Been looking forward to this one, excellent job guys! 👏
@pixlways9 ай бұрын
Thank you, Loshke! Hope you enjoyed it. 🙌
@azad3h9 ай бұрын
very helpful thank you 😍😍🤩
@pixlways8 ай бұрын
You're very welcome 😍 Thanks for watching!
@mairu5694Ай бұрын
Hi dude, i try to follow your tutorial using UV Pack, but when i click "pack" isn't working, so where's the problem?
@robertocassettari1988 ай бұрын
Nice job, well explained. I have only one question....why did you used UDIM ifyou mantain four sperate objects???
@pixlways8 ай бұрын
You need to import one single object to substance painter for baking. Also, baking all parts together will give you more realistic result.
@keremylmaz-nm2wf8 ай бұрын
Love your works. Can you share with us which hdrı do you use?
@pixlways8 ай бұрын
I didn't use any hdri for this one
@kainoak37289 ай бұрын
Super ❤
@pixlways8 ай бұрын
Thanks 🔥
@intercreando2 ай бұрын
One question when doing the bake in subtan painter is there an option to raise the secondary rays of the curvature and others. I see that you do not increase these values. It is not necessary to touch these options?
@swapanpaul79386 ай бұрын
Can you make the next tutorial videos on UDIM texture...Thank you for your amazing tutorial
@pixlways6 ай бұрын
We also used UDIM in our last video, which you can find here: kzbin.info/www/bejne/d4e3eKSQrsmDl5ofeature=shared. We plan to use it more frequently in the future as well.
@leonkenedy46169 ай бұрын
Question: It wouldn´t have been more easier to mark all the seams before apply the subdivision modifier?
@pixlways8 ай бұрын
After applying a subdivision surface modifier, the topology of the mesh will be altered according to the subdivision algorithm. This can affect the placement and appearance of seams, especially if the mesh has sharp creases or hard edges. You can use a different workflow and unwrap your low poly object and bake high poly object details to the low poly object.