Boltboy Damage

  Рет қаралды 716

MossDog

MossDog

6 күн бұрын

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Пікірлер: 6
@markpandelidis2079
@markpandelidis2079 4 күн бұрын
The way I read the profile was you always got to choose regardless of if you moved or not. The difference is when you don't move, you get +1 to hit. So not moving can make your hasty shot 3+/3 but it's 12" range and 1 rend Whereas the aimed shot is 2+/3+ 2R 18" range
@RAWxxx07
@RAWxxx07 Күн бұрын
This is correct. You can choose your shooting profile now
@revandriel9233
@revandriel9233 3 күн бұрын
If you are going first, the play to me for a Reinforced Boltboyz unit seems to be to use VEW, Sneaky Sneakin' to get close enough for Hasty and set up for Covering Fire. For Covering Fire you won't have moved so even hoping for 5's and 6's anyway, you cancel out the negative hit modifier *if* thats their ability. They are essentially shooting twice. You could also give them any additional buffs from your Hero Phase, probably just a Save buff unless we see more.
@markg.3171
@markg.3171 4 күн бұрын
Yeah I’m definetly doing the sneaky on them or situational support infantry heroes if needed. But mainly them. My doubt is if going for +3” range formation or double sneaky a turn (probably this)
@markg.3171
@markg.3171 4 күн бұрын
I’m saving all out attack for gutrippaz The Killaboss on foot also gives +1w added to the +1h
@Grrg
@Grrg 4 күн бұрын
Hope they are cheap enough to use all the ones I got for 3rd, I think I ended up with 5 squads and wanted 6 , with 3 shaman. Now I'm thinking I will probably want to stick nine of them with a murknob or shaman, but if they're cheap enough I will use all of them
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