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In this video, learn how to use the bridge edge loops function to create complex skins and other objects from edges inside of Blender!
Blender documentation link - docs.blender.o...
Note - all edges must be in the same object
Adding circles
Joining them into a group with CTRL+J
Lofting - select edges, then CTRL+E
Select the option for bridge edge loops
Connect Loops - Closed Loop vs. Open Loop vs. Loop Pairs
Merge - Merges loops rather than creating a skin - note that edges must have the same number of segments
Twist - Adds a twist to the object being created - note that we’ll need the same number of segments
Number of Cuts - Adds intermediate detail loops
Interpolation - Adjusts the way the intermediates are calculated - linear is more straight, while blend path and blend surface are more curved. Blend path seems to have vertical orientation more dictated by path, while surface seems to create a more predictable, straight up and down surface.
Smoothness - This applies a smoothing factor to your surface - by moving the value up and down, you can really change how smooth and flowing your surfaces is
Profile Factor - Adjusts how much the new edges are shrunk/expanded.
Profile Shape - this is going to affect the shape of the edges that are created - you can get more information on what each of them is going to do here - docs.blender.o...
0:00 - Intro to Lofting
0:27 - Intro to Bridge Edge Loops
0:59 - Activating the Bridge Edge Loops Tool
1:54 - Bridge Edge Loops Blender Documentation Location
3:02 - Joining Objects to Bridge Edge Loops
4:04 - Connect Loops - Open vs. Closed Loops
5:35 - Connect Loops - Loop Pairs
5:57 - Merge Loops
7:09 - Bridge Edge Loop Twist Function
8:02 - Bridge Edge Loop Number of Cuts
9:04 - Interpolation Shapes
9:48 - Interpolation - Blend Path
10:11 - Interpolation - Blend Shape
10:28 - Smoothness
11:11 - Profile Factor
11:48 - Profile Shape
12:39 - Patching Holes with Bridge Edge Loops