Sculpting Mushrooms For My Horror Game.

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BoroCG

BoroCG

Күн бұрын

Пікірлер: 52
@peachypenguin181
@peachypenguin181 2 жыл бұрын
It's all coming together!
@harteconn
@harteconn 2 жыл бұрын
I liked how the "roots" of the mushroom started looking kind of hand-like and it'd fit with the whole theme of the neonates being somewhat humanoid-based creatures. Great work as always Boro, and I always love watching the process of this project.
@truenatural20
@truenatural20 2 жыл бұрын
They could push themselves up out of the grains and walk on the fingers like the hand from Addams family, like a surprise the stage hazard is an enemy now fight
@Drhmo
@Drhmo 2 жыл бұрын
i have been working with blender for over 10 years now, and I must say, its crazy how fast you are picking up this awesome program!! Also I love watching you create art. You have such a chill vibe and your art is amazing! :D :D
@zhenshei9398
@zhenshei9398 2 жыл бұрын
The egg yolks look like earwax, and I love that I hate it and hate that I love it all at once. Its so good
@wingless__
@wingless__ 2 жыл бұрын
These are coming together fantastically! I really like the new fleshier colors too. They help bring out all the nice texture and the anatomical details you've sculpted.
@hugosilva9502
@hugosilva9502 2 жыл бұрын
Loving the process! Excited to see the other neonates, the rest of the creatures and the game itself!
@ruslankoller9891
@ruslankoller9891 2 жыл бұрын
11:18 Но учти что когда одна и та же модель используется по нескольку раз в одной сцене все эти уникалные штучки будут выдавать "клонированность". Можно конечно вращать их и менять размер, но наверно в идеале иметь 2-3 вариации одного такого неонита.
@Broetchaen
@Broetchaen 2 жыл бұрын
You could also look into parallax occlusion, which would push the egg yolk down into the mesh, giving it depth, but the normal could give the opposite effect, so the specular highlight is staying on top, giving the effect of the egg being behind a thin membrane! If that made no sense, look up parallax on next gen eye models they use a similar effect!!
@coterminouscat1696
@coterminouscat1696 2 жыл бұрын
watching your videos inspired me to do my own sculpting they arent as amazing as yours but whenever you upload now i also do a sculpt while watching thank you
@mangoalias608
@mangoalias608 2 жыл бұрын
this is my fav series on yt right now :)
@daria5277
@daria5277 2 жыл бұрын
It is so amazing to see the progress
@ajblank833
@ajblank833 2 жыл бұрын
there's this one mushroom called yellow morel. It reminds me of that.
@ocastanho621
@ocastanho621 2 жыл бұрын
Omg Boro! you are creating something that I never seen before in any game its amazing.
@billythe11thdimensionalhobo
@billythe11thdimensionalhobo 2 жыл бұрын
Something that may change how you use the “mushroom-neonate” is knowing that fungi don't really have ”roots”; they have what is called ”mycorrhiza”. These allow them to bond to the roots of plants (and other things) and usually allow for symbiotic relations; anything thing from basic parasitic leaching to giving to even allowing trees & other plants the ability to communicate with each other. Something that also may interest you is that fungi are more closely related to animals than plants (they even “breath” in oxygen and out carbon dioxide). Also there is a small youtube chanel called @TheMagicEngineer (ran by the author C. R. Rowenson) all about literary/fictitious magic systems you may wanna check out (specifically his first four or so videos). I dont know if this will aid you, but looking into it may make your world seem more fleshed out. Hope this helps.
@billythe11thdimensionalhobo
@billythe11thdimensionalhobo 2 жыл бұрын
Sorry for all the post edits.
@stasspports9797
@stasspports9797 2 жыл бұрын
Very interesting video. I find it very relaxing, though there are some grose thing happening on the screen. Actually this creatures reminds me alot of the "Scorn" game ones. Any way yours are nique in their own way. I'm eagerly waiting to see what the full game will look like. Good luck!
@Narsku8833
@Narsku8833 2 жыл бұрын
I love them so much lol. Brilliant work boro.
@mariam19554
@mariam19554 2 жыл бұрын
I'm loving this colour scheme more and more, it looks sick!
@passarin_s
@passarin_s 2 жыл бұрын
Would be nice if those enemies hurt John just for being close to them. Maybe causing some slow and damaging him when he's around them. Like the ghosts and the dolls on the wall of the apartment in Silent Hill 4.
@LauLauHip
@LauLauHip 2 жыл бұрын
Wow! Your videos are really underrated!
@Wildgarden1
@Wildgarden1 2 жыл бұрын
You can by the way, bake vertex color to a texture in Blender (from high poly to low poly model)
@CuddlefishDoesArt
@CuddlefishDoesArt 2 жыл бұрын
The mushrooms are so cool-
@stunthumb
@stunthumb 2 жыл бұрын
I think you have to enable vertex colours in the import settings, otherwise Unreal will ignore them.
@ericocypriani2308
@ericocypriani2308 2 жыл бұрын
make an algorythim for every instance of that object in the game it is a bit twisted and with diferent scale, so that it masks the fact that its the same model over and over again
@marinarabiruchi8665
@marinarabiruchi8665 2 жыл бұрын
I think the yolks could be more yellow, a bright color would make them the focal point of the creature. Brown and shine like this kinda looks like a turd. The skin could also use some bluish veins.
@deandavey1498
@deandavey1498 2 жыл бұрын
This is incredible!!! Never seen people paint in sculpt mode. Why do this and not use texture paint? Can anyone answer this? It seems a very good way of doing it
@BoroCG
@BoroCG 2 жыл бұрын
Sculpt painting was added very recently, I think in Blender 3. It's great for basic coloring, and a bit more than that, but would be very heavy on vertex count to achieve something like 4K texture detail
@BelowZeroEntertainment
@BelowZeroEntertainment 2 жыл бұрын
Im pretty sure they used vertex color in the ue5 reveal video, happy hunting my friend ;)
@cararosiee
@cararosiee 2 жыл бұрын
"I'm actually adding wrinkles to the ball" h u h
@wkkleric
@wkkleric 2 жыл бұрын
wow i love this
@mrdeer111
@mrdeer111 2 жыл бұрын
👏👏
@xjoker010x
@xjoker010x 2 жыл бұрын
@boroCG I’d love to help with the sound design of your creatures or for the game. I can send you a couple ideas through Google drive or email to see if you’d be interested.
@thecultofones470
@thecultofones470 2 жыл бұрын
Weird idea but what if the neonates had halos of eggshells around their yolks to hint towards their supernatural nature
@deandavey1498
@deandavey1498 2 жыл бұрын
Is dynatypo on throughout this sculpt?
@doobiejesus1097
@doobiejesus1097 2 жыл бұрын
Boro, a few (?) years ago: Yeah I didn't like other painting apps so I made my own. And now: So yeah I'm making a horror game. Is there anything you *can't* do, dude?
@tiagotiagot
@tiagotiagot 2 жыл бұрын
Can nanite meshes be animated?
@anytorp
@anytorp 2 жыл бұрын
very cool fungi
@swindleriii2152
@swindleriii2152 2 жыл бұрын
for a horror game wouldn't 1st person be more immersive making it more scary
@MintyCow101
@MintyCow101 2 жыл бұрын
Do you have a name for the horror game your making?
@papolone
@papolone 2 жыл бұрын
what kind of GPU you using?
@Killhubi
@Killhubi 2 жыл бұрын
In UNreal Engine it's not too far different than what you have been using in Blender so far. When you are in the material editor, search for "Vertex Color". That^s a node that outputs RGB colors and Alpha. So you could store your colors and roughness the same way you did so far. What you still should require for a good look, however, are "Thickness" information and "Ambient Occlusion". Thickness is handy for subsurface scattering. And AO can help the lighting and reflection to tell where it should be darker. A lot of 3D software have a way of baking AO into vertex color. However, the thing is, you can't import meshes with multiple vertex color sets. It can only have one set of RGBA. So, the other way to work around it is either find a script or create one of your own to convert Ambient Occlusion and Thickness info into UV information. Or Blender has something like that already, not entirely sure. This might help you: blender.stackexchange.com/questions/91204/how-to-bake-ambient-occlusion-into-vertex-colors Metallic, Thickness, AO, Roughness, etc. are all just gray channels. Ergo, they go from 0 to 1. UVs are like that as well. U goes from 0 to 1. And the same goes for V, also goes from 0 to 1. So you could map each vertex along that gradient depending how strong their AO or thickness value is. Luckily, AO and thickness work in similar ways. Thickness does the same process, just with the mesh having inverted normals, casting its rays inside the mesh. However, this requires a bit of coding. Once you have a script for that, then you never need to worry about texturing. Even if you need a texture ingame, you could use a tileable texture that is being projected in Object Space. And if you want to tileable textures projected on it since you have the egg-yog and the stem, then you can make a mask in another UV channel. You can have up to 8 UV channels you can use.
@dineshfilms566
@dineshfilms566 2 жыл бұрын
Dude I am requesting you Plz upload from open blender software to finishing the project Pls uplod step by step instructions We really zero knoladge on blender we've to learn through you pls
@ddo_tofuni
@ddo_tofuni 2 жыл бұрын
Lez goooo🔥🔥🔥
@draydenadams4494
@draydenadams4494 2 жыл бұрын
You should put baby’s inside the yolk
@timeTegus
@timeTegus 2 жыл бұрын
nanaite will not work because its only for static mashes
@67625hajj
@67625hajj 2 жыл бұрын
shroom
@LautaroLosio
@LautaroLosio 2 жыл бұрын
Brain looks like a kidney from the top 😆
@robo1540
@robo1540 2 жыл бұрын
dude i hate mushrooms i like actually have a phobia of them
@marsNemophilist
@marsNemophilist 2 жыл бұрын
so this is daddy long arms pp?
@y.t.d.7912
@y.t.d.7912 2 жыл бұрын
Game release date in 2025 Seriously, when are you gonna be finished with the game So we can all see it
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