankyou for the help.
@Ron_Barel3 ай бұрын
Can you export an FBX that has both LODs AND these shape keys?
@RobbieTilton3 ай бұрын
not sure. never export LODs in general
@MagnusHertzberg3 ай бұрын
What if you want it to affect in the shape of a rectangle, for instance? That is, the empty has a non-uniform size.
@menmie3 ай бұрын
hey man, at 3:47 can't we recalculate normals for the boundaries so that the blue faces be inside and the red faces be outside ?
@TheIcyGoose4 ай бұрын
Great vid! How are you getting them to show up as skinned meshRenderer meshes in Unity?
@RobbieTilton4 ай бұрын
check your blender export settings if its not working for you. by default anything with blendshapes or bones would import into unity w a skinned mesh renderer
@TheIcyGoose4 ай бұрын
@@RobbieTilton I enabled all the export options for FBX under Geometry (not sure which on did it) and its now showing up as SkinnedMeshRenderer :) Thanks
@greatsupergreat4 ай бұрын
wow
@ExacoMvm4 ай бұрын
What if you have created the cubes outside of Geo Nodes ? e.g. you simply duplicated a lot of the default cubes. There are many scenarios where would want to use falloff like that but it's nearly impossible to get the objects as needed w/ geo nodes e.g. OpenStreetMap buildings.
@vasilhs954 ай бұрын
you could just interpolate your weights in code instead of pushing them to 100 every frame, and skip the whole mdd baking part, which would lower the size of your files and your ram consumption significantly. Otherwise great showcase.
@Brixxter4 ай бұрын
Is there any way to get this working with instantiated geonode objects? I have a sort of animated mesh cloud that I want to bring into unity. I baked the points into an .mdd, imported that back into blender, instantiated my objects on top of them but when I export that as a .fbx it shows up as a regular mesh in Unity, not a skinned mesh, so the animation is lost. Following the steps from the tutorial completely messes up the animation.
@RobbieTilton4 ай бұрын
you can do it with a prefab and then instantiate the prefab. the prefab must have the skinned mesh though. if you're fbx export isn't working check your 3d model programs export settings. likely missing a check-box somewhere.
@Brixxter4 ай бұрын
@@RobbieTilton I ended up figuring it out, I had to bake the MDD of the finished object and then apply the geonode modifier of the object before reimporting the MDD. Thanks for your video, it helped a ton!
@ZekeMMD4 ай бұрын
Why do the colors look different when exporting the video than when exporting an image?
@RobbieTilton4 ай бұрын
should be identical
@lostmarimo4 ай бұрын
my quality is really crisp on my video renders but for some reason when i move around in the video ( i recorded myself on a green screen and removed it) the video starts to stutter like it is skipping frames or some shit. Could this be because i rendered it in a smaller resolution?
@RobbieTilton4 ай бұрын
it shouldn't skip/stutter regardless of resolution
@lostmarimo4 ай бұрын
@@RobbieTilton i switched my download folder to my main ssd driver instead of an external hdd and it stopped . Guess it was limited by the harddrive
@aungbwee73735 ай бұрын
Thank You Sir
@user-vb5du4mh6q5 ай бұрын
Great video! However I am trying to implement this with a point cloud I have imported into blender and it doesn't work. I guess the data structure of the imported point cloud is the problem. Any suggestion on how to solve this?
@esteban_ama5 ай бұрын
great tutorial! Thanks!
@joshanderegg41575 ай бұрын
if anyone is trying this in 4.0 or later the normal step is different. how I was able to achieve it was to add a Blur attribute node after the normal and bring it into the less than node set the z to 1 and control the falloff using the angle I found that an angle of around 60 seemed to work great.
@RobbieTilton5 ай бұрын
Thank you! I appreciate you sharing the info for others