excellent. i always wanted to know how to add buttplugs to bubblegum strips!
@esteroret1840 Жыл бұрын
wow me too .. all my problem solved now
@TorIvanBoine Жыл бұрын
nice .. plug
@canis_machina72802 жыл бұрын
Instead of tweaking the curve to the object, you can select the mesh, go into edit mode, select an entire loop that goes around the object, shift+D to duplicate, right click, separate selection, select the loop you separated, and right click, convert to curve. :)
@simsimsim-n2t2 жыл бұрын
yes, but when we have a mesh with bad topology, we can't select any loop here dude
@canis_machina72802 жыл бұрын
@@simsimsim-n2t I see what you mean, but that's also why good topology is so important. It can make your workflow when detailing far easier. When I first started using blender 1.6 in 2001 shading errors and smooth shading options were terrible. It forced me to get used to plain quad and poly building haha.
@jkartz92 Жыл бұрын
I guess this is not about the curve, but using the tilt!!
@dr3ad698 Жыл бұрын
the obj look very sus
@sassuskrassus3166 Жыл бұрын
What are you modeling there step Impostor?
@HelicopterSchool2 жыл бұрын
Great. Thanks. Best instance object ever, Lol. :-)
@StarLabs3DАй бұрын
Good information 🇦🇶
@agapon20232 жыл бұрын
thx for the tutorial. it worked out pretty well, and I managed to make tank treads.
@SockpoppetАй бұрын
Is there a way to maintain the shape of an object while allowing it to change size as it moves along a curve? For instance, when creating feathers for a wing?
Nice video, many thanks! How can I convert instances to a mesh, to make them editable?
@hugoantunesartwithblender2 жыл бұрын
search box, make instances real
@stasser_3dartist2 жыл бұрын
@@hugoantunesartwithblender thanks
@ronioclarenzo6137 Жыл бұрын
Awesome tutorial!Thanks a lot!!!!
@altar78852 жыл бұрын
I HAVE to learn this!
@rectangle_3 жыл бұрын
why not using the same curve from the stripes plane?
@3d4urender743 жыл бұрын
I think he was showing it for an example. Maybe someone wants to make spikes on character
@Dmitry21843 жыл бұрын
@@3d4urender74 or in this case, butt plugs
@hamdullahguclu9743 Жыл бұрын
I'm looking for an effect where octopus arms grow with suction cups just like a tree branch. do you have a tutorial thank you in advance 😐
@blackswan63868 ай бұрын
hello sir, is it possible you help me quick, i have an object, parented to a triangle like you showed, now i have made a Arrow path from a plane and converted into curve object, all apply with ctrl+ a. but when i add the curve to the modifier my objects are stretched and in the curves its very flat..how can i fix this ? i face this issue everytime i use curve to arrange objects along...every single time it messed up, its like i cant use them..can you help me ? everything is on 0,0,0 location, i dont understand whats wrong
@simsimsim-n2t8 ай бұрын
Remember, add curve modifier to the triangle, not the object
@LittleCaira Жыл бұрын
This is great! Thank you!!
@ashhaf63 Жыл бұрын
Thanks ....Great Tutorial
@branimirbotev9257 Жыл бұрын
Does it has to follow the triangles ,is it easier this way,or it could work with quadrant too?
@simsimsim-n2t Жыл бұрын
Yes, with triagles you can avoid the non manifold issue
@branimirbotev9257 Жыл бұрын
@@simsimsim-n2t thank you,your video and your quick response are well appreciated:) 👍👍👍
@nontechnicalsagar3494 Жыл бұрын
bro , i want to make phone cover with thread on all side of it , whenever i am applying armature on cover , the curve not moving along it. please help
@Digildon Жыл бұрын
thank you !
@ソーニャ-b7r Жыл бұрын
This is so I wanna see it. Thanks
@digitalcoffin666 Жыл бұрын
step 1: create a triangle * me watching him creating a circle then a triangle appears * DAFUQ