Right when I'm just about to finish the Smart Enemy AI series, I know you hear this a lot but THESE TUTORIAL OF YOURS ARE THE BEST, Thanks Ali
@AliElZoheiry8 ай бұрын
Thank you! I'm really glad you're enjoying my content and that the timing is right as well 🙏 good luck and keep learning!
@Techadron8 ай бұрын
This type of thorough understanding of unreal and to be able to deliver that knowledge to an audience so meticulously is really rare. Thanks for these tutorials man
@AliElZoheiry8 ай бұрын
Thank you for the kind words! I'm thrilled to hear that you're finding the tutorials helpful. Your support means a lot!
@kpo12338 ай бұрын
This guy know more than anyone on youtube. Just pure gold
@AliElZoheiry8 ай бұрын
Thank you so much for your kind words! I'm truly humbled by your comment. Your support means a lot to me.
@fabexl58988 ай бұрын
Actually the best UE5 youtuber and teaches so far, tutorials are polished, You are fixing a lot common mistakes and You give us a lot of knowledge. Please dont stop
@AliElZoheiry8 ай бұрын
Thank you so much for your kind words and support! I truly appreciate your feedback and I'm glad to hear my tutorials have been helpful to you. Rest assured, I have many more tutorials planned, and I'll continue to strive to provide value to the community. Thank you for your encouragement!
@extendedblundering8 ай бұрын
Great teaching style: full explanation of the actions you take and why. Appreciate the time you put in here I'm getting a lot of value from these!
@AliElZoheiry8 ай бұрын
Thank you for the kind words! I'm so glad to hear that you find the content valuable and that you appreciate the teaching style. Your feedback means a lot!
@qodeshgraphics23 күн бұрын
Hi Ali, Thank you so much for all of your information and tutorials that you've so freely put on KZbin. It's been a great help to the game we're developing: "Antediluvian: Seed in Peril." I wish I could give more, and I probably will if the game is a success. For now, here is a small thank you.
@AliElZoheiry23 күн бұрын
Hey Qode, thank you so much for the support 🙏 it really means a lot to me. Glad to hear my content has been helpful for you, and I wish you and your team the best of luck with your game ❤️🙏
@erict.jb.13248 ай бұрын
Ali I have been following your AI series to learn unreal, and tutorials like these have been great. I’m always finding hidden gems in every video. Thank you for your free content, I really appreciate it. I’m looking forward to part 2
@AliElZoheiry8 ай бұрын
Glad to hear that you've been finding the AI series helpful! Thank you for the kind words and support, I'm excited to share more in part 2! Keep on learning and creating!
@prashantverma9628Ай бұрын
Honestly, I'd say I know blueprints decently, but here I'm learning the 'correct ways' of implementing blueprint functionalities. I just realized I have been doing many things the wrong way. Love this!
@AliElZoheiryАй бұрын
I'm glad to hear that you're finding value in the way I present things! It's always good to keep learning and refining your skills. Thank you for your comment! 🙏
@caleb14488 ай бұрын
Your tutorials are so well put together! Excited to see your process on this type of system!
@AliElZoheiry8 ай бұрын
Hey, thank you! I'm thrilled to hear that you're enjoying my tutorials. Stay tuned for more content on similar systems!
@YoutubeAccountMan8 ай бұрын
KZbin has been waiting for someone like this guy to bring us good UE5 content.
@AliElZoheiry8 ай бұрын
Thank you for your kind words! I'm happy to hear that you've enjoyed the content. I appreciate your support and look forward to bringing more valuable UE5 content to the community.
@auesip4 ай бұрын
These tutorials have thought me the best solution for adding multiple weapons within my game, without a bunch of branches like many others "recommend" as a solution, absolutely brilliant and perfect to learn even if not making a 3rd person archer system!
@AliElZoheiry4 ай бұрын
Hey, I'm really glad you found the tutorials helpful! Thanks for your kind words, and I'm happy to hear you’re learning a lot from them 🙏
@auesip4 ай бұрын
@@AliElZoheiry it has really helped me understand how to approach weapons on an individual basis and animate them accordingly, currently learning blender alongside and will adapt it all in the coming days in my own project!
@oanxem22618 ай бұрын
A superb tutorial, your videos are very easy to understand and have very practical applications. We, the beginners, are really fortunate to have you and your tutorials!
@AliElZoheiry8 ай бұрын
Thank you so much for your kind words! I'm really glad to hear that you find the tutorials helpful. If there's anything specific you'd like to see in the future, feel free to let me know. Happy learning!
@Hitrowski8 ай бұрын
Recently I started watching advanced AI series, and now what I see? Another awesome tutorial! Thank you very much Ali!
@AliElZoheiry8 ай бұрын
You're welcome! I'm glad you're enjoying the tutorials and finding them helpful. Thank you for your comment and support!
@stratoshadjioannou21472 ай бұрын
Mate, this series is incredible. I translated most of this into C++ (as this is what I use in my project) and works like a charm. Thank you for this incredible series, keep up the great work! Subscribed!
@AliElZoheiry2 ай бұрын
Thank you so much for your kind words! I'm glad to hear it's working well for you in C++. I appreciate your support and glad to have you as a subscriber! 🙏
@stratoshadjioannou21472 ай бұрын
@@AliElZoheiry no worries! I have a follow-up qs. In pt.3, you cover syncing the bow draw and character draw animations for a 1.0s draw time. I did this for my bow, but I ran into two issues with scalability: 1) Each new bow requires a perfectly timed animation and gets trickier with multiple character draw animations. 2) Modifying draw time (e.g., attack speed buff) is hard without dynamically adjusting animation play rates proportionally at runtime. I considered attaching the hand to the string bone so it follows naturally with the animation, but I couldn't find a way to attach bone to bone-only bone to mesh. Any suggestions for a better approach? again thanks for the awesome work here.
@AliElZoheiry2 ай бұрын
@@stratoshadjioannou2147 For a more scalable approach for different meshes with different sizes, and different rates of animations; I suggest looking into procedural animations
@gil69705 ай бұрын
Used this series to make my spear throwing. Thank you. Best tutorial out. Learn why and how to use it for other things
@AliElZoheiry5 ай бұрын
You're welcome! I'm glad you found the series helpful for your spear throwing implementation. It's great to hear that you can apply the concepts to other aspects as well. Thanks for sharing! 🙏
@Yggdrasil7778 ай бұрын
Awesome! I have been pushing your videos all over Reddit. I can see that the effort has been coming through. Your subscriber count has increased quite a bit. Awesome new tutorial series. Best of luck.
@AliElZoheiry8 ай бұрын
Thank you for the support and for helping spread the word about the channel! I'm truly grateful for all the support and encouragement. Your efforts and kind words mean a lot to me!
@nasseh35873 күн бұрын
Dude, thanks so much for all you do. These tutorials are GOLD!
@AliElZoheiry2 күн бұрын
You're very welcome! I appreciate your kind words. Glad you find the tutorials helpful! 🙏
@Judy_spidey3 ай бұрын
I am creating my own game and I had a separate ABP so I was having a trouble doing the bow locomotion but then I kept combining what I learned from u and gorka and it worked !! Thanks a lot!!
@AliElZoheiry3 ай бұрын
That's awesome to hear! I'm glad my tutorials helped you figure it out 🙌 Thank you for the feedback, and best of luck with your game!
@Judy_spidey3 ай бұрын
@@AliElZoheiry Btw I have a question, when I draw the arrow multiple times or 3 times idk the arrow just keeps sticking to the characters hand even tho I used the destroy arrow, what should I do ?
@mebessusn8 ай бұрын
HE HAS ARRIVED WITH ANOTHER BANGER!!!! So excited for this Ali.
@AliElZoheiry8 ай бұрын
Thank you for the support and excitement! I hope you find this one helpful too 🙏
@aveera8 ай бұрын
Perfect timing for the next Masterclass. Ali 👍
@AliElZoheiry8 ай бұрын
Glad to hear it! I'm happy to provide timely content that's helpful. Stay tuned for more masterclass sessions!
@Fizziepop8 ай бұрын
wow! I was just looking for some - no, all - of this info, and gathering up bits and pieces of questionable info from all the other unknown sources on yt. When I see this post, I know my hunt must be over, and I haven't even seen it yet! Thank you
@AliElZoheiry8 ай бұрын
Thank you for your enthusiastic comment! I'm glad to hear that you found this valuable, and I hope it proves to be the comprehensive source you were searching for.
@AleTheDark8 ай бұрын
I was wondering if there was some tutorial about bow and arrow yesterday, and today you made this, amazing timing my friend
@AliElZoheiry8 ай бұрын
You're welcome! Glad to hear the timing is perfect for you. Thank you for the feedback and support!
@AleTheDark8 ай бұрын
@@AliElZoheiry I will be your next patreon support!
@AliElZoheiry8 ай бұрын
@@AleTheDark I really appreciate that Ale! Thank you so much 🙏
@tacolover6198 ай бұрын
@AliElZoheiry Is it possible to make your video/face box smaller or remove it? It's covering content on screen. ty!
@AliElZoheiry8 ай бұрын
Thank you for your feedback! I will consider adjusting the size or placement of the video/face box in future videos to avoid covering the on-screen content. Appreciate the input!
@Alternatywny_18 ай бұрын
Wow! This is exactly what I was looking for two days ago for my portfolio project, and here you are! The opening of the film left quite an impression on me, and once I finish my Kotlin tasks for class, I'll dive into your film :>
@AliElZoheiry8 ай бұрын
Thank you! Glad it left an impression on you! I definitely spend more time than I would like to admit on that opening intro 😅 Happy to hear it had an impact
@joebleux46958 ай бұрын
The amount of free information out there is staggering.
@AliElZoheiry7 ай бұрын
Thank you, I'm glad you found it useful! 🙏
@joebleux46957 ай бұрын
@@AliElZoheiry ngl I jacked your code and keep breaking it 😂
@amine2010amine6 ай бұрын
I can't believe all these tutorials are real thank you very much
@AliElZoheiry6 ай бұрын
You're very welcome! I'm glad you find the tutorials helpful. Thank you for watching and commenting 🙏
@aomadeira4 ай бұрын
Nice, I really like the way you present information and that everything is presented, but It's not really easy to follow up as a beginner in UE, since you leave some stuff behind like "I already have this xyz setup, but you can use your own". Showing how you import or prepare stuff for UE would make it more accessible.
@AliElZoheiry4 ай бұрын
Hey, thanks for your comment! I appreciate your feedback and I'll take that into account for future videos 🙏
@alexisezequielfernandez98072 ай бұрын
Ty for this video, it was handy for my project. Your teaching was very good
@AliElZoheiry2 ай бұрын
You're very welcome! I'm glad to hear it was helpful for your project. Thank you for watching and for your kind words 🙏
@UnrealShack8 ай бұрын
Yahooo! Epic comeback with epic series! BTW: awesome intro
@AliElZoheiry8 ай бұрын
Thank you! I'm really happy to hear you liked the intro. I definitely spent too much time on that one, I was going for a "Movie trailer" like intro
@UnrealShack8 ай бұрын
@@AliElZoheiry maaan, with you charizma its awesome mix! The result cost this.
@elhasaman7 ай бұрын
You are the most optimal youtube channel to learn unreal engine! Keep it up, greetings from México
@AliElZoheiry7 ай бұрын
Thank you so much for the kind words! I really appreciate your support and I'm thrilled to hear that you find the content helpful. Greetings from across the globe! 🙏
@bloededhoineАй бұрын
You are truly a great teacher Ali, I'm so glad I found you!! Thank you so much for these tutorials. I'd love to use your enemy AI and bow systems for my game but I don't want the characters to look like default mannequins. Could you show us how to change the character meshes?? As a total newbie I'm afraid of buying a character model only to break everything :D
@AliElZoheiryАй бұрын
Hey! Thank you so much for your kind words, I really appreciate it 🙏 I have a video where I change the default mannequin and use one from Mixamo, this is the mage enemy part of my smart enemy AI series, check it out and let me know if it helps!
@ARY8248 ай бұрын
Excited to start on learning this!! Still going through the Smart Ai tutorial
@AliElZoheiry8 ай бұрын
That's great to hear! I hope you enjoy the Smart AI tutorial and find this new material helpful as well. Happy learning!
@P4uly.B8 ай бұрын
Habib, thank you SO much for the time and effort you put into this and for sharing your knowledge with us.
@AliElZoheiry8 ай бұрын
I'm really glad you found it helpful! Thank you for your kind words and for taking the time to watch and comment. 🙏
@lespaul15076 ай бұрын
Thank you for these. I have to replace my current bow mechanic due to bugs. Im learning a lot, so thank you.
@AliElZoheiry5 ай бұрын
You're very welcome! I'm glad you're finding the tutorials helpful in your development journey. Good luck with updating your bow mechanic!
@protophase4 ай бұрын
What if you want to have several other types of weapons? Would it be better to make a separate weapon component or use some sort of Enum system? Also how would you go about changing the input for each weapon? Let's say you want a release and hold for some weapons and instant for others.
@AliElZoheiry4 ай бұрын
Hey! Great questions. It highly depends on the game you're trying to make and the functionality shared between the different weapons. If each weapon is very different than the other, sort of like a class system in an RPG game, where one weapon makes you a tank and another makes you a DPS, then separate actor components are better suited since they don't share any functionality. But if you're making an FPS game, where you have tens or hundrens of guns, then you should have a single parent actor component for all weapons, since a lot of the functionality will be shared, and the differences will be through configurable variables, like damage, range, accuracy, etc..
@protophase4 ай бұрын
@@AliElZoheiry Aah yeah, it is a sort of Action FPS/RPG. I'm planning on having both melee weapons and ranged weapons with different secondary attacks/abilities for each weapon which the player will find/unlock as they progress. For the bow for example I want to have a similiar system to yours but you hold down LMB to draw the bow and release to fire, depending on how long you draw the bow the more dmg/velocity the arrow is going to have. For a melee weapon for example I'm thinking about having combo type combat. I was thinking that I could have a Master Weapon BP and then derive the weapons from that, but how can I dynamically separate the input from hold/release to combo/triggered in the blueprint depending on the weapon?
@stefan76128 ай бұрын
Can't wait to implement it next to the damage and ai series!!😁 even more if it's as customizable and flexible like the others🫡
@AliElZoheiry8 ай бұрын
Hey, thanks for the enthusiasm! I'm glad to hear you're looking forward to integrating it with the damage and AI series. The goal is indeed to make it as customizable and flexible as possible, so I hope it meets your expectations!
@kellowattentertainment8 ай бұрын
I waited for this... and here we go!
@AliElZoheiry8 ай бұрын
Nice! I hope it lives up to the hype 😅🙏
@cordellbriggs79108 ай бұрын
Really Appreciate your dedication and how thorough you are, as a new game dev this video is a gold mine. Cheers! Eagerly awaiting Part 2! (Would love any tips on replicating this as well. I've got character ref variable replicated, turned on replication for the bow mesh, and am getting the server to spawn and despawn the bow, and the client shows they are spawning and unspawning the bow, but the server doesn't see the client's bow.)
@AliElZoheiry7 ай бұрын
Hey there! Thank you for your kind words and I'm thrilled to hear that you found the video helpful replication as well. Keep an eye out for more videos in the series! Cheers!
@BrianEBP8 ай бұрын
Hey Ali, Just me throwing my 2cents. If you are using projectilecomponent for arrows I would only recommend adding a delay on gravity and pump up the speed to make the arrow more accurate and givivng that cool Legolas feeling. But anyway like always nice vids man!💛
@AliElZoheiry8 ай бұрын
Hey, thank you for the suggestion and kind words! I appreciate your insight and support. I will be doing indeed variable speed and gravity based on draw strength
@rizpect012 ай бұрын
Please provide with a description of how to add animations from Mixamo, as it is really confusing, as a new student in this field, many struggles to import the animations from Mixamo properly to UE 5.
@AliElZoheiry2 ай бұрын
Hey! Thank you for your suggestion. I'll definitely consider making a tutorial on importing animations from Mixamo into UE5. It can be tricky for beginners, so I appreciate your feedback 🙏
@nicoptiteh4 ай бұрын
Hi Ali, thx for ur sharing ! I'm currently at the stage where we put the bow on the player (24:50) and every time I put play I get the same infinite loop points problem. Do you know where the cause might come from or how to solve this problem? I've followed all the creation steps exactly. I made my bow myself on Blender, so maybe that's where the problem comes from... thanks :)
@AliElZoheiry4 ай бұрын
Hey there, an infinite loop usually means you're calling a function that then calls itself indirectly, so I'm not sure what you're doing to be causing that, or where in your code are you seeing this infinite loop
@nicoptiteh4 ай бұрын
@@AliElZoheiry Thanks for your reply! The error message indicates that the Infinite Loop comes from the ‘equipbow’ function in the bowmechanics BP.
@AliElZoheiry4 ай бұрын
Then it sounds like this function is triggering something that then calls that function again, you might check what that is @nicoptiteh
@nicoptiteh4 ай бұрын
@@AliElZoheiry so i don't know where the problem comes from exactly but i finally succeeded, i placed a ‘break for loops’ node before the last ‘equip bow’ node and it worked! thanks for the advice!
@Zhoupengfei4 ай бұрын
@@nicoptiteh thank you i had the same problem
@elefantspidsmus18 күн бұрын
This is a very fine tutorial! There is one weak point that forced me to start all over after part one. This has to do with retargeting Mixamo characters and animations. I think, you may have warned people, that this is not a straight forward process. It either takes a plugin called Mixamo Animation Retargeting 2 or a deeper knowledge of control rigs + skeletons. Mixamo does not provide a root-bone section, and UE5 will come up with error warnings about incompatibility. The jump-anim or rather the landind-anim will fail completely, since it seems to be very dependend on the proper rig. Maybe you thought, that this is a subject in itself, which is fair enough. But then it would have been helpful and appropriate to make aware of it instead of: Oh and Mixamo anims are free, at I just retargeted them ... and now let's make a blend space. This is almost a trap. It might be solved by redefining the start- and end bone of the bone chains, but I went with the plugin - not expensive. Also bringing a bow rig into UE5 is not without problems. A few words about And by the way, it seems that UE has a beta-version of their own 'mixamo'. That seems wise, since we don't know whether Adobe would pull the plug and start to charge you for it. I expect them not to, but there are many problems with their user policies these days - horrible policies unlike UE inspite of their fine software.
@AliElZoheiry16 күн бұрын
Thank you for your detailed feedback! You're right, retargeting Mixamo characters can be tricky, I personally don't retarget myself anymore, I use the mixamo converter tool, which is free and does an amazing job. Check it out here terribilisstudio.fr/?section=MC
@Susuer8 ай бұрын
This tutorial is amazing , Maybe will have gun masterclass,melee weapon masterclass!
@AliElZoheiry8 ай бұрын
Thank you for the positive feedback! I'll definitely consider your suggestions for future masterclass topics.
@calumyuill8 ай бұрын
Appreciate the efforts for the video, thank you. Would be nice if you showed how to import the animations from mixamo. Have you renamed the animations after import?
@AliElZoheiry7 ай бұрын
Hey there, thanks for your comment! I usually import the Mixamo animations, retarget them and rename them. I will definitely consider a separate tutorial on that. Cheers 🙏
@exnozgaming56578 ай бұрын
High Quality Stuff. Thanks a lot for your work ❤
@AliElZoheiry8 ай бұрын
You're very welcome! I'm thrilled to hear that you found the content helpful. Thank you for your support and kind words!
@ABentPaperclip8 ай бұрын
awesome video as usual! bit of feedback on the format- the webcam/stream view is a bit large in relation to the rest of your screen which makes it fairly distracting. consider shrinking it a bit, maybe cropping out some of the wall, or using a greenscreen if you're feeling fancy! beyond that, great content, looking forward to the next!
@AliElZoheiry8 ай бұрын
Hey there, thank you for the feedback! I really appreciate it. I'll definitely look into adjusting the webcam/stream view to make it less distracting in future videos. I'm glad you're enjoying the content and looking forward to the next one!
@JoMarcos288 ай бұрын
BEGINNING OF A NEW SAGA! 💯
@AliElZoheiry8 ай бұрын
Hope you enjoy it as well 🙏
@krawiecmilan30984 ай бұрын
Hello. Great tutorial. I'm trying to do it in first person from a third person character. That means, I have the camera attached to the character's skull. When I aim the bow, I only aim forward. is there a simple way to connect the aiming from the camera view via the blueprint? Or do you have to make a special animation for pointing up and down? Thanks for any idea.
@AliElZoheiry4 ай бұрын
Hey! I'm glad you enjoyed the tutorial 🙏 I'm not really sure I understand what you mean by aiming from the camera, but in a first person game, your camera should already be moving up and down with your mouse movement as this is your "control rotation", so aiming shouldn't be any different
@krawiecmilan30984 ай бұрын
@@AliElZoheiry I have a third person character. But I have the camera placed on the bone - the head, so that it is like first person. And I already found what I had in mind in the third part of the tutorial. kzbin.info/www/bejne/nqeke42ujLSesNU😀
@5StoneGameStudios8 ай бұрын
I was literally making a balloon game today and needed a bow. Thanks
@AliElZoheiry8 ай бұрын
Happy to hear it was timely for you! Let me know how your game turns out 😄
@AbdEl-RahmanAhmed478 ай бұрын
I've waited a long time for this moment. 🙂🙂🙂
@AliElZoheiry8 ай бұрын
Thank you! I'm glad it was worth the wait! 😊
@Женёк-д1и2 ай бұрын
Hey there. Before i follow this tutorial series, i wanted to know if this tutorial can be applied with the motion matching locomotion. thanks
@AliElZoheiry2 ай бұрын
Hey! Thanks for your question. The concepts can generally apply to motion matching locomotion, but you might need to adapt some specifics.
@Женёк-д1и2 ай бұрын
@@AliElZoheiry thats good to hear. as for the specifics, i have a couple in mind, however, do you have in plans releasing a short video of showing us the necessary steps for that? or even for people who have already created everything with blendspaces, to upgrade to MM? thanks
@AliElZoheiry2 ай бұрын
@@Женёк-д1и I don't really plan on using MM, as it always requires a database of animations with different poses and I am not an animator, so I don't foresee it my near future
@DJMarsden815 ай бұрын
Your tutorials are brilliant, thank you! Do you think that this could easily be done for a first person character? Thanks again
@AliElZoheiry5 ай бұрын
Thank you so much for your comment! I'm glad you found the tutorials helpful. Yes, the concepts and principles can easily be applied to a first person character as well. Best of luck with your project!
@Spagooter93758 ай бұрын
Could you make an advanced tutorial on how to make a scalable weapons system using data assets with multiple weapon types and a weapon inventory with multiple weapon slots? I haven't seen any good tutorials on this subject yet and I think you're the perfect person for the job! It would go well with your projectile series. I'd even pay for a tutorial like that on Udemy or something. Also not sure if you've looked into this but I heard Epic offers grants to people that make tutorials, something to look into since you make the best tutorials on youtube.
@AliElZoheiry8 ай бұрын
Hey there! Thanks for the suggestion! I've actually been considering a series on scalable weapon systems and weapon inventories. Your support is greatly appreciated, and I'll definitely look into the grants from Epic. Stay tuned for future updates!
@Ahmed_Ibrahimm8 ай бұрын
Very nice tutorials and I hope to never stop making videos❤. But can you add one episode and explain how to make hit detection (If I shoot the enemy in his right hand, will play animation and if I shoot him in the left hand will play different animation) the enemy will play different animation when I hit him in different parts of his body.
@AliElZoheiry8 ай бұрын
Thank you for your kind words and suggestion! I'll certainly consider adding an episode to address hit detection and custom animations for different body parts. I appreciate your continued support!
@Ahmed_Ibrahimm8 ай бұрын
Don't thank me man, You deserve it
@ryanjdevlin878 ай бұрын
I'm 10 secs in and im amped af by this music omg
@AliElZoheiry8 ай бұрын
Hahah thank you! I spend a lot of time picking the right music, glad to hear it had the right impact
@MiuraUY6 ай бұрын
Can you teach us how to implement this with the new motion matching ? like I want to use motion matching with my own character, and add more funcionality to it like this bow and arrow, guns, etc. How can we do that? Could you cover that in a video?
@AliElZoheiry6 ай бұрын
Hey there! Thank you so much for the suggestion. I'll definitely consider covering motion matching implementation with additional functionalities like bow and arrow or guns in an upcoming video. Stay tuned for that!
@Sag_475 ай бұрын
Nice tutorial, in my character movement when I set orient rotation and use controller to true or false nothing change any idea why?
@AliElZoheiry5 ай бұрын
Hey, thanks for your comment! Not sure what the issue is, but it's likely related to the character movement settings. Also if you have a camera with a spring arm, make sure to check the movement settings there as well
@GameTourist4918 ай бұрын
can’t wait to see the next one❤
@AliElZoheiry8 ай бұрын
Thank you so much for the support! I'm glad you're looking forward to the next one. Stay tuned for more exciting content coming your way! ❤️
@AkobirTuxtamishev-zm5bh8 ай бұрын
Wow, amazing tutorials
@AliElZoheiry8 ай бұрын
Thank you! I'm glad you find the tutorials helpful. Your support means a lot!
@BooneyianLogic8 ай бұрын
I'm trying to follow along, When i import the animations for the bow blendspace, none of them have root motion enabled, using root lock, creates a strange result. I was wondering if I had to go and download each animation in that pack individually, and check the "in-place" check box. I was trying to avoid having to go through each one, is there a way around this?
@AliElZoheiry8 ай бұрын
Hey there, I understand your frustration. From Mixamo you indeed have to download each animation separately and check the "in place" box. They had an option a few years ago to select multiple animations to download, but now they just put them in a pack and you can't edit the settings of a whole pack
@itamihanzo8 ай бұрын
High quality stuff dude!
@AliElZoheiry8 ай бұрын
Thank you! I'm glad you enjoyed it! 🙏
@TheKr0ckeR4 ай бұрын
I have had a lot of tutorials about arrows and bows and stuff, even with LYRA and 3rd party packages, but never seen a smooth arrow bow mechanics as that. It makes me to create a game where we hunt things with animals..
@AliElZoheiry4 ай бұрын
Thank you for the compliment! I'm thrilled that you found the arrow bow mechanics impressive. Good luck with your game creation!
@bogdan.todor874 ай бұрын
I did the same exact steps but for some reason my animation resets in the middle of the movement, like it snaps back or something, also my idle animation rotates and snaps back kind of jagged effect. It's probably the way i imported them from mixamo, do you have a tutorial about importing correctly? Thanks :)
@AliElZoheiry4 ай бұрын
Sounds like you imported them without checking the "In place" checkbox in mixamo
@bogdan.todor874 ай бұрын
@@AliElZoheiryI didn't see this checkbox, i'll try a reimport :) thank you
@coulterjb228 ай бұрын
OK. Love your style. I started UE5 two weeks ago and have now made a couple custom Metahumans. Where do I go for tutorials to teach me the basics about creating a commercial, not a game? I'm guessing camera and lighting control as well as building a small world/environment would be my first priority. Thanks to anyone willing to help.
@AliElZoheiry8 ай бұрын
Hey there! I would recommend checking out tutorials on cinematography and virtual production, as they cover camera control, lighting techniques, and environment creation for commercial projects. You can find these tutorials on KZbin. I personally really like "@WilliamFaucher", he does some great stuff! Good luck with your venture into creating commercial content with UE5! www.youtube.com/@WilliamFaucher
@coulterjb228 ай бұрын
@@AliElZoheiry Thank you! I'll head that way.
@alexhunter7566 ай бұрын
when I search for "bow" in the animation blender's asset browser, nothing comes up even though I have the animations in my content browser. Am I doing something wrong? Is there a certain way you have to import the animations?
@kmtsvetanov6 ай бұрын
same here. Did you found what was the problem?
@AliElZoheiry6 ай бұрын
If you have an animation with the name bow, then searching for bow should show it 😅 Shouldn't be any different from searching for any other asset. If you migrated the animation from one project to another, you need to make sure that the project versions are compatible, otherwise migration won't work
@Nosferatu_tqegaming8 ай бұрын
i love this, i havent finished the tutorial. But, i would like to understand say i want to make a game with one protagonist that can adopt different class styles, so if i developed this bow and arrow tutorial, how to i say apply the class of animations to an item or item class (bows), then when any item from that class is equipped to the player they inherit those animations, etc.? can you make a video or explain? thanks boss youre literally saving my life
@Nosferatu_tqegaming8 ай бұрын
just saw actor component portion. sparked something but i will await a reply.
@AliElZoheiry8 ай бұрын
There are complex solutions to this problem for complex systems (Take a look at the Lyra sample project for a complex implementation), but a simple solution would just be to have different animation states for different weapons, and in your anim BP you check which weapon is equipped, and that drives a specific animation state
@kishanthakar871527 күн бұрын
Hello sir first of all thanks for this great tutorial. It has helped me so much. I have one problem with the hold and release. If i hold down the right mouse button for more than 2 second, the camera doesn't 'release' but it does release if it is only a couple of milliseconds and i don't know why
@AliElZoheiry18 күн бұрын
Hey! I'm glad to hear the tutorial helped you 🙏 Not sure I understand the problem. So I apologize I can't be helpful here
@billmore64868 ай бұрын
Very great job on preview. too many tutoirals don't show you the results of what your going to make
@AliElZoheiry8 ай бұрын
Thank you so much! I really spent a lot of time on that intro to make sure it's informative and exciting to watch. Glad to hear that it had the right imapact
@viniguerrero8 ай бұрын
As always, amazing content! Comment for the algorithm, keep it up. Any chance we have the blend space as a variable in the ABP, so no hard references when porting from project to project?
@AliElZoheiry8 ай бұрын
Thank you for the comment! I'm glad you're enjoying the content. I'm not aware of a method of having animations as variables in the anim BP. If you do find a way, please let me know
@viniguerrero8 ай бұрын
@@AliElZoheiry Just found it! And it's pretty cool, sounds like a good approach to mix with the tutorials for reusability kzbin.info/www/bejne/rHaYlamtl9toiMUsi=z8Sjlqcm13lVeDx5
@47VenomGaming3 ай бұрын
It would be awesome if you explained how to have regular unarmed animation and armed animations not a lot of unreal tutorial makers explain like you, can't figure out how that is possible with unreal engine 5.
@AliElZoheiry3 ай бұрын
Hey! Thanks for the suggestion, I actually cover that in my "Smart Enemy AI" series. As I have the player support different stances (e.g Unarmed, Melee, Magic) Check it out to learn more
@shameemhossen50518 ай бұрын
Hi Ali I am a big fan, After that series please try some rogue lite/like machanices, like spell system, upgrade, spell card selecection, spell activate spells, auto cast spell etc, rogue like machanices for unreal is rare so please do something on that note
@AliElZoheiry8 ай бұрын
Hi! Thank you for your suggestion, I appreciate your support and will definitely consider creating content focused on rogue-like mechanics in Unreal Engine in the future!
@EveLuna028 ай бұрын
❤ your videos , really helpful can you please make tutorial on different type of stealth system ?! thanks
@AliElZoheiry8 ай бұрын
Hey, thank you for your kind words and for sharing your request! I'll definitely consider making a tutorial on different types of stealth systems in the future. Keep an eye out for it!
@kryogenicgames8 ай бұрын
I wont use this in my project but its so cool. Well done Ali as usual. ;) Did you ever try to look into neural network to train AI?
@AliElZoheiry8 ай бұрын
Thank you for the feedback! I'm glad you found it interesting. Neural networks and AI training are indeed fascinating topics. I have explored them in some of my personal projects, but only from a research standup, they would be too unpredictable in an actual game
@kryogenicgames8 ай бұрын
@@AliElZoheiry i see, so do you personally think using them for AI unless spent very long time training is not really game ready?
@AliElZoheiry8 ай бұрын
Well that depends a lot on the kind of game, but neutral net trained AIs are usually AI agents that learn to play an existing game, and not AIs that are part of a game, because you have to have an existing game already to train the agents on. So if you want a trained agent to be part of a game, that's not really feasible, it's the chicken and egg problem, what came first, the game or the AI 😅
@ADuarte-bq6uu8 ай бұрын
Gosh, I love this channel
@AliElZoheiry8 ай бұрын
Thank you so much! I'm glad to hear that you're enjoying the content on the channel 🙏
@gamedevunity3dliviopanizzi1708 ай бұрын
bellissimo ALI great job
@AliElZoheiry8 ай бұрын
Grazie mille! I'm glad you enjoyed it 🙏
@Skanwalker8 ай бұрын
The Goat Is Back ✨️
@AliElZoheiry8 ай бұрын
Thank you! I appreciate the kind words 🙏
@sara-uh8xy8 ай бұрын
aiyo nice new series les go
@AliElZoheiry8 ай бұрын
Hey Sara! Glad to hear from you again! Hope you enjoy this 🙏
@anyvideoseveryone4388 ай бұрын
Wow nice tutorial. Part 2 release date?😅
@AliElZoheiry8 ай бұрын
It's already in early access for my Patrons, so it will be publicly released to everyone in a couple of days
@newtforgegames8 ай бұрын
Do you ever miss with these tutorials?! 🏹🏹🔥🔥
@AliElZoheiry8 ай бұрын
Thank you so much for your kind words! I'm thrilled that you're finding the tutorials helpful. I hope never to miss 😉
@vladtercero75867 ай бұрын
i cant seem to make the animation import work from mixamo :(
@vladtercero75867 ай бұрын
NVM i downloaded the new 5.4 update and used the retarget animation tool :) all good now
@AliElZoheiry7 ай бұрын
Hey! Glad it's working now 🙏
@อีลอนคาร์ก5 ай бұрын
awesome bro
@AliElZoheiry5 ай бұрын
Glad you enjoyed it 🙌
@TheBrokenCompiler8 ай бұрын
big respect also show us where to become intermideate to pro
@AliElZoheiry8 ай бұрын
Hey there, thank you for the respect! I try to make content for all skill levels, and sometimes even in the same vide. Glad to hear you see the value in that
@amiralighaforeyanrad8858 ай бұрын
Ali where are you from?I guess middle east
@AliElZoheiry8 ай бұрын
Yeah, I'm from Egypt
@darkmuhu8 ай бұрын
Next movie Hurry up. Please.
@traustisteinngunnarsson71122 ай бұрын
I cant get past the retargeting the mixamo animation they always bug out
@AliElZoheiry2 ай бұрын
Hey! I personally use the Mixamo Converter tool from terribilisstudio to convert from mixamo animations to UE5 manny, check it out here terribilisstudio.fr/?section=MC
@guzcemocal10468 ай бұрын
thanks for tutorial
@AliElZoheiry8 ай бұрын
You're welcome! I'm glad you found it helpful. Thank you for watching and commenting 🙏
@xanderstevenson74288 ай бұрын
Great Tutoruial
@AliElZoheiry8 ай бұрын
Thank you! I'm glad you found it helpful 🙏
@HeartsintheWind5 ай бұрын
Does anyone know where to get a free bow with animations?
@AliElZoheiry5 ай бұрын
You can get a bow from SketchFab, as for animations, if you don't want anything fancy, you can easily learn just to animate the bow string, that will be very easy, because it's just a single bone with a single movement
@stalkershano8 ай бұрын
Here we are 🎉
@AliElZoheiry8 ай бұрын
Nice to see you here! 🎉
@gameclub_ir8 ай бұрын
سلام داداش علی .میتونی آموزش ساخت هوش مصنوعی زامبی بسازی . مثل این که نزدیک زامبی شدی بوتو بشنوه یا از یکشنبه راه بری صداتو بشنوه یا کلا هوش مصنوعی زامبی باشه میتونی آموزششو بسازی؟
@AliElZoheiry8 ай бұрын
Hey, ممنون بابت ایده! حتما توی لیست آموزشهای آیندهم قرارش میدم و ممکنه به زودی یه فیلم براش بسازم.
@gameclub_ir8 ай бұрын
@@AliElZoheiry ممنون داداش
@Rudra_om8 ай бұрын
Wow Thanks a lot
@AliElZoheiry8 ай бұрын
You're very welcome! I'm glad you found it helpful. Thank you for watching and commenting 🙏
@carlsan58268 ай бұрын
our prophet has returned lol 🙏🏾
@AliElZoheiry8 ай бұрын
Thank you for the kind words, I'm glad to have your support on this journey! 🙏
@AbdEl-RahmanAhmed478 ай бұрын
Finally 😍😍😍😍
@AliElZoheiry8 ай бұрын
Glad you're excited! Thank you for the enthusiasm 😊
@joshnevel15048 ай бұрын
Thank you
@AliElZoheiry8 ай бұрын
You're very welcome! I'm glad you found the content helpful. Thank you for watching and commenting 🙏
@ue...8 ай бұрын
Please tutorial fight ghost of Tsushima ❤❤❤❤❤
@AliElZoheiry8 ай бұрын
Hey there! Thank you for the suggestion. I'll definitely put it on my list for future tutorial ideas. Cheers!
@Pallywagz8 ай бұрын
Yes!
@AliElZoheiry8 ай бұрын
I'm glad to see you're excited! Thank you for your comment.
@Pallywagz8 ай бұрын
@@AliElZoheiry No man, thank you!
@mhmdamjdsah7sah8 ай бұрын
I challenge you to make endless runner can you do that I guess not hm
@AliElZoheiry8 ай бұрын
I guess not hahaha
@MastersRoger2 ай бұрын
THX
@AliElZoheiry2 ай бұрын
You're welcome! Thanks for watching and commenting 🙏
@Женёк-д1и8 ай бұрын
How many parts will there be?
@AliElZoheiry8 ай бұрын
Not sure yet. I have the full series planned out, but I don't have it all split into individual parts
@Женёк-д1и8 ай бұрын
@@AliElZoheiry Perfect thanks! When to expect second part?
@AliElZoheiry8 ай бұрын
It's already in early access for my Patrons, so it will be publicly released to everyone in a couple of days
@beppolaut6058 ай бұрын
with your lessons we can built 1000 times better AI than the games Skull Island: Rise of Kong and Gollum. There is no reason to be afraid :)
@AliElZoheiry8 ай бұрын
Thank you for your kind words! I'm really glad to hear that you find the lessons helpful!