Beautifully presented and easy to follow. Great as always! :)
@TheDucky3D5 жыл бұрын
thanks man
@aegisgfx5 жыл бұрын
@@TheDucky3D you guys are famous... To me. :)
@ninjawhippetproductions74114 жыл бұрын
@@aegisgfx And to me :)
@aboodMoorad4 жыл бұрын
Can I export it to unity with no problems? ? ?????
@moutardeyt56824 жыл бұрын
@@TheDucky3D Hello Ducki 3D
@Manicarts3D4 жыл бұрын
Ducky: “bring up the detail” My laptop: “bring up the lag”
@girijaganesh18633 жыл бұрын
Bring up the flames
@the1natester7343 жыл бұрын
@@girijaganesh1863 Bring up the wallet.
@abrupt_opportunities3 жыл бұрын
@@the1natester734 Bring up the bills.
@NabPunk3 жыл бұрын
My PC simply refused to render it with GPU :p
@ximm2mhd.zakyrionaldy1873 жыл бұрын
@@abrupt_opportunities bring up the mom
@CRogers5 жыл бұрын
Nice. Additionally you might consider plugging the colour ramp into the roughness of the material since rust decreases the reflectivity. Good simple video as usual.
@bill3924 жыл бұрын
I did this and it worked but I had to add another color ramp in-line with the first ramp output and the principled shader roughness input in order to invert the color so that the ball surface would be shiny and the colored areas (rust) would be rough.
@robrobusa4 жыл бұрын
@@bill392 Couldn't you also use an invert node between the ramp and the roughness?
@bill3924 жыл бұрын
@@robrobusa Yes! That worked perfectly. Thanks for the tip.
@the-pink-hacker3 жыл бұрын
This made my render look so much better; thank you.
@InsaneSibs2 жыл бұрын
When I animate my object the base color moves through my object hence the rust doesn't stay where it is from the beginning. Anyone can help me with that?
@uzairbukhari993 жыл бұрын
To understand this, I went thru Grant's nodes 4 noobs playlist and it helped a lot in understanding what you did. Nice work!
@RSpudieD5 жыл бұрын
Watching tutorials like this even though I have no need for a rust texture has me super excited to mess with blender more than ever. Keep up the good work, dude!
@facundogambacorta8333 жыл бұрын
same bro
@user-zc1wv4id7w5 жыл бұрын
"plug the normal into the normal."
@alexanderhristov6375 жыл бұрын
2:33 Man you are genius
@fadhil40083 жыл бұрын
Yea I was like, whaatt? Noise inside of noise lmao 😂 shader editor sure is fun
@monas15105 жыл бұрын
Thanks, Man! Keep those short tutorials coming. It's like when I see it out I can't find an excuse not to watch it right away, cause it's only few minutes. Thank you, very cool!
@Sal-ot9wq4 жыл бұрын
Wow thank you for the very helpful tutorial! As i followed along i came up with the idea to add another color ramp to the first noise texture, then a RGB to bw to controll the roughness. That makes the metally parts shiny and the rusty parts very rough, i think it makes it even more realistic
@ricke40172 жыл бұрын
You da man! Almost three years later and still killin' it!
@TheDucky3D2 жыл бұрын
Thanks man
@KevBinge5 жыл бұрын
These procedurals remind me of the Lightwave 3D shader libraries. They were fast and awesome, and scaleable.
@TheDucky3D5 жыл бұрын
blenderBinge sick!
@KevBinge5 жыл бұрын
I saw this today. It might be a way to roll up your shaders that you’re selling into an interface. It looks cool. (Not mine) lol. blendermarket.com/products/node2code?ref=2
@rbjr2083 жыл бұрын
Great tutorial! Point of note, however, is that rust *usually* is something that *builds onto* ferric materials, it doesn't *eat into* them very often. All you need to do to achieve that effect is to pull the *black* side of the original color ramp (the one that controls the noise) to the middle, instead of moving the white side like he does (1:44).
@TarnishedG46525 жыл бұрын
Simple and clean.. keep it up we love your work!!!
@TygerTwo4 жыл бұрын
I am repeatedly amazed by how good you can make something look in such a short time in Blender. It is both intimidating and inspiring. Thanks for all the great videos.
@rachapongwatana38682 жыл бұрын
Thank you so much to sharing us for useful trick to play with Blender Nodes. I've learned a lot from this video.
@JesusJimenez-wn9vi3 жыл бұрын
Thank You so much. Presenting my project in about 8 hours, used this procedure to change my abstract artworks texture. This is my first blender piece. Been on blender for three weeks. LOL Masters Degree Candidate
@new21life5 жыл бұрын
Спасибо! Очень полезно. Желаю вам успехов. Даже не имея достаточного уровня знания вашего языка, я всё понимаю.
@iamincredible5 жыл бұрын
Даже если не знаешь английского - и так понятно ) Согласен!
@kenkioqqo9 ай бұрын
Man! Your work is simply amazing. I'm learning so much about Blender materials from your short and precise videos. Am glad with the results.
@danielmalte5 жыл бұрын
Man I really like these easy tutorials with great results. Procedural materials are really the best because they look 100% sharp and really photorealistic. Good work👍🏼
@sim2g2 жыл бұрын
I´m learning a TON from this video and then some from the comments. GREAT DEAL. Thank you, everyone, especially to Ducky3D.
@Xanade5 жыл бұрын
Easy, short and cool. You've got a subscription, mate!
@KellenChase4 жыл бұрын
I love your tutorials for daily practice if I don't have time for a larger project. Touching the software each day to keep the blade sharp kind of thing... but with your tutorials, I always leave me with something beautiful at then end of my practice. Thank you.
@bomaryniuk36393 жыл бұрын
I can search everywhere for a solution, but every time I end up here for shortest and most guided examples. :-) Thanks, Ducky!
@neon_code4 жыл бұрын
It's cool.Making the rust rough will take it to another level.
@farhadsamadov35984 жыл бұрын
You are the firs guy that explains complicated stuff on practice - and makes it easy for us noobs! Thanks a lot love you dude! Other youtubers: ok sooo the noise does this - soooo voronoi does this - and ect. Thats a stupid way to explain things. But you are making a real usefull stuff + explaning! Just amazing dude thank you!)
@Plutoflight3 жыл бұрын
A Ducky 3D video and you can't go wrong.
@m0nologger5 жыл бұрын
If you have node wrangler turned on, you can press CTRL+T and your selected node will get mapping and texture coordinate nodes added to it automatically. Just a lil tip
@TheDucky3D5 жыл бұрын
Anthony Steele I use the node wrangler in my personal work but I don’t want to use it in the tutorials. People need to know what’s going on
@paoloolivariguerra3D5 жыл бұрын
Nice and clear, like always... Thank you so much.
@user-ll9ln1uu4b2 жыл бұрын
Ducky - best blender master. You so kind to share with us your skills!
@SkinnyBlackout5 жыл бұрын
This shit would look awesome with micropoly displacement. A couple of tweaks here and there and it'll look photorealistic. Good stuff!
@TheDucky3D5 жыл бұрын
that would be dope
@StringFairy5 жыл бұрын
@@TheDucky3D Too bad EEVEE doesn't have it yet. Sad. Wouldn't know if it even can in the future.
@SkinnyBlackout5 жыл бұрын
@@StringFairy It doesn't seem to handle shader type displacements. Hell, even simple bump is a bit fucked up in eevee. It's kind of good for what it is but I wouldn't use it for something that requires high detail or realism.
@aortaplatinum2 жыл бұрын
Thanks man! I'm working on a model of one of the Robots from Castle in the Sky and wanted to add some roughness and rust without doing it in the texture. It looks even better now!
@GaryParris5 жыл бұрын
excellent, precise, clear, short and just damn good keep these up, loving them!
@patrickedwards20785 жыл бұрын
Nice easy shortcut to bring in mapping node and texture coordinate node is ctrl T
@UstedTubo1875 жыл бұрын
You may need Node Wrangler enabled for that to work...
@patrickedwards20785 жыл бұрын
UstedTubo187 tru, it’s such a essential addon that I already have that enabled without thinking
@johnleighdesigns5 жыл бұрын
these are great tutorial snippets, efficient in their delivery and neat short timings - Im very happy to have stumbled across them as they are adding hugely to Blender knowledge
@TheDucky3D5 жыл бұрын
John Leigh glad to hear that
@cpitanker70315 жыл бұрын
Damn, this is the best blender channel.
@TheDucky3D5 жыл бұрын
CPI TANKER thank you
@purpleparkstudios41242 жыл бұрын
thanks, just starting my second year using Blender and this was super helpful
@stevekass56062 жыл бұрын
Well done, Ryan. Just what I was looking for!
@Barxxo5 жыл бұрын
This vid helps me understand this node magic.
@da_roachdogjr5 жыл бұрын
You're a good teacher man, and your videos are also quick, keep it up, we need more of these on the internet.
@dasodesign25933 жыл бұрын
Your tutorials are succinct, clear and amazingly helpful. Thank you.
@LieutenantSilver4 жыл бұрын
One more important detail is surface roughness. Polished metal should appear shiny while the rust is a dull dielectric oxide: 1) lead a cable from the material-difference-determining Noise Texture: Fac into a new ColorRamp: Fac. 2) set the first color at Position 0.300 to white, set the second color at Position 0.520 to a Hex 333333-gray. 3) plug this ColorRamp's Color-output into the Roughness-Slot of the Principled BSDF.
@CIorox_BIeach4 жыл бұрын
Holy crap. I was actually able to follow along in 2.78 :D Great tutorial, man! 👍
@dreamshareentertainment85815 жыл бұрын
Your tutorials never disappoint. Always quick, always easy and always useful! Thank you.
@TheDucky3D5 жыл бұрын
Dreamshare Entertainment thanks man
@Kaiju_2224 жыл бұрын
you're a great teacher
@olajumokeojikutu80173 жыл бұрын
Thank you Ducky 3D
@aleszol3 жыл бұрын
Awesome tutorial!! So clear and straight to the point. THANK YOU!!
@tanishjain18983 жыл бұрын
Best video i had found! A no nonsense, easy and great tutorial!!! Thanks a lot broo😎😎
@shrysm4 жыл бұрын
I like that pink theme
@steve11404 жыл бұрын
@Ducky3D... You Sir, are officially my favourite Blender artist… absolutely loving your work and am a big fan… keep it going my friend! :)
@StringFairy5 жыл бұрын
Just a minor correction: the little dots on the nodes aren't called nodes themselves. They're outputs and inputs.
@TheDucky3D5 жыл бұрын
String Fairy oh gotcha, thanks!
@StringFairy5 жыл бұрын
@@TheDucky3D Output sockets are the ones on the right, input sockets on the left. But you can just call them sockets if you forget the difference. I know I do.
@TheDucky3D5 жыл бұрын
String Fairy yea my dyslexia doesn’t help lol
@user-ll9ln1uu4b2 жыл бұрын
Work perfect on 3.01!
@marcvandenbroeckDaKawa5 жыл бұрын
Nate I've learned so much from you these last couple a months. Thx a lot for that man.
@andrevinicioo2 жыл бұрын
With the right coloring scheme on the colorramp node, and the bump material inverted, you can create a procedural "Planet Earth" material
@gabrielleraul4884 жыл бұрын
Ducky, you're the best man. Like the best ever.
@amolgamer99285 жыл бұрын
Thanks bruh . Really like your videos.
@TheDucky3D5 жыл бұрын
thank you
@DudePerfict4 жыл бұрын
“Ooh! A new CG Matter vide-“
@user-bq8he1vh8c3 жыл бұрын
Thanks a lot!
@videogameattack5 жыл бұрын
Thank you for investing your time. I watched a lot of your tutorials and they are just great!
@dipesh19__2 жыл бұрын
Thanks brother for this video. It helped me a lot. ✌️✨
@shaloamnenja12yearsago293 жыл бұрын
How do you make eevee look so good, that’s genuinely better than my cycles render
@albertovaldez43204 жыл бұрын
Bro, I really fell in love with your work man! Keep it up bro!
@mariaeduardabeck39654 жыл бұрын
I really liked the dunes in the thumbnail! Can you one day make a tutorial for that? :)
@memoryaccessviolation4 жыл бұрын
You could make them easily. Just use a displacement modifier with the texture set to a voronoi texture. You can mess around with the sliders and values to get a decent looking scene. All you need to do then is just texture it. Hope I helped a bit
@Numocron5 жыл бұрын
This is such an awesome Blender tutorial Ducky 3D. Well done. :)
@ano3000nymous4 жыл бұрын
Only one word to say 'cool'
@yahia13554 жыл бұрын
straight to the point ! clean and good job ! liked and subbed !
@Scotty_A4 жыл бұрын
Control plus T adds the Texture Coordinate and Mapping Nodes together.
@RahulMaurya-vr1fq4 жыл бұрын
Finally! A useful Ducky 3D tutorial XD jk your videos are great
@ironthunderhawk75595 жыл бұрын
Great breakdown! Thank you
@elon29922 жыл бұрын
Nice and easy to follow thanks
@arvefacts2 жыл бұрын
Thank you Bro. You give so much knowledge from this․ I love what you create․ You are very creative and tasteful․ Thx from Armenia))
@blenderrender92224 жыл бұрын
You have a greate tutorials!!! Thanks a lot... Like them very very much!
@startjamming4 жыл бұрын
Amazing! Straight to the point, just the way I like it :)
@mamadouminta3 жыл бұрын
Just thank you!!!
@idiocracy104 жыл бұрын
Hey Ducky3d, I was watching a chocofur tute on textures and he Uses rgbcurves in place of color ramp, for a different thing. But I tried it here, and it makes an awesome rust bubble texture. put 4 dots total on the curve, put the three on the left up to the top, and pull the far right one down squeeze the two middle ones together and you get some nice bubbled paint, rust bubbles looking textures.
@The_Original_ZacBarton2 жыл бұрын
Oh yeah, its all coming together.
@omarhamdy22824 жыл бұрын
man i love you so much .. you made it so easy really thank you
@zacharygreen15883 жыл бұрын
For some reason I had trouble with the rust color going into the cavities properly, a solution I found would be to connect the first color ramp (the one connected to the noise texture) to the second color ramp (be sure to add 3 - 4 different rusty colors). The values I set for my colors on the color ramp were; .920, .976, and .999. You cannot go to 1.00 since it will cover the entire mesh. Hope this helps those who are stuck.
@rahimpauwels91653 жыл бұрын
Thank you!!
@AmandaJeansComics4 жыл бұрын
Man that's cool.
@user-xf3ci3cl9o3 жыл бұрын
amasing! thanks!
@dhruvdeshpande71413 жыл бұрын
Amazing tutorial! Loved it!!
@natalyazelenovaart5 жыл бұрын
It's really cool
@lars-kastrulrich4 жыл бұрын
Wonderful!
@ChrisDjangoConcerts2 жыл бұрын
Great video !
@bt_martin2 жыл бұрын
Great tutorial!
@drivenvisuals3 жыл бұрын
Bump node make my computer go zoooommmm
@user-bs9jb3tf3w4 жыл бұрын
Большое спасибо! Очень быстро, просто и понятно!
@riadkandil4 жыл бұрын
Really it's the best metal material I have seen ever thank you very much I was searching on something like that and you are so good in rendering thank you very much I subscribed and made like🥰🥰🔥🔥🔥💪😘😍🖐🏻
@loranv5 жыл бұрын
Your videos are great man! Keep them comming :)
@6fukraken11 ай бұрын
Best tutorial ngl
@erik....4 жыл бұрын
Looks good but should be more of a brown color I think, and not so deep rust... Rust will basically just get on the surface and if it's that deep then it will be rusted all over, not just in some spots.
@Richard-rk1ru4 жыл бұрын
With the small bump texture across the surface, it looks more like cast aluminium, but for cast aluminium it is too shiny. But aluminium wound never develop these deep rust patches. The rust patches also woudn't be red/orange. This color combination is typical to iron oxide (Fe2O3). I am not saying the shader looks bad, quite the opposite. But if you had considered the characteristics of different materials and incorporated the characteristics into the shader it would bring it to a whole new level.
@MakeiA Жыл бұрын
Awesome 👌 and cool 😎
@motcenothman82475 жыл бұрын
Brilliant, you should do more of these videos.
@JohnGetchel5 жыл бұрын
I did like it! Awesome as usual!
@obkcaptain5 жыл бұрын
Clear, quick and easy. What else?. TKS.
@TheDucky3D5 жыл бұрын
santiago acebo thanks
@obkcaptain4 жыл бұрын
@@arsenhere7020 sorry. Tks is used in radio com...hi hi. (Morse code _ _._ ...)
@obkcaptain4 жыл бұрын
Exactly is: T(_), K(_._), S(...)
@YuriAlogna5 жыл бұрын
Awesome man! thanks please continue to make this kind of tutorial