Download Project File: www.dropbox.com/s/soe0np5rbzi... 00:15 - What is Curl? 02:17 - Building the Setup 09:44 - Fixing Errors 13:48 - Generating Trail Geometry 15:27 - Volume meshing Trails For more info visit www.entagma.com
Пікірлер: 29
@kyleyearwood89053 жыл бұрын
Thank you for project files and tutorial!
@markcharles74672 жыл бұрын
The author's explanation is very simple and easy to understand. I think that to understand curl noise, we must first understand what the curl function is, so that we know why we use vdb nodes. I am a novice, this is my personal opinion
@Rombododecaedron3 жыл бұрын
Thanks a lot!
@eloylopez69864 жыл бұрын
woow!! gracias! :)
@autentikum4 жыл бұрын
Thanks!
@kemalardaalkin10684 жыл бұрын
What is the secret ingredient for the form in the intro picture, I tried mixing another type of noise together to achieve something like that but it didn`t do as I expected and then tried to increase the particle amount, again didn't work, could you help? :)
@gianlucamatteo2084 жыл бұрын
Mega cool, could be used to create really nice spaghetti
@Entagma4 жыл бұрын
Sounds delicious
@rob67582 жыл бұрын
How do we delay the start time of the simulation?
@tom.konxompax3 жыл бұрын
Is it possible to emit particles from a selected group of points from the scatter node? (using groupbylasso) But still follow the shape of the geometry after the initual birth. thanks!
@Entagma3 жыл бұрын
Hi Tom, yes it is - just select only the point group you'd like to advect in your VDB Advect Points node. Cheers, Mo
@tom.konxompax3 жыл бұрын
@@Entagma wicked! danke
@thechromitect97039 ай бұрын
what's the benefit of doing this vdb method, versus just doing a geo then a popnet then a trail? Is it just smoother?
@Tyler-zb6ec3 жыл бұрын
Some of my trails are shooting out of frame away from my geometry, any idea on how to fix this? I adjusted the amplitude and surface affect radius
@stephenhalker22663 жыл бұрын
I think it you mess with the curl noise settings it might help fix that. I found that when I cranked up the Surface Effect Radius to 2 or 4 or even 10-20 it had a huge effect on the "stickiness" of the points to the geometry.
@JZ5U3 жыл бұрын
Go into your solver node. On the vdbadvectpoints that you copied in, enter without the brackets this --> (@name="vel"), into the Velocity VDB text field.
@angelinemeitzler3702 Жыл бұрын
how do you export this?
@zhungbob99064 жыл бұрын
coooooooooooooooool
@srdjankovic Жыл бұрын
Hey guys, does anyone know the process of exporting the trail in alembic to 3dsmax so that I can get splines?
@shaykh64054 жыл бұрын
Can we animate this? like create an animation of the whole process or the noise getting stickier to the original mesh or vice versa?
@Entagma4 жыл бұрын
Yes, that's defnitely possible. Cheers, Mo
@shaykh64054 жыл бұрын
@@Entagma how can we do so? i haven't started Houdini yet, have downloaded and opened one time and went through the UI for once. Ur tutorials would be helpful. Can u recommend somewhere where I can get to the fundamentals of why things are done and how they process
@axe_fx3 жыл бұрын
I am impressed by your choice of software, the tutorial was uploaded almost in Jan 2020 and yet you use a decade old version. I dont even know if the same method still works or if there is a more efficient way for it.
@Entagma3 жыл бұрын
I am impressed by your conclusion. :) This tut's been on Vimeo for quite a while. Just reupped to KZbin. Cheers, Mo
@axe_fx3 жыл бұрын
@@Entagma haha wow didnt know you guys had a Vimeo, cheers for the good material you put here