Blender - Procedural Rust in Blender 2.8 Nodes

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Ducky 3D

Ducky 3D

Күн бұрын

Instagram - / ducky3d
website - nathanduck.com

Пікірлер: 319
@CurtisHolt
@CurtisHolt 5 жыл бұрын
Beautifully presented and easy to follow. Great as always! :)
@TheDucky3D
@TheDucky3D 5 жыл бұрын
thanks man
@aegisgfx
@aegisgfx 5 жыл бұрын
@@TheDucky3D you guys are famous... To me. :)
@ninjawhippetproductions7411
@ninjawhippetproductions7411 4 жыл бұрын
@@aegisgfx And to me :)
@aboodMoorad
@aboodMoorad 4 жыл бұрын
Can I export it to unity with no problems? ? ?????
@moutardeyt5682
@moutardeyt5682 4 жыл бұрын
@@TheDucky3D Hello Ducki 3D
@Manicarts3D
@Manicarts3D 4 жыл бұрын
Ducky: “bring up the detail” My laptop: “bring up the lag”
@girijaganesh1863
@girijaganesh1863 3 жыл бұрын
Bring up the flames
@the1natester734
@the1natester734 3 жыл бұрын
@@girijaganesh1863 Bring up the wallet.
@abrupt_opportunities
@abrupt_opportunities 3 жыл бұрын
@@the1natester734 Bring up the bills.
@NabPunk
@NabPunk 3 жыл бұрын
My PC simply refused to render it with GPU :p
@ximm2mhd.zakyrionaldy187
@ximm2mhd.zakyrionaldy187 3 жыл бұрын
@@abrupt_opportunities bring up the mom
@CRogers
@CRogers 5 жыл бұрын
Nice. Additionally you might consider plugging the colour ramp into the roughness of the material since rust decreases the reflectivity. Good simple video as usual.
@bill392
@bill392 4 жыл бұрын
I did this and it worked but I had to add another color ramp in-line with the first ramp output and the principled shader roughness input in order to invert the color so that the ball surface would be shiny and the colored areas (rust) would be rough.
@robrobusa
@robrobusa 4 жыл бұрын
@@bill392 Couldn't you also use an invert node between the ramp and the roughness?
@bill392
@bill392 4 жыл бұрын
@@robrobusa Yes! That worked perfectly. Thanks for the tip.
@the-pink-hacker
@the-pink-hacker 3 жыл бұрын
This made my render look so much better; thank you.
@InsaneSibs
@InsaneSibs 2 жыл бұрын
When I animate my object the base color moves through my object hence the rust doesn't stay where it is from the beginning. Anyone can help me with that?
@uzairbukhari99
@uzairbukhari99 3 жыл бұрын
To understand this, I went thru Grant's nodes 4 noobs playlist and it helped a lot in understanding what you did. Nice work!
@RSpudieD
@RSpudieD 5 жыл бұрын
Watching tutorials like this even though I have no need for a rust texture has me super excited to mess with blender more than ever. Keep up the good work, dude!
@facundogambacorta833
@facundogambacorta833 3 жыл бұрын
same bro
@user-zc1wv4id7w
@user-zc1wv4id7w 5 жыл бұрын
"plug the normal into the normal."
@alexanderhristov637
@alexanderhristov637 5 жыл бұрын
2:33 Man you are genius
@fadhil4008
@fadhil4008 3 жыл бұрын
Yea I was like, whaatt? Noise inside of noise lmao 😂 shader editor sure is fun
@monas1510
@monas1510 5 жыл бұрын
Thanks, Man! Keep those short tutorials coming. It's like when I see it out I can't find an excuse not to watch it right away, cause it's only few minutes. Thank you, very cool!
@Sal-ot9wq
@Sal-ot9wq 4 жыл бұрын
Wow thank you for the very helpful tutorial! As i followed along i came up with the idea to add another color ramp to the first noise texture, then a RGB to bw to controll the roughness. That makes the metally parts shiny and the rusty parts very rough, i think it makes it even more realistic
@ricke4017
@ricke4017 2 жыл бұрын
You da man! Almost three years later and still killin' it!
@TheDucky3D
@TheDucky3D 2 жыл бұрын
Thanks man
@KevBinge
@KevBinge 5 жыл бұрын
These procedurals remind me of the Lightwave 3D shader libraries. They were fast and awesome, and scaleable.
@TheDucky3D
@TheDucky3D 5 жыл бұрын
blenderBinge sick!
@KevBinge
@KevBinge 5 жыл бұрын
I saw this today. It might be a way to roll up your shaders that you’re selling into an interface. It looks cool. (Not mine) lol. blendermarket.com/products/node2code?ref=2
@rbjr208
@rbjr208 3 жыл бұрын
Great tutorial! Point of note, however, is that rust *usually* is something that *builds onto* ferric materials, it doesn't *eat into* them very often. All you need to do to achieve that effect is to pull the *black* side of the original color ramp (the one that controls the noise) to the middle, instead of moving the white side like he does (1:44).
@TarnishedG4652
@TarnishedG4652 5 жыл бұрын
Simple and clean.. keep it up we love your work!!!
@TygerTwo
@TygerTwo 4 жыл бұрын
I am repeatedly amazed by how good you can make something look in such a short time in Blender. It is both intimidating and inspiring. Thanks for all the great videos.
@rachapongwatana3868
@rachapongwatana3868 2 жыл бұрын
Thank you so much to sharing us for useful trick to play with Blender Nodes. I've learned a lot from this video.
@JesusJimenez-wn9vi
@JesusJimenez-wn9vi 3 жыл бұрын
Thank You so much. Presenting my project in about 8 hours, used this procedure to change my abstract artworks texture. This is my first blender piece. Been on blender for three weeks. LOL Masters Degree Candidate
@new21life
@new21life 5 жыл бұрын
Спасибо! Очень полезно. Желаю вам успехов. Даже не имея достаточного уровня знания вашего языка, я всё понимаю.
@iamincredible
@iamincredible 5 жыл бұрын
Даже если не знаешь английского - и так понятно ) Согласен!
@kenkioqqo
@kenkioqqo 9 ай бұрын
Man! Your work is simply amazing. I'm learning so much about Blender materials from your short and precise videos. Am glad with the results.
@danielmalte
@danielmalte 5 жыл бұрын
Man I really like these easy tutorials with great results. Procedural materials are really the best because they look 100% sharp and really photorealistic. Good work👍🏼
@sim2g
@sim2g 2 жыл бұрын
I´m learning a TON from this video and then some from the comments. GREAT DEAL. Thank you, everyone, especially to Ducky3D.
@Xanade
@Xanade 5 жыл бұрын
Easy, short and cool. You've got a subscription, mate!
@KellenChase
@KellenChase 4 жыл бұрын
I love your tutorials for daily practice if I don't have time for a larger project. Touching the software each day to keep the blade sharp kind of thing... but with your tutorials, I always leave me with something beautiful at then end of my practice. Thank you.
@bomaryniuk3639
@bomaryniuk3639 3 жыл бұрын
I can search everywhere for a solution, but every time I end up here for shortest and most guided examples. :-) Thanks, Ducky!
@neon_code
@neon_code 4 жыл бұрын
It's cool.Making the rust rough will take it to another level.
@farhadsamadov3598
@farhadsamadov3598 4 жыл бұрын
You are the firs guy that explains complicated stuff on practice - and makes it easy for us noobs! Thanks a lot love you dude! Other youtubers: ok sooo the noise does this - soooo voronoi does this - and ect. Thats a stupid way to explain things. But you are making a real usefull stuff + explaning! Just amazing dude thank you!)
@Plutoflight
@Plutoflight 3 жыл бұрын
A Ducky 3D video and you can't go wrong.
@m0nologger
@m0nologger 5 жыл бұрын
If you have node wrangler turned on, you can press CTRL+T and your selected node will get mapping and texture coordinate nodes added to it automatically. Just a lil tip
@TheDucky3D
@TheDucky3D 5 жыл бұрын
Anthony Steele I use the node wrangler in my personal work but I don’t want to use it in the tutorials. People need to know what’s going on
@paoloolivariguerra3D
@paoloolivariguerra3D 5 жыл бұрын
Nice and clear, like always... Thank you so much.
@user-ll9ln1uu4b
@user-ll9ln1uu4b 2 жыл бұрын
Ducky - best blender master. You so kind to share with us your skills!
@SkinnyBlackout
@SkinnyBlackout 5 жыл бұрын
This shit would look awesome with micropoly displacement. A couple of tweaks here and there and it'll look photorealistic. Good stuff!
@TheDucky3D
@TheDucky3D 5 жыл бұрын
that would be dope
@StringFairy
@StringFairy 5 жыл бұрын
@@TheDucky3D Too bad EEVEE doesn't have it yet. Sad. Wouldn't know if it even can in the future.
@SkinnyBlackout
@SkinnyBlackout 5 жыл бұрын
@@StringFairy It doesn't seem to handle shader type displacements. Hell, even simple bump is a bit fucked up in eevee. It's kind of good for what it is but I wouldn't use it for something that requires high detail or realism.
@aortaplatinum
@aortaplatinum 2 жыл бұрын
Thanks man! I'm working on a model of one of the Robots from Castle in the Sky and wanted to add some roughness and rust without doing it in the texture. It looks even better now!
@GaryParris
@GaryParris 5 жыл бұрын
excellent, precise, clear, short and just damn good keep these up, loving them!
@patrickedwards2078
@patrickedwards2078 5 жыл бұрын
Nice easy shortcut to bring in mapping node and texture coordinate node is ctrl T
@UstedTubo187
@UstedTubo187 5 жыл бұрын
You may need Node Wrangler enabled for that to work...
@patrickedwards2078
@patrickedwards2078 5 жыл бұрын
UstedTubo187 tru, it’s such a essential addon that I already have that enabled without thinking
@johnleighdesigns
@johnleighdesigns 5 жыл бұрын
these are great tutorial snippets, efficient in their delivery and neat short timings - Im very happy to have stumbled across them as they are adding hugely to Blender knowledge
@TheDucky3D
@TheDucky3D 5 жыл бұрын
John Leigh glad to hear that
@cpitanker7031
@cpitanker7031 5 жыл бұрын
Damn, this is the best blender channel.
@TheDucky3D
@TheDucky3D 5 жыл бұрын
CPI TANKER thank you
@purpleparkstudios4124
@purpleparkstudios4124 2 жыл бұрын
thanks, just starting my second year using Blender and this was super helpful
@stevekass5606
@stevekass5606 2 жыл бұрын
Well done, Ryan. Just what I was looking for!
@Barxxo
@Barxxo 5 жыл бұрын
This vid helps me understand this node magic.
@da_roachdogjr
@da_roachdogjr 5 жыл бұрын
You're a good teacher man, and your videos are also quick, keep it up, we need more of these on the internet.
@dasodesign2593
@dasodesign2593 3 жыл бұрын
Your tutorials are succinct, clear and amazingly helpful. Thank you.
@LieutenantSilver
@LieutenantSilver 4 жыл бұрын
One more important detail is surface roughness. Polished metal should appear shiny while the rust is a dull dielectric oxide: 1) lead a cable from the material-difference-determining Noise Texture: Fac into a new ColorRamp: Fac. 2) set the first color at Position 0.300 to white, set the second color at Position 0.520 to a Hex 333333-gray. 3) plug this ColorRamp's Color-output into the Roughness-Slot of the Principled BSDF.
@CIorox_BIeach
@CIorox_BIeach 4 жыл бұрын
Holy crap. I was actually able to follow along in 2.78 :D Great tutorial, man! 👍
@dreamshareentertainment8581
@dreamshareentertainment8581 5 жыл бұрын
Your tutorials never disappoint. Always quick, always easy and always useful! Thank you.
@TheDucky3D
@TheDucky3D 5 жыл бұрын
Dreamshare Entertainment thanks man
@Kaiju_222
@Kaiju_222 4 жыл бұрын
you're a great teacher
@olajumokeojikutu8017
@olajumokeojikutu8017 3 жыл бұрын
Thank you Ducky 3D
@aleszol
@aleszol 3 жыл бұрын
Awesome tutorial!! So clear and straight to the point. THANK YOU!!
@tanishjain1898
@tanishjain1898 3 жыл бұрын
Best video i had found! A no nonsense, easy and great tutorial!!! Thanks a lot broo😎😎
@shrysm
@shrysm 4 жыл бұрын
I like that pink theme
@steve1140
@steve1140 4 жыл бұрын
@Ducky3D... You Sir, are officially my favourite Blender artist… absolutely loving your work and am a big fan… keep it going my friend! :)
@StringFairy
@StringFairy 5 жыл бұрын
Just a minor correction: the little dots on the nodes aren't called nodes themselves. They're outputs and inputs.
@TheDucky3D
@TheDucky3D 5 жыл бұрын
String Fairy oh gotcha, thanks!
@StringFairy
@StringFairy 5 жыл бұрын
@@TheDucky3D Output sockets are the ones on the right, input sockets on the left. But you can just call them sockets if you forget the difference. I know I do.
@TheDucky3D
@TheDucky3D 5 жыл бұрын
String Fairy yea my dyslexia doesn’t help lol
@user-ll9ln1uu4b
@user-ll9ln1uu4b 2 жыл бұрын
Work perfect on 3.01!
@marcvandenbroeckDaKawa
@marcvandenbroeckDaKawa 5 жыл бұрын
Nate I've learned so much from you these last couple a months. Thx a lot for that man.
@andrevinicioo
@andrevinicioo 2 жыл бұрын
With the right coloring scheme on the colorramp node, and the bump material inverted, you can create a procedural "Planet Earth" material
@gabrielleraul488
@gabrielleraul488 4 жыл бұрын
Ducky, you're the best man. Like the best ever.
@amolgamer9928
@amolgamer9928 5 жыл бұрын
Thanks bruh . Really like your videos.
@TheDucky3D
@TheDucky3D 5 жыл бұрын
thank you
@DudePerfict
@DudePerfict 4 жыл бұрын
“Ooh! A new CG Matter vide-“
@user-bq8he1vh8c
@user-bq8he1vh8c 3 жыл бұрын
Thanks a lot!
@videogameattack
@videogameattack 5 жыл бұрын
Thank you for investing your time. I watched a lot of your tutorials and they are just great!
@dipesh19__
@dipesh19__ 2 жыл бұрын
Thanks brother for this video. It helped me a lot. ✌️✨
@shaloamnenja12yearsago29
@shaloamnenja12yearsago29 3 жыл бұрын
How do you make eevee look so good, that’s genuinely better than my cycles render
@albertovaldez4320
@albertovaldez4320 4 жыл бұрын
Bro, I really fell in love with your work man! Keep it up bro!
@mariaeduardabeck3965
@mariaeduardabeck3965 4 жыл бұрын
I really liked the dunes in the thumbnail! Can you one day make a tutorial for that? :)
@memoryaccessviolation
@memoryaccessviolation 4 жыл бұрын
You could make them easily. Just use a displacement modifier with the texture set to a voronoi texture. You can mess around with the sliders and values to get a decent looking scene. All you need to do then is just texture it. Hope I helped a bit
@Numocron
@Numocron 5 жыл бұрын
This is such an awesome Blender tutorial Ducky 3D. Well done. :)
@ano3000nymous
@ano3000nymous 4 жыл бұрын
Only one word to say 'cool'
@yahia1355
@yahia1355 4 жыл бұрын
straight to the point ! clean and good job ! liked and subbed !
@Scotty_A
@Scotty_A 4 жыл бұрын
Control plus T adds the Texture Coordinate and Mapping Nodes together.
@RahulMaurya-vr1fq
@RahulMaurya-vr1fq 4 жыл бұрын
Finally! A useful Ducky 3D tutorial XD jk your videos are great
@ironthunderhawk7559
@ironthunderhawk7559 5 жыл бұрын
Great breakdown! Thank you
@elon2992
@elon2992 2 жыл бұрын
Nice and easy to follow thanks
@arvefacts
@arvefacts 2 жыл бұрын
Thank you Bro. You give so much knowledge from this․ I love what you create․ You are very creative and tasteful․ Thx from Armenia))
@blenderrender9222
@blenderrender9222 4 жыл бұрын
You have a greate tutorials!!! Thanks a lot... Like them very very much!
@startjamming
@startjamming 4 жыл бұрын
Amazing! Straight to the point, just the way I like it :)
@mamadouminta
@mamadouminta 3 жыл бұрын
Just thank you!!!
@idiocracy10
@idiocracy10 4 жыл бұрын
Hey Ducky3d, I was watching a chocofur tute on textures and he Uses rgbcurves in place of color ramp, for a different thing. But I tried it here, and it makes an awesome rust bubble texture. put 4 dots total on the curve, put the three on the left up to the top, and pull the far right one down squeeze the two middle ones together and you get some nice bubbled paint, rust bubbles looking textures.
@The_Original_ZacBarton
@The_Original_ZacBarton 2 жыл бұрын
Oh yeah, its all coming together.
@omarhamdy2282
@omarhamdy2282 4 жыл бұрын
man i love you so much .. you made it so easy really thank you
@zacharygreen1588
@zacharygreen1588 3 жыл бұрын
For some reason I had trouble with the rust color going into the cavities properly, a solution I found would be to connect the first color ramp (the one connected to the noise texture) to the second color ramp (be sure to add 3 - 4 different rusty colors). The values I set for my colors on the color ramp were; .920, .976, and .999. You cannot go to 1.00 since it will cover the entire mesh. Hope this helps those who are stuck.
@rahimpauwels9165
@rahimpauwels9165 3 жыл бұрын
Thank you!!
@AmandaJeansComics
@AmandaJeansComics 4 жыл бұрын
Man that's cool.
@user-xf3ci3cl9o
@user-xf3ci3cl9o 3 жыл бұрын
amasing! thanks!
@dhruvdeshpande7141
@dhruvdeshpande7141 3 жыл бұрын
Amazing tutorial! Loved it!!
@natalyazelenovaart
@natalyazelenovaart 5 жыл бұрын
It's really cool
@lars-kastrulrich
@lars-kastrulrich 4 жыл бұрын
Wonderful!
@ChrisDjangoConcerts
@ChrisDjangoConcerts 2 жыл бұрын
Great video !
@bt_martin
@bt_martin 2 жыл бұрын
Great tutorial!
@drivenvisuals
@drivenvisuals 3 жыл бұрын
Bump node make my computer go zoooommmm
@user-bs9jb3tf3w
@user-bs9jb3tf3w 4 жыл бұрын
Большое спасибо! Очень быстро, просто и понятно!
@riadkandil
@riadkandil 4 жыл бұрын
Really it's the best metal material I have seen ever thank you very much I was searching on something like that and you are so good in rendering thank you very much I subscribed and made like🥰🥰🔥🔥🔥💪😘😍🖐🏻
@loranv
@loranv 5 жыл бұрын
Your videos are great man! Keep them comming :)
@6fukraken
@6fukraken 11 ай бұрын
Best tutorial ngl
@erik....
@erik.... 4 жыл бұрын
Looks good but should be more of a brown color I think, and not so deep rust... Rust will basically just get on the surface and if it's that deep then it will be rusted all over, not just in some spots.
@Richard-rk1ru
@Richard-rk1ru 4 жыл бұрын
With the small bump texture across the surface, it looks more like cast aluminium, but for cast aluminium it is too shiny. But aluminium wound never develop these deep rust patches. The rust patches also woudn't be red/orange. This color combination is typical to iron oxide (Fe2O3). I am not saying the shader looks bad, quite the opposite. But if you had considered the characteristics of different materials and incorporated the characteristics into the shader it would bring it to a whole new level.
@MakeiA
@MakeiA Жыл бұрын
Awesome 👌 and cool 😎
@motcenothman8247
@motcenothman8247 5 жыл бұрын
Brilliant, you should do more of these videos.
@JohnGetchel
@JohnGetchel 5 жыл бұрын
I did like it! Awesome as usual!
@obkcaptain
@obkcaptain 5 жыл бұрын
Clear, quick and easy. What else?. TKS.
@TheDucky3D
@TheDucky3D 5 жыл бұрын
santiago acebo thanks
@obkcaptain
@obkcaptain 4 жыл бұрын
@@arsenhere7020 sorry. Tks is used in radio com...hi hi. (Morse code _ _._ ...)
@obkcaptain
@obkcaptain 4 жыл бұрын
Exactly is: T(_), K(_._), S(...)
@YuriAlogna
@YuriAlogna 5 жыл бұрын
Awesome man! thanks please continue to make this kind of tutorial
@electricjafar3839
@electricjafar3839 4 жыл бұрын
Useful thank you!!
@nenekuragne2441
@nenekuragne2441 3 жыл бұрын
WOW nice one thanks!
@cam1252
@cam1252 5 жыл бұрын
EXACTLY WHAT I NEEDED
@valerioearte
@valerioearte 4 жыл бұрын
Very good!
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