Looking For The Best Color For A Monster

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BoroCG

BoroCG

Күн бұрын

Пікірлер: 212
@alexanderlind99
@alexanderlind99 2 жыл бұрын
I think the new colors are pretty neat, definitely better than the pure black, but the yolk was better before in my opinion. The fact that it's a weak-point in the game should be highlighted in the design, so I think the bright yellow would be a lot better to indicate that it is important. Additionally it could also have a weak glow to it, so that even in low-light situations the player would be able to see the weak-point easily
@fartballs4905
@fartballs4905 2 жыл бұрын
Thinking the same thing
@smiles9882
@smiles9882 2 жыл бұрын
Yep
@lawncrow
@lawncrow 2 жыл бұрын
Maybe it's sligthly cliché, but adding a slight glow to the egg yolks might help add some more contrast to the model and make it more obvious where the most vulnerable point sits on the creatures. It might be a little bit too videogamey but it's just something I thought might help.
@ellisday2882
@ellisday2882 2 жыл бұрын
i was thinking like a swimming little glowing embryo or parasite
@JacobSmith-ts2gq
@JacobSmith-ts2gq 2 жыл бұрын
even some subsurface scattering on it would provide big enough difference in my opinion, it can add some nice reds or oranges to it, while still being lit properly. not sure what the pipeline for sss is in unreal though, might be a bit difficult to implement.
@thatsacloud
@thatsacloud 2 жыл бұрын
The yellowish color and texture you are talking about at the beggining of the video reminds me of the dead bodies medical students and overall people who work on the medical field use. You can actually find footage of those all over youtube. I don't know if this would help, but it instantly reminded me to the concept you described.
@SheepUndefined
@SheepUndefined 2 жыл бұрын
Oh yeah, like, preserved cadavers that the Institute of Human Anatomy uses?
@thatsacloud
@thatsacloud 2 жыл бұрын
@@SheepUndefined Yes! Couldn't remember the proper name. Thank you.
@sedonachapman
@sedonachapman 2 жыл бұрын
I think it would actually be better to have the yolk be brighter than the rest, otherwise it doesn't really stand out, it just looks like a face. I also posted a few notes on the last video but I was pretty late so I'll just include them here again: for the armored neonate, I think it would be cool to have it's idle animation include the hand lovingly stroking it's own yoke, that would be pretty uncomfortable. Also, I think that it being on its knees like that implies a level of intamcy I don't like lmao, which in this case is a good thing
@erebos2717
@erebos2717 2 жыл бұрын
Maybe turn up the translucency on the egg yolk part making it more jelly like I think it would look awesome really dig the new colour pellet springs a new shine to the creatures Design
@fulicious2991
@fulicious2991 2 жыл бұрын
This really reminds me of newborn kittens! Especially those still covered by a slimy bag, I think it looks way way cooler this way 🥰
@spreddable
@spreddable 2 жыл бұрын
The egg yolk should totally glow a bit, just like the witness eyes!
@turricreates
@turricreates 2 жыл бұрын
I honestly think you're goiing in the right direction, I like the final look on the video and your creative process of keeping the design continuity while often looking back into one design and asking what could be improved, if you have your original version or idea for the game in mind and the final player (readability, silhouetes, contrast etc...) I trust you in coming up with awesome designs like this, Love you Boro!
@michagruzewski5592
@michagruzewski5592 2 жыл бұрын
Im preety sure you dodged "cum monster" meme preety closely. In my opinion you should try the idea of makeing skin semi-translucent with alot of veins peering teough. It could look very disturming on a large sufface area of their sides. You could also experiment with their cores (aka. Egg yolk) emiting light. (Similarly to eyes of the witnesses) Idea being that undeveloped ones need some sort of light to percieve their surroundings properly. If it worked sort of like a flashlight it could also give player a clear idea where monsters are looking and instantly introduce a mechanic of stealth to their desighn.
@alexisfuller1503
@alexisfuller1503 2 жыл бұрын
I love these ideas!
@BoroCG
@BoroCG 2 жыл бұрын
Cool ideas, but I'm not sure real-time graphics can pull off such translucent materials. Also I think glowing might kill the creepiness in this case
@michagruzewski5592
@michagruzewski5592 2 жыл бұрын
@@BoroCG That's why words "try the idea" and "experiment" were used. "Emmiting light" ranges from just a shy glow peeking trough the cracks all the way trough various kinds flashlight all the way to a flashbang. And all of these could be implemented in multiple ways, shapes or forms so all I'm saying is that i see potential worth trying out.
@alexisfuller1503
@alexisfuller1503 2 жыл бұрын
I mostly just like the ideas of veins being drawn on
@serg10xm.69
@serg10xm.69 2 жыл бұрын
This is exactly what I was thinking fits these designs.
@dylanbroskey4459
@dylanbroskey4459 2 жыл бұрын
Ive been loving these horror themed videos. For the neonates I think combining both ideas would be even better, what you did now is great but I enjoyed the black and yellow too. My first thought was covering them in a sort of black goop, like rotten amniotic fluid but more viscous. More stringy and drippy than just completely coated onto the character, similar in consistency to the goop already on the model. With plenty of large gaps and maybe some vein-like structures throughout. (Chalazae of an egg?) The contrast of the light fleshy color and dark rotting fluid would be interesting IMO. Maybe you could even make 3 or so variations of each model using placements of the goop, to add a sort of randomness and further enemy variety without the need to drastically change the forms.
@MarshallisLazyToo
@MarshallisLazyToo 2 жыл бұрын
Changing the albumen from black was definitely the right choice. In my opinion it looks much creepier with the iodized colors instead of looking like some underdeveloped symbiotes that got ahold of some egg yolks
@kingdomheartsrugrats
@kingdomheartsrugrats 2 жыл бұрын
I do think you should play around with the colour of the 'yolk' a bit more because it gets a bit lost in the rest of the figure now, I think the stark contrast it had before was important considering it's the weak point of the enemies. Pus is more green-yellow than orange-yellow, so maybe a hue shift in that direction could give some contrast against the reds as well as increase the sickly factor? (Also - the blanket term for stuff that leaks from wounds is called exudate. Theres different kinds other than pus but all of them are gross. Hope that helps with finding inspiration lol)
@DreadfulDrummer
@DreadfulDrummer 2 жыл бұрын
I think the yoke could benefit from some jelly-like translucency. Maybe even some internal reflection/refraction that suggests that recursion of the infinity motif.
@MamiferoReptil
@MamiferoReptil 2 жыл бұрын
You could use fleshy colors for them with a touch of infinity as you said as a feature they must have. Like in the "cloaked one" you could use like a leather veiny like cloak and the yolk cold be transparent with a featus inside, then the inside part of the cloak you could use a paint or something that would remember the infinity of the universe, like a portal, something infinity.
@katydead
@katydead 2 жыл бұрын
personally i think having the yolk should stand out like the witnesses eyes, it would help it read as something to attack, rather than just be its face. I think the yolk should be a colour that really stands out and is striking the new colours are working better tho! it'll read better in the enviornments edit: in the darker lighting the yolk actually stands out better so maybe I'm full of it but that's my take
@celerispaghetti7495
@celerispaghetti7495 2 жыл бұрын
I love the new color! I was really confused when you said there was no eyedropper in substance? There is one, you can even select colors from outside of the apps window (like a color palette in a pureref) its super powerful. You can only eyedrop colors and not full materials so maybe thats what you meant? Ps: If you want to transfer the color you painted on this high poly to your low poly and UVed character, you can use the baking tool in painter, use your vertex painted model as "high poly" and bake the "ID" map from the vertex paint. You won't get roughness or metallic but you should be able to bake a map containing the color information (then use it as the color channel of a fill layer)
@BoroCG
@BoroCG 2 жыл бұрын
Hmmm. Thank you, I was hoping someone would say something like this. Will look into this
@florianfrey9258
@florianfrey9258 2 жыл бұрын
Yeah, that part briefly confused me too! :D My substance workflow is almost identical to my Photoshop workflow - and both rely heavily on the eyedropper. :D
@Klosterliv
@Klosterliv Жыл бұрын
There is a material eyedropper too that samples all channels on a selected point without shading
@grimreaper9350
@grimreaper9350 2 жыл бұрын
Silent Hill (the first four games by Team Silent anyways) has very distinct rules to creating visual horror and dread throughout the games and colour theory is one of them. For monster designs, almost no monsters have faces, they are either covered (like Pyramid head/ nurses) distorted to the point where they can't be precieved as a face, or don't have heads at all, since humans empathize with faces. They also NEVER use green or blue with anything in the games (they are the two most calming colours to humans), unless its for a sympathetic human character or a safe place, and it will be desaturated and used sparingly (like heathers skirt in the 3rd game). The main inspiration for the monster designs comes from the art of Francais Bacon and they mostly use rusty reds, deep shadow blacks, gross looking yellows and grays with a lot of grimey looking textures for them and the environments, I would suggest studying the first 4 games for inspiration, ignore the rest as they are made by other people who had no idea about these visual horror concepts. They also made the environments in the games claustrophobic by making the outside environments foggy, and the inside ones dark so you always felt trapped and unable to see. They are a master class in video game horror.
@BoroCG
@BoroCG 2 жыл бұрын
Totally agree, and thanks for the refresher
@cerealboxgaming4349
@cerealboxgaming4349 2 жыл бұрын
@@BoroCG I never played silent hill but if you ever wanted something to be menacing, or creepy I would use very unsaturated colors. Although sometimes using saturated colors can help with the feel of the game. Color has got to be one of the most important things in game dev, and can even help with how you want the game to go.
@itscorn3124
@itscorn3124 2 жыл бұрын
tbh is it just me or green and blue is actually more scary under some circumstances (not war and zombie plauge)
@Smxnaxpls
@Smxnaxpls 2 жыл бұрын
Really good job on a redesign for sure. BUT as one of the comments said black n yellow combination just looked more unique as a concept. I totally agree that the new version will look better inside of the game but something still makes me feel uneasy for giving up on black’n’yellow. Maybe it’s about overall color scheme, dunno
@tallis3216
@tallis3216 2 жыл бұрын
I haven’t seen all of your development videos, but it’s really cool to see your progress! If the neonates are the baby form, I can’t help but imagine them as being more… squishy? Vulnerable. Like, I can see their yolk part being translucent to show how “fresh” they are. I guess you could even represent that by how vibrant the yolk color is? 🤔 I feel like having the yolk shiny really helps with that “freshness”! I hope that this input helps you find what you’re looking for with your monster designs. Thank you for such interesting videos, I’m looking forward to seeing your future updates!
@steffenhartmann6166
@steffenhartmann6166 2 жыл бұрын
24:40 try using custom curve and horizontally move the lower and top most points towards the middle (like squishing values in color ramp nodes). That will result in a much less glitchy mask without the need of blurring. Very similar to ZBrush Mask by Cavity default settings. ALso you can use Mask -> Mask From Cavity to have a mask live preview.
@sergentti
@sergentti 2 жыл бұрын
Maybe the yolk should have a slightly emissive yellow veining details with a heartbeat.
@selfinflictedhom0cide679
@selfinflictedhom0cide679 2 жыл бұрын
This videos are my favorite part of the day Also this reminds me of the period when I was painting using yolk with my friends everyday, and we would often find cups full of old forgotten stinky eggs.
@xWren_xx
@xWren_xx 2 жыл бұрын
off topic, but I love your pfp
@selfinflictedhom0cide679
@selfinflictedhom0cide679 2 жыл бұрын
@@xWren_xx thank you :3
@BBrinckmann1992
@BBrinckmann1992 2 жыл бұрын
Or, give the egg yolk a strong translucency, than place a sphere with black emission in the center. What you get is kind of a pupil that will always follow the player. It could also work thematically as a 'black hole portal to the other dimension' embryo inside the egg.
@thejoyfuldragon887
@thejoyfuldragon887 2 жыл бұрын
i really liked the artifacting in that cavity painting it looked pretty nasty and realistic with how a large disinfected wound kind of heals. i also really like the geometry of the hand it looks like a weird squishy healing of a wound. i love it. and the dark brown egg yold and sickly skin look awesome. much better than black goop.
@MortiePL
@MortiePL 2 жыл бұрын
Also, the new colors reminds me specifically of Elesh Norn from New Phyrexia from the Magic: the Gathering. They have been going for this "Scorn"-ish aesthetic for quite some time now. Loving the process so far, Boro!
@Dragon_Fang_Art
@Dragon_Fang_Art 2 жыл бұрын
This looks awesome! At the end I noticed you wanted to improve the egg yolk and I would recommend shading it with some green
@Paul-hn8en
@Paul-hn8en 2 жыл бұрын
What an incredible artist!, your face looks like it it was modeled in blender lol. Great work
@MajatekYT
@MajatekYT 2 жыл бұрын
Materials is definitely where it's at. Unreal and Unity allows faked subsurface scattering that isn't too taxing on the GPU that'd be perfect for making the white flesh more fleshy. Also consider making another shader for the "egg yolk" so that it swirls and looks cloudy to up the yuck factor. The red sore joints and stretched skin is already way better looking than the nebulous black blobs that you had before, so good work!
@wafa6377
@wafa6377 2 жыл бұрын
I think a slight glow to the yolk would suit these characters. it would create a sense of continuity with the prior witness designs, and highlight these characters weak spots. I would also integrate more sickly green tones, but maybe that is coming in substance? looks amazing so far and I love how much you keep us updated on progress. :D
@user-bs4vz9ys4w
@user-bs4vz9ys4w 2 жыл бұрын
Can't wait to see your game!!! The monsters are just amazing!!!
@voseerie1439
@voseerie1439 2 жыл бұрын
I like the new colour scheme, I think adding a faint embryonic like design to the yolks might be cool similar to when you ‘candle’ eggs !
@tristenlosey410
@tristenlosey410 2 жыл бұрын
If your adding blood to the hand that does the attacking, it would also be cool and make sense if there were finger/hand prints on the white part of the head from where it grabs its face to protect the egg yolk. Would add character to this one since it uses that hand for two uses
@b.l.c1972
@b.l.c1972 2 жыл бұрын
The idea of camouflage instantly reminded me of moths, usually the hind wings are the more eye catching (sometimes literally cause eyespots ex: io moths) while the forewing camouflages them. It would be interesting to play with the pallets of aposematic animals too, if not only for the yolk
@PaintBottle
@PaintBottle 2 жыл бұрын
My favorite horror colors are skintones mixed with red, purple, green and white. Evokes feelings of pain and decay. Anything rusty and unclean from browns to greenish/bluish spots what comes to clothes and metals. This is ofc mostly what comes to bodyhorror of any kind. More prominent base colors comes handy sometimes. Like if we have certain time periods in mind like 80s in all its colorfulness or alien creatures that lack human features. And yes i think not going with black is good unless your design really needs it. Like dark, oil or something else truly black being a theme of yours. Fully black can work as a part of a creature if you want a creature to be blending into darkness. Keyword being part as something like clothes, fur, batwings and what not usually do not cover the whole figure but have either consious or evolutionary explanation of being black. Shadows and lack of light will still do most of the work for you in dark settings and in videogame you still want player to see the monster even if partially
@doubi-ixi
@doubi-ixi 2 жыл бұрын
I love the new colors, I also like that it's almost gone back to the egg painting it originates from, but scarier! I also love the thought process, and that it's meant to be more "fleshy" then egg whites, if that makes sense. it's also fun because instead of black, the classic horror color, it's the opposite.
@mortifer9322
@mortifer9322 2 жыл бұрын
Your work is amazing!!! Literally found your channel today and am so excited to see more
@R0w4nH0pk1ns
@R0w4nH0pk1ns 2 жыл бұрын
love the new colours. I'm excited for the actual materials, I haven't dived too deep into it but I think you could use shaders in unreal to get some interesting effects on the yolk to make it stand out
@emeseszigetvari9013
@emeseszigetvari9013 2 жыл бұрын
I never really liked black and yellow, they are too much of a cyberpunk color combo for me. Also black makes details disappear. Glad you chose the flesh colors! They are the best horror colors in my opinion. :)
@sablesalt
@sablesalt 2 жыл бұрын
Generally I find when making grotesque monsterous creatures colors of bile work best and I recommend sticking the word bile into ones head as it gives you a good idea of colors that are meant to be disgusting or unpleasent on a basic human instinctual level. Bile can be pitch black, puss colors, red, brown, greens even and to a degree orange. despite blue and purple being ommitted you can still use them very rarely in specific ways such as veins for example as those still will have a sense of gross bile like feel to them as veins being exposed will always be offputting, exspecially if they are simply mixed in with gore like gush which I think you could get some milage out of sibce you have a egg theme going on and eggs have veins in them during their process of forming the animal inside. Also with your egg like theme have you considered chunks of skin being missing missing like a mix inbetween dried skin cracking off and an egg cracking, perhaps even calcium deposit esque.
@ThatOneGuy-gd8jm
@ThatOneGuy-gd8jm 2 жыл бұрын
That is very cool. I love the neonate designs.
@ThatOneGuy-gd8jm
@ThatOneGuy-gd8jm 2 жыл бұрын
Meat.
@robot7485
@robot7485 2 жыл бұрын
I am not sure if you know of Scorn but that game also has alot of flesh aesthetics so if you dont know about it, might be worth looking into for inspiration. These fleshy neonates remind me of the main character in that game.
@mangoalias608
@mangoalias608 2 жыл бұрын
i really like the colors you used for the eyes of the witnesses, the bright orange/red fading into white. i think that gives a great sense of the power of the infinity
@BBrinckmann1992
@BBrinckmann1992 2 жыл бұрын
Or, just a complete wild thought, make it so that the egg yolk is a 'black hole', no reflections, maybe a slight black emission. Just this gaping black portal to the other dimension like the hole in the grandma. It contrasts strongly with the pale figure and it's quite a nice touch of infinity as well.
@Ponderforge
@Ponderforge 2 жыл бұрын
Is this series going through retopo, environments, programming? How far down this rabbit hole are you taking us Boro? I'm just asking because I don't want it to end. You're the best man!!!
@tiagotiagot
@tiagotiagot 2 жыл бұрын
Maybe instead of fingernails you could thin out the fingertips and make them close to raw bone in shape, like the stuff inside is so loose it's almost hanging on the bone by the skin instead of being more consistent?
@wkkleric
@wkkleric 2 жыл бұрын
edit: i felt the comment I wrote wasn't a very necessary one. The work so far has been great and I think I know where you're going with it. Also really like the Dante artwork.
@jenkem4464
@jenkem4464 2 жыл бұрын
For the yolk I would definitely try playing around with having a separate shader with subsurface scattering + clear coat settings and then tweak colouring and options in the shader. If this is going in Unreal engine, that would really help sell the yolk-ness.
@pangtrilby9286
@pangtrilby9286 2 жыл бұрын
I'm absolutely loving new colors! I agree the yolk should be darker but brown sound not that creepy, maybe instead it should look more green-ish? Maybe look up thousand year old egg? They are looking pretty interesting and kinda scary
@MortiePL
@MortiePL 2 жыл бұрын
NOW the white ferrofluid spikes thing I mentioned on one of the previous videos would look exceptionally intriguing. When someone thinks "ferrofluid" they immediately go to pitch black/latex kind of direction. White ferrofluid would just seem... off. In a good way.
@Dragon79799
@Dragon79799 2 жыл бұрын
This new color scheme is so sick. But oh boy you could have saved so much time and got more explorations if you were doing this with 2D concepts. But aye fair enough way lol love the progress on these.
@christianiliev3493
@christianiliev3493 2 жыл бұрын
I haven't played silent hill personally, but the designs can be broken down to: bloody/dirty bandages, rusty metal and gray skin The main theme is twisting common professions like: butcher, doctor, nurse and including things related to a mental hospital. While yes in a sense you can't remember the color scheme, when you see them you can imidiatelly say that''s á silent hill character.
@DonGeritch
@DonGeritch 2 жыл бұрын
I liked them black tbh. you could reference the colors from century eggs btw :)
@DonGeritch
@DonGeritch 2 жыл бұрын
the black goop would be translucent, you'd have a lot of subsurface scattering, and when light comes through it would be kinda ochre
@DonGeritch
@DonGeritch 2 жыл бұрын
like iodine btw
@DonGeritch
@DonGeritch 2 жыл бұрын
at least that what I was imagining
@DonGeritch
@DonGeritch 2 жыл бұрын
you could still have that black iodine goop on the inside and the pale color would be on exterior like it's the remains of an egg shell. maybe have an actual cracked shell with all it's nice details
@DonGeritch
@DonGeritch 2 жыл бұрын
I like the new colors! I think still having black slimy goop inside would look good, and rough cracked shell on the outside, with a bit of blood in the cracks, because the malformed creachure inside hasn't developed thick enough skin to not get cut on the shell shards
@EE-hk7if
@EE-hk7if 2 жыл бұрын
Maybe add some green, like infected wounds, and purple like bruises.
@maxschutz3256
@maxschutz3256 2 жыл бұрын
The yolk could be like a transparent black like glass or dark water, and then maybe something inside it. Maybe similar to how the inside of the wittness eyes work.
@sheo3394
@sheo3394 2 жыл бұрын
I think adding a bloody translucent spot on the yolk to look like am embryo would help.
@artastic_friend
@artastic_friend 2 жыл бұрын
Not going to lie, the new color scheme doesn't really look too great in my opinion, perhaps it feels like there is not enough contrast? Maybe if you added some more bits that looked bloody or rotten it could look better? Or maybe a darker skin tone for the neonates so that you can have varriation and contrast with the egg yolk?
@riotbreaker3506
@riotbreaker3506 2 жыл бұрын
In nature, often the most dangerous animals are highly colorful, Tigers, Lionfish, snakes, even Crocodiles. I'd love to see this theory used more often in horror games, much like the movies had with shiny Xenomorphs and Caiman-colored Gremlins.
@Orgs_Rock
@Orgs_Rock 2 жыл бұрын
I think for the whole energy source kinda things, the "head" should almost be a puss color, and light, the eye should be drawn twords it, and if you want to put a weak spot there, you should. I also think that the blood being the same color as the "head" would be neat. Besides, if all the light was eminating form that souce the first time the player sees these things would be when only a blob would be hovering and when they see that blob in a diffrent place, they would be on edge. The ability to highlight where the most stickikng feaure, then contrasing it by making it draw the eye to a completely diffrent place is interesting. My two cents.
@ZephrusPrime
@ZephrusPrime 2 жыл бұрын
Some how I always knew you'd be getting into 3D.
@BoroCG
@BoroCG 2 жыл бұрын
Yeah well I started in it, too haha
@sunsetlover123-y7c
@sunsetlover123-y7c 2 жыл бұрын
I feel like the pallets of Red and Black go good for horror, I don't know why, it just radiates those vibes of apocalyptic dread.
@siempiescompilations7988
@siempiescompilations7988 2 жыл бұрын
Maybe look at the collors of a you know placenta? And it might be cool to have some sort of hearth beat in the egg yellow One more thing Maybe you can get some inspiration from the hand of deadpool when it was regrowing. or the regrowing hand of Dr. Curt Connor from spiderman.
@awkwardtaylor4725
@awkwardtaylor4725 2 жыл бұрын
Although black neonates also looked good I agree that going for a more egg-white / flesh and skin color will look better in a horror game. Their black goop reminded me of the enemies from “Alice: madness return” and it looked more… sci-fi…ish?? Farfetched from real life I guess. And with more realistic fleshy texture they instantly became much more disturbing and “real” if that even makes sense Srry for this bunch of nonsense, loving the video!!
@electronicinfection
@electronicinfection 2 жыл бұрын
Cool dark Monsters in Video games are The Molded from Resident Evil 7.
@localfoolthecreature
@localfoolthecreature 2 жыл бұрын
Yellow is generally a good color for monsters, as I find that red and green are a bit overwhelming on the eyes, while most other colors, unless pre established to be threats, are not inherently threatening or alarming. Orange is also decent, but evokes a bit more of a feeling of fire and warmth to me, instead of the sickening goop kind of vibe I get from yellow, which I find quite scary. Yellow is also closer to what many fluids are without being too much like brighter shades of red.
@tiagotiagot
@tiagotiagot 2 жыл бұрын
Going with the theme of goop; how about taking inspiration from slime molds?
@BlackMantisRed
@BlackMantisRed 2 жыл бұрын
You should try adding some subsurface scattering
@sheo3394
@sheo3394 2 жыл бұрын
I think that Scorn would be good inspiration for these creatures
@ganglionschool2722
@ganglionschool2722 2 жыл бұрын
It would be cool to make the yolk consist of two layers - upper is partially transparent and glossy, and the lower one is animated in a swirly pattern, perhaps even glowing like an inner eye
@ganglionschool2722
@ganglionschool2722 2 жыл бұрын
Also im not sure if demons and gore are in any way more creepy, than angels and holly things just being wrong a crooked. So maybe this creature should be more on innocent side of specter? :)
@BoroCG
@BoroCG 2 жыл бұрын
I like the double layer idea in general, will do that probably. Also yeah, they're not demons, none of them are. More like incomprehensible higher power
@rheaforeman3798
@rheaforeman3798 2 жыл бұрын
I think it'll really come together once the blood and puss is added! But so far it's looking great! Also, are the maggots going to be animated? Or will they just be attached to the model and stay still?
@zhenshei9398
@zhenshei9398 2 жыл бұрын
I'm not sure if its possible, but I think it would be cool to have the egg yolk look kind of glassy and gooey and semi transparent like amber or those hard boiled candies or something, I think that could look interesting, could be pretty gross if done right as well.
@dropkickedmurphy6463
@dropkickedmurphy6463 2 жыл бұрын
Formaldahyde and jaundice are my two favorite flavors of monster colors.
@khanlakhno2757
@khanlakhno2757 2 жыл бұрын
У меня вылезло это видео в рекомендациях. Что насчёт движка? На каком движке будешь делать игру? Какие механики планируешь использовать? Что касается моделей, то они выглядят просто великолепно!
@boltimoore
@boltimoore 2 жыл бұрын
Centruy eggs have a yolk that goes green and brown. Might be worth looking into because of the infinite aspect?
@artastic_friend
@artastic_friend 2 жыл бұрын
What if you made the colors inspired by a century egg? Look them up they look pretty gnarly and could have some potential to work from to make the neonates look more unsettling-
@pułkownikkaczodziobyzpodlasia
@pułkownikkaczodziobyzpodlasia 2 жыл бұрын
it could be cool if some of the parts like the nails were still forming! also, i like it better now :) the shapes are more clear
@Teesixhundred
@Teesixhundred 2 жыл бұрын
II think it might be nice to see some radioactive type "glow" from the yolk .
@Japerhood
@Japerhood 2 жыл бұрын
That concept of constant pain is something the protagonist of Fire Punch has. I totally recommend you to check it out.
@Japerhood
@Japerhood 2 жыл бұрын
Man I would also love a Boss Neonate, It would be so cool.
@N1tr063nFr05trhym3
@N1tr063nFr05trhym3 2 жыл бұрын
I'd really like to see the yolk being a much brighter yellow, almost translucent like amber
@Brushcore_art
@Brushcore_art 2 жыл бұрын
This new colors are so sick!
@trenchholbein6303
@trenchholbein6303 2 жыл бұрын
i have this visual in my brain of the end result and what i can only compare it to a newly born baby, they are weird and squishy and inflamed and they seem over all unpleasant in mood and appearance but when they come into their body's as they grow they become less gross and unpleasant. with these characters the smaller enemy are newer to my understanding so they might be gross and sticky and still adapting to being alive but as the player is introduced to older characters they are better put together and are more aware of their environment
@Japerhood
@Japerhood 2 жыл бұрын
By the way Substance has an I dropper tool, it's "P" on the keyboard. But I agree that substance doesn't have a proper painting mode, it's so annoying. 3D coat is much better for painting.
@pol_badoc
@pol_badoc 2 жыл бұрын
Hey have you tried to make the yolk glowing ? I think maybe it would be cool especially if it lights up in the dark and stays off under ambient light
@xman92go
@xman92go 2 жыл бұрын
This is very fleshpunk and hrgeiger inspired with the shapes and colors
@adasatmc2007
@adasatmc2007 2 жыл бұрын
Pink.The secret is contrast so pink and yellow mustard.
@kungaroo1956
@kungaroo1956 2 жыл бұрын
It pops out more 👍
@Neural_Fiction
@Neural_Fiction 2 жыл бұрын
The colour that you started with these monsters reminds me of the aliens from the game Prey 2017.
@rickysargulesh1053
@rickysargulesh1053 2 жыл бұрын
The thumbnail says or instead of for. I actually prefered the old black yellow look. It had a nice contrast and uniqueness to it
@BoroCG
@BoroCG 2 жыл бұрын
Thank you! Re-read it several times - didn't help.
@rickysargulesh1053
@rickysargulesh1053 2 жыл бұрын
@@BoroCG Btw Substance Painter has color picker. Shortcut P in my old version. Afaik you have to be in Base Color Mode to pick it. In the current version this should not be necessary anymore. Hope this might be useful.
@ModdedGarage
@ModdedGarage 2 жыл бұрын
i feel the colors are irrelevant. the details (grime, blood, weathering), environment, lighting are equally or as important IMHO. how many scary monsters ever have color themes. they are usually hues. as black and white are the absence of color or all of the colors combined, or even earthtones. just a thought
@mr.sandman3619
@mr.sandman3619 2 жыл бұрын
i was trying to make a pixel art of the basic one and the colors kept looking ugly and i thought "how does he make it look good with the same color scheme" turns out he didn't like his own either (and i should wait until the artist actually finishes making the character before making fanart)
@joshcrackedboooi2392
@joshcrackedboooi2392 2 жыл бұрын
one idea i can think of out the top og my head is have spots of glossy and purple and yellows in the organ looking areas
@DigitalReplicant
@DigitalReplicant 2 жыл бұрын
Remembering the fleshy aliens from Fire in the Sky and having flashbacks LOL
@olliverferlin4082
@olliverferlin4082 2 жыл бұрын
i'm my opinion, white, dark and red are pretty ok colors, a palid, stretched and slender monster is kinda scary, a monster that hides on shadows is also scary, and put red eyes on these monsters and you make an ok thing.
@jordirossetti5579
@jordirossetti5579 2 жыл бұрын
man with that head you would do a perfect perfect cell cosplay
@stoat2854
@stoat2854 2 жыл бұрын
i like the new color a lot, it fits way more, and reminds me of the skin of ghouls in the fallout franchise somehow
@tiagotiagot
@tiagotiagot 2 жыл бұрын
Or how about those sickly colors human skin get during surgeries, where the reduced blood circulation combined with that orange medicine they spread to keep things clean, and blood stains, make for a bit of a uncanny valley effect?
@shaddymate4095
@shaddymate4095 2 жыл бұрын
Here's a list of colors: Burnt sienna Burnt skin Nougat Brick red Iron Rust Black Dark red Crimson Here's a slightly less horror ish color list that isn't as scary but still indicates something negative in a game: Olive green Purple If you want a character to be scary you just have to (imo) make it seem like something familiar to the public, and then take away something from them to make them look uncomfortable. For example, take a human, make it slightly thin then remove the eyelids and give it an unnecessarily big smile that breaks his face bones
@ldm6126
@ldm6126 2 жыл бұрын
I’m making a fantasy game and most of the monsters are connected so they are all similar colors and I chose red because it is associated with blood and body parts, anger, and other negative or gross things
@BBrinckmann1992
@BBrinckmann1992 2 жыл бұрын
To be fairly honest, the egg yolk really disappears right now. I really feel like they should stand out, also in terms of game design. It should communicate that it is a vulnerable spot. I think a slight emission from it would benefit, and giving the goop a translucency for it to project a glow through. I know that is of course a bit cliché, but sometimes a cliché works well in context.
@MarushiaDark316
@MarushiaDark316 2 жыл бұрын
I actually really liked the black Venom look. I thought it was really cool, but I understand what you're trying to do with the whole Silent Hill vibes. That said, I still think the yolk should have emission as though it were a light source. This works from a gameplay perspective as well if the yolk is meant to be its weak point. It signals to the player where they're supposed to hit to defeat them while helping it stand out and be more horrifying. I also think the egg whites on the outside are a bit too uniform and need a bit of color variation as well - like maybe black or brown rot as though it had been left out in the sun too long.
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