WW2 Online is old, I remember booting it up as a 11 year old and didn't know what to do but honestly yes, we do need more games like this on this kind of scale. Definitely looking forward to unreal 5 upgrade!
@TheAnnoyingBoss2 жыл бұрын
It would be wild to have a 1000 player map on an unreal engine with big funding
@Nitrox_9092 жыл бұрын
and imagine destruction
@lamsmiley19442 жыл бұрын
I was around the same age when I played it. I’ve actually been checking for updates of the game a couple times a year as the idea of a to scale WW2 game is a dream.
@dmitripazlov4912 жыл бұрын
@@TheAnnoyingBoss like a battlefield type of game with graphics and destruction but on a massive scale
@DerSchleier Жыл бұрын
@@TheAnnoyingBoss For its first two or three years, World War II Online had tens of thousands fighting it out along the length of the frontline. By land, air, and sea... organized squads battle. German faction was so organized... CRS had to code the game to counter their large scale organization. This killed off the German player population and likely the game itself. Par exemplar, German squads alone fielded 300+ players on organized operations. German faction had several large 300+ squads back then. Windhund, 31st Wrecking Crew, Sturmgrenadier, and more. Good times were had.
@munanchoinc2 жыл бұрын
I believe they don't need "HD" graphics. Just a good consistent art-style would go a long way for immersion. They should focus on utilizing the graphics in creating an atmosphere.
@zaicanna962 жыл бұрын
Agree
@222cubing82 жыл бұрын
the sound design honestly needs the most work
@jay-d8g3v2 жыл бұрын
@@222cubing8 yesss. Sound design makes or breaks the game. SOMA & PREY would be perfect examples of what great sound design can do
@nnass2622 жыл бұрын
@Nordin good graphics usually kill games like the plague also costs a lot for small devs and end up killing their games
@222cubing82 жыл бұрын
@@jay-d8g3v and post scriptum
@not_stardust2 жыл бұрын
holy shit, if they do it it's gonna be hella cool. literally Foxhole but as an FPS that would be amazing
@Bruh-d2 жыл бұрын
I don't recall Foxhole having Paratroopers and air support,
@Dip_Dizzy2 жыл бұрын
@@Bruh-d yea gonna be so cool running for an hour then getting shot by a kid with his moms credit card using esp/aimbot
@Bruh-d2 жыл бұрын
@@Dip_Dizzy Yeah nah, From what I heard this new one is going to cost money upfront + WWII Online I played over 1K Hours never saw a cheater once only ever had to deal with laggy players.
@bargvadadaegd9662 жыл бұрын
foxhole player i see
@Destroyanad2 жыл бұрын
that game was laggy as balls lol. Too bad i spent more than 2 hours doing tutorials and roaming around aimlessly trying to figure out wtf to do. Otherwise, i would have refunded it
@Noodlz22 жыл бұрын
I still remember booting this game up when I was 12 years old, and doing a airborne drop over Germany with 100 other players. One of the best moments I’ve had gaming to this day.
@SQRL_TAC2 жыл бұрын
Used to love escorting the Para's and providing CAS. Really a lot of special moments in WWIIOL.
@cebrady2 жыл бұрын
You are saying that like it was a choice - when this came out it was the only option my dude. This was top graphics.
@bigspence4042 жыл бұрын
Almost all of the best times I've EVER had in a game were with WW2OL, the firefights, the defense, and the attacks, I can also say most of the worst things happened in the same title too lol, but the people I've met there during good times and bad were what really made this my favorite game of all time.
@donkeypunch51382 жыл бұрын
I think the reason it worked was it was built in a very simple way even with it being so big. Look at the graphics, very minimal detail on the environment and guns and everything. If they migrate the game to UE5. I have a feeling optimization will be a problem. You're going to need a really beefy set up to play this at 60-120 fps consistently.
@imshaunnurse2 жыл бұрын
Optimization is key plus how servers work also play into it
@damsen9782 жыл бұрын
Well yeah, it's next-gen stuff.
@kivic86612 жыл бұрын
Optimization will be tough even with UE5's Nanite. Such a massive map and giant servers will be tough to run for sure.
@tessaN642 жыл бұрын
@@kivic8661 yeah its probably gonna have to be instanced to all hell but hey if they can do it pretty seamlessly then i suppose it could be good
@K-Anator2 жыл бұрын
@@kivic8661 Nanite has nothing to do with the server's performance. All the server needs to worry about is collision data, and where each player, and the end of their respective weapon is. UE5's world tiling will sort out your client's FPS issues though, only loading bits it needs, think Minecraft's chunks. And Nanite would definitely help if they want ultra realistic models. You can go buckwild with that thing and take a 3m poly model and drop it to 4 if you really want; gonna look like shit, but it'll run at 1000s of FPS. Overall, this challenge is far from insurmountable. It should actually be pretty straight forward and somewhat trivial for a group of people familiar with UE.
@gdbalck2 жыл бұрын
I played this for years. Some of the my best gaming moments. At its peak, you would have 12 AO's per side up and down the front, 24 battles with hundreds of players. You could have grinding campaigns, Schilde was fought over for three weeks straight in one campaign, without pause. With each passing day both sides kept throwing more units into the inferno, players were blown away by how similar to WW1 it became. No one wanted to yield the town. You'd also see lightning breakthroughs and pushes, some being very successful, others being stopped or worse cut off. Took part in air raids with 120 fighters and 150 bombers. Para drops with 200 plus paras and 100 fighter/bomber escort. Armor columns with full divisions, 100+ tanks. Coordinated offensives, nail biting hold the last CP and recapture slugfests. FB fights that were just as if not more important then the fight over the town. On and on. Nothing has come close to this game. Sadly, it's a shell of its former glory. Seems they are reducing the scale, I'd love to see titanic battles like those again.
@lauerrk8571 Жыл бұрын
this litteraly sounds like peak gaming, hoping that this game can achieve the same
@rambo-cambo3581 Жыл бұрын
@@lauerrk8571 too bad it aged like shit
@ThatEvilGod2 жыл бұрын
WW2 Online was just Planetside but WW2. Need more games on that scale
@FROSTB4NE2 жыл бұрын
A Halo or Star wars like planetside game would be amazing.
@ThatPinkLizard2 жыл бұрын
try foxhole
@ThatEvilGod2 жыл бұрын
@@ThatPinkLizard Awesome game, my PC can't run it though lol. So I play Running With Rifles instead until I get a better computer, then I'm going all in on Bannerlord.
@JustFeral2 жыл бұрын
Lol most people dont even remember Planetside these days.
@VindensSaga2 жыл бұрын
@@ThatPinkLizard I would love Foxhole if it was first person.
@BboyCorrosive2 жыл бұрын
"All of Europe.......London to France" 😁
@Ki115witch2 жыл бұрын
Must be the result of that great American education. 😅
@Blah642 жыл бұрын
Seemed weird he didn't at least say Germany, since they're the other team.
@Grozovsky2 жыл бұрын
London to France on foot 🤘🏻
@hansvonfritz16702 жыл бұрын
Berlin to Warsaw in one tank
@capt.raptor46502 жыл бұрын
@@Grozovsky if Michael Rosen can swim the English Channel before he's 10, a servicemember in WWII oughtta be able to manage it as well.
@nightslayer5002 жыл бұрын
I can't wait to see Resistance and Liberation's come back with a new renaming. This game was one of the best Half life 2 mods and one of my favorite ww2 era shooters
@whistlemusic85722 жыл бұрын
Never heard of these I have to check it out
@tex642 жыл бұрын
RnL is WWIIOL:CHOKEPOINT
@whistlemusic85722 жыл бұрын
@@tex64 does it have a single player campaign! The one where you can shoot through the tank view port?
@feneomgamer91382 жыл бұрын
@@whistlemusic8572 i think you are talking about red orchestra 2.
@whistlemusic85722 жыл бұрын
@@feneomgamer9138 na this is back in the 90s
@Ticklersoft2 жыл бұрын
WWII Online - still playing and paying in 2022. There is no other game like this one. The UE5 client is a long project and it will happen, but only if enough people will keep playing and supporting the game. One that comes however, it will be huge.
@charlieseddon15762 жыл бұрын
I come back every so often to check things out, it just makes me so sad coming into the game and seeing literally 1 active AO on the whole map. I remember taking Map OIC in 2008-12 and there being 5-6 AOs due to population count. When the 15 minute backline timers got introduced it was the most fun game of chess I've ever had.
@willsimpson3783 Жыл бұрын
War thunder is ten years old and just the same way but half the time.
@tuukkamaunula4839 Жыл бұрын
there are 3AOs per side now
@aboriani2 жыл бұрын
Holy crap this is amazing... I played WWIIOL every single day for like 8-10 years... It's part of my life, I really hope CRS pull this off. Definitely looking forward for this project!
@harrisonmarley83022 жыл бұрын
I would love to see them implement more than just the shooter aspect. Including aspects like: - Supply chains (teams could need to setup and protect supply chains) - Conquest points (Oil refineries, towns, docks, factories, cities) all giving each team more of a budget for things like resources and manpower - Destruction (I know this is a lot to ask for, but I wish a game developer implemented a 'Teardown' destruction system so that walls would break apart like individual block components). - Morale (I feel like this could be a system that takes into account how well supplied your troops are and the current death rate, if you get hit hard in a region then this could affect morale and ultimately change soldiers abilities to run, reload, throw grenades and aim) - Information I would love to see some kind of recon relaying system, scouts can record details about enemy movements, plans and supply chains, bringing their findings back to HQ and hopefully help orchestrate the teams next move
@Zodiac.2 жыл бұрын
So make it first person foxhole?
@sentinel9292 жыл бұрын
@@Zodiac. Let's be honest, there is a good number of us who just want a first person foxhole. And if they add steering wheel support for first person logi drivers... On second thought this is a bad idea, I might never stop playing.
@Zodiac.2 жыл бұрын
@@sentinel929 Hey, I’m not saying it’s a bad idea that just what this guy is describing. I’m sure a first person foxhole would gain a huge following considering the birds-eye/isometric view is what turns people away
@felop11872 жыл бұрын
Idk man, sounds like foxhole to me
@aboriani2 жыл бұрын
WWIIOL already has most of the stuff you are asking... There are factories that produce RP (research points - after one side complete it's research cycle, new equipment will be available for the players) and supply points. It's up to the HC (High Command) to distribute those points along the front line in form of small arms, tanks, ATGs, AAs, fighters, bombers, destroyers, etc. For a front line town be able to receive any supply, it must be linked to the supply chain, so "cutting off" a chunk of enemy towns is a risky but highly effective tactic. And those factories can be destroyed by bombing runs. Morale has a HUGE effect in the game. And it's not artificial, it's real... after losing important towns, one side may lose momentum, and it's a steam roller from that point on and takes a huge effort to revert that trend, but I saw campaigns that was almost over, with only few towns left to capture, and suddenly a shift in morale reverted the whole situation and the losing side actually won. As for information, well, it kinda was like that in the past, players had to defend the whole front, scan the horizon for hours and hours and report any possible enemy attack. This made fake attacks a viable tactic, as few players attacking a secondary objective mobilized hundred of enemy players to that objective, drawing defenders from the main attack. As for conquering points, the whole campaign is based EXACTLY on that principle... A town generally has an AB (army base), the main base where you can spawn tanks, ATGs, AA, vehicles, infantry, etc, and CPs (choke points) spread around the town where you can spawn infantry and few ATGs and has a smaller pool of resources. Those points has to be captured one by one to capture the entire town. And there are few huge towns that may take days to capture it. The game is HUGE, not only in the map size, but content wise... you need actually learn how to effectively use your equipment, where to shoot tanks, where are the weak points are on every vehicle model, how to properly aim with a tank, how to estimate distances, how to use mortars... and then there's the air war... omg I'm gonna download it again lol
@JonathonBarton2 жыл бұрын
0:54 "literally all of Europe" still doesn't do the map justice because of scaling. For example, European Truck Simulator is also "literally all of Europe" - but it's a 1:19 scale map of "all of Europe"; if you drive on a straight road at 60 mph for 1 minute, you will have covered 19 miles. WWIIOL is a **1:2** scale map of Europe. If you drive on a straight road at 60 mph for 1 minute in WWIIOL, you will have covered TWO miles, not NINETEEN. I've been playing on and off since launch, and the scale of the map is truly impressive.
@Britonbear Жыл бұрын
It's only half scale but I remember years ago I flew from one of the southern airfields on the Axis side down to the Alps and it took an age...huge map.
@Samsstuff102 жыл бұрын
if thats the actual sound quality of the game, it needs some work. i hope this game blows it out of the park, cause this would be my dream game
@kyle-carpio2 жыл бұрын
Call me old, but I prefer the audio quality like this, even the gritty visuals. You may find it dumb, but I find it as a artistic approach. There is just a lot of modern games like this in WW2 setting that mostly sounds the same as each other due to them being realistic. There is nothing that differs from the audio side being a different game. Plus, there is a lot to Brothers In Arms vibes, a game I use to play a lot as a kid, so it gives quite a nostalgic feeling of reliving the old days.
@DefenselessBread2 жыл бұрын
I think it’s just most likely not their priority rn but they needed audio for the testing
@Javyhat2 жыл бұрын
My father has been playing this game for 20 years. I have been playing WWII online for more then 6 years. Really good game with lots of experiences in it.
@Blueqoose2 жыл бұрын
Is it still alive? I found out about it a few days ago. I finished the bootcamp and loaded in today to find not a single player was on the game on either side.
@Javyhat2 жыл бұрын
@@Blueqoose There is usually lots of players on at any given time. So I don't know what you seen. Maybe you did not load into a fight?
@Blueqoose2 жыл бұрын
@@Javyhat I can try again but It's one big server right? When I join a side I should see birgades right?
@Javyhat2 жыл бұрын
@@Blueqoose You can join different missions with other people or create your own. You can also join squads and pop into vc's to play with other people
@MustangWWII2 жыл бұрын
I still hop on WWII Online from time to time with my 60 year old dad. Such a great feeling of nostalgia. We would both love to see Chokepoint succeed.
@odonovan2 жыл бұрын
MUSSSSSSSSSSSSS-TANNNNNNNNNNNG!!!!! We need more videos from you, man!!! 🙂
@MustangWWII2 жыл бұрын
@@odonovan Hey man!! Once I get my hands on chokepoint I’d love to make some videos
@tylerwhitney34432 жыл бұрын
My top 5 games of all the time: Planetside(original) WW2 online OFP Squad NBA2K Put thousands of hours into WW2 online while I was going to college in early 2000s. Played with ToT, 3rd Panzer and Dinker -Tybo
@rodneybird7002 жыл бұрын
Panzer still plays :P -Calwood
@TheJg2pto2 жыл бұрын
Hands down, best game I ever played. Graphics weren't that great, but the combined arms aspect made up for it no doubt.
@pewcfpv80562 жыл бұрын
Who remembers MAG? I still dream about playing it all over again. I sooo miss that game.
@ArthuriusG992 жыл бұрын
This games a hell of a trip to play, great community they've been playing for years, campaigns can last weeeeks
@RaysNewLife2 жыл бұрын
they could always release standalone operations like overlord or market garden on ue5. i would buy
@tex642 жыл бұрын
@@RaysNewLife What makes Playnet/CRS so unique is their commitment to be inclusive for all gamers as the game is developed. By focusing on community growth in a singular gaming world there is no desire to fragment it with standalone geographic settings. Iconic battlefields ALREADY exist in the gaming world. Realize you can fight all the way across France to the English Channel and attempt an amphibious operation to England OR you can hold the line with the French and British Armies and push back across the Meuse, through the Low Countries or go overland and thrust into Germany. There are hundreds and hundreds of towns to liberate or capture, thousands of forward base staging areas to defend, bomb, or demolish. All aided and sometimes directly orchestrated by a player-run high command function of fellow interested gamers. The complexity and intricacies at the tactical and strategic levels remain decades ahead of other games. Once you dig-in and realize not only is it PvP combat but layered strategic chess . . . it really becomes mind-blowing how well the game is designed. And it continues to improve.
@hamyncheese2 жыл бұрын
@@RaysNewLife your enthusiasm is appreciated, but NO, that is not what WWIIOL is about. It is a massive single world server with combined arms combat - AIR, GROUND, SEA. They've been doing it for 21 YEARS and it works. Go play some other game if you want a shoebox shooter piece of garbage.
@Brewer4202 жыл бұрын
I remember being 12 and buying ww2ol at radioshack. I put a lot of hours in that game and it was awesome at the time
@soksocks2 жыл бұрын
The only other game I can say from experience that has legit 1000+ is planetside. Any other game besides this, I'm not too sure but it's great to see games with a player count this huge
@damsen9782 жыл бұрын
PlanetSide 2 but with WW2 setting is a must have. And it's definitively the best way to pay respects to that worldwide event. Please be good.
@rdowg2 жыл бұрын
The idea of fighting on the real frontlines in a "this couldve happened in ww2" sounds too good to be true. If the gameplay is satisfying, Im afraid I may lose myself in this
@EuropaTelesBTR2 жыл бұрын
I am godblesseu, one of the few Steam players that remained after the Steam release in 2017. The game is unique, nothing replicates it. The only problem I have is with the subscriptions, which 95% of Steam players that joined left because of it after first month. The rest is amazing, you can do well without subscription but they really must change it.
@Bruh-d2 жыл бұрын
Yeah you can do a fair amount but you litterally are locked to like 2 vehicles and 2 guns plus one plane I think and that's it. Doesn't work too well when everyone with a Subscription has a Tiger 2-H and are running with STG44's and everything meanwhile you got that Kar98K or whatever..
@nnass2622 жыл бұрын
@@Bruh-d it's playable with a free subscription but you'll need to use dirty tactics and camp a lot to get kills
@hamyncheese2 жыл бұрын
I have a full subscription and I still almost exclusively play a rifleman. Only when needed by the situation will I spawn some other infantry load out. That's just my style. I would want everyone to have access to the equipment that gives them the most satisfaction, but production ( limited supply) is a significant part of the game and must be respected. Regarding subscription tiers, etc, my god, the whole thing is a mess, IMO
@Atma_Cryo5 ай бұрын
Used to play this long ago. Ended up driving a truck and specializing in AntiAircraft weapons and Antitank weapons. When you get with a group really trying to take territory it becomes a fascinating game that requires you to play a large number of unique roles. Nothing like getting stuck in a house, with a tank outside, desperately trying to call in support with nothing that could hurt them, hoping they don't know your in the house. (stealth truly is the ultimate weapon in this game) Tons of similar unique experiences in this game. Glad to see it getting a facelift and modernization. If they can combine some modern game design to capture more traditional FPS play alongside the unique elements it will gain a very large player base. Good Luck Cornered Rat and glad to see your still alive.
@YesOfficer2 жыл бұрын
I played the SHIT out of this game back in 2004-ish, ran with a good squad and even met a few people IRL. Sadly we just slowly parted ways due to the game never really being updated much back then. I would LOVE a good reason to come back to the game. I loved the damage system and scale/scope. PLEASE CRS LETS DO THIS!
@jorgesierra27902 жыл бұрын
Dang your KZbin channel is old 😳
@OP8Z4162 жыл бұрын
@@jorgesierra2790 no its not
@jorgesierra27902 жыл бұрын
@@OP8Z416 it’s literally 16 years old 💀
@OP8Z4162 жыл бұрын
@@jorgesierra2790 no
@jorgesierra27902 жыл бұрын
@@OP8Z416 yes
@charlieseddon15762 жыл бұрын
Can I just give a shoutout to CRS and the team who have kept a game going on a shoestring, attempting improvement wherever possible (as at this point it is more of a passion project than a money maker). Thinking they had 1 or 2 graphics designers and programmers (I'm thinking back to KFS and Deckard) is amazing some of the changes they pushed out to the game. My brother/sister in law have a games company which and have about 60 staff to launch their game, not like 5.
@chrischrischrischrischris2 жыл бұрын
I use to do a bit of animation work on Resistance and Liberation beta 1.6 - alongside with my animation role model, Foist. I haven't kept in touch with the team or what's happened to the mod after development ended, I was a kid back then and it gave me a great opportunity to learn the craft and work on a fantastic project. Being an extensive total conversion mod built on top of Source SDK 2013(?), there were some movement and latency bugs that had plagued the mod. I was heartbroken when the team talked about ending development back then. Despite putting in development time and working on the project, I was a fan above-all. It was where I spent most of my time after school back then. I know there was a movement to revive the game a few years ago. I'm happy to see the progress that the current team have made, from gameplay videos anyways. It looks and feels like the old RnL I use to know and love. I wish the project the best of luck
@pedroheemstra93142 жыл бұрын
This sound like my dream game
@sam_15_svk902 жыл бұрын
Yeah I have been watching this game for about 2 weeks now and I really can't wait. The only worry of mine is if there is going to be Normandy area, because in the current WWII Online 1.0, that part of the France is completely out of map and it would be a great shame not to have it. Because when looking at Chokepoint, it would be just awesome. Especially since the game already has the parachuting feature.
@natural_lucidity97812 жыл бұрын
This was originally Resistance and Liberation remake of a source mod but the studio of WWII online bought them and put their title on it. So it might be more smaller maps and paratrooping just like R&L but definitely will be expanded none the less
@BringTheRain2 жыл бұрын
Thank you so much for always bringing light to these incredible projects!!
@juicycartoon1572 жыл бұрын
Fun fact: there's a napoleonic line battle ROBLOX game, where every once in a while they will host huge battles were the community of regiments fight against each other. Last battle rallied a little over 3,000 I'm pretty sure, with many regiments (including my own) rallying over 100. Definitely reccomend a look at it even though its roblox.
@alphenex89742 жыл бұрын
I played a lot of Warband Napoleonic Wars. Joined a lot of regiments that had over a thousand people and I'm interested. Do you have a link by any chance?
@juicycartoon1572 жыл бұрын
qGfbZkJzpG is the code to join the server, from here you can choose your army.
@drakedge20002 жыл бұрын
I was an RAF fighter pilot for years in WWIIOL - some of the best memories in that game.
@NirGuyMor2 жыл бұрын
Playing this game since 2001, when its first version was released. One of my favorites, great to see how it evolves over time and can't wait for this massive new change to come.
@solventless2 жыл бұрын
Would be a dream game
@JustinAdie12 жыл бұрын
The difficulty in development specifically for the map would definitely be a challenge. For more modern games in order for ground maps to be enjoyable and meet today’s standards, they must be crafted by hand, which takes a very long time. Games like flight simulator and other simulators can get away with doing large general scans of real world places because the player doesnt need to see all the fine details on ground level. In order to make a map of this size and not have it be negatively effected by scanning errors you would need some sort of system to auto places smaller map details like chairs, doors, tables, barrels etc. Older games could probably get away with it because their standards for detail were lower so people really didnt care that a kitchen in a house wasn’t fully modeled. Just some thoughts :)
@charlieseddon15762 жыл бұрын
A scanning tech for general town layout and road etc compiled with an auto generative ai to do building internals would be great. You can enter most buildings in small towns right now in game, and in cities it does city blocks which are unenterable to save on space. Hell Let Loose has a good balance of enterable buildings, would be good to emulate that.
@JustinAdie12 жыл бұрын
@@charlieseddon1576 My concern would be accurate prop placement inside and out. Wouldn’t wanna be fighting outside of a house with an oven randomly sitting in a backyard.
@XMysticHerox2 жыл бұрын
Arma can manage enourmous maps which still look pretty good.
@JustinAdie12 жыл бұрын
@@XMysticHerox yeah but Arma isnt hosting maps the size of Europe with thousands of people on them.
@XMysticHerox2 жыл бұрын
@@JustinAdie1 Your point was that the issue stems from having to handcraft maps. Arma clearly shows this is not an issue.
@piotrmontgomerytv77862 жыл бұрын
So many good WW2 games coming, CoD2 remake, This game, the second WW2 golden era is coming.
@shunrokudev75832 жыл бұрын
This new games needs to be like foxhole, you'd have people producing weapons in factories that would have to be shipped to the front. Basically every uniform, every bullet is made in a factory and players would have to make it and ship it. Having wars lasting over months would be insane. Real world generals participating and deciding would be insane. Although I believe a 1:2 scale is a bit too much for only 1000 players. It should be more around 10-15 thousand servers but make use a map sections for servers. This would actually allow both navys for something todo, the germans sinking cargo boats and the allied forces trying to find and locate these ships. Although one issue is once again the scale, who would want to drive for up to 5 hours just to drop off supplies to the front. Its like a full time job. 1:20 scale would make more sense
@sixsillysinspc72292 жыл бұрын
When I see this video I just look at battlefield 2042 and the curb your enthusiasm theme is playing in the background. lmao
@hypeairsoftandgaming2 жыл бұрын
the thing about ww2 online is that when i looked into getting into it you had to pay a monthly charge and i dont like that id rather pay 60 dollars upfront then pay monthly
@fourohsevenfishing2 жыл бұрын
id rather not pay monthly at all
@mirco382 жыл бұрын
Maybe for have such a playerbase plenty of servers are needed and that needs to be payed every month
@Mika-du4po2 жыл бұрын
You don’t have to pay? It’s optional
@Sonicboone12 жыл бұрын
@@Mika-du4po Exactly, this game is F2P. But if you want more Vehicles/Weapons. You can pay a 9 dollar a month fee.
@worldwar2online2 жыл бұрын
The #1 reason we are here after 21 years of continued live game operations, with no interruption, is because of subscriptions. We know it's a little different than other places, but please consider the upside as demonstrated over these years, that awesome games like ours can continue on and survive a lot longer. Now, we're reaching the point of being able to go into Unreal. That represents a really exciting possibility and we couldn't have done it without our fans continually investing us, for which we are eternally grateful for. Salute!
@40klegion782 жыл бұрын
finally! see cornerd rat you gotta get big youtubers otherwise people lose faith that this game is still alive
@alexalexx33302 жыл бұрын
Having a blast with WWII Online, so i hope more people join. Tbh you can be put off by the player base not being huge but it manages ok for great battles, hopefully more will come!
@Tomofdahook172 жыл бұрын
There were some massive battles back around 2015-2017.
@alexalexx33302 жыл бұрын
@@Tomofdahook17 true, last night, at 2 am (EU time) there was a big battle, coming from allies, i'm so glad the game is doing great!
@aksmex25762 жыл бұрын
Definitely seems like a game worth supporting.
@jxsnn2 жыл бұрын
Man, Resistance and Liberation was such a better name
@TriangleSmooth2 жыл бұрын
Never got into WW2 Online, wish i did back in those ages..I did enjoy Planet side (1). The memories!
@OG-Capo---2 жыл бұрын
*Battlefield player aka now Hell Let Loose player !* Love these games!
@chronoIV Жыл бұрын
Just found out about this game from another video and im so interested, it will literally be the best WW2 game
@siv13932 жыл бұрын
I have so many hours in the original. i wish i could remember my old clan. Was something armored division. it took ages for me to finally move on due to outdated everything
@tex642 жыл бұрын
CRS 2.0 has righted the ship and making progress. A new patch with more equipment, terrain, cities, etc is on the horizon. Keep an eye on the website.
Chokepoint is not made by Cornered Rats, it's made by a small dev team that was working on the standalone release for a Half-Life 2 mod called Resistance and Liberation. CR bought out the team and renamed the project due to some copyright shenanigans, but it was originally meant to be a completely different game unrelated to WWII Online.
@nolancrider3 ай бұрын
While we’re waiting to play this, you should try Hell Let Loose. It’s on a smaller scale but very immersive
@crimsoncreed38892 жыл бұрын
You don't yell "friendly". You yell "Flash!" And wait for the other side to say "Thunder!".
@tovarichrus27942 жыл бұрын
If guys from companies that make games like Hell let loose, Squad, WW2Online come together and make a game, they will kill triple A projects like Battlefield. And they will open a new era for online shooters.
@nick88742 жыл бұрын
imagine the chain of command (i played ww2 online back in the day but was too young to get involved in coms and tactics) fire team leads squad leads platoon leads company commanders/XO Brigade/Division commanders like damn
@chief_exe2 жыл бұрын
I'd imagine it would be very similar to how Foxhole is ran.
@Bunny-zn7ke2 жыл бұрын
this video got something wrong, PLEASE READ. ww2 chokepoint is supposed to be a smaller scale, its techincally a prototoype for ww2 online 2.0, but its different. ww2 chokepoint is gonna be a separate game. And for ww2 online youre getting a 2.0 update, they're moving the game to UE5.
@satnav19802 жыл бұрын
It could end up like Mavericks: Proving Ground. It was ambitious and just didn't get enough funding. Shama as it was a BR game that was gonna have realistic tracking methods. Like following tall grass that had been flattened. Or muddy footprints.
@MegaMrowMrow2 жыл бұрын
Honestly with combat zones in 100 player games like HLL and Squad, even that feels a little too much at times. 1000 players sounds genuinely impossible and I would doubt how fun it is. Of course we have games like Planetside though and they have done well with massive player counts. I am just worried that the format of WW2 weapons would be a little much. 5 MGs on a point in HLL is a good example of how lame it can get. Not even smoke can save you from thousands of bullets flying in every direction.
@TheAnnoyingBoss2 жыл бұрын
But that's how war is bro. The number of players is only too much if they're not spread out on a huge map. Look at elder scrolls online. It had a huge map but with loading screens but the pvp area battles were massive. And it wasn't even a normal first person shooter. There would be tons of people and even just a small amount in one area would create a front in the war because it was still a very large amount
@Bruh-d2 жыл бұрын
Nah it's decently spread out with people and it's huge towns with multiple objectives and alot of cover, Plus you got Vehicles and everything and planes as well that can dive bomb and tanks can shell people out so it's not encouraged to hold in place. Alongside the Snipers and Paratroopers you gotta keep moving.
@oracuda2 жыл бұрын
its 1000 players on a 400+x400+km map so in realy theres 0.00333333333 per square kilometer, ovbiously battles and whatnot build up with gets more players ig
@Bruh-d2 жыл бұрын
@@oracuda Yeah usually in WWII Online you'd have about 6 active towns at the same time, Attack and Defence for nations. You'd spawn closeby when attacking and spawn inside when defending. So it was all very centralized with low down time
@briton38512 жыл бұрын
its supposed to be hardcore realism to display how brutal ww2 was, dying a lot is the point, being intense is the point, if you cant handle it go back COD
@etchasketch2222 жыл бұрын
I've been playing Planetside 2 since Nov 2012, almost 10 years. Context: I have never, ever played a fps, mmo game as much as I had with PS2. Call of Duty's, Battlefield/fronts came and went yet Planetside 2 still remains king in my opinion. Why? Ease of getting into a squad (especially your own outfit), no one is tied to 4 man squads, it's 1-48 of your buddies. The crazy numbers and action with ground, armor and air. It's bananas. The downside is shooting has some lag, so you REALLY have to aim ahead of your target. If this game can pull in large numbers and run smooth, it might be worth checking out.
@rdowg2 жыл бұрын
This honestly sounds more fun than PS2, instead of being gated into fighting obnoxious choke points, this seems a bit more free-form The prospect of just taking a plane to travel across europe and record the fighting as I fly sounds too good to be true.
@TylerMcL3more Жыл бұрын
I used to play WWIIONLINE from it’s beginning days in 2001. Good Lord I miss that game- I need to get a capable PC though instead of relying on my heckin PS4 lol. It was a glorious game and wonderful community though. I hope it makes this comeback well! :) God bless CRS!
@TeeJayPlays2 жыл бұрын
So it's resistance and liberation, but bigger and better. Sign me up boss.
@MackAttack1012 жыл бұрын
Bro if this works... holy shit. is sounds amazing, like something i would want to play FOR SURE.
@tiko2572 жыл бұрын
it sounds great but they charge a monthly fee if I'm not mistaken?
@jaysho41672 жыл бұрын
Yep
@HaloDude5572 жыл бұрын
High performance servers need funding
@Mika-du4po2 жыл бұрын
Nope you can play for free
@Bruh-d2 жыл бұрын
@@Mika-du4po You don't get access to alot of the stuff like gear etc if you don't pay, Athough there's some one time buy equipment packs but they also expensive like yeesh they running me dry
@dad40322 жыл бұрын
It's kind of crazy that games like this in the future will be the norm in gaming
@hovikarnian60352 жыл бұрын
Heh, we thought the same thing 15 years ago.
@frankconrad85612 жыл бұрын
Is it wrong for to say this feels more immersive than he’ll let loose?
@Senyrar11 ай бұрын
I hope they do interesting things like logistics that would be fun to drive supplies from bases to the front line or deliverer AT guns or AA guns to places around the map.
@toddhaynes36632 жыл бұрын
You speak about the game in the past tense. Its still around.
@cl2raven2662 жыл бұрын
HLL style rolls and unit cohesion, is what this needs
@EdenAzuria2 жыл бұрын
I'm still waiting for Planetside 3.
@tzeffsmainchannel6 ай бұрын
I remember I tried it 15 years ago with a friend - we thought the game was dead because we saw no one of our allied team and the map loooked empty, playerless but kept getting killed by hidden snipers...😔😣☹️
@darko14896 ай бұрын
Those were times i miss, when i played it and had no clue what was going on but still kept getting entertained
@EmsRocker29042 жыл бұрын
I love Planetside 2 and WW2 Shooters but I never heared about World War II Online, looks very interesting!
@mezzops17162 жыл бұрын
im a captain in the axis on wwii online
@Nobody-dc8dp2 ай бұрын
Im really hoping they pull it off. I've always wanted a game like this and totally missed this game back in the day.
@stirpsromana2 жыл бұрын
Resistance and Liberation veteran here, I wish they would have finished that game
@Keldro692 жыл бұрын
Amen brother, i think this is the spiritual successor. I saw a long time ago when i would frequent RnL that the devs wanted to expand it, im assuming them wanting to expand it turned into them wanting a whole new game with the same feel. So far you're the only one i've seen directly recognize this as the new RnL, many good hours and many good people met on that mod.
@m1ro2 жыл бұрын
@@Keldro69 It's not only the successor spiritually, as the team working on Chokepoint for Cornered Rat Software is the one that was working on RnL 2 before merging with CRS. They had to change the name as they couldn't get in touch with the original RnL creator over branding issues regarding the name, but the core mechanics will be largely the same
@chrischrischrischrischris2 жыл бұрын
@@Keldro69 For sure, many hours well spent on RnL - I still remember the first time I dropped in on Eglise and trying to find my way out of the hedgerows hahah
@flimreyals9674 Жыл бұрын
the Foxhole before Foxhole played it years back when i was like 13-14 cant wait to get back into it !
@Methodoc2 жыл бұрын
Damn, I remember this game when i played BF42 but never got it. Glad to see is still around and cared for.
@Nexror012 жыл бұрын
Hi! I am wondering how you make scopes as i am very curious to know as there are many different ways to do it. Can you just refer to a link or maybe just shortly explain how you like to make them. Thanks in advance!
@MRBasgames2 жыл бұрын
Basically, you have city's connecting each other. You can only capture enemy city's that are connected with allied cities. In the enemy city's you have capture points, capture all of them and you get the city
@DCGMatthew12 жыл бұрын
Such an awesome game.
@Cristian-ii4xm2 жыл бұрын
Planetside has been doing this for a minute ngl.
@NutTraces2 жыл бұрын
Something on this scale would be great if pulled off but if they keep it monthly subscription based it will die quickly.
@s.t.a.l.k.e.r8032 жыл бұрын
Unless it's only like $2 a month lol
@exilestudios95462 жыл бұрын
If they don't then they will end up with even shadier microtransactions to pay the bills and I don't think you want that. Ideally it should be a low monthly cost ya know just enough to keep the game running as well as make a tidy profit but not enough that it drains the pockets of it's player base.
@NutTraces2 жыл бұрын
@@exilestudios9546 Gimme a game between £40 - £60 and leave it at that. Sick of monthly subscriptions or microtransactions shite.
@xjuliussx2 жыл бұрын
The only problem is that on their steam-page, there is no mention of 1000 players on line. The old game had it yes, but new one, i don't think will. Quote": Strap on your U.S. paratrooper or German Wehrmacht battle dress and get pumped for the adrenaline rush of 36-player PvP action in shell-torn towns and the ravaged battlegrounds of Europe. " this would be the greatest project if they can manage 1000 players, and best revive in history of gaming, if they succed! WW2 community players badly need a FPS+campaign RTS/TBS interface to wage the ww2. All we have is a tons of ww2 shooters with nice graphics, but with no outcome (after each battle you start forever another one, with no impact whatsoever). AND MOST IMPORTANT - this game has Kills/Deaths board display, while the bs HLL erase it and it's confusing and so frustrating even after 6 months of playing it!
@raz_hz2 жыл бұрын
You misunderstand the point of chokepoint, but that's fine, a lot of people do. Chokepoint is meant for small scale 18v18 PVP action. What they plan to do is take the chokepoint gun system and convert it to ww2 online 2.0, where it will have all the tanks, trucks, planes and 1000 player plus capabilities.
@ThatNiceDutchGuy2 ай бұрын
HD graphics are nice, but proper immersion will always fix the lack thereof. In the previous years (
@memberman2 жыл бұрын
that scale is a dream looks good so far!
@DeDabbelyou2 жыл бұрын
We need this. And a command and conquer game
@mashattack5512 жыл бұрын
Definitely a good idea and there seems to be lots of effects and details that are promising. Love the hip fire mechanics and muzzle flash of the thompson! Also sound effects and atmosphere are on point! Hope to see more of the development in the future. As an avid Hell Let Loose player I wanna say this looks better in some regards, especially the local voice chat usage where as in HLL you rely on the squad comms and it ruins the immersion.
@superduperjew2 жыл бұрын
i like the art style and grit
@sip39472 жыл бұрын
Ladies and Gentlemen, the true walking simulator
@thejonathan1302 жыл бұрын
I remember reading about WW2 online in a PC Gamer mag from 2000 or 2001
@Olgasys2 жыл бұрын
In WW2 online (current version) you can instantly spot a green tag (newbie) with the amount of smoke he/she uses. They think smoke is a remedy for everything :-)
@Bulbman1232 жыл бұрын
Used to play Resistance and Liberation mod back in the day, so much fun, it's actually the devs from that that are working on this, WWII Online just bought them
@estrategic99902 жыл бұрын
looks preaty realistic
@SiqFix2 жыл бұрын
Finally a game that will get me off Battlefield 3 from time to time.
@thenaftewards4064 Жыл бұрын
Graphics wont matter. The experience and gameplay does.
@h0mest0ned2 жыл бұрын
Ive been waiting to hear news about this game for so damn long
@Rainchild330822 жыл бұрын
WarBirds did it too. I long for a day when we have a WW2 flight sim that is open world like that again
@staghearted98752 жыл бұрын
"friendly?" *Proceeds to gun down*
@aldocarulli30542 жыл бұрын
I remember playing this on a premium trial when i was young with some friends. It was extremly clunky but NEVER i enjoyed more a ww2 game in which we got recruited by some shady english commando, doing 45 mins of flytime in a C47 only to launch in germany occupied Poland as we got shredded in the air by german 20mm quad AA on the ground. Truly remarkable
@skullersh1p2 жыл бұрын
A long while ago on WW2 Online I had shot out a BF109 with my 9mm Grease Gun, I was so fucking hyped after I heard it crash. When I died I had known that I only got 1 kill without knowing if I killed the 109 or not, and it said that I had 2 kills. I just sat there in shock thinking to myself "how did I do that"
@raygreen25711 ай бұрын
i knock out a 109 with one shot with the 303
@douche_with_a_kidney_probl51112 жыл бұрын
my dad talked abt how it had a very disappointing launch, but that was mainly due to no one being able to do anything close to that at the time