Support us on Patreon: / entagma 00:18 - Theory 04:15 - Building The Setup In Houdini Download Scene File (.hip): www.dropbox.com/s/sddhu82oji8...
Пікірлер: 30
@anthonymcgrath3 жыл бұрын
This is absolutely brilliant and exactly a kind of setup I want to put in a shot for my infinity protocol marvel fan film trailer 😁😁😁 thank you so much! 👍🏽
@yeqinzhao22002 жыл бұрын
Man, I gotta re-learn some math for VFX. Thank you for this amazing tutorial!
@cestunchopin49283 жыл бұрын
This new way of creating things is absolutely spectacular and fun. After following your great tut, I like to believe that I understand a little bit more of Houdini work path. It's cool to see it on the screen but cooler to have it in my hand. I 3D printed it after with high details. If you wish to see it, I can send you a picture. Thanks a lot.
@Entagma3 жыл бұрын
Please do so!
@woodlandcritterpunch3 жыл бұрын
You know what else you can do to take this further is to control/modulate the amplitude and frequency of the ramps with the noise or with each other. You can also use the oscillation node which is the same as ramp but explicitly sine or cosine waves
@catalinaacevedopacheco2 жыл бұрын
thank you for this insight, I had loads doing this! cheeeerrrrs
@nictanghe984 жыл бұрын
how do you do all that in a shader ? or does that cause the losing of being infinate size (no need to be tiled) ?
@Entagma4 жыл бұрын
Hey Nic, it's a procedural shader, using curvature the to mix two materials. Cheers, Mo
@seanrobertson71224 жыл бұрын
How would you get rid of those artifacts? A naive subdivide doesn't seem to help much.
@sebwebster67564 жыл бұрын
Hi, really good tutorial. How are you getting the displacement to move across the surface of the geometry in the beginning video?
@Entagma4 жыл бұрын
Heyhey, I animated the noise's offset. As far as I remember using a unified noise (which is a good bit slower but has more intricate control). Cheers, Mo
@sebwebster67564 жыл бұрын
@@Entagma Thanks a lot for that, worked a treat!
@mikeguerrero81314 жыл бұрын
@@Entagma for some reason is not working for me, im doing the key frames and it doesnt evolve. why is it no working with the multiplier on PointVop
@emimeemio3 жыл бұрын
@@Entagma Houdini says that "Warning: Cannot have channels which depend on time" when trying to animate offset. What's wrong.. :-/
@jakster232 жыл бұрын
@@emimeemio same here
@pascalcreativedesign87903 ай бұрын
whaaaaaaaaaaaaaaaaaaaaa???? how do you animate it? I followed the tutorial and there's no animation at the end.... I was let down 😞 - aside from that. Great!!!!
@arifulislamsunny29924 жыл бұрын
How can I make the shader with Redshift?
@Entagma4 жыл бұрын
Heyhey, check out our latest premium tutorial in our Rendering 101 series, accessible for Patreons pledging to our In-Depth-Knowledge tier: www.patreon.com/entagma There we build a very similar shader in Redshift. Cheers, Mo
@Kasztany9762 жыл бұрын
hey can you show how to animate smth like that?
@callajewerly8858 Жыл бұрын
you have to promote parametr into vop
@Entagma3 ай бұрын
You can play around with the "time" in your Vop and put it into the frequency or the offset for example.
@designman99154 жыл бұрын
Please check ducky 3d tutorials you get what you asked for realtime abstract. Btw thanks for this tutorial.
@mallubot70743 жыл бұрын
tried to animate using multiplier : didnt worked
@callajewerly8858 Жыл бұрын
you have to promote parametr into vop
@TroubleShotVFX3 жыл бұрын
You go way too fast.
@Entagma3 жыл бұрын
Hey Dan, thanks so much for your feedback - it helps us to constantly improve our channel. Meanwhile if you're looking for slower paced, more basic tutorials you might want to consider watching Rohan Dalvi's tutorials. Cheers, Mo