This is a good video, so I don't really want to correct anything. But the word is "held".
@papadenteamКүн бұрын
Thx!
@RaffoVFXКүн бұрын
pretty stuff :)
@jamesriley505718 сағат бұрын
Hey Raffo! Love your VFX tutorials on patreon!!
@RaffoVFX17 сағат бұрын
@@jamesriley5057 Hi James! we meet again:)
@Failtrial2 күн бұрын
THX!!!!
@GiancarloBombardieri2 күн бұрын
nice!!!
@RTKdarling2 күн бұрын
Why all the physics? You could drop the force field object into Geonodes, and use the distance-to-object to drive a set position. That might make good content... Standard sim vs geonodes and simulation nodes
@ianzander5057Күн бұрын
With geonodes, do the objects interact with the ground and each other and have gravity affecting them?
@RTKdarlingКүн бұрын
@@ianzander5057 Certainly can. Interacting with each other becomes a simulation node and is the most expensive computationally. Ground / gravity is an easy constraint. Depending on the density of objects, the complexity of the objects, and the nature of the "shot", most of the time its faster and easier to fake it without the self collision. I was suggesting that side-by-side because it's an interesting comparison.
@ar7ista2392 күн бұрын
W video
@sicfxmusic2 күн бұрын
Finally the password found you 😁😁 Thank you and happy new year 🎉🎉
@BlenderMadeEasy2 күн бұрын
😅 My goal this year is to post tutorial WAY more often than last year.
@sicfxmusic2 күн бұрын
@@BlenderMadeEasy Appreciate your effort, can't wait to see what you've got in the cube for us this year..😁🙏🙏