Blending Autonomy and Control: Creating NPCs for Tom Clancy's The Division

  Рет қаралды 11,466

GDC 2025

GDC 2025

Күн бұрын

Пікірлер: 8
@euchale
@euchale 6 жыл бұрын
This is a really great talk! I hate how some games simply have the same enemy over and over again, with just a different color...
@RSProduxx
@RSProduxx Жыл бұрын
quite inspiring.
@CybulDot
@CybulDot 6 жыл бұрын
Neat.
@valmassanctis2093
@valmassanctis2093 6 жыл бұрын
Its not because you developed the AI tool, you know how Players reacts to NPC behaviours and level enviroment, you study 0 and 1, so focus on your job and work together with who study human behaviours or should at least do so. Giving better tools and working together with game and level designers are the best way. If u can, never restrict a good tool with parameters to tweak. Guess what the audience liked the game? Level Design :)
@Lengleyy
@Lengleyy 6 жыл бұрын
58 minutes this guy talking about primitive things wich i saw already in fucking 2007 game STALKER, but saying nothing about why in his realistic setting NPC can tank a full clip in head and not die, saying nothing about why all game content feels the same (what fucking 36 different AI he talking about ? all i remember is "troops who run strait at you", "rest troops who hides in cover" and Hunters). I feel bad for Division 2.(dont forget preorder and season pass)
@metacube9913
@metacube9913 4 ай бұрын
lmao
@yoplio752
@yoplio752 11 күн бұрын
Another person crying about how npcs are too tanky even though you had months of knowing it was going to be an rpg before the game released. Your issue can be solved by getting to max level and tier level and then going to the lowest tier to do missions or idk don’t play an RPG where you know there is going to be grinding involved to feel powerful.
@user-ig8nd7lm3h
@user-ig8nd7lm3h 6 жыл бұрын
Fix the game is full of hackers and come back and make division 2 fkn devs r sleeping
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