He's back at it again, thank you for all the hard work and things you contribute to the community man.
@AdamJensenReal19 күн бұрын
Thank you, hair cards is hot topic and the videos and tutorials are almost none. I had big problems on baking maps before some time, and now I learned even more things from your video. Now make a hair cut :) also in some future videos do some male short hair, and Fur is also a big problem for me and maybe everyone... :)
@SUVO_RAW8 күн бұрын
Thanks for sharing the tutorial 🙏 Now to actual hairstyles and possibly exporting them to UE5
@Spiritstage19 күн бұрын
I bind doing this in Nomad sculpt for years but not in blender because it is hard as shit man thankfully I’m getting used to it with the tools and stuff
@cyanidex19 күн бұрын
Wonderful tutorial! Is there a way to output root gradients, ID maps, and flow maps for these assets? UE5 and REDEngine require these formats for their hair.
@fnafgamer246919 күн бұрын
If possible, Could you make a tutorial on how to properly cover parts of the head texture’s with hair? So that we can kind of get an illusion so that we don’t see parts of the head we aren’t supposed to see. A lot of triple A games do this. Sorry if this was hard to explain.
@AbdulMuneeb-s2x11 күн бұрын
This worked for me: Select hairs > Material tab > Settings > Change BLEND MODE and SHADOW MODE to APLHA HASHED.
@TuffleG19 күн бұрын
Needs more views ❤
@AdamJensenReal19 күн бұрын
Its only few hours from release im sure he will get a lot of views.
@edalv194518 күн бұрын
Great video, thanks!
@Dragon-jq8mh10 сағат бұрын
Im new and struggling with the whole "Get a render with cycles" things, mine are all pixelated
@francois19911 күн бұрын
The ambient occlusion thing is not working for me, it's either completely black or completely white. Everything else works fine, but not this. Any solution?
@valtaoi158619 күн бұрын
instead of Render ing it in evee and cycles can we using viewport render??
@beaumorgan95299 күн бұрын
hey PixelicaCG don't know if you will see this but if you do can you tell me what I am supposed to do when the geo nodes do make the hair gigantic, I really don't know how else to explain it without showing a picture.
@PixelicaCG9 күн бұрын
u mean the thicness of the hair? u can tone it down from hair thicness, if that's not what you mean then i don't know :D
@jerrybot300019 күн бұрын
I experimented with hair cards but I ended going with polygon hair because I can 3D print it.
@alexleonardkrea18 күн бұрын
Algorithm fuel 😁
@morganalabeille500413 күн бұрын
Whenever I plug the tangent normal into a black and white color ramp it's just all black. Anyone know how to fix this?
@francois19911 күн бұрын
Got the same problem, still looking for a solution.
@francois19911 күн бұрын
I think I've found the solution, have you aligned your hairs on the X axis? If yes, then here's the problem. You should align them on the Y axis (numpad 3).
@morganalabeille500411 күн бұрын
@@francois199 That's given me a mix of black and white hairs but not exactly what was shown in the video