For peoples who can't find Inflow in Blender 3.0: add fluid physich as normal, select "flow" as fluid type, then scroll down in the settings. First, select "liquid" as flow type, then select "inflow" as flow behaviour.
@julianx2rl2 жыл бұрын
Thanks random person, I appreciate your assistance!
@YaBoiAustin-bi7rk Жыл бұрын
you are a god amongst mortals. thank you
@A.R.C.Productions5 жыл бұрын
You can hover over any color swatch in blender, hit ctrl-c and go to the color node you want, hover over it and hit ctrl-v, it paste the exact color you want. an easy tip to get the same color as another node in your materials.
@PrimalInfinity4 жыл бұрын
....my entire life just changed.
@Cyanarya4 жыл бұрын
Hey, just wanted to shout out that I appreciated you showing it through the full export. I've been working with Blender for a few months but somehow completely missed you could just straight export to a movie file, instead of having to export each frame and then bring them back together in another software like Premiere. I know that's probably something super simple but I never realized. Really appreciate it and the rest of this tutorial!
@kevinmquigley3 жыл бұрын
step 1) find a tutorial that does specifically the thing you want step 2) learn about 50 helpful things that you wish you knew all along
@klystron20102 жыл бұрын
Normally you shouldn't export directly to video, so if Blender freezes or crashes during renders, you can continue from where you left off, instead of having to start over because your partial video is corrupted.
@SakamiMura8 ай бұрын
Damn man! After 4 years still usefull af
@kendarr5 жыл бұрын
8:52 I thing that happens because you're baking it in Filmic, and importing in also in Filmic, so change to sRGB and bake, check if that fixes it, or just make it white and use a color ramp to chose its color
@Authintix4 жыл бұрын
I can't locate the "boundary" tab under physics properties like in this video. I am using 2.82 so has that changed? I also had to do 2 extra steps to activate in-flow during this version so i didn't know if anything else changed
@catarinanorberto57964 жыл бұрын
how did you fix it?
@baryafe4 жыл бұрын
did you managed to locate it?
@Authintix4 жыл бұрын
@@catarinanorberto5796 in-flow is located under the flow type in blender 2.91 "boundary box" i believe was in settings within the physics properties (with cube selected) > Check mark fluid > expand the tree for fluid > expand particles > I checked "Mesh" go to Upres Factor (this is to up the resolution of the mesh) which i think maybe the same thing as to his subdivisions with boundary box. AFter that I put particle Radius as .010 but i'm not sure if that will give the same result. all in all. I think its best to say this tutorial is severely outdated now and I wish the author would comment or make a new tutorial
@Authintix4 жыл бұрын
@@baryafe I just saw this again and this tutorial is super outdated. I think there is a new particle system using nodes for 2.91
@kimjongoof50004 жыл бұрын
Can you translate this to Blender 2.82? May sliders and options have been changed or removed
@gospeltruth00783 жыл бұрын
Blender 2.92 has a whole new things in physics tab, and i can't find anything similar to what you doing, so if you could make a shot tutorial on that , then that would be Great! Thank you!
@GTUSBRATE3 жыл бұрын
would like this as well
@BrianLife2 жыл бұрын
Yes please!
@AySplash4 жыл бұрын
If you guys can't find Inflow, it's under the flow behavior right beneath the flow type.
@chaloschicles1144 жыл бұрын
I can´t find bake
@peaolo5 жыл бұрын
I'd use a Black&White (less disk space required) dynamic paint image sequence as input factor for a Mix Shader node rather than a Color Mix node: this way you can have the the paint more glossy/wet than the wall. Both shader could then share the same displacement map. It's better to always apply transformations (ctrl+A) before any simulation to avoid issues. Some steps are repeated, e.g. you could simply leave the default cube, or enter edit mode for the domain and duplicate a face to create the wall (and Alt+P to set it as separate object). And, as mentioned, definitely check the color management you're using to avoid unexpected color hues! Btw, the idea to mix dynamic paint and fluid simulation is good!
@pavelivanov17625 жыл бұрын
Step 1: Delete the cube. Step 2: Add in a new cube Efficient workflow!!!🤪
@not_herobrine37524 жыл бұрын
Im still laughing
@Wzxxx4 жыл бұрын
We all should be happy that he did not finish there :)
@moradan813 жыл бұрын
I watched that twice and paid close attention the second time to see if I had missed any important details that made the second cube work where default did not. My God! this is summit of trolling for poor old DCube.
@cybergameextreme44633 жыл бұрын
Default cube is cursed
@FoamySlobbers3 жыл бұрын
@@Wzxxx but he did.
@avarionuk42834 жыл бұрын
This is awesome, thanks for sharing! Just a little heads up if you want to copy the colour of the shader, hover your mouse over the shader you wish to copy, press CTRL + C, hover your mouse to your shader you wish to copy to and press CTRL + V
@borjonx5 жыл бұрын
This is incredible - thanks for sharing! Clear, concise and always on topic.
@lemuel10355 жыл бұрын
Excellent!!
@DannyLucid763 жыл бұрын
Great TUT, thanks!
@kenjinks54655 жыл бұрын
Make sure before you bake out your image sequence from the dynamic paint that your colour management is not Filmic or anything other sRGB. Then you will get the colour you expect. Excellent idea for the dynamic paint tho, I will share in the community, your vid. I am sure people will get a bit of use from this!
@WolfofBelgium2 жыл бұрын
good tuturial, really helpful 🙃
@Mr_Sim4 жыл бұрын
Why I have only Domaine, Flow and Effector in type settings for the fluid simulation ? And Why I haven't the sames options ?
@catarinanorberto57964 жыл бұрын
how did you fix this??
@Mr_Sim4 жыл бұрын
@@catarinanorberto5796 i never fixed this...
@kiyamuiya10 ай бұрын
Great tutorial. Easy to follow and to the point. After baking the canvas image sequence, Im not getting the splash effect instead a complete full solid image is saved. Blender version 3.4.
@rynovait5 жыл бұрын
Unique and awesome tutorial.
@pramodpatil60535 жыл бұрын
wonderful work
@boiler79815 жыл бұрын
If your baked colours are different from what you expect check you've not changing stuff in 'color management', render tab...
@nolan58794 жыл бұрын
I can't find the Inflow option, or almost any other for these. Can you make a tutorial for 2.83?
@oliverjohnson82004 жыл бұрын
I had the same issue, you need to look at flow behavior to select Inflow
@bigrougegaming26073 жыл бұрын
I am brand new to Blender, currently have 2.92. I tried to follow this but I'm assuming the menus have changed. Can anyone help me do something like this is 2.92? This is the only tutorial I can find that comes close to what I'm trying to do
@GTUSBRATE3 жыл бұрын
same hard to find any, if u find out how tell me plz : >
@simbarashekunedzimwe13725 жыл бұрын
this is the good stuff! well done
@ProNarble Жыл бұрын
Is there a way to do this animation but the paint splatter leaves a piece of text on the wall ?
@PrimalInfinity4 жыл бұрын
FANTASTIC tutorial! Thank you so much, man!
@BlenderMadeEasy4 жыл бұрын
Glad it helped!
@juicystubz33893 жыл бұрын
in domain it comes up with gas or liquid, it doesnt show that for him so idk where to go from here?
@millmi39145 жыл бұрын
This was amazing!
@dotcomming76804 жыл бұрын
7:27 Image Sequence not in list. Blender v.2.82. Can you help me to understand how to do it at this version? Trying to use "Image Texture", but it's not update in viewport animation. P.S. Generated textures has very low resolution. How to fix it?
@AsifkhanfilmsPlus3 жыл бұрын
Hey bro how to make realistic blood splatter in blender tutorial plz
@sadafabdolova78457 ай бұрын
On 2:04 I cannot find "domain" and "simulation threads". Did somebody figure it out? Help, sos:(((
@SketchMickeyFromFNaTISKETCHES4 ай бұрын
0:11 VERY CONVIENYENT
@abrahamwondafrash75495 жыл бұрын
8:46 change the color space from filmic to none to fix the color issue.
@Area-ty2oq4 жыл бұрын
Curious: if you added another color, will the color blend together? For example: blue and red paint will make purple where the color mixes. Where the color does not mix, it will be the same original color?
@BQuartz3 жыл бұрын
Is that useful way to paint a model body or is there a easy way to make a paint effect on a body ? Like someone thworing a bucket in someone
@noddzfr2 жыл бұрын
1:20 I DONT HAVE inflow please help me
@joe-5D Жыл бұрын
the brush cant be the same as the paint mesh huh? for example if i wanted a mix of colors with the color ramp as the paint material that cant be the same for the brush color?
@Satoru_Haruto4 жыл бұрын
I can’t find a inflow option on fluid
@llYuki0okami Жыл бұрын
i try to make this dynamic paint on the face of my character, but the splash doesnt paint on the fron of the face as it should, but on the back of the head.. inside of the skull.. and doesnt really animating, its hold splashed paint even before splash
@mollykaplanoflos5 жыл бұрын
great tutorial! My image sequence shows up only as one solid color (it's the right color at least) unless I reduce the alpha of the brush and even then the splatter effect in the image sequence is barely noticeable. The fluid definitely intersects the mesh. I wonder if this is because my canvas is fully inside of the fluid domain? I have color management set to sRGB Standard as suggested in previous comments. Do I need to set an initial color for my canvas? I feel like I'm missing something
@mollykaplanoflos5 жыл бұрын
okay I figured it out. Because the fluid domain is it's original cube shape for the first frame, it colors the whole canvas for that frame. If i set the start frame of the dynapaint image sequence for after the fluid sim starts, I get the expected result. Hope this helps anyone with a similar issue!
@Gage34482 жыл бұрын
@@mollykaplanoflos Yes! Thank you!
@KIFDRAKON4 жыл бұрын
Good afternoon. Everything is very cool and interesting. But this is the question. How to add a nice and neat mask/stencil for paint here. The paint smacked, everything is beautiful, then the stencil was removed and the desired drawing or smiley remained? I already have a couple of ideas for practical use.)))
@HaoChen-i2k5 жыл бұрын
awesome
@tcheadriano5 жыл бұрын
Awesome!!!
@jaykotak48744 жыл бұрын
CAN YOU PLEASE MAKE ANOTHER VIDEO FOR BLENDER 2.82?
@eddyeddy83325 жыл бұрын
image sequence Not in the list HELP Me?
@aegonrabies5 жыл бұрын
You probably need to either update Blender, or what I did was get the experimental Blender 2.81 from the Blender site. That has the Image Sequence node you need for this.
@peterlustig82015 жыл бұрын
@@aegonrabies Thanks!
@AIRpursuit5 жыл бұрын
why do we need to delete the starting cube and create another cube that's exactly the same? Or is it?
@cameronpurcell54125 жыл бұрын
It was a joke. It is so common for people to delete the default cube, even when they don’t need to, that it has become a bit of a meme within the blender community. There is no difference between the starting cube and the one he created, he simply did that for comedic effect.
@AIRpursuit5 жыл бұрын
@@cameronpurcell5412 i see lol
@davidmikan79253 жыл бұрын
now in 2.92 with fluid viscosity it might look even better!
@RahfeN5 жыл бұрын
Great tutorial!
@splatoonistproductions53454 жыл бұрын
Question, does this work on pre recorded animation footage? And especially when it’s on a different software like SFM?
@cybergameextreme44633 жыл бұрын
Idk,
@redjamjar_47384 жыл бұрын
epic movement 0:11 - 0:15 XD
@gomo56283 жыл бұрын
Gee I dont have ADD image Sequence as option in the node editor
@NICK....5 жыл бұрын
Paint go sploosh
@edgarl.f.44715 жыл бұрын
Im getting only black images when I bake the image sequence
@BlenderMadeEasy5 жыл бұрын
Make sure the plane is actually touching the fluid simulation. If it's not then the dynamic paint won't do anything. View 4:15 to see what I am talking about.
@edgarl.f.44715 жыл бұрын
@@BlenderMadeEasy Thank you!!
@themadhavdagur5 жыл бұрын
I followed the tutorial,, but when I tried to use image sequence,, those images had colour only bottom part ,, not like it looks in viewport
@juicystubz33893 жыл бұрын
You have a different layout to blender
@hemanthchowdaryd5 жыл бұрын
When i bake the image sequence alll i get is a black image can anybody help me?
@BlenderMadeEasy5 жыл бұрын
Make sure the fluid is actually touching the plane. There is probably a small gap between the two.
@hemanthchowdaryd5 жыл бұрын
@@BlenderMadeEasy sure I will try that again
@rusticagenerica26 күн бұрын
It works well but still, the splash bits don't give an impression of "wet".
@Ramp10er4 жыл бұрын
Question your generating particles but there is no particles involved, I think you forgot to insert another object that represents Fluid Particle nothing happens if you just insert a value to Generate Particles...
@LazyDev274 жыл бұрын
Yeah... Paint splatter effects... Sure... :p
@onlinecomedyclub57253 жыл бұрын
1:41 outdated for 2.9
@tagdesign20095 жыл бұрын
how add texture image sequence blender 2.8
@SkeletalReality4 жыл бұрын
Just add an Image Texture node, press open, and select all the 150 images. It will turn into an image sequence node
@averystupidchannel31 Жыл бұрын
@@SkeletalReality Thank you!
@Greedisgood-qy2ed2 жыл бұрын
As good as the video is, currently it is outdated.
@dtz3ddesign915 жыл бұрын
🤩🤩🤩
@ghost-host5 жыл бұрын
🖖
@MalmqvistM5 жыл бұрын
Not a critique of this tutorial but this kind of effect shows the current limits of Blender. Simulations and especially fluid sims are really not there yet.
@Experternas2 жыл бұрын
crap, remake this tut in the new version. nothing is alike
@reap86243 жыл бұрын
0:11 200000000000 iq
@FoamySlobbers3 жыл бұрын
obviously not a teacher. with a name like "Blender made easy" I expected more.