Blender & Substance Painter Material Creation: M48 Survival Spear Tutorial

  Рет қаралды 6,579

Pixlways

Pixlways

Күн бұрын

Пікірлер: 19
@niushaghobadi
@niushaghobadi 9 ай бұрын
Thank you for your useful tutorials 🙏🏻👍
@pixlways
@pixlways 8 ай бұрын
Glad you like them!
@L0SHKE
@L0SHKE 9 ай бұрын
Been looking forward to this one, excellent job guys! 👏
@pixlways
@pixlways 9 ай бұрын
Thank you, Loshke! Hope you enjoyed it. 🙌
@azad3h
@azad3h 9 ай бұрын
very helpful thank you 😍😍🤩
@pixlways
@pixlways 8 ай бұрын
You're very welcome 😍 Thanks for watching!
@mairu5694
@mairu5694 Ай бұрын
Hi dude, i try to follow your tutorial using UV Pack, but when i click "pack" isn't working, so where's the problem?
@robertocassettari198
@robertocassettari198 8 ай бұрын
Nice job, well explained. I have only one question....why did you used UDIM ifyou mantain four sperate objects???
@pixlways
@pixlways 8 ай бұрын
You need to import one single object to substance painter for baking. Also, baking all parts together will give you more realistic result.
@keremylmaz-nm2wf
@keremylmaz-nm2wf 8 ай бұрын
Love your works. Can you share with us which hdrı do you use?
@pixlways
@pixlways 8 ай бұрын
I didn't use any hdri for this one
@kainoak3728
@kainoak3728 9 ай бұрын
Super ❤
@pixlways
@pixlways 8 ай бұрын
Thanks 🔥
@intercreando
@intercreando 2 ай бұрын
One question when doing the bake in subtan painter is there an option to raise the secondary rays of the curvature and others. I see that you do not increase these values. It is not necessary to touch these options?
@swapanpaul7938
@swapanpaul7938 6 ай бұрын
Can you make the next tutorial videos on UDIM texture...Thank you for your amazing tutorial
@pixlways
@pixlways 6 ай бұрын
We also used UDIM in our last video, which you can find here: kzbin.info/www/bejne/d4e3eKSQrsmDl5ofeature=shared. We plan to use it more frequently in the future as well.
@leonkenedy4616
@leonkenedy4616 9 ай бұрын
Question: It wouldn´t have been more easier to mark all the seams before apply the subdivision modifier?
@pixlways
@pixlways 8 ай бұрын
After applying a subdivision surface modifier, the topology of the mesh will be altered according to the subdivision algorithm. This can affect the placement and appearance of seams, especially if the mesh has sharp creases or hard edges. You can use a different workflow and unwrap your low poly object and bake high poly object details to the low poly object.
@bluustelth9584
@bluustelth9584 9 ай бұрын
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