I liked how the "roots" of the mushroom started looking kind of hand-like and it'd fit with the whole theme of the neonates being somewhat humanoid-based creatures. Great work as always Boro, and I always love watching the process of this project.
@truenatural202 жыл бұрын
They could push themselves up out of the grains and walk on the fingers like the hand from Addams family, like a surprise the stage hazard is an enemy now fight
@Drhmo2 жыл бұрын
i have been working with blender for over 10 years now, and I must say, its crazy how fast you are picking up this awesome program!! Also I love watching you create art. You have such a chill vibe and your art is amazing! :D :D
@zhenshei93982 жыл бұрын
The egg yolks look like earwax, and I love that I hate it and hate that I love it all at once. Its so good
@wingless__2 жыл бұрын
These are coming together fantastically! I really like the new fleshier colors too. They help bring out all the nice texture and the anatomical details you've sculpted.
@hugosilva95022 жыл бұрын
Loving the process! Excited to see the other neonates, the rest of the creatures and the game itself!
@ruslankoller98912 жыл бұрын
11:18 Но учти что когда одна и та же модель используется по нескольку раз в одной сцене все эти уникалные штучки будут выдавать "клонированность". Можно конечно вращать их и менять размер, но наверно в идеале иметь 2-3 вариации одного такого неонита.
@Broetchaen2 жыл бұрын
You could also look into parallax occlusion, which would push the egg yolk down into the mesh, giving it depth, but the normal could give the opposite effect, so the specular highlight is staying on top, giving the effect of the egg being behind a thin membrane! If that made no sense, look up parallax on next gen eye models they use a similar effect!!
@coterminouscat16962 жыл бұрын
watching your videos inspired me to do my own sculpting they arent as amazing as yours but whenever you upload now i also do a sculpt while watching thank you
@mangoalias6082 жыл бұрын
this is my fav series on yt right now :)
@daria52772 жыл бұрын
It is so amazing to see the progress
@ajblank8332 жыл бұрын
there's this one mushroom called yellow morel. It reminds me of that.
@ocastanho6212 жыл бұрын
Omg Boro! you are creating something that I never seen before in any game its amazing.
@billythe11thdimensionalhobo2 жыл бұрын
Something that may change how you use the “mushroom-neonate” is knowing that fungi don't really have ”roots”; they have what is called ”mycorrhiza”. These allow them to bond to the roots of plants (and other things) and usually allow for symbiotic relations; anything thing from basic parasitic leaching to giving to even allowing trees & other plants the ability to communicate with each other. Something that also may interest you is that fungi are more closely related to animals than plants (they even “breath” in oxygen and out carbon dioxide). Also there is a small youtube chanel called @TheMagicEngineer (ran by the author C. R. Rowenson) all about literary/fictitious magic systems you may wanna check out (specifically his first four or so videos). I dont know if this will aid you, but looking into it may make your world seem more fleshed out. Hope this helps.
@billythe11thdimensionalhobo2 жыл бұрын
Sorry for all the post edits.
@stasspports97972 жыл бұрын
Very interesting video. I find it very relaxing, though there are some grose thing happening on the screen. Actually this creatures reminds me alot of the "Scorn" game ones. Any way yours are nique in their own way. I'm eagerly waiting to see what the full game will look like. Good luck!
@Narsku88332 жыл бұрын
I love them so much lol. Brilliant work boro.
@mariam195542 жыл бұрын
I'm loving this colour scheme more and more, it looks sick!
@passarin_s2 жыл бұрын
Would be nice if those enemies hurt John just for being close to them. Maybe causing some slow and damaging him when he's around them. Like the ghosts and the dolls on the wall of the apartment in Silent Hill 4.
@LauLauHip2 жыл бұрын
Wow! Your videos are really underrated!
@Wildgarden12 жыл бұрын
You can by the way, bake vertex color to a texture in Blender (from high poly to low poly model)
@CuddlefishDoesArt2 жыл бұрын
The mushrooms are so cool-
@stunthumb2 жыл бұрын
I think you have to enable vertex colours in the import settings, otherwise Unreal will ignore them.
@ericocypriani23082 жыл бұрын
make an algorythim for every instance of that object in the game it is a bit twisted and with diferent scale, so that it masks the fact that its the same model over and over again
@marinarabiruchi86652 жыл бұрын
I think the yolks could be more yellow, a bright color would make them the focal point of the creature. Brown and shine like this kinda looks like a turd. The skin could also use some bluish veins.
@deandavey14982 жыл бұрын
This is incredible!!! Never seen people paint in sculpt mode. Why do this and not use texture paint? Can anyone answer this? It seems a very good way of doing it
@BoroCG2 жыл бұрын
Sculpt painting was added very recently, I think in Blender 3. It's great for basic coloring, and a bit more than that, but would be very heavy on vertex count to achieve something like 4K texture detail
@BelowZeroEntertainment2 жыл бұрын
Im pretty sure they used vertex color in the ue5 reveal video, happy hunting my friend ;)
@cararosiee2 жыл бұрын
"I'm actually adding wrinkles to the ball" h u h
@wkkleric2 жыл бұрын
wow i love this
@mrdeer1112 жыл бұрын
👏👏
@xjoker010x2 жыл бұрын
@boroCG I’d love to help with the sound design of your creatures or for the game. I can send you a couple ideas through Google drive or email to see if you’d be interested.
@thecultofones4702 жыл бұрын
Weird idea but what if the neonates had halos of eggshells around their yolks to hint towards their supernatural nature
@deandavey14982 жыл бұрын
Is dynatypo on throughout this sculpt?
@doobiejesus10972 жыл бұрын
Boro, a few (?) years ago: Yeah I didn't like other painting apps so I made my own. And now: So yeah I'm making a horror game. Is there anything you *can't* do, dude?
@tiagotiagot2 жыл бұрын
Can nanite meshes be animated?
@anytorp2 жыл бұрын
very cool fungi
@swindleriii21522 жыл бұрын
for a horror game wouldn't 1st person be more immersive making it more scary
@MintyCow1012 жыл бұрын
Do you have a name for the horror game your making?
@papolone2 жыл бұрын
what kind of GPU you using?
@Killhubi2 жыл бұрын
In UNreal Engine it's not too far different than what you have been using in Blender so far. When you are in the material editor, search for "Vertex Color". That^s a node that outputs RGB colors and Alpha. So you could store your colors and roughness the same way you did so far. What you still should require for a good look, however, are "Thickness" information and "Ambient Occlusion". Thickness is handy for subsurface scattering. And AO can help the lighting and reflection to tell where it should be darker. A lot of 3D software have a way of baking AO into vertex color. However, the thing is, you can't import meshes with multiple vertex color sets. It can only have one set of RGBA. So, the other way to work around it is either find a script or create one of your own to convert Ambient Occlusion and Thickness info into UV information. Or Blender has something like that already, not entirely sure. This might help you: blender.stackexchange.com/questions/91204/how-to-bake-ambient-occlusion-into-vertex-colors Metallic, Thickness, AO, Roughness, etc. are all just gray channels. Ergo, they go from 0 to 1. UVs are like that as well. U goes from 0 to 1. And the same goes for V, also goes from 0 to 1. So you could map each vertex along that gradient depending how strong their AO or thickness value is. Luckily, AO and thickness work in similar ways. Thickness does the same process, just with the mesh having inverted normals, casting its rays inside the mesh. However, this requires a bit of coding. Once you have a script for that, then you never need to worry about texturing. Even if you need a texture ingame, you could use a tileable texture that is being projected in Object Space. And if you want to tileable textures projected on it since you have the egg-yog and the stem, then you can make a mask in another UV channel. You can have up to 8 UV channels you can use.
@dineshfilms5662 жыл бұрын
Dude I am requesting you Plz upload from open blender software to finishing the project Pls uplod step by step instructions We really zero knoladge on blender we've to learn through you pls
@ddo_tofuni2 жыл бұрын
Lez goooo🔥🔥🔥
@draydenadams44942 жыл бұрын
You should put baby’s inside the yolk
@timeTegus2 жыл бұрын
nanaite will not work because its only for static mashes
@67625hajj2 жыл бұрын
shroom
@LautaroLosio2 жыл бұрын
Brain looks like a kidney from the top 😆
@robo15402 жыл бұрын
dude i hate mushrooms i like actually have a phobia of them
@marsNemophilist2 жыл бұрын
so this is daddy long arms pp?
@y.t.d.79122 жыл бұрын
Game release date in 2025 Seriously, when are you gonna be finished with the game So we can all see it