5 YEARS In BLENDER Before I Knew About This

  Рет қаралды 148,627

atti

atti

Жыл бұрын

Twitter: Twitter.com/Atti3D
Patreon: / atti
Discord: / discord
IMPORTANT UPDATE****
This project files doesn't contain the alembic file I used. The file is huge and I can't find anywhere that will host it for free without putting it on google drive and for privacy reasons I won't be doing that. I am trying to figure something out for the future. I apologize. If you know of a site that can host it for free without compromising privacy for you and I pls lmk on discord.
Project File (free): attimp4.gumroad.com/l/rfdox
#photoshop #3d #blender #b3d #render #abstract #scifiart #surreal #3dart #design #mdcommunity #renderzone #illustration #adobe #visual_creatorz #graphicdesign #artdirection #octanerender #behance #styleframe #motion #motiondesign #art #satifying #nostalgia #nostalgic #watersim #simulation #motiondesign #motiongraphics #clothsimulation #houdini

Пікірлер: 176
@1polygonewithme
@1polygonewithme Жыл бұрын
‼‼HEADS UP in Blender 3.4 The bake kept crashing. I switched to blender 3.3, and it worked OK. If you're having issues with caching, switch to blender 3.3.‼‼
@pornstarSR
@pornstarSR Жыл бұрын
Im also having issue with the bake. 3.4.1 crashes for sure, 3.3 wasnt working at first, it wouldnt capture the frames. it starts the bake but the cache is empty. its weird cause the viewport cache shows the sim. 3.3 works but I had to save AS A 3.3 file type ( easy, open in 3.3 and save ). not just loading the 3.4.1 file and trying to bake.
@vrayprof327
@vrayprof327 Жыл бұрын
for me not worked 3.3 version, so I switched to an older version (2.82) that I had already installed in my pc and finally worked. don't ask me why🤷‍♀
@pornstarSR
@pornstarSR Жыл бұрын
@@vrayprof327 Agreed Im still having problems with caching the sim in 3.3 and 3.4 I thought I had a workaround earlier, and now its broken again
@pornstarSR
@pornstarSR Жыл бұрын
seems so far that the Inner Cube collisions are causing my break. I built the scene without the center "inner" cube and its caching and working.
@arch-x
@arch-x Жыл бұрын
Lts versions are always the best
@till.sen_wlc
@till.sen_wlc Жыл бұрын
Amazing tutorial and the alembic workaround to get hairs on the cloth particles is awesome! Love it!
@animatorFan74
@animatorFan74 Жыл бұрын
This is awesome..... really awesome job here. So glad you found this combination of tools, using explode with cloth sim and hair sim. I didn't even know you could get this kind if layering going on with these effects. It's freakin cool.... love it :)
@spacepenguin2570
@spacepenguin2570 Жыл бұрын
Just found you. Most professional motion graphics and simulations done in blender quickly probably ever. Wow great job keep it up. Shocked you only have 2k subs, you deserve way more
@arsenart648
@arsenart648 Жыл бұрын
True
@MasqueArt
@MasqueArt Жыл бұрын
2K? that guy exploded, he is on 3.3 in 4 days. Adding me as well.
@morplagro1545
@morplagro1545 Жыл бұрын
@@MasqueArt Yep! He deserves it, almost 4k now... and I'll join you.
@TreeFrogOnATree
@TreeFrogOnATree Жыл бұрын
That sure changed quickly :D
@gabrielhildemar6259
@gabrielhildemar6259 Жыл бұрын
12K !
@gaurisam
@gaurisam Жыл бұрын
I thank my stars that I stumbled upon you. Maaann PLEASE NEVER STOP MAKING TUTORIALS. Keep exploring more possibilities. We are all here for it! 😊
@slimsheikki
@slimsheikki Жыл бұрын
damn, thank you for the great tutorial, keep it up and you'll blow up any day soon! i've been searching for these types of tutorials, so, you have my subscription :)
@noaburr
@noaburr Жыл бұрын
Awesome results and looks very easy to follow! One thing you might've missed while recording the tutorial - you hid the emitter in viewport mode but not in renders. (11:40) Also consider using the Timing panel in the particle system settings to get some variation in hair length. Just crank up the random slider in Hair > Render > Timing. 100% agree with you otherwise to use multiple particle systems - especially for fur. Animals have multiple layers of fur with different properties, so having multiple systems and making each one longer, thinner, lighter and less dense than the last really helps sell the look of realistic fur. You can get *really* pretty results with animated/simulated hair just by following that rule of thumb.
@karleclaire
@karleclaire Жыл бұрын
Thank you for creating these kinds of tutorials. Hope you make more!
@Rengine_3D
@Rengine_3D Ай бұрын
Thank you so much for this tutorial! Loved creating it! 😍
@xDaShaanx
@xDaShaanx Жыл бұрын
Your tutorials are a god send. I hope your channel blows. Subbed to you and turned the notifications as well. :)
@creative_kumeluf
@creative_kumeluf Жыл бұрын
damn this tutorial is sooo cool, been using blender for 2 years now and there is still so much more to learn through great tutorials like this one :D
@violentpixelation5486
@violentpixelation5486 Жыл бұрын
I love Blender AND tutorials like this. Packed with easy to digest information. 👍💯 Thanks alot.
@benjaminehrenberg
@benjaminehrenberg Жыл бұрын
This is exactly what I’m searching for. Amazing videos. Thanks for sharing.
@mauriciovisconti4089
@mauriciovisconti4089 Жыл бұрын
Exciting technique! for use it as in this case or to explore other possibilities. Thanks for the tutorial and for the file!
@qulzam685
@qulzam685 Жыл бұрын
just got here! what a wonderful content. please don't stop and keep posting frequently
@Jaymee599
@Jaymee599 Жыл бұрын
Yo, awsome tutorial!! A tip to bake all the particle systems together; under each layer of the particle system, go the the cache settings and give each one a different name, ie hair1, hair2 etc. You should then be able to bake all dynamics. I've done this a lot for dynamic paints when using multiple layers, so I'm assuming it'll be a similar story for the particle system :D
@attimp4
@attimp4 Жыл бұрын
Yo, this is mad helpful. Thank you!
@fakenamerealguy7084
@fakenamerealguy7084 Жыл бұрын
We've got a hero over here, ty!
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Also, always check disk cache so you won't loose th cache after a restart. Otherwise they are baked to the tmp folder, which gets cleared after a restart
@senseoffender9655
@senseoffender9655 Жыл бұрын
holy shit dude thanks for putting this out there :) i had all my fingers crossed for this ever since i saw you short. Please don't give up your search for vellum sims in blender ;)
@costamikael
@costamikael Жыл бұрын
Dude this is amazing! It is impressive because the result is something we only expect to find in houdini. Congrats bro! 🔥🔥
@mycroft16
@mycroft16 Жыл бұрын
That was one of the most well done tutorials I've seen. You wasted no time. You covered everything as you were doing it. You blasted through a fairly advanced sim and yet made it extremely accessible to follow. Well done sir! Subscribing.
@Lusches77
@Lusches77 Жыл бұрын
ur last 3 vids are realy amazing, thank you so much for sharing !
@legalmoney2k146
@legalmoney2k146 Жыл бұрын
' I JUST WANT TO SEE WHAT I CAN DO WITH THIS' ITS NOT HARD TO SEE WHY THIS IS SO WELL DONE THANKS FOR SHARING PUSHING THE BOUNDARIES OF WHAT THE PROGRAM IS CAPABLE OF IS BOUND TO CREATE BEAUTIFUL RESULTS
@AndyRedwood
@AndyRedwood Жыл бұрын
Great stuff - clear to follow and beautiful results - thanks!
@horiamoldovean6074
@horiamoldovean6074 Жыл бұрын
Men love your friking tutorials, keep it up you gonna get a lot of subscribers real soon. Love how you approach it as recreating a lot of the effects from Houdini, a software that I want to learn but the license gets me every to postpone it. Also blender might become as powerful as Houdini in a couple of years.
@sammedia3d
@sammedia3d 8 ай бұрын
Awsome tut! I love seing stuff flying away so this one gained you my SUB 🙂
@namdhis
@namdhis Жыл бұрын
Please make more vfx tutorials like this. Thanks!
@haktwld
@haktwld Жыл бұрын
Thank the Algorithm! So glad I found your channel. Your presentation is solid and I'm really impressed with your pace and delivery. Super informative.
@haktwld
@haktwld Жыл бұрын
Subbed and dinged!
@sece09
@sece09 Жыл бұрын
This is sick! Keep making these
@RayOddname
@RayOddname 10 ай бұрын
randomly stumbled upon your channel: so S(L)ICK, love it!
@fingfufar9878
@fingfufar9878 Жыл бұрын
Please don't stop making these 🔥
@pablito4323
@pablito4323 Жыл бұрын
GREAT JOB! this looks cleeeeeean
@schirleyamaral
@schirleyamaral 8 ай бұрын
Thank you!! Amazing tutorial!
@thedevo01
@thedevo01 Жыл бұрын
This channel is golden! Apparently the YT recommendation algorithm is working again. Sub'd!
@gamerboi3687
@gamerboi3687 Жыл бұрын
This is mind-blowing!!! Subbed!!
@mostlyharmless88
@mostlyharmless88 5 ай бұрын
This is so dope. thank you. for sharing!
@kiwivi21
@kiwivi21 Жыл бұрын
Wow that looks awesome, I love it
@tommyismyname
@tommyismyname Жыл бұрын
just subbed. high quality content lives here
@gentoki2626
@gentoki2626 Жыл бұрын
thank you for your work and your tut 🙏🙏🔥🔥
@pamparam4637
@pamparam4637 Жыл бұрын
Dude, your tutorials are like some little chest with some unbelievable gems! Thanks
@Nology_Gaming
@Nology_Gaming Жыл бұрын
Great Tutorial had a problem but its fixed now!
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Always check "disk cache" when doing a bake of a simulation, otherwise you loose everything after a system restart. If you don't use disk cache, it writes everything to the tmp folder and this gets cleared after restarting
@elenadimopoulou3890
@elenadimopoulou3890 4 ай бұрын
Perfect tutorials well done !!!
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
You should throw in an animated harmonic item. This can attract tue hair parts and they will follow it a vit. You can also use voids. Thats also a super nice one
@GaryParris
@GaryParris Жыл бұрын
Nice work, yeah i think you are really just getting started :O)
@himfrfr1187
@himfrfr1187 Жыл бұрын
You inspire me to go beyond
@danelongden
@danelongden Жыл бұрын
I'm completely new to Blender and my first project was making an animated light up Pokeball! Think this will be my next project :))
@nonexternal
@nonexternal Жыл бұрын
A trick you might use to replicate the peeling effect. Is having vertex points on each side pinned, then you use a combiner function in the vertex data node iirc. and use a object to control a weight emission on top of it, drag it down and have the vertex weight mix/edit turn the pins of as u go down. Ud probably need more than that for the pulling effect. Maybe it could be done with Sewing links, thats removed in some fashion with the same technique
@khlorghaal
@khlorghaal Жыл бұрын
sounds like it would work, i would use softbody instead, for edge plasticity, which is the closest thing to proper tearing but when you push a sim to do things it isnt meant to, it can be enormous labor and compute time to get decent stability
@jakub2jagrik
@jakub2jagrik 8 ай бұрын
Absolute legend. So creative.
@EladBarness
@EladBarness Жыл бұрын
Great tutorial! P.s you could do the fabric thingy you showed in blender actually in a few different ways, you could use meatballs in combination of cloth sim Or maybe sticky particles You could also to it with geometry nodes with closest path and some math or with simulation nodes But again, amazing stuff!
@ryanleethomas
@ryanleethomas Жыл бұрын
Subbed. Would love to see this rigged on an animal model moving forward (running) and “vaporizing”
@ZacMarcus
@ZacMarcus Жыл бұрын
more tutorials please these are amazing
@chadyonfire7878
@chadyonfire7878 Жыл бұрын
great stuff man thx
@PIXXO3D
@PIXXO3D Жыл бұрын
Excellent video
@rrgeada
@rrgeada Жыл бұрын
my hair starts to go crazy, don't know why, I did the same as you but with a different obj
@pornstarSR
@pornstarSR Жыл бұрын
great quick tutorial.
@Meowzed
@Meowzed Жыл бұрын
awsome idea and tutorial
@pretendingmakingsmth3125
@pretendingmakingsmth3125 Жыл бұрын
First thing (sticky cloth) is possible at some point. One friend of mine recreated this thing and it was pretty cool (detaching cloth from one another)
@gamebox9067
@gamebox9067 Жыл бұрын
bro youve just blew my mind wtf
@JrgenFrderbergTvedt
@JrgenFrderbergTvedt Жыл бұрын
Awesome animation. Cant get the weight paint to show when the empty is closing in on it. Im probably tired and will return to this tomorrow.
@archlyn1
@archlyn1 Жыл бұрын
Thank you! More please. Pretty please!
@colepat
@colepat Жыл бұрын
this is insane bro
@brian7android985
@brian7android985 Жыл бұрын
Peeling apart could be done with Cloth and Geometry Nodes
@Achelon
@Achelon Жыл бұрын
Wouldn't it be possible by using the blender cloth stitching to be able to get the same type of look as that ripping effect?
@MadManTnT
@MadManTnT Жыл бұрын
Thank you!
@sudipto30
@sudipto30 Жыл бұрын
Awesome tutorial .
@808unexpected3
@808unexpected3 Жыл бұрын
Thank you.
@amrtahtawi
@amrtahtawi Жыл бұрын
Amazing Tutorial! and THANK YOU for sharing this! Appriwcate you creative work.
@tungphamquang788
@tungphamquang788 Жыл бұрын
I have a problem when baking the hair , they are straight up like there is wind force even those I didn't have any force and I try with both gravity on n off
@PriyaMED
@PriyaMED Жыл бұрын
Looking like an exploding Tribble🤣👌
@abrahamwondafrash7549
@abrahamwondafrash7549 Жыл бұрын
very cool tutorial.
@LFPAnimations
@LFPAnimations Жыл бұрын
For some reason it never clicked to me that you can layer simulations in blender by baking then one at a time and then saving as alembic.
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Going bchrck out mantissa, this dude creates crazy scenes in blender. Lots to fbthen will nake your system cry for more power. Vut they are so cool
@sir_justinius
@sir_justinius Жыл бұрын
Pretty sure that if I tried this now, my PC tower would start to float up and shoot into the stratosphere. I'll tackle this when I've upgraded some of my hardware.
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Bake all should work properly. Because it will bake everything system, both particle and wind simulation at once. Again use disk cache here and save a new file so it will load and show next time you open the file after a system restart
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Ps i believe the trick to get them s bake all to work, is to click delete all bakes before you could convake all. It always works properly for me when I do that
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Ps Al's take note, when you do the baking, do not change your file name. Otherwise when you reopen it, you loose Al links to the baked cache. You can rely nk it by renaming the folder and files, but that's tedious work
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Did you actually tried the hair bsdf? I the nk it will look even better, it specially made for rendering hair betterr and more realistic
@vamslee
@vamslee Жыл бұрын
Mannnn can you please show me your render settings as well, whenever i try to render my png sequence it ends up looking like shit
@alexdeluca6533
@alexdeluca6533 Жыл бұрын
How do i bevel the cube every way i try it doesnt work
@petergrant600
@petergrant600 Жыл бұрын
When I import the alembic file, the animation is does not show up. Is there a fix for that?
@straydog654
@straydog654 Ай бұрын
what blender version is this? im on 4.1 and its not working at all when I render it and export it as alembic.
@lionmike247
@lionmike247 Жыл бұрын
You the man! Your videos are awesome!
@EROSNERdesign
@EROSNERdesign Жыл бұрын
Fabulous tut!
@HenMor
@HenMor Жыл бұрын
Amazing
@multiartistthatyouneed
@multiartistthatyouneed Жыл бұрын
Looks cool! I tried to repeat this, but weights were blue =(
@JRBEditor
@JRBEditor Жыл бұрын
quick question but if you were to animate a character and possibly save it as a alembic would this effect work to create some sort of disintegration look the main point is the animation of the character and not a still model. not sure if you tested this yourself but figured id ask before attempting this myself
@attimp4
@attimp4 Жыл бұрын
Yes this would work just fine. The tutorial I showed in the beginning of the video demonstrates that exactly.
@JRBEditor
@JRBEditor Жыл бұрын
@@attimp4 yeah that’s where I got that idea I appreciate it the tut definitely something imma add to some animations I do in the future
@mycroft16
@mycroft16 Жыл бұрын
Houdini is... well, damn. Blender keeps updating and adding new things and streamlining, etc. Sims aren't there yet. Houdini is the clear leader. But I think Blender will get to a point where it's at least close enough for most purposes. It has already made significant leaps in just the last couple of years.
@TheNewton
@TheNewton Жыл бұрын
Thanks for the tut. 2:06 add explode modifier - doesn't do anything So what's the key piece? Shouldn't it just work since there's a particle system like the docs say is needed?
@attimp4
@attimp4 Жыл бұрын
Are you saying it isn't working for you? Or just responding to what I said in the video?
@SantoSVD98
@SantoSVD98 Жыл бұрын
Nice results, i like It :) One question, when i bake an animation, what Will take the weight of the bake? The file when i baked It? And what Is an alembic file?
@attimp4
@attimp4 Жыл бұрын
not sure what you mean by "take the weight" but alembic is just a file type. Used mainly for holding animation data for a mesh.
@SantoSVD98
@SantoSVD98 Жыл бұрын
@@attimp4 I mean that when u bake an animation u have to store all the baked information and this take a lot of Memory space (sometimes Gigabites depending on the animation) . My question was, when the Memory of the Baked animation Is stored. In the current blended file, in Another temp file, etc...?
@attimp4
@attimp4 Жыл бұрын
​@@SantoSVD98 It saves to it's own folder. Not the blend file. When you bake you can select the file output for the cache. By default it will save the cache to your temp folder.
@Tychoof
@Tychoof Жыл бұрын
very cool
@Serif_Tunes
@Serif_Tunes Жыл бұрын
great video
@christiangschweng1552
@christiangschweng1552 11 ай бұрын
And now I know, how to make stuff desintegrate, as if Thanos snapped his fingers :D
@jaredwine5366
@jaredwine5366 Жыл бұрын
What GPU are you running? Awesome tutorial
@attimp4
@attimp4 Жыл бұрын
3080
@davidsussens4478
@davidsussens4478 Жыл бұрын
Do you think you could use the same effect to do a dandylion blowing in the wind?
@attimp4
@attimp4 Жыл бұрын
100% could be done with some changes
@XPol555
@XPol555 Жыл бұрын
so i am following a tutorial of a guy that followed a tutorial of a guy that (probably) had the time to read the docs? what a time to be alive fellow scholars
@danelongden
@danelongden Жыл бұрын
that's literally how research works lmao
@daniellord-vera6987
@daniellord-vera6987 Жыл бұрын
unfortunately after importing the file it doesn't work properly it stays stuck and stretches out for some reason anyone know the problem ?
@jinx-xinj
@jinx-xinj Жыл бұрын
bro i love your tuts
@Red-oe6bl
@Red-oe6bl Жыл бұрын
what computer hardware do you use ?
@rakibhasan1300
@rakibhasan1300 Жыл бұрын
Great
@TiagoTiagoT
@TiagoTiagoT Жыл бұрын
The question shouldn't be "is that possible on Blender?", but "how much of the work has already been done to make that on Blender?". Almost everything can be done on Blender, in some cases it's just a single button press, in others you need to write code yourself and/or do a lot of things manually.
@user-du4je8id7h
@user-du4je8id7h 10 ай бұрын
Is it normal that we can't do this with other shapes, constantly bugging out
@borisstanchev1532
@borisstanchev1532 Жыл бұрын
I had SO MUCH FUN doing this, that's what it's all about. Tweaking and stuff. Stay off the drugs kids. Love ya buddy.
@attimp4
@attimp4 Жыл бұрын
love you too
@braydenlovell8258
@braydenlovell8258 Жыл бұрын
My computer could never😂what are some of your specs??
@BloodlessRMZ
@BloodlessRMZ Жыл бұрын
It's not the particles that's gonna explode, it's my laptop.
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