Introducing: Hair Assets in Blender 3.5!

  Рет қаралды 173,054

Blender

Blender

Күн бұрын

Пікірлер: 206
@BlenderOfficial
@BlenderOfficial Жыл бұрын
🔶 Not only hair assets, Blender 3.5 features a Viewport Compositor, VDM sculpting, USDZ support and so much more. See it all at www.blender.org/download/releases/3-5/
@Maniac-Design
@Maniac-Design Жыл бұрын
Can you add a feature to create hair cards with this method and a demo file.
@sburgos9621
@sburgos9621 Жыл бұрын
Is the hair created using this method able to be 3d printed?
@cathello2900
@cathello2900 Жыл бұрын
which windows is better to use for blender 3.5 ?
@derwastl
@derwastl Жыл бұрын
The fact that the whole software is free and open-source. 😊😊❤❤
@PabloVazquez
@PabloVazquez Жыл бұрын
Forever ❤
@samcollinsdesign
@samcollinsdesign Жыл бұрын
@@PabloVazquez Hi Pablo, I hope you are well. It made me excited to see you here in comments interacting and talking with us blenderheads! I want to ask you something about simulation nodes overall. What will a proper roll out of that look like in terms of how users can expect to implement them and use them. Will there be node groups and pre-implemented assets in a sense like there are with these new hair nodes or assets....to sort of drag and drop the beginning of your recipe so to speak...thanks.
@SchwarzeLanzeLP
@SchwarzeLanzeLP Жыл бұрын
Than donate 5€/$ just to show your appreciation
@tmotionman9199
@tmotionman9199 Жыл бұрын
Just here to appreciate what the blender team is doing ❤
@SviatoslavPetrov
@SviatoslavPetrov Жыл бұрын
10 years I am with Blender, & many times per year, Blender developers make gifts in each releases to blender community. This is really unic software, unic developers & unic expirience. So cool, powerful, universal & flexible. Autodesk, shame on you! Blender developers - boundless respect to you!
@stout8529
@stout8529 Жыл бұрын
Do you understand that Blender is trying to copy everything that is already made about ten years ago? And it makes poor man’s version of everything it tries to copy. While you are shaming this and that, 99,9 precent of all the VFX, movies, games, advertisements, animations are done in any other application except Blender. Dunno. Y don’t you just push the quality instead or jerking around all the time?
@someuser4166
@someuser4166 Жыл бұрын
@@stout8529 blender used to be good but it turned to excrement in 2.8. Now it is indeed just a poor man's version of professional software
@AlexisRivera3D
@AlexisRivera3D Жыл бұрын
*Bro.. 3.5 is a brutal update, I am amazed how Blender has grew in the past years, I started using 2.79 and looking at what we have now, it's just wow*
@Lucas-hh4oh
@Lucas-hh4oh Жыл бұрын
coming from 2.6, these features make feels like im cheating. took me hours to do all these back then 😂
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Жыл бұрын
When I started learning, 2.49 was still the stable version. My first build of 2.50 alpha was crashy, so I put it aside for a while. Finally, by 2.53, it was good enough for me to say goodbye to 2.49.
@XuryGreer
@XuryGreer Жыл бұрын
This new hair system is going to change the industry! Huge thanks to the Blender Foundation for going above and beyond.
@stout8529
@stout8529 Жыл бұрын
How exactly it is going to change the industry? These kind of tools have been existing about ten years by now on the other platforms. Xgen, Ornatrix, Yeti and so on. As a professional character artist and grooming artist, I’m always looking for great tools, since grooming is pretty complicated task, yet these new blender tools don’t offer anything new to the table. Maybe they are revolutionary inside blender community, but on a larger scale.. not so much tbh. Could you, please, stop that “industry changing“ nonsense already? We’ve been hearing that as long as blender came out from the closet and yet… nothing has happened with the industry in that regard. However many other apps have revolutionised the industry past 10-15 years, but not Blender. Blender is lurking behind. Way behind. It’s f#%*n silly already.
@smellywheel2235
@smellywheel2235 Жыл бұрын
@@stout8529 You know. For people that don't want or can't afford paying Maya?
@XuryGreer
@XuryGreer Жыл бұрын
@@stout8529 I myself am a professional technical artist in the game industry. Tools like this will pair nicely with virtual production in the Unreal Engine, since we are moving towards real-time environments that can handle hair particles instead of hair cards. We need tools that are flexible and that don't constantly crash. The artists on my team can't stand Xgen and its limitations. If you're not taking Blender seriously you're only hurting yourself.
@stout8529
@stout8529 Жыл бұрын
@@XuryGreer ​ You might move towards real-time environments, but who are “we”? Real time production is just a segment of the broader CGI. Come on, ofc there are other ways for making UE hair, not just blender or hair cards. But as a pro tech artist you should know that I’m sure. I don’t really care what the guys at your office think, feel or prefer, but pro level grooming is something not everyone can handle. And you need a wide set of tools and techniques for that. If you are counting out Xgen’s SeExpr, you are missing out probably the most powerful grooming tools core strength. It is not limited lol. In fact it allows unlimited possibilities. Since it is a programming language, it allows you to create your own tools within a tool. I’m sure the boys from your office don’t know jack about that. That’s what separates pros from little fellas. I’m curious about Blender and I watch all the new features with my eyes open, just in case they are coming up with something interesting and actually usable and new. But thus far it’s just lagging behind and seems pretty primitive. Offers quick, one-click, narrow scope fast result tools to impress only novices. I’m really not interested going back to the amateur level, but bringing the game to the next complexity level. In the real industry the quality control is quite damn high. Blender level is unacceptable. Anyway… It’s just the “industry revolutionising, game changing, world conquering” nonsense you guys are saying every time past 10 years by now. And yet nothing happens. Blender is probably close to zero precent of the VFX, movies, animations, advertisements, and games. If anything, it is just a poly modelling tool to some extent. Like we lack in poly modelling tools nowadays… Just stop that ludicrous talk, you guys are hurting yourself and it sounds embarrassing. Gosh..
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Жыл бұрын
You can pose/animate hair as well, with a few Geometry Nodes tricks.
@TR-707
@TR-707 Жыл бұрын
the render of the avatar who is explaining the hair system is very good!
@sebastianblatter7718
@sebastianblatter7718 Жыл бұрын
Yo Simon, been a fan way before you joined the Blender foundation! Really happy to see you doing stuff like this now!
@krysidian
@krysidian Жыл бұрын
It's so good to see you here, Simon! Your noding skills have blown me a way for years now and seeing you work on such a great feature is such a pleasure to see. These premade Nodes will make work with hair so much more convenient and fun and I can't wait for more of that type of stuff to be implemented in the future!
@GaryParris
@GaryParris Жыл бұрын
great to see Simon here explaining! you're doing a hugely important work there! respect to all the Devs!
@MyDigitalHub
@MyDigitalHub Жыл бұрын
Great job Blender Team
@Igoreshkin
@Igoreshkin Жыл бұрын
I'm so happy that such talents as Simon working for Blender to make it better.
@zues3663
@zues3663 Жыл бұрын
very nice run down, blender team should do more of these types of videos with every release
@darrennew8211
@darrennew8211 Жыл бұрын
Wow. Geometry Nodes plus scripting the interface has really brought blender to a whole new level.
@PowerfullUs
@PowerfullUs Жыл бұрын
great, I tried it but I was confused about how was the intended workflow, being a houdini groomer I'm really happy with the path that blender is taking in it's hair workflow, congrants to the blender team!
@IamSH1VA
@IamSH1VA Жыл бұрын
Blender advancing at crazy speed 👏🏻👏🏻🙌🙌
@RyanKingArt
@RyanKingArt Жыл бұрын
Looks awesome!
@tekyfilms
@tekyfilms Жыл бұрын
With every new update , my journey to learning blender is improving .
@mmotorheadzzz
@mmotorheadzzz Жыл бұрын
You're awesome, love you Blender!
@ProfJM_UNICA
@ProfJM_UNICA Жыл бұрын
Great job Blender team!
@keremayan452
@keremayan452 Жыл бұрын
That's a very coherent step to be honest. Blender is all about fast changes in design and everything. I liked it.
@AnDel11
@AnDel11 Жыл бұрын
Blender is only getting better and better
@iceulep5737
@iceulep5737 Жыл бұрын
All your work is appreciated.
@LilyanneCaballero
@LilyanneCaballero Жыл бұрын
Amazing work guys, this new hair system is making blender much more viable for professional workflow, super impressive
@zeeyannosse
@zeeyannosse Жыл бұрын
Bravo !!! Love the tone and overall vibes of your presentation !
@abhayraja412
@abhayraja412 Жыл бұрын
Thank you for making these node setups accessible, will surely help to learn how it is built.
@user-ev6fj5up9w
@user-ev6fj5up9w Жыл бұрын
Next update ideas my point of view 1. Motion path viewport adjustment. 2. Video footage to animation capturing keyframes and combined with motion capture 3. 3 number same time copy like rotation, location, scale. 4.Nonlinear animation(NLA) Strip random colores useful like complex situations.
@bennyweimer2345
@bennyweimer2345 Жыл бұрын
It would be insanely useful if you guys implemented a few tools in this pipeline for hair cards as well.
@DatwoF
@DatwoF Жыл бұрын
Loving all these new updates, keep it up!
@FOS4media
@FOS4media Жыл бұрын
Oh my, thanks blender team, you guys rock ! !
@onshapeme
@onshapeme Жыл бұрын
More reason for this amazing software to become an industry standard. Keep it up Blender!
@GaryParris
@GaryParris Жыл бұрын
just needs to be Blender industry standard is just a term for the incrowd. think outside of that
@stout8529
@stout8529 Жыл бұрын
What does this “industry standard” even means? Is it that the blender should become the main application used worldwide in the industry leading studios? Or does it mean it allows now highest industry quality standards? Sigh…
@someuser4166
@someuser4166 Жыл бұрын
Pre 2.8 yes. It should of been. Now it's just a toy for tards. The industry would be better of sticking with the autodesk stuff now a days. Blender really blew it, they severely dumbed down and crippled professional grade software to make it more approachable for noobs who thought selecting stuff with the right mouse button was to advanced
@hariabburu2807
@hariabburu2807 Жыл бұрын
@@someuser4166 I mean they made some performance improvements so at least that was a plus. I do agree though that pre-2.8 some features that blender had were pro.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Жыл бұрын
Since the proprietary rivals moved to a rentware model, where the customers keep on paying exactly the same whether they introduce new features or not, they have completely destroyed any incentive they had to keep improving their software. Blender, on the other hand, never stops getting better.
@xperience-evolution
@xperience-evolution Жыл бұрын
All the power of open source makes the world a little bit more creative
@josephbrandenburg4373
@josephbrandenburg4373 Жыл бұрын
I've been working on a tool for generating trees from curves using Geometry nodes -- so this system will enable me to make an entire forest from a simple hair system. And when simulation is finished- imagine! A hurricane could tear through a forest and it would be so easy to design.
@daeshavvn
@daeshavvn Жыл бұрын
I love the modifier option ! nodes are a bit intense but ill give them a try
@DarinKarkawatli
@DarinKarkawatli Жыл бұрын
Absolutely brilliant! I am really looking forwards to it being compatible with hair simulations. Great work!
@psy237
@psy237 Жыл бұрын
wow, i know what I'm going to do this weekend. testing to export that stuff for hair strands in UE... now that it looks managable without having to be a node pro it's getting interesting :)
@mikeha
@mikeha Жыл бұрын
thanks to the Blender team for making it possible to not have to buy expensive software such as Maya, 3dsMax, Cinema4D, etc. and do everything those expensive software does
@CrossMindStudio
@CrossMindStudio Жыл бұрын
Impressive presentation.
@journeymanic9605
@journeymanic9605 Жыл бұрын
I suppose it's a good idea to get comfortable with the system and good at utilizing it, because if you're learning blender step-by-step anyway as I am, you'll have a decent grasp on it by the time simulation nodes are available.
@workwork3240
@workwork3240 Жыл бұрын
Yes finally a hair nodes update
@TruthSurge
@TruthSurge Жыл бұрын
4:18 BAM. that's all I needed to know! hehe for now. Welp, I set the fuzz length to .001m. It was too long. I set it lower and it won't go any shorter than .001m. I'm trying to add "hair" or fuzz to a butterfly. I rendered it out and it's absolutely amazing. Just too long. I guess I'll just have to scale up the butterfly and sphere so that the length is correct but the scale I think is already wrong for the butterfly if that measuring tool in Blender is correct. I guess I should be thrilled that Blender allows for 4/100ths of an inch length (.001 meters). Maybe I don't know enough yet to do what I want but my butterfly does look wicked with gray hairs on the body. hahaha
@Riley_Christian
@Riley_Christian Жыл бұрын
IVE BEEN WAITING FOR THIS !!! 💖💖💖🥳🙌
@danielritter1869
@danielritter1869 Жыл бұрын
What about gameready format?
@hadriscus
@hadriscus Жыл бұрын
Excellent intro Simon
@decidiustv3212
@decidiustv3212 Жыл бұрын
The hype is off the charts for this update 🥳
@TheMarinaneth
@TheMarinaneth Жыл бұрын
Really really thank you so much! This will be life changing!
@nashonightmare
@nashonightmare Жыл бұрын
Is there a way to bake direction maps, root maps for hair cards? I would like if you guys improve the rendering with more control. Anyway nice features with 3.5. Love it. You guys are great. :D
@redpeterpanda
@redpeterpanda Жыл бұрын
I am excited about this
@ObscureHedgehog
@ObscureHedgehog Жыл бұрын
MADNESS! 🤯🤯🤯
@ShiroiAkumaSama
@ShiroiAkumaSama Жыл бұрын
I love the new system already, as I only do static shots it is totally fine for me as it is now.
@3DMish
@3DMish Жыл бұрын
WOW, Awesome, I love it! 👍
@Morraak
@Morraak Жыл бұрын
Very cool! So many cool features with this release and here I'm still learning to sculpt lol. Is this hair system performant for game models?
@weshuiz1325
@weshuiz1325 Жыл бұрын
I suck at blender But holy shit the team is working HARD!
@Icyblade01
@Icyblade01 Жыл бұрын
with updates like this, I wonder if we'll start seeing a phasing out of the traditional particle simulation panel over time
@PabloVazquez
@PabloVazquez Жыл бұрын
The idea is for the old particle system to be completely replaced by the Curves+Geometry Nodes workflow. But it will take at least a couple releases until we have feature parity between systems.
@blenderanimeichons604
@blenderanimeichons604 Жыл бұрын
Im happy how far a free 3d app have gone😊
@UnknownUser-eb1lk
@UnknownUser-eb1lk Жыл бұрын
At 05:00 you use the Grooming workspace for the Guide Curve Workspaace. It isn't an option for me to add. Is it a third party add-on? I don't see it in the add-ons index inside Blender 3.5.
@SimonThommes
@SimonThommes Жыл бұрын
You can very easily make custom workspaces in Blender. This one is just one I named grooming for the example file.
@cocboss3329
@cocboss3329 Жыл бұрын
Wonderful
@RayGalactic
@RayGalactic 13 күн бұрын
Thank you so much!
@jacekb4057
@jacekb4057 Жыл бұрын
Just amazing ❤
@SweetDingDon
@SweetDingDon Жыл бұрын
I really like the miniature clay café scene that Blender uses to advertise 3.5. Is there a way I can request a tutorial on how to make that?
@sh4dow2a
@sh4dow2a Жыл бұрын
Question... How do you use dynamics on these hairs ?
@Go_Home_British_Raj
@Go_Home_British_Raj Жыл бұрын
wow, super cool, cheers!
@parkmujin1610
@parkmujin1610 Жыл бұрын
my hair presets do not show up in my asset browser can somebody help?????
@Tharmorteos
@Tharmorteos Жыл бұрын
Had the same problem, figured it out. I'll just copy-paste what i added to my own comment here. Cause of the issue: probably reusing the previous preferences and library path from blender 3.4, the hair nodes are stored in "3.5\datafiles\assets\geometry_nodes" (on windows). solution: I'm not sure whether all of my steps were correct or if only doing the last step solved it, but here is what I did. first i copied the .blend file from the blender folder and pasted it into my own library folder. next, inside the outliner window, I went to "blender file" and saw there are two broken links / file paths. i fixed those with right click + relocate and selected the correct file. in the last step, I turned on the "node trees" in the library filter. I hope it helps.
@someuser4166
@someuser4166 Жыл бұрын
When will you fix the blender 2.7x key map preset? Lasso select is supposed to be on ctrl, not shift. Lasso deselect is supposed to be ctrl+shift
@pcsfam
@pcsfam Жыл бұрын
bri i cant see the shadow catcher in visibility option please help me!!!!
@Scrarf4
@Scrarf4 Жыл бұрын
Just when I needed some fur on my models :)
@MrPaulowillians
@MrPaulowillians 4 ай бұрын
Hi, I have a question, how do you combine the meshes that you duplicated to make the eyebrows, hair, beard with the original mesh? Mine doesn't want to follow the rig or the shape keys. Thanks!
@MakotoIchinose
@MakotoIchinose Жыл бұрын
Clumped/spiked hair has been bane of my existence for far too long, this update makes it much more easier for me to make stylized hairstyles. Though I'm concerned about deprecating the particle based hairs, does this mean it can't be exported as alembic? (which is needed for Unreal Engine's Groom hair rendering)
@donmiko345
@donmiko345 Жыл бұрын
For some reason, I keep staring at your hair as you talk and wonder which nodes you used to make it so realistic 😂
@KillerTacos54
@KillerTacos54 Жыл бұрын
Love it!!
@alexeysheremeev4365
@alexeysheremeev4365 Жыл бұрын
Greetings! There are comments on the operation of the Blender 3D program! Very important! If you put the default program and create a model. Then, go to the tab in the top menu in the "UV Editing" mode and set "Unwrap". Nothing happens. Only if you select “UV Editing” on the left side of the drop-down menu, then the hanging is visible. If you do not select in the drop-down, there is no sweep. And, if by default, open the program and go to "UV Editing", the cube will be normally shown on the left side. In the old version of Blender 2.79. After creating the model, selecting the faces and designating them "Mark seam", when switching to the "UV Editing" mode, everything is displayed. Can this be corrected. I figured it out, but many will not immediately figure it out. Thank you!
@pcsfam
@pcsfam Жыл бұрын
dear all i cant see a shadow catcher option in my blender please please help me !!!!
@SaintMatthieuSimard
@SaintMatthieuSimard Жыл бұрын
I don't get how to have an actual texture on the hair being generated. While it works out the box in the video, what I get on my end is black sharp lines without any thickness nor color. I would normally edit it inside the hair particle tab but whatever the hair particle that is there, it's unrelated to the hair that I see and it changes nothing if I delete it. Maybe I should concentrate harder and I missed that part.
@ThePixelbuilder
@ThePixelbuilder Жыл бұрын
wow wow wow wow Just awesome
@双雷交火-u8b
@双雷交火-u8b Жыл бұрын
Geometry node assets have started to be built into the main release, should groups provide dynamic language support for input and output naming?
@mrzim9134
@mrzim9134 Жыл бұрын
Amazing 3D software 😘. Love and respect from Pakistan ❤️
@jinn_animation
@jinn_animation Жыл бұрын
this release will put you in god mode. with this vector displacement map for sculpt mode my characters can look ten times better now. lol i'm a genius...:)
@fatboyzzfatboyzz7407
@fatboyzzfatboyzz7407 Жыл бұрын
Seems I can't separate selected fur curve and join fur object.
@mdp7193
@mdp7193 Жыл бұрын
Is there any way to use the quick fur only on a vertex group?
@kauebraga2671
@kauebraga2671 Жыл бұрын
Amazing
@Krofner87
@Krofner87 Жыл бұрын
Are we going to get the ability to use vertex groups to dictate density, hair length, etc, like particle hair currently supports?
@SimonThommes
@SimonThommes Жыл бұрын
That's already supported
@markokovacevic3225
@markokovacevic3225 Жыл бұрын
For some reason I don't see the "hair" , only the hair particles. How do I add the graphic element that is the hair?
@Donevigor
@Donevigor Жыл бұрын
Particle instancer functionality is still not available with the new hair system?
@Lutojar1
@Lutojar1 Жыл бұрын
IT looks dope
@Nebulaoblivion
@Nebulaoblivion Жыл бұрын
Looks really nice! Do you have a rough idea of when hair dynamics will be implemented?
@PabloVazquez
@PabloVazquez Жыл бұрын
If everything goes according to plan, for the next release (3.6 LTS, at the end of June) there should be the first implementation to do simulations.
@vulfixevenlapa8179
@vulfixevenlapa8179 Жыл бұрын
FOr some reason if I save my results with hair experiments, the next time I try to load my blender file these curves just disappear. I have no idea why that thing happens. I tested it several times and it just vanishes every moment I upload a saved blender file.
@Djonsing
@Djonsing Жыл бұрын
Isn't there a "PUSH" modifier like in Ornatrix?
@madhuhibiscus
@madhuhibiscus Жыл бұрын
Can we use an image texture for creating animal fur with a pattern as in a tiger or zebra using the new hair system?
@arise3494
@arise3494 Жыл бұрын
How do you animate the hair? It’s using geometry nodes so I assume it will also use geometry nodes to animate it?
@hgahsiea
@hgahsiea Жыл бұрын
Um, when you deselect the curves you never get the quick fur setting back. The settings that appeared in the lower left corner. Anyone have an answer for that? Bug?
@Metraunakow
@Metraunakow Жыл бұрын
When are you guys going to make it where we can have hair show up in the final render? Not just the viewport render? Seriously Everything I tried doesn't seem to work I'd like to have hair physics render in the final render (not viewport render).
@saintelmo5590
@saintelmo5590 Жыл бұрын
Well, the new system seems pretty nice, but there's one thing I don't think you folks have decided to cover yet....how to make hair cards from this system. Any chance of that? Or is this going to strictly be rendering in Blender, not to be adapted to other things like iClone, Unreal, etc?
@awesomeus-3
@awesomeus-3 Жыл бұрын
I wander if I could import the hair styles I create to UE5 so I could make custom hair for metahumans!
@anass155
@anass155 Жыл бұрын
please help, what can be a problem if i drag the modifier and nothing changes?
@James_XXIY_crafts
@James_XXIY_crafts Жыл бұрын
So what you're saying is, that I might finally be able to use hair on my models, i've tried following tutorials to the T, but it ends up looking like someone stabbed my model with needles and half of them goes inside the body, no matter what I do, whatever direction the camera is in there it has a bold spot, I have spent probably 10 hours trying to learn hair and I have never even gotten close, screw dynamics, I just want fluffy.
@mauricionapier
@mauricionapier Жыл бұрын
Nodes, nodes, nodes!
@neilfordrichmond9601
@neilfordrichmond9601 Жыл бұрын
Can you flood to vertex groups?
@ghaznavipc
@ghaznavipc Жыл бұрын
can we export this new hair system to use it in unity?
@poosywoosy5553
@poosywoosy5553 Жыл бұрын
I need a multiplayer viewport. The void doesn’t have to be teamless. 💔 like I know it’s for “personal creations” but I never know what I want to make looking at the start cube or quadsphere. Why can’t I just join a sandbox?
@ziqman4552
@ziqman4552 Жыл бұрын
how do you rig the new hair system?
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