Blender Tank Tracks Tutorial | Modeling & Rigging | Constraints (Arijan)

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Aryan

Aryan

Күн бұрын

Пікірлер: 393
@Devinci297
@Devinci297 3 жыл бұрын
As a former tank mechanic I knew exactly how many track segments you would need! haha! This brings back some memories!
@mikek9297
@mikek9297 3 жыл бұрын
So... how many are there ? Asking for a friend ;)
@Devinci297
@Devinci297 3 жыл бұрын
@@mikek9297 exactly the number he got in the video.
@mikek9297
@mikek9297 3 жыл бұрын
@@Devinci297 Neat !
@jsmadesimple9216
@jsmadesimple9216 3 жыл бұрын
That must have been a really interesting job. As a mechanical engineer undergrad I too would love to work with tanks. :)
@Devinci297
@Devinci297 3 жыл бұрын
@@jsmadesimple9216 Cool. I'm now going to school for Aerospace engineering as my 2nd Bachelors!
@anuph2826
@anuph2826 2 жыл бұрын
Mann i was so feared of modelling a tank and animating it . You made it sound so simple 👏. Keep it up to the good work
@ArijanRace
@ArijanRace 2 жыл бұрын
It seems like rocket science but it really isn't. Thank you for the comment
@Rhen5656
@Rhen5656 3 жыл бұрын
for rotating + copying you can press alt+D (or shift+d if you dont want link them linked) -> R -> X,Y or Z -> 15 (or whatever angle you want) -> enter -> shift+R to duplicate previous actions. This makes it so you don't have to manually repeat the same action multiple times. note that in edit mode it only works with shift+D.
@martinlehtla5055
@martinlehtla5055 11 ай бұрын
Thank you this is really helpful
@TheRealZanyBroz
@TheRealZanyBroz 11 ай бұрын
When ever I try this it just rotates the duplicate in place. How do I stop that and rotate the verticies around the center
@domenicocozzolino1831
@domenicocozzolino1831 3 жыл бұрын
Good tutorial! You can use the FIT CURVE option in the array modifier so that it automatically uses the right amount of objects
@ArijanRace
@ArijanRace 3 жыл бұрын
Didn't know that, thank you!
@josipcuric8767
@josipcuric8767 3 жыл бұрын
@@ArijanRace for some reason fit curve doesn't take offset into account so it's basically useless
@weightednormal3682
@weightednormal3682 Жыл бұрын
@@josipcuric8767 You can use fit curve with offsets.
@juskaran
@juskaran 11 ай бұрын
You, my friend are a life saver. I have improved so much in the past few month after watching your tutorials, I did not progress much for the past 1 year after watching and buying those costly courses from those fancy ads on IG and other websites. God bless you brother thank you so much
@ArijanRace
@ArijanRace 11 ай бұрын
I learned everything I know from the internet for free. Courses can be great to assist you but they are definitely not necessary
@berkutl0ve
@berkutl0ve 2 жыл бұрын
at 9:00 you need to set map from rotation -> Y max 1 map to location -> x source axis = Y max -11 or whatever number u like as it will define the speed of movement & Y source axis Y , and you need to apply rotation
@ArijanRace
@ArijanRace 3 жыл бұрын
! IMPORTANT UPDATE ! At 9:00, the track constraint is wrong. Do this, if your track is aligned with the Y Axis: Map From -> Rotation X Max 1 Map To -> Location Set Y Source Axis to X Max to -11 Download this model on ArtStation: shorturl.at/efzDF
@mikek9297
@mikek9297 3 жыл бұрын
Before watching : Oh, cool... let's see how complicated this really is After watching : Fuck it, let's make a TANK !
@bushbushchickhon
@bushbushchickhon 3 жыл бұрын
I tried, but the track deforms when I rotate it than
@SuperRunescapemad
@SuperRunescapemad 3 жыл бұрын
can you help me im trying to get my sprocket to rotate with the sphere but when i do it just disaprears from view till i go back then it pops back in orinal space
@bushbushchickhon
@bushbushchickhon 3 жыл бұрын
@@SuperRunescapemad I had the same, but I fucked around for so long I dont remember how I fixed it it was something with the rotation to location value tho instead of changing (For example) X to Y, I changed Y to X if you follow, but just try to fuck around with the settings, you'll figure it out eventually
@SuperRunescapemad
@SuperRunescapemad 3 жыл бұрын
i need help i cant seem to get the curve to parent to the tank hull. when i do it doesnt move with it do u know whats needs fixing ?
@Smooth_Shading
@Smooth_Shading 3 жыл бұрын
Dang dude! This was amazing. This has been a challenge I was unable to solve until I saw this video. You covered some complicated issues and made them simple to solve with math and logic. You broke the modeling down in a way that I think will really help people see that modeling can be a lot simpler than it might seem at first. And you did this all efficiently! The editing and narration was clean and to-the-point. All around, just really well-put-together material man. Glad I found your channel. Keep up the great work!
@ArijanRace
@ArijanRace 3 жыл бұрын
Thank you, your comment & feedback mean a lot!
@randleman3449
@randleman3449 3 жыл бұрын
Bro thanks so much! I made the hull of a Tiger II and had no idea how I should even begin with the tracks.
@ArijanRace
@ArijanRace 3 жыл бұрын
Thats awesome. I have an old video where I made a Tiger II. It's not really a tutorial but maybe you can get some ideas
@WaterZer0
@WaterZer0 Жыл бұрын
If you are following this with a more recent version; and your tracks leave the path, select the path and object data parameters (green curve icon) then expand active spline and check the "cyclic" box. I'm guessing on older versions this was checked by default.
@anonymussy123
@anonymussy123 3 жыл бұрын
This is easily one of the best done tutorials I've ever seen. Insanely good quality.
@Gr3nMaster
@Gr3nMaster 4 күн бұрын
I see now! Array modifier and curve! It's so simple! Thanks, Aryan!
@gabytheanim4339
@gabytheanim4339 3 жыл бұрын
And this is what i need thank you! This is incredibly useful.
@lln6123
@lln6123 2 жыл бұрын
SOLUTIONS TO SOME PROBLEMS 1. If you have a problem with the Tracks when turning then driving again: Change following Constrains (Empty Sphere) Set the Target from Hull to a new individual all-in-one empty (e.g. Plain Axis which you parent to the Hull) + Change Target also to Local Space 2. If you have problems with lagging Tracks + Wheels (both change constantly rotating direction while moving the Tank) Change following Constrains (Wheels + Tracks) Set the Target to Local Space
@ArijanRace
@ArijanRace 2 жыл бұрын
Thank you for this!
@lln6123
@lln6123 2 жыл бұрын
@@ArijanRace I have to, great Tutorial, thats exactly what I needed
@budderball29
@budderball29 Жыл бұрын
that's giving me some issues when turning
@DonTouch
@DonTouch 2 жыл бұрын
Edit: Before you write a comment angrily saying the tutorial is bad you should learn a bit of the basics first! ♨️This is not a tutorial for beginners!♨️ Thank you Arijan for the effort you put in! ❤
@ArijanRace
@ArijanRace 2 жыл бұрын
It is not a beginner tutorial.
@DonTouch
@DonTouch 2 жыл бұрын
I Apologize for my previous comment, Your tutorial is good! you just need to already know a bit to follow along. Will be improving my skills until I am able to succeed. Thanks for putting in effort.
@ArijanRace
@ArijanRace 2 жыл бұрын
@@DonTouch thank you, let me know if there's something I can help with.
@SabotAndHeat75
@SabotAndHeat75 4 күн бұрын
The little links are made up of cooling tubes, end connecters and center guides. 2:56 Excellent job, BTW.
@skykid1075
@skykid1075 3 жыл бұрын
The best for all years video ! Thanks
@cubixmovie
@cubixmovie 2 жыл бұрын
That's amazing, many thanks for that tutorial! Only one thing, with the SPHERE which controls the movement of the chain, and the rotation of the wheels: I would prefer to use a rotation range in the Transformation Constraint of -180° to 180°, instead of 0° to 1°. That makes the control with a rotation more natural. I made the sphere the same size as the ground wheels, so that I could take the rotation angle 1:1 for these wheels. For smaller or larger wheels, there is some calculation required to set the correct "Map To" rotation.
@Valet_Kresti
@Valet_Kresti Жыл бұрын
Amazing work you made, man. As a junior programmer I advice you don't forget lubricate the truck pins every 50 SMR.
@NUCLEARxREDACTED
@NUCLEARxREDACTED 2 жыл бұрын
Wow, Best tank track tutorial on youtube. By far.
@Dea_d_island
@Dea_d_island Жыл бұрын
if anyone hast the problem, that if you spin the empty speher at 9:00 the track is exploding instead of spining set the the constraint as following: Target Worldspace Owner Worldspace (later if you set the Parents you can switch it back to local) Xmax 1 Y source x Max -11 and before that, close the Pathloop with selecting the first and last point and press F or shift F, i dont know anymore But yeah if it fixed it for you, upvote my comment so others can also see it (working on Blender 3.4.1) NOTE: This works only if the tank itself faces in the Y direction, if it faces in the x direction: i don t know how to set it XD , it seems so simple that you use the y rotation then and set the x transform to y but it doenst work somehow... good luck my guys XD (or just spin your tank 90 Degrees so its facing Y)
@ThePaddyfro
@ThePaddyfro 9 ай бұрын
Yeah ran into same issue, weird no pinned comment advsing of potiential issues and fixes. threads flying off everywhere and sliding along x axis similar settings Constraint: transformation Target:Sphere Extrapolite: ticked Target: Wolrd Space Owner: World space Map from: ->Rotation X Mac: 1 Map To: ->Location X source Axis: Y Max -11 Y source Axis: X Max -11
@zenarch8618
@zenarch8618 8 ай бұрын
what do you mean close the pathloop
@rudypieplenbosch6752
@rudypieplenbosch6752 2 жыл бұрын
This is the best track tutorial I have seen, explaining the transformations was very useful, it seems to be some kind of inverse kinematics for tracks ! I definitely want to create a track, just for the fun of it, thanks man.
@CG_MIGHTY
@CG_MIGHTY 3 жыл бұрын
One of the most realistic tank machanic on youtube. If you show how to simulate it on the mountain road => You will be the best tanker :))
@hanitouati
@hanitouati 3 жыл бұрын
what an amazing tutorial am not a rigger or neither this is some work i do but i stayed till the end cuz its basically amazing the way you explain and the work thanks i will be waiting for more
@ArijanRace
@ArijanRace 3 жыл бұрын
Thank you, I'm glad you liked it. Definitely more coming
@InfraredVisuals
@InfraredVisuals 2 жыл бұрын
I recently discovered your channel while searching for reference blueprints. I was always interested in learning more about these complex modeling & rigging techniques but finding the contents for these sorts of things ain't that common. I was digging into your channel more to see the stuff you've worked on. Thanks for sharing the insights mate. :)
@ArijanRace
@ArijanRace 2 жыл бұрын
Thank you for your comment, let me know if there's something specific you'd like to see.
@gamerslobyt6680
@gamerslobyt6680 2 жыл бұрын
@@ArijanRace how can i create Helicopter dust when it Lands or car dust when they drift
@DerCribben
@DerCribben 3 жыл бұрын
It's crazy how many people in the comments look at this tutorial and think "Ok, I just downloaded Blender for the first time...THIS is the tutorial I'm going to start my Blender journey on..." and then proceed to troll you for not explaining things like how to set transform orientations and pivot points. Great tutorial, any possibility you could share links to your references? I've got a couple decent blueprints but your refs are way better than the ones I've found so far.
@salvadormarley
@salvadormarley 4 ай бұрын
This is not a tutorial for beginners. I'd say it's for pretty advanced users. The amount of experience you'd need to know to be able to even try and follow along is huge.
@claudedebussy2208
@claudedebussy2208 3 жыл бұрын
another awesome Blender technician
@DeadZoneCustoms
@DeadZoneCustoms 2 жыл бұрын
BRUH TY! ive been teaching myself blender for the last couple of months and my end goal was to build a tank - this helps me further into achieving that goal!
@samarmitage9993
@samarmitage9993 2 жыл бұрын
Wow great stuff initially when I started blender it was a bit hard for me to follow along but came back to this after a year and I made it now I have a tank that is all rigged up. Great tutorial, thanks!!
@ArijanRace
@ArijanRace 2 жыл бұрын
It's nice to hear you came back and that this helped. Thank you and keep it up.
@djmnx01
@djmnx01 2 жыл бұрын
Insanely good tutorial. I'm going to go lie down now to let it settle in . . . .
@kritiranjan5205
@kritiranjan5205 3 жыл бұрын
This was so helpful man ...thanks a lot ...I was able to apply similar techniques to rig tracks using an armature. It works perfectly. Thanks a lot man
@teddyhansen3658
@teddyhansen3658 3 жыл бұрын
you might say its not rocket science. alot of stuff to remember, and you have a lot of numbers you throw out that i bet varie depending on size. but having said that, its a real nice tutorial taking it step by step. Defenetly worth checking out :)
@ArijanRace
@ArijanRace 3 жыл бұрын
Thanks for the sjpport. I completely understand that perspective. In fact, constraints are rather new to me as well. Regardless, after practicing this once or twice you can get the hang of it and it becomes a piece of cake, as most other things.
@teddyhansen3658
@teddyhansen3658 3 жыл бұрын
@@ArijanRace well thanks for taking your time to make this tutorial . good stuff to have when in need. cant keep track of everything in my head. so nice with a library to go to when in doubt
@ArijanRace
@ArijanRace 3 жыл бұрын
Awesome, I hope to see u around!
@ShockwaveStu
@ShockwaveStu 2 жыл бұрын
I`m sure he said its not Sprocket science?
@mwparker1969
@mwparker1969 6 ай бұрын
You are an INCREDIBLE modeler in blender. Amazing!
@HieuNguyen-yb8gq
@HieuNguyen-yb8gq 3 жыл бұрын
WOW this is the channel i need, thank you
@KorbinBaldridge-b2x
@KorbinBaldridge-b2x 11 ай бұрын
You might already know this, but u can type math expressions into value bars. So instead of 32.727272 which is still technically slightly offset, u can put 360/11. Hope this helps!
@darkscorpion6534
@darkscorpion6534 Жыл бұрын
Jesus this is one Incredible Tutorial!!!!
@tomar666
@tomar666 3 жыл бұрын
I've made M1A2 10y ago, and tracks was my nightmare, "TANK" you ;)
@ArijanRace
@ArijanRace 3 жыл бұрын
All tank tracks are more or less the same. Once you get the hang of it, they're the easiest part to make. Glad to help!
@VladMihailescu
@VladMihailescu 2 жыл бұрын
Best video out there on this topic, great job !
@Jetpower485
@Jetpower485 3 жыл бұрын
Wow that was concise! You've earned my sub!
@danielrugu
@danielrugu 3 жыл бұрын
Saved my life! thank you Arijan
@sleeverhawk6070
@sleeverhawk6070 2 жыл бұрын
Thanks buddy for this video. It is so useful. Rigging a tank becomes so easier after watching your videos. Thanks once again!!!
@3depthz868
@3depthz868 2 жыл бұрын
12:31 for someone who can't make it, check the "extarapolate" on sphere constraint. Mine doesn't work at first, and i try to figure it out why for almost 10 minutes maybe.. and it's very frustrating
@Artem-rg3dk
@Artem-rg3dk Ай бұрын
didn't help(
@gustavadolfsson7499
@gustavadolfsson7499 2 жыл бұрын
Great work. This will come in handy when i remake my old WallE model. I never figured out how to make the tracks right.
@ugurbaturgames
@ugurbaturgames 3 жыл бұрын
i was looking for the turning animation, thanks!
@davestomper3428
@davestomper3428 2 жыл бұрын
Great and quick to the point I dont need to make a tank but very well done as far as tutorials goes and the tracks look amazing man.
@HarryAli
@HarryAli 3 жыл бұрын
Dude, you just saved my life!
@abelgomezny
@abelgomezny 3 жыл бұрын
Awesome tutorial! Thanks for sharing!
@abultimatetanksimulator6605
@abultimatetanksimulator6605 2 жыл бұрын
So basically after you rig this tank, you will export it in the game engine(for example Unreal Engine) and there you will control the constraints, then the tank will follow the instructions like in Blender.
@ArijanRace
@ArijanRace 2 жыл бұрын
Constraints do not work in unreal engine, as far as I know. Instead, one must animate the tank in blender and export the animations onto another program.
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 3 жыл бұрын
great example, i will try this for another object. thank you sir
@bennettwallter8593
@bennettwallter8593 2 жыл бұрын
Awsome Tutorial! Only one question left, how can i pitch the tank without moving the tracks, for example on an hill?
@ArijanRace
@ArijanRace 2 жыл бұрын
The solution seems to be to have the tank rotate without rotating the sphere. Perhaps it would make more sense to unparent the rig from the tank, since the location of the rig doesn't really matter. To avoid any side effects, here's an idea: A constraint which correlates the movement of the sphere with the movement of the tank, but does not correlate pitch movement. This way when the tank pitches, the sphere does not. I'm responding to this from the driver seat of my student job, I can try to make another constraint video sometime if you're interested.
@PanzerWulf
@PanzerWulf 2 жыл бұрын
Yes is good and everything BUT if i rotate the tank 90° and pushing forward then tank track moving reverse.
@tcheadriano
@tcheadriano 3 жыл бұрын
Really great tut!!!
@sideeffectsstudios
@sideeffectsstudios 3 жыл бұрын
Great job! Amazing!
@alexjones2141
@alexjones2141 Жыл бұрын
Awesome video! What PC specs are you running?
@DesignInsightofficial
@DesignInsightofficial Жыл бұрын
Love ur work bro ❤
@ArijanRace
@ArijanRace Жыл бұрын
Thank you my friend
@popchen3598
@popchen3598 2 жыл бұрын
I've also created a constrains for the empty sphere Loc to Rot
@BossBabyBestAnime
@BossBabyBestAnime 3 жыл бұрын
I have a question regarding exporting this into a game engine. What needs to be done to have this rig/or animation working in, let's say, unreal?
@ArijanRace
@ArijanRace 3 жыл бұрын
I never used unreal and google says constraints don't work in unreal. I exported animations to unity and this is how it works: 1) you make an animation in blender, with the constraints if u want 2) you export the model and you export the animation as a separate file 3) you import both to unity and unity plays it when u tell it to I will make a video on how to animate, export to unity and script so you can use keyboard keys to play animations (such as R for reload animation)
@suburban-mech2107
@suburban-mech2107 3 жыл бұрын
@@ArijanRace How would you go about exporting the animation separately? And also Constraints don't tend to pass from blender to unity well. IS there a trick around this?
@blenderbreath7119
@blenderbreath7119 5 ай бұрын
Question, when you modelled your tyres, did you join all those bolts, and parts to the main tyre? or parent them?
@Cyber_Kriss
@Cyber_Kriss 2 жыл бұрын
What I have learned : Don't model a tank.
@popchen3598
@popchen3598 2 жыл бұрын
after 12:31 when i parent with the tank when i move forward in y axis the tracks is not rotating
@re57k
@re57k 3 жыл бұрын
Just yesterday I experimented with tank tracks, and look what appeared on my recommendation today! Nice video btw Edit: also, why didn't you use "copy rotation" constraints for the road wheels?
@ArijanRace
@ArijanRace 3 жыл бұрын
Glad to hrlp. I wasn't even aware of the existence of this constraint, thanks for sharing!
@CreediusMaximus
@CreediusMaximus 2 жыл бұрын
So I'm lost in a billion ways but loving the tutorial none the less. Main issue I'm having is when trying to use the sphere to rotate the tracks. The tracks rotate till the end of the curve then they straighten out and go straight down that axis. Any help would be appreciated. Sorry for being a noob lmao !! Figured it out, you have to toggle cyclic in edit mode with the curve.
@marcelomolina5005
@marcelomolina5005 Жыл бұрын
Perfect Tutorial! Thanks!!
@Calling_a_closure
@Calling_a_closure 2 жыл бұрын
Excellent guide, thanks a lot. You are the best.
@Takolato
@Takolato 2 жыл бұрын
thanks men all 50 try and 5 days i finally resolvet it
@HAMODEMUSICdj
@HAMODEMUSICdj 3 жыл бұрын
Thanks man this really helpful
@prasadsawant4153
@prasadsawant4153 3 жыл бұрын
Thank you so much❤️❤️❤️❤️
@fodimania
@fodimania 3 жыл бұрын
for some reason transformation constraint doesn't work at all for me. I followed closely every step but the empty sphere is just not working. I tried playing with different axis but still nothing. who knows what the hell is wrong, probably I messed something at early stages.
@ilia1350
@ilia1350 3 жыл бұрын
ok, got it. His axis are 90 out. His tracks are moving along Y, so if your track lies along X - change axis in the 'transformation from/to' fields.
@ArijanRace
@ArijanRace 3 жыл бұрын
There is a mistake in the video, check my pinned comment. Hope that helps but let me know if there's still trouble!
@ShockwaveStu
@ShockwaveStu 2 жыл бұрын
Same here, followed along, tried the new `fix` but getting all kinds of weird things happening :(
@dubstepmachine4430
@dubstepmachine4430 2 жыл бұрын
@@ArijanRace I've followed through with both video and so far 3 different types of "fixes" I have seen in the comment section but have failed to find a true fix thus far. When going through each axis it will either expand the tracks outwards or move them sideways away from where they should be.
@michalsvandrlik9689
@michalsvandrlik9689 Жыл бұрын
Hello, great tutorial. Just one question: do you know how to prevent individual track links bending around the idler/sprocket wheels? I would like to have the links straight and bends just in the joins. Regards. Michal
@VoidGecko
@VoidGecko 8 ай бұрын
This worked for me: kzbin.info/www/bejne/opfRl6qoorKZgMU
@RainbowSheep192
@RainbowSheep192 3 жыл бұрын
Stumbled upon this tutorial/guide while seeing if there’s any modders working on functional treads for SnowRunner, seems like this should work, but would need to figure out how to prevent them derailing which is the main issue existing mods have.
@rainoffire919
@rainoffire919 3 жыл бұрын
Arijan:What when tank actually tank tracks don't go across some flat surface.So did we need some kind of rigidbody.I was try to use object constraint shrinkwrap but don't works very well or i just don't know to use it very well?Can you make video about this?
@ArijanRace
@ArijanRace 3 жыл бұрын
Physics rig coming soon, in fact I'm editing the video right now
@rainoffire919
@rainoffire919 3 жыл бұрын
@@ArijanRace Great tnx for that
@xovolovov2483
@xovolovov2483 3 жыл бұрын
Great video man really usefull.
@maxwhite5988
@maxwhite5988 3 жыл бұрын
The track movement constraint looks as if it is scaling the tracks and deforming them, I made sure the curve is cyclic and the constraints are the same is yours but it still deforms Edit: for me I just had to set target and owner to world space
@rayotoxi1509
@rayotoxi1509 Жыл бұрын
Question is there a way to like keep the roadwheels on the same position as the tank rotates I dont want to keyframe all the supension individual For example tank is moving fast and does a full break the tank natureally leans forward and there for the roadwheels with the tracks arent touching the ground Is there a way to automate this
@LuftWaffles9966
@LuftWaffles9966 Жыл бұрын
Can you make a updated version since everytime i try to do anything with the tracks it just ends up deforming or the sprocket goes somewhere unseen.
@dylanmercergo7853
@dylanmercergo7853 10 ай бұрын
So, the steering of this tank is meant for tanks with a special config of neutral steering. Could you do the same concept but with the Tiger? Like when it steers to the direction you want to, the second track will stop then vice versa. Cause my Sherman Firefly ain't gonna look right with modern-looking neutral steering. Thanks.
@vasili1207
@vasili1207 3 жыл бұрын
cool , the animation part looks great. i am more interested in 3d printing with blender got any tricks? for accuracy
@ArijanRace
@ArijanRace 3 жыл бұрын
I only did 3d printing once so unfortunately I can't tell you much, but as far as I recall the models can't be very detailed when 3d printing.
@vasili1207
@vasili1207 3 жыл бұрын
@@ArijanRace nah bro you can print them i done panther and tiger tracks @ 1/35th scale. with full detailed mesh . resin printers are a must but yeah its a thing
@30-hz
@30-hz 2 жыл бұрын
When duplicating and mirroring the tracks, they still go the same direction after recalculating the normals. Working with Blender 3.0
@신동규-p6s
@신동규-p6s 3 жыл бұрын
Soooooo talented👍🏻👍🏻👍🏻
@ponemyintmyat6362
@ponemyintmyat6362 3 жыл бұрын
Are you going to upload the tutorial about top parts. eg. turret, main gun etc.
@ArijanRace
@ArijanRace 3 жыл бұрын
Just uploaded how I make the turret and the gun, check that out if you're still interested. Hope it helps
@ponemyintmyat6362
@ponemyintmyat6362 3 жыл бұрын
@@ArijanRace Thanks
@greatsol2444
@greatsol2444 Жыл бұрын
What’s the step just after you draw the curve and before you add the Array modifier and then the Curve modifier? You just inexplicably add some sort of modifier, I can’t see it because it’s blurry.
@vimalantony6239
@vimalantony6239 Жыл бұрын
I am your fan.I am also a youtuber. I recently purchased a 3d tank model. But I unable to animate it. Please make a video on how to animate a existing tank model. All blender videos in youtube and yours are about creating a track an then animating but please make a video on how to animate a existing tank model purchased on internet.
@ArijanRace
@ArijanRace Жыл бұрын
It needs to be made in a specific way for animation. If the curve and array modifiers are applied, it might be difficult. Send me the model on my email and I will see if I can make a video. Thank you for the support my friend.
@kylonr6
@kylonr6 Жыл бұрын
@@ArijanRace do you mind if you help me aswell im quite stuck
@taunado
@taunado Жыл бұрын
Nice. Shortcut key to fill in the blanks?
@houkiboshiii
@houkiboshiii 2 жыл бұрын
12:28, the track and wheels didn't move at all when I move the hull. how to fix it?
@БогданаКалашник-ъ7у
@БогданаКалашник-ъ7у 2 жыл бұрын
I have the same. Did you manage to fix this problem?
@emucan95
@emucan95 Жыл бұрын
This video is amazing. Now my question is how to get this effect in Unity?
@kalfakanti
@kalfakanti 10 ай бұрын
good time to fire ....nice tuto thanks
@lb2571
@lb2571 Жыл бұрын
Can i bring the tank rigging in blender to unreal engine for animation? Thank for you awesome tutorials!
@MrKiraBR
@MrKiraBR 11 ай бұрын
Loved your explanation! I have a question though...how can I import that kind of animation into Unity? I mean, without adding an armature...I tried importing it to Unity and instead of rotating, it moved on the axis...even though it worked im blender....
@valdoltra
@valdoltra Жыл бұрын
Arijan, there are some ngons on your wheels. How does this affect shading. Are there any issues?
@adamsharp7575
@adamsharp7575 3 жыл бұрын
Can you do a tutoriel to control the wheels vertical position and the track go to follow. That wway we could animate it over rought torrain. It would be a good part 2 ????
@ArijanRace
@ArijanRace 3 жыл бұрын
This is a much more advanced rig setup that requires physics. I am very interested in learning it myself but it will take me some time
@WoodysFx
@WoodysFx 3 жыл бұрын
you can use the default constraints and some parenting to create the behavior of tank treads deforming over uneven ground. in production we don't use physics because they are not easy to control, and not reliable. when rigging, it is important to give the user as much control as possible. dynamic simulations are used to mimic dynamic and chaotic behaviors like explosions, destruction, etc...
@Lukes3D
@Lukes3D 3 жыл бұрын
also where should the pivot point be for the spline? And the start/end point of the spline. What axis is everything aligned with? I'm trying to follow along with my tank but I have to point the tracks/links in different directions from the spline to get it to clone around the track correctly.
@fv4202x
@fv4202x Жыл бұрын
I think there is a x100 easier solution for this. You can add points between each track gap and make a code for tracks that will make them look towards that gap position. When track moves, gap point moves and wheel follows it. Is this has a downside?
@m4_rco656
@m4_rco656 3 жыл бұрын
You can make a video of how to place the reference images in a position to make the model on a real scale, because I don't get out, it makes a mess PLIS
@ArijanRace
@ArijanRace 3 жыл бұрын
I talk about this at the beginning in the first part of my tank modeling tutorial, go check it out!
@yuriishevchuk7825
@yuriishevchuk7825 2 жыл бұрын
Please tell me why I have stretched some tracks in front and behind, before this was not the case.
@mexyrexy5796
@mexyrexy5796 3 жыл бұрын
great tutorial!
@GBusso
@GBusso 3 жыл бұрын
This is great, thank you.
@Timelessvisuals-c9n
@Timelessvisuals-c9n Жыл бұрын
To anyone who is struggling to connect 2 end of the curve …select both ends and press F
@fouadgfx1574
@fouadgfx1574 3 жыл бұрын
this is so cool
@Founder6087
@Founder6087 3 жыл бұрын
I am having a little trouble with this, the tracks stop moving when my tank rotates more. For example that at 90 degrees moving along the X axis, there is no track movement or wheel rotation
@Founder6087
@Founder6087 3 жыл бұрын
I do have a simplified blend file ready to go if you are ever willing to look at it
@marthjel
@marthjel Жыл бұрын
Genius!
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