Blender Tank Tracks Tutorial | Physics & Rigid Body Rigging (Arijan)

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Aryan

Aryan

Жыл бұрын

Check out my Blender book on Amazon!
Paperback: shorturl.at/dIVY9
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How to rig and animate tank tracks with physics, rigid bodies and constraints in blender. This is an improved version of an existing tutorial which received video quality complaints.
Blender Tank Tracks Tutorial | Physics & Rigid Body Rigging (Arijan)

Пікірлер: 56
@Aysenur.Subasi
@Aysenur.Subasi Жыл бұрын
Recently got my hands on your book and it is actually really helpful. I didn't expect much from a product on KZbin but it actually has a lot of cool stuff in it. Thank you for your lessons.
@ArijanRace
@ArijanRace Жыл бұрын
Thanks a ton for the support. I am glad to see that it is helpful to my viewers!
@pawezukowicz6122
@pawezukowicz6122 Жыл бұрын
Using Blender for 6 years... didn't know about holding alt to apply changes to all objects... Feels good. Thanks man
@jellygrass777
@jellygrass777 14 күн бұрын
Subscribed, that's the clearest and most straight to the point info I've seen on Blender.
@omermagen824
@omermagen824 Жыл бұрын
First I want to thank you for making these tutorials. They contribute a lot to the blender community. Now, I recently made a very similar rig for my tank. However, I used a cloth simulation for the tracks instead of simulating each link separately. This should be more efficient though I dont have the latter to compare. Basically what I did was create a path much like you did, then using geo nodes I resampled it to have as many links as needed. Converted to mesh and extruded. Later I modeled a link and instanced it on the cloth's faces. I ended up adding two planes on the sides to keep the tracks from falling off the wheels and also add collision (independent of rigid body) and set friction to max. I also had to add motor constraint to all of the wheels and not just the sprockets. After some fiddling it worked and it ran in real time on my ol gtx750. Lastly I added drivers to the motors so that I could control the tank in realtime using an empty.
@ArijanRace
@ArijanRace Жыл бұрын
That sounds interesting and I haven't thought of it before. If you would create a tutorial it would likely get lots of views.
@huzeyfesina
@huzeyfesina Жыл бұрын
Thank you so much for everything! You helped me a lot! keep up the good work!
@mumimumimumimumi
@mumimumimumimumi 10 ай бұрын
Thank you for your tutorial. It saved a lot of time for beginners.
@judetorre1900
@judetorre1900 Жыл бұрын
Thanks for the tutorial. I learned a lot
@dylanmercergo7853
@dylanmercergo7853 5 ай бұрын
Hey there, my wheels keep somewhat exploding when landing on bumpy terrain. I did all the things you said here, yet it just keeps flying off, literally. Also it does this with a slanted, flat plane. Help please.
@clawsmedia8752
@clawsmedia8752 Жыл бұрын
Awesome Tutorial ...Thank you
@alansart5147
@alansart5147 6 ай бұрын
Great video! Keep up the good work! :D
@s00n62
@s00n62 3 ай бұрын
for who's facing problems ,at first i faced some glitches like the entire vehicle flying or the wheels rotation weirdly so here's some fixes: 1. select the vehicle body and the wheel and connect them instead of doing the opposite like the video. 2. always apply rotation/scale especially for wheels and if applying rotation change's collision cage rotation use delta transforms. 3.make sure that the wheels origin point is in the middle of the wheel it may be some times tricky as if like its in the center but its actually couple of cm's away from the actual center even with the origin point to volume shortcut. EDIT:ALWAYS apply scale and rotation.
@Eriodas
@Eriodas Жыл бұрын
I limited de Linear Z axis to 0 in sprockets, but they are still falling to the ground. They seem to fall on just one side of the constraint though, the other sticks... any idea why?
@SaiyedR
@SaiyedR Жыл бұрын
could you make a tutorial on how train wheels runs on track in blender rigid body simulation. I tried but wheels aren't working properly.
@bypixelss7106
@bypixelss7106 3 ай бұрын
Amazing Tutorial. Do you know how I can turn the wheels and move the tank without cancelling the physics?
@ExpoTV14
@ExpoTV14 11 ай бұрын
hallo why cylinder collision shape is normal to wheels please tell me solution
@user-cb3fn5xn3w
@user-cb3fn5xn3w Жыл бұрын
could you active physix for sherman wheel arms with blender?
@grifor5664
@grifor5664 Жыл бұрын
Thanks, i just have one problem, my tracks dont work, they look like they are not connect correctly to the wheels
@VeryFunStudio
@VeryFunStudio Жыл бұрын
Nice. Although I'm currently making animal videos, but I like tanks too! (especially TAMIYA tanks). Already subbed! Will follow your videos.
@md.zannatunferdaus351
@md.zannatunferdaus351 8 ай бұрын
Nice
@ockertmaghielvanheerden5486
@ockertmaghielvanheerden5486 Жыл бұрын
Hi there I loved your Tutorial but I have one question though, is it possible to use this in Unreal Engine ? I have a Bobcat that I want to Import and Drive in Unreal. Is this possible ?
@vladartiomav2473
@vladartiomav2473 8 ай бұрын
Bravo 👏
@dylanmercergo7853
@dylanmercergo7853 7 ай бұрын
Could you try it with modeled suspension?
@toxic01ali
@toxic01ali 7 ай бұрын
thanks for the good explain .. if you have time for explain something for animations ❤
@lchunleo
@lchunleo Жыл бұрын
Thanks for sharing. But I noted when I do the origins to geometry the individual separated origins are not on the track (curved around the path) but on a straight line..also can I know your blender version ? Thanks
@solarstorm_mc
@solarstorm_mc 2 ай бұрын
I see you posted this a year ago but if it helps you may want to check if you applied the curve modifier before doing origins to geometry
@user-ft7ih4dc6d
@user-ft7ih4dc6d Жыл бұрын
thank you dude/=
@CreativeSpark-ry2xd
@CreativeSpark-ry2xd 6 ай бұрын
It won’t work when i try to separate loose parts, how do i fix this?
@a22m2forcabrasileiravitual2
@a22m2forcabrasileiravitual2 8 ай бұрын
ola .. consegue fazer um video de uma esteira para uma escavadeira... com comando para jogo ???
@leafdrop_original
@leafdrop_original Жыл бұрын
i tried rig my tank. it work at first but for somereason my tank wont go more than 2 meters? it seems like the tires got "hanged back" . how do i fix this ? great tutorial btw
@solarstorm_mc
@solarstorm_mc 2 ай бұрын
you may need to make you rigid body simulation work over more keyframes if it is cutting off, i've forgotten how to do this but there a lots of short tutorials, hope this is helpful
@mateuszjedut2406
@mateuszjedut2406 Жыл бұрын
I did my tank lately in Blender and my only problem is that the tracks doesn't want to fit into sprocket. I don't know why
@mrpotato8196
@mrpotato8196 Жыл бұрын
Did you make the separate collider for the sprockets like he did? or did you just stick with convex colliders
@PanzerWulf
@PanzerWulf 9 ай бұрын
Szia! A rengeteg arra utaló jel arra mer következtetni, hogy magyar vagy és merészkedek magyarul kérdezni. Ez a megoldás tök jó, realisztikus és nagyon könnyű viszont van egy nagy problémám, én általába nem csak sima lapokat használok lánctalpnak, hanem kicsit jobban kidolgozott lánctalp szemet, viszont ezt csak keep transform-álom a lappal, hogy a fizikai számitás könnyeb legyen a gépemnek elemben ez azzal jár, hogy minden láncszemnél cursor-t oda, ctrl+V és transform ami egy kb 70 szemes lánctalpnál több mint brutális, erre tudnál e valami jobbacska praktikát vagy megoldást? Válaszodat előre is köszönöm!
@ArijanRace
@ArijanRace 9 ай бұрын
Szia, Horvát vagyok, but I live in Budapest. I'm not sure if I understood your question right from google translate, as you know, your language is pretty tough to translate ;) Did you try using the array & curve modifiers to put your tracks in place? If you apply those modifiers, you will have the individual tracks exactly where you want them. Let me know if you need more explanation, hopefully I didn't completely misunderstand your question.
@fatcat5323
@fatcat5323 Жыл бұрын
but what about powering the tracks with motors and driving and steering the tank?
@ArijanRace
@ArijanRace Жыл бұрын
Good idea for the next video. I already have one on my channel but a remake would be nice as well.
@fatcat5323
@fatcat5323 Жыл бұрын
@@ArijanRace Looking forward to it! I love your tutorials!
@uriivolosheniuk1347
@uriivolosheniuk1347 Жыл бұрын
Activate windows. Nothing personal, just having same issue, my point is - I'm getting crazy when somebody mention that on my recordings.
@maxsaylor9333
@maxsaylor9333 Жыл бұрын
how to transfer this physics to unity3d?
@ArijanRace
@ArijanRace Жыл бұрын
As far as I know, blender physics simulations will not work in unity.
@maxsaylor9333
@maxsaylor9333 Жыл бұрын
@@ArijanRace thanks for the response and the great content you are delivering. Please keep it up!!!
@SaiyedR
@SaiyedR Жыл бұрын
do you work for any cg company?
@ArijanRace
@ArijanRace Жыл бұрын
No, i only make KZbin videos.
@Shattered3582
@Shattered3582 Жыл бұрын
nice tutorial, but i don't have the model i'll come back another time
@ArijanRace
@ArijanRace Жыл бұрын
No worries my friend, I made a tutorial for how to make it
@Shattered3582
@Shattered3582 Жыл бұрын
@@ArijanRace found it thanks. i am enrolling for an animation course but until that i am trying to find stuff that will enhance my capabilities in blender. and haven't found much i think am just not sure what to do first
@ArijanRace
@ArijanRace Жыл бұрын
@@Shattered3582 I would suggest getting comfortable with modeling first since that is the backbone of everything. Then ease into learning about how to animate it using simple keyframes
@xnx304
@xnx304 Жыл бұрын
you fast as a rocket 🤣
@Tronnos840
@Tronnos840 Жыл бұрын
I had no Chance to patent the Objekts?!???
@seth6631
@seth6631 Жыл бұрын
Please make a m18 hellcat
@MuslimNow99
@MuslimNow99 7 ай бұрын
I'm your 666th like 😂
@tomiivaswort6921
@tomiivaswort6921 Жыл бұрын
hmmmm yes. 10kg of mass for a tank hull...
@chish7690
@chish7690 Жыл бұрын
leave it at 69 likes
@Alirahnema_vfx
@Alirahnema_vfx Жыл бұрын
It was very good. Thank you for visiting my channel
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