Boolean Denting (VDB Basics)

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Entagma

Entagma

Күн бұрын

Пікірлер: 19
@haroldw2823
@haroldw2823 3 жыл бұрын
Thanks for making Houdini less scary, this series is really easy to follow and the content is so useful. I like how they are of a manageable length in time and you get the important points across. Awesome content. Cheers mate.
@Entagma
@Entagma 3 жыл бұрын
Thx so much!
@zack-3d-animation
@zack-3d-animation 2 жыл бұрын
fantastic job
@gadass
@gadass 4 жыл бұрын
It's so inspiring to learn Houdini dude... Thank you very much! ♥
@gadass
@gadass 3 жыл бұрын
flixzone is a some sort of scam (don't google guys)
@pfeffermartin642
@pfeffermartin642 3 жыл бұрын
verry nice explained
@manuelst3004
@manuelst3004 3 жыл бұрын
Hi. I was wondering why do we use SDF Difference and not Subtract in the VDB Combine node so I tried setting it to Subtract and it looks awful. Why is that? Thanks!
@adamglass2599
@adamglass2599 3 жыл бұрын
For those following along in later Houdini versions, this can be done with the boolean operator without VDBs. Make sure your objects are polygons not primitives. I haven't explored getting the smooth right if you stay in polygons.
@izvarzone
@izvarzone 3 жыл бұрын
I do like VDB's though more smooth. Also there's magnetize using metaballs, but need dense polygon grid for that.
@Sykophantic
@Sykophantic 3 жыл бұрын
Thank you again
@prashantvyascg9499
@prashantvyascg9499 3 жыл бұрын
Thank you
@Fkarrmann
@Fkarrmann 4 жыл бұрын
Hi Moritz Yesterday I started with Houdini for the first time thanks to your wonderful tutorials. Thanks for that! I have a question here ... Once I have the geometry, how can I apply a different material to the small balls and the big one?
@Entagma
@Entagma 4 жыл бұрын
Hi Frederico, use two material nodes which you attach to your respective geo streams in your SOPs. Make sure no material is applied on the obj level. Cheers, Mo
@Fkarrmann
@Fkarrmann 4 жыл бұрын
@@Entagma Oh thanks! that's damn simple!
@tejasgore7105
@tejasgore7105 2 жыл бұрын
When i merge convert vdb and and small sphere then warning is coming. The warning is a mis match of attributes on the inputs was detected. How i solve this
@alexandera.7127
@alexandera.7127 Жыл бұрын
He has that warning too it seems, it doesn't matter.
@DodZz666
@DodZz666 3 жыл бұрын
in houdini 18 there is no copy node !
@ulriktnnesen5987
@ulriktnnesen5987 3 жыл бұрын
I'm not knowledgeable enough to be certain, only had Houdini for a week :P But I think you can use the Scatter node together with the Copy to Points node.
@izvarzone
@izvarzone 3 жыл бұрын
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