Woo! Very glad to have helped! This is something that crops up a lot! 😀
@dylanhoang39154 жыл бұрын
Building engine piping used to be so limiting and strenuous. However, now that I now know about this new method you've taught me, it'll cut down my project time significantly!
@edenassos2 жыл бұрын
You can all of those in CAD and then bring it to Blender.
@AidyBurrows3D4 жыл бұрын
More will follow! If you have any other modeling hell issues you'd like us to take a look at please let us know, many thanks! :)
@gustavoluisrodela4 жыл бұрын
One out of the tip of my head: how to create (an editable) face with n-gons out of an empty edge loop (and not a flat face wich in the best case scenario will be barely workable with an "inset" command)? Thanks!
@ShawnTheRazor4 жыл бұрын
E for even and F for flip, got it!
@anotherKpresser4 жыл бұрын
and bridge edge loops in the context menu is L, so that you can go CTRL+E, L and get it done without even moving your mouse
@MMMM-sv1lk3 жыл бұрын
These were the bits I couldn't catch now I know thanks 😁😔☺️
@UstedTubo1874 жыл бұрын
Jeez. I can't even count the number of USEFUL things I just learned in this video. Wow!
@elian30842 жыл бұрын
As a noob struggling with modelling a cup handle, this tutorial saved me from a mental breakdown! Awesome job. Thank you! 🙏
@ggentertainment27374 жыл бұрын
it's crazy how blender can figure out the edge flow so well!
@benhardwiesner69634 жыл бұрын
Every other program always wants to do this with fancy handles that you adjust in 3d while raw numbers are just soo much easier to work with...
@jeffg46863 жыл бұрын
This was really eye-opening. Thanks for the share. Super efficient way of modeling. Almost a whole classification outside of hard surface modeling.
@LO_FLI2 жыл бұрын
Im floored... I had no idea this workflow even existed. Thanks for sharing!!
@thomasmurphy54174 жыл бұрын
As always. I would consider this the gold standard of modelling courses for Blender.
@AidyBurrows3D4 жыл бұрын
Thanks so much for the encouragement Mr Murphy! I see you're doing more devlogs! WOO! :)
@thomasmurphy54174 жыл бұрын
@@AidyBurrows3D haha yeah nowhere near as Pro level as you guys. I'm putting all my effort into making the game look slick!
@ChippWalters4 жыл бұрын
Aidy, your delivery and content in your tutorials is the absolute best. Keep up the good work!
@AidyBurrows3D4 жыл бұрын
Thanks for the support Chipp! Your content and tools are top notch so same to you! :D
@pseenazloy64094 жыл бұрын
Woah 😮 Never thought about setting the process up this way. Thank you! This will come in really handy.
@zurkio6179 Жыл бұрын
Oh my god, how did I not know about this technique? You are my hero! Thank you so so so so much for this
@matesrate244 жыл бұрын
It's exactly what i needed for my bicycle model. Many thanks!
@AidyBurrows3D4 жыл бұрын
Bicycle! Yes! What a great example, damn I should have demoed that! 😀
@SquaaProductions4 жыл бұрын
Woah, this video is legendary. So much valuable info in so little time
@duck_boi4 жыл бұрын
This is definitely going to help me in many of my projects... Probably every single one of them..
@AidyBurrows3D4 жыл бұрын
That is a better outcome than I hoped! :D
@PrintThatThing4 жыл бұрын
Yes!!! Been looking for this technique ever since switching from C4D to blender 2.8! Thank you thank you thank you for sharing this
@AidyBurrows3D4 жыл бұрын
Hello there! Glad you liked it! :D
@amirshayanmoghtaderi58404 жыл бұрын
wow...thanks for sharing this amazing and smart way of modeling..very helpful
@elevatingimages87362 жыл бұрын
Very helpful, thank you. I have a suggestion. If you make your parts manifold before you union Boolean, it usually removes all internal geometry.
@AImagery44444 жыл бұрын
You enhanced the reason why we should use blender, good job!
@AidyBurrows3D4 жыл бұрын
Thanks! It's always worth taking a moment to stop, and just reflecting on just how many things Blender can actually do! :D
@sirchewtrain Жыл бұрын
Very effective video. Learned a lot and you saved me a ton of time with modeling. Thank You sir
@gustavoluisrodela4 жыл бұрын
I broke my head figuring this out by myself (trying to model a scissor). Wish I had seen this before! Great tip!
@AidyBurrows3D4 жыл бұрын
thanks! Hope your head has recovered. :)
@chipdavis39564 жыл бұрын
Fantastic video! I'm going to definitely check out your videos
@russelldicken99304 жыл бұрын
Thanks for showing that. I found it really helpful
@zillaquazar3 жыл бұрын
I'm so glad I found your video
@potatoman9994 жыл бұрын
Brilliant video!
@ForeignPixel4 жыл бұрын
So much useful tips in this video !!! Thanks !
@ColdmochaArt4 жыл бұрын
didnt know we have extra mesh by default. Thanks Aidy!
@KenanTheFab2 жыл бұрын
Never thought of using bridge edge loops like this. I usually just used it to connect two things quickly.
@akarabdallatyf84224 жыл бұрын
awesome details well pointed out kudos indeed
@ChrisAllenMusic4 жыл бұрын
Excellent, thank you!
@MrSorbias4 жыл бұрын
Very good video. Thank you 😊
@the_greck4 жыл бұрын
Eye opening stuff!!
@balazssrancsik16914 жыл бұрын
I learnt some cool tricks! Thank you a lot!
@MusiciansReflib3 жыл бұрын
awesome tutorial, thanks
@abd-elrahmankhalifa44534 жыл бұрын
you saved me a lot of time...thanks a lot
@zyzo994 жыл бұрын
Simple, effective, quick, useful )) Thank you!
@pauljarvis53844 жыл бұрын
Brilliant video, I learned a lot 👍
@Jake-co7rt3 жыл бұрын
Excellent Tip! Thank you much.
@simondemeulenaer96532 жыл бұрын
Shortcutwizard :o Awesome tutorial, thanks!
@alhdlakhfdqw4 жыл бұрын
Thank you so much for your great informative and interesting videos :)
@izaakbecker4263 Жыл бұрын
Great video, thanks!
@flankerchan4 жыл бұрын
This is wonderful. Will help modeling airplanes.
@-erikros-4 жыл бұрын
bloody hell mate, mad skill!
@berringervids4 жыл бұрын
Nice one, thank you!
@texwan3 жыл бұрын
Super helpful! Thank you!
@BlenderDaily4 жыл бұрын
great, i love your tutorials!
@AidyBurrows3D4 жыл бұрын
woo! Thanks so much for the positive vibes! :)
@espenstoro4 жыл бұрын
Well, damn. Haven't even thought about using bridge for that. Excuse me for a moment...
@BlenderLearningChannel2 жыл бұрын
Cool technique.
@Omidion2 жыл бұрын
Damn i've stumbled upon this, i didn't look for it but DAMN i learned a few tricks, thanks !
@robithalizainmusyafa52704 жыл бұрын
this video is very helpful, thanks :)
@patomariano4 жыл бұрын
this is great! thanks!!
@lameiraangelo4 жыл бұрын
I am designing a drilling rig and that's exactly what I was looking for.
@AidyBurrows3D4 жыл бұрын
a drilling rig! That's a good example! :) For certain structures, you can just model the edges without faces and then use a skin modifier, or keep the faces and use the wireframe modifier, but it often doesn't hold up very well if it's close up stuff which is where this sort of lofting approach helps a lot more. :)
@pako_tube68984 жыл бұрын
Very Good Sir, Thank you
@arloc_official4 жыл бұрын
thats some cool stuff, now i wanna model an engine with alot of pipes or something :D
@AidyBurrows3D4 жыл бұрын
that's a great idea to take it to the next level! :D
@arloc_official4 жыл бұрын
@@AidyBurrows3D already taking it into practice right now, working great
@Fleck20114 жыл бұрын
Thanks! I learned a lot :)
@pixunPL4 жыл бұрын
Sooooo goooooood!
@ThatFalseHat4 жыл бұрын
Hi I recommend you make the edges and lines more Thick and colors more viable for the videos you make. You can make a theme just for recording this stuff (set blender dpi on 1.25 or more). many thanks.
@AidyBurrows3D4 жыл бұрын
I have been thinking about taking the scale even further beyond 1.1 as it happens. Thanks for the feedback! 🙂
@yusufalfatih82764 жыл бұрын
You have to be called super user #. I don't use bridge like that. Thats awesome! 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
@Loveyourcooking4 жыл бұрын
very informative thanks for useful tips stay connected
@MWSculpts3 жыл бұрын
Great thank you
@gx33054 жыл бұрын
excellent. ty
@axlem.69774 жыл бұрын
Wow that is amazing, I loved how it found faces that were not needed. Is there somewhere I can learn more about this? And thank you so much for this video.
@AidyBurrows3D4 жыл бұрын
glad you liked it, :) i'm not sure where to get further info on it, perhaps the blender manual? docs.blender.org/manual/en/latest/
@cghkfqchan42124 жыл бұрын
Thanks!!!
@distressedmystery72334 жыл бұрын
thanks for the amazing video, btw how did you make the cuts of the square 32 ??
@AidyBurrows3D4 жыл бұрын
Glad you liked it! Do you mean just the square shape when it's just the edges with no faces? I think the simplest way is to select the edges and then right click > subdivide. If you have time check out this free modelling crash course...kzbin.info/www/bejne/nZmZpZewhd9sobM which might have a couple of other useful things like that. 🙂
@distressedmystery72334 жыл бұрын
@@AidyBurrows3D thanks man !!
@saran97363 жыл бұрын
Thank you for saving my life 😭->😀
@78amir.j11 ай бұрын
Is there a way to select two edge loop and automatically make them to have the same number of vertices or you have to always check and do it manually??
@dieterkrachtus2256 Жыл бұрын
Impressive video. Btw, do you know if there is an automatic (addon) or semi-automatic way to turn an existing object into a mesh. Basically you would select an Axis and the number of "slices" and the addon would cut the existing object into slices (optimally with the same number of vertices) which you then loft together. Maybe if could also automatically set the distance between slices. If there is a lot of "change" between slices, it would add more slices, if it is just a straight tube without changes, it would just set one slice at the beginning and one slice at the end of the tube. I hope I explained it clearly?
@fusamsonfu4 жыл бұрын
Great demo, thank you! Where to get the 3D print tab in side menu?(got it, I never know it is a bundled add on)
@daxtonbrown4 жыл бұрын
my head is spinning. But damn useful
@blackoynx53 жыл бұрын
how do you change the path to objects? Thanks so much
@wizendweaver4 жыл бұрын
How do you make a shape's edges the same number as a different shape in order to bridge the faces?
@macrumpton4 жыл бұрын
This is a great tutorial, but there are so many options I despair at the thought of learning them all.
@Christiansteinskog4 жыл бұрын
Can you revolver a Profile around an axis in blender? Ending closed and sircular
@dreamyvisuals91812 жыл бұрын
In this I noticed you selected back vertices along with front. Generally I can't select back vertices from front. I have to rotate and select or go in Wireframe mode and select. Can someone tell me how to achieve this?
@jeffspinner65794 жыл бұрын
Why did you choose "bridge edge loops" instead of loop tools "bridge?" I never thought to use the 3d printing thing to vet my mesh, tyvm for that, it reminds me a little of the C4D mesh tool... If you do slide edges around, how would you do so and keep the curvature you want, not reenforce the linear approximation of the curvature?
@AidyBurrows3D4 жыл бұрын
the loop tools bridge doesn't allow you to loft through more than 2 shapes at the same time as far as i know. Though that could be a current bug as I think it's probably supposed to be able to. I'd probably only slide edges around near intersections of joints to tighten or smooth out the blend. Hope that makes sense. :)
@jeffspinner65794 жыл бұрын
@@AidyBurrows3D, k, ty. Blender has very powerful things just hanging out in menus that some one happens to point out, and you go holy mackerel now THAT'S useful...so I'm just checking.
@AidyBurrows3D4 жыл бұрын
@@jeffspinner6579 so true!!! Also i forgot to mention that the looptools bridge option doesn't do so well with different amounts of vertices should that be a consideration. :)
@happycabbage54074 жыл бұрын
How would this work when making models for games? Wouldn't this method create a ton of Ngons?
@AidyBurrows3D4 жыл бұрын
I didn't use ngons in these examples. You could use ngons if you wanted though, Keep them to flat areas and it should be ok, but, to be on the safe side you can also use a triangulate modifier to force the preferable triangulation method for the model at export. Hope that makes sense. 🙂
@D7470-g3w4 жыл бұрын
HA!
@Mus19954 жыл бұрын
why say to me in minute 2:16 " select at least two edge loops " its not work with me what i do
@polymix29714 жыл бұрын
ace
@Sniperskilfaker4 жыл бұрын
‘I’m going to come out of isolation’ Nice try
@amattcastley4 жыл бұрын
How many times does youtube let you hit like?
@AidyBurrows3D4 жыл бұрын
hahaaa! I appreciate the enthusiasm even if KZbin does not. :D
@masaturno3 жыл бұрын
ERROR THE SELECTED BUCLES MUST HAVE THE SAME NUMBER OF EDGES BLENDER SAY....
@Der_Chefschweisser Жыл бұрын
How do i subdivide those points to get more points to match the other points?You are too fast.
@Nekotico3 жыл бұрын
when ctrl + e does nothing on my blender....f
@drumboarder13 жыл бұрын
Fuckin wait f4 is preferences?!
@japrogramer4 жыл бұрын
(gg e f) blew my mind
@adamtemple94174 жыл бұрын
This type of NURBS to mesh style modeling is obnoxious, I do wish blender had proper NURBS fillet and surface tools .
@AidyBurrows3D4 жыл бұрын
that would be amazing to bring some proper moi3d type system into it somehow, who knows what the future will bring! :D Hmm, i wonder is there any open source projects out there that are similar to moi3d/fusion 360 sort of thing?
@ceridangauv39554 жыл бұрын
I love blender but, I reject this description of a loft :) It's not a loft its a just a bridge polygons. Blender can't do a real loft using cruves. It can do tubes with cruves but thats about it. Search for lofts in Maya or XSI.
@AidyBurrows3D4 жыл бұрын
Yeah that would be very cool if we could do that with curves is lofting really a curve exclusive term though? :D It's a term that comes before even 3D curves were a thing if i'm not mistaken. :D Feels reasonable to use the description here for creating geometry that passes interpolated smoothly through more than 2 mesh shapes.
@ceridangauv39554 жыл бұрын
@@AidyBurrows3D I used to do a lot of curve modeling in in the early 2000s in XSI but stopped when we switched to Maya because Maya is bad with curves. I miss those days when we could just loft from a series of curves and modify the result live. But Im old school, people love boxes these days. That said Im happy blender is around, can''t stand Maya :) Thanks for the tutorial.
@deeplyseated74273 жыл бұрын
Blender is always crashing, weather its HDRI too big, Graphics cards settings, subdivision instability. The fact is you get what you pay for. Spent a whole year learning this software, gave up after one crash too many. And the modelling functionality is poor compared with even C4D. (even if you know what you are doing). Lost countless hours through crashes (on different hardware set-ups), decided to go with paid software. I can't blame them really, who would care about creating software without getting paid?? Charity software won't get you a job.