Break Room Interviews: Jonathan Blow (Braid)

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GameSpot

GameSpot

11 жыл бұрын

The creator of Braid talks about his latest project, his willingness to speak his mind, and his ideas on how to elevate the cultural significance of games.
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Пікірлер: 196
@0011usagi
@0011usagi 10 жыл бұрын
Can't believe I missed a 1h20 Jonathan Blow interview. for so long
@smashOsmash
@smashOsmash 4 жыл бұрын
ikr!
@user-tt4dy1ti5v
@user-tt4dy1ti5v 2 жыл бұрын
00:02 What is _The_ _Witness_ about? 01:20 On (1993) _Myst_ and related games 03:19 On older puzzle & text adventure games 04:25 On the puzzles in (2008) _Braid_ 06:26 On the puzzles in _The_ _Witness_ 08:13 Do successive puzzles in _The_ _Witness_ build upon prior puzzles? 10:28 On the backtracking puzzle in _Braid_ 12:02 Did you scrap anything during _The_ _Witness_ development? 14:28 On Jon's recent Twitter post about certain highly-acclaimed games 15:30 On standards in novels 15:46 author J.D. Salinger 16:00 On standards in games 18:23 On gameplay issues (other than story) 20:05 What role do you think critics have in establishing taste and highlighting interesting things? 24:38 "There's really no way around this. Anytime you criticize anything, people on the Internet are going to criticize you in return, so it is what it is." 24:46 On the distinction between fun games and challenging games 27:28 On comparing games to movies 30:55 Do you think game critics are moving in the right direction? 33:19 "I don't really care if a game is made by two people or if it's made by two hundred people. I just want (the game) to be interesting." 34:02 On whether games are becoming more like movies or comic books (or neither) 35:11 How do games become recognizable by the larger non-gaming public? 36:30 On iPad games 38:34 On Facebook games 41:08 How do feel about this disconnect between marketing and message of games? 42:00 On (2013) _Bioshock_ _Infinite_ 43:25 On movie posters 44:03 More about (2013) _Bioshock_ _Infinite_ 45:07 (1951) _The_ _Catcher_ _in_ _the_ _Rye_ novel by J.D. Salinger 46:07 (2010) _Red_ _Dead_ _Redemption_ 50:05 How important do you think it is to have narrative and gameplay mesh? 55:07 What is like to make video games? 56:14 "...most people in the world are not interested in video games and don't think about them..." 56:50 What is the reaction when you meet people and tell them you make video games? 57:50 On typical reactions Jon receive when meeting people 59:38 On comic books 1:00:50 Does _The_ _Witness_ have no violence? 1:05:15 On the expectations for _The_ _Witness_ versus _Braid_ 1:09:10 On showcasing an early version of _The_ _Witness_ at PAX 2010 1:11:05 On working with a team on _The_ _Witness_ 1:11:40 Are you worried at all about being a public figure and letting more than just the game speak for itself? 1:12:52 On being a public figure on the Internet 1:13:58 "I don't want all the Internet grief and negativity to have a chilling effect on my willingness to say things." 1:14:09 On media training 1:17:05 What kind of impact do you want to have _The_ _Witness_ to have? 1:17:28 On the impact of _Braid_ 1:18:30 On the reaction after the release of _Braid_ 1:19:06 (2012) _Indie_ _Game:_ _The_ _Movie_ film 1:19:28 "The attitude towards games is different now." 1:20:08 On casual web games in the mid-to-late 2000's 1:20:23 On 'hidden object' games 1:20:38 On making the best thing possible with _The_ _Witness_ 1:20:57 "We're all this trying to make the best thing that we can." 1:21:38 (end of interview)
@lenkahubackova2469
@lenkahubackova2469 2 жыл бұрын
thanks a lot!
@nameguy101
@nameguy101 8 жыл бұрын
I have respect for the interviewer. You can see that he tries hard to ask substantial questions.
@RuberDildo
@RuberDildo 9 жыл бұрын
I get what he says. Point and click games, for example, are 99% of the game random matching of items. But in Braid, you learn from something you did in previous puzzles, and use that knowledge to solve the next one. It doesn't keep all the time random, but there's a progression of solving resources that keep adding up in your mind.
@MrSiloterio
@MrSiloterio 8 жыл бұрын
+Zorro del Demonio It's arbitrary avoidance for Blow that makes his games feel thoughtful and just sensible.
@spenceduggs
@spenceduggs 5 жыл бұрын
I thought along the same lines. Point & Click games usually have a single object affect a single puzzle, or follow a single thread of logic. It’s not really a skill you build, it’s you connecting narrative dots that, stripped of context, aren’t terribly meaningful. With Braid, though, you’re experimenting with a consistent ability that gets augmented. It’s a single power, with occasional add-ons, that carries through the whole game & requires a deeper understanding as you move through.
@casvanmarcel
@casvanmarcel 8 жыл бұрын
JB is such an inspiration. He deserves the success he has.
@raman3254
@raman3254 8 жыл бұрын
+casvanmarcel jb? justin bieber?
@DanielGilchristYT
@DanielGilchristYT 8 жыл бұрын
+ToadStool Jr. No you absolute (toad s) tool, he's clearly talking about Jacobs Biscuits.
@kenken2870
@kenken2870 7 жыл бұрын
Agree.
@iAmBaSsMaN107
@iAmBaSsMaN107 10 жыл бұрын
Wow, this was an awesome interview. I don't get the people who call him "pompous" or anything, because he very clearly explains his thought process and it always seems to come from a humble and honest place of just wanting to try different things. I'm buying The Witness day 1.
@supahdupahguy81
@supahdupahguy81 9 жыл бұрын
its coz the ppl who call him "pompous" are either... (A) trolling or (B) are limited in their capacity to understand intelligent discussion. But seriously, i don't see any of the things they're complaining about like him being "pompous" or "not good at explaining things" etc....they're watching a different video to what im watching.
@skategarbage
@skategarbage 9 жыл бұрын
after the 19th interview where you get to hear about him and his games and what he is focusing on and himhimhimhim.... you start to feel the pomp. Imagine if he pushed his intellect into describing someone other than himself.
@tehcaptainhair
@tehcaptainhair 9 жыл бұрын
wforbes87 But it's an interview, the point is to talk about himself.
@iAmBaSsMaN107
@iAmBaSsMaN107 9 жыл бұрын
tehcaptainhair haha! I was going to say the same thing to him but decided it wasn't worth it.
@skategarbage
@skategarbage 9 жыл бұрын
tehcaptainhair Yeah I get what you mean, the topic is him and what he's doing. I suppose it's not up to me to audit this dudes personality. He just seems very self focused. I can think of many people that if they had been interviewed at length they would go into pretty decent depth on the people they are working with, their styles and thoughts, stuff like that. After a while he just starts appearing as sheldon cooper on big bang, I can imagine him talking down to a graphic designer like sheldon talks down to howard haha.
@JohnCruz77
@JohnCruz77 11 жыл бұрын
I LOVE this series and all the interviews. What a treat! Thank you for doing this, GameSpot.
@JohnDuraSSB
@JohnDuraSSB 8 жыл бұрын
I think the interviewer did a great job. The quality of this video is fantastic as well. Well done!
@TwoMinutePapers
@TwoMinutePapers 8 жыл бұрын
Great interview. RIght? :)
@SoilentGr33n
@SoilentGr33n 8 жыл бұрын
I don't get how people can think he comes across pretentious or pompous. The guy has a viewpoint on video games that goes beyond what can be easily expressed in words, and he's trying his damn best to make games that wrap up his vision as best as possible.
@MrSiloterio
@MrSiloterio 8 жыл бұрын
+SoilentGr33n My same sentiments too. Though I think that those people who say so aren't exactly in the proper position to actually 'grasp' Blow's notions. Thus, what they hear from the guy is a cacophonous ramble that doesn't mean anything to them. I totally could call someone who doesn't make sense yet speak with infectious intent 'pretentious'. But The Witness tho.. that game..
@SoilentGr33n
@SoilentGr33n 8 жыл бұрын
+Matt Terio I agree. Guys like him and Peter Molyneux are the reason why I think video games are the greatest art form of the last century.
@MrSiloterio
@MrSiloterio 8 жыл бұрын
SoilentGr33n There's this Kojima guy too..
@SoilentGr33n
@SoilentGr33n 8 жыл бұрын
Matt Terio Yeah there are many others, but hopefully you get what I'm saying.
@MrSiloterio
@MrSiloterio 8 жыл бұрын
Oh yes absolutely bro. Sad to see people in the comments aren't exactly appreciative of their contributions.
@chromosundrift
@chromosundrift 8 жыл бұрын
When puzzles are difficult, players can resort to random trial and error, but what makes a difficult puzzle good is when you appreciate the solution and feel a sense of accomplishment after solving it. Only the weirdest people get a sense of satisfaction from opening a combination lock by sequentially brute-forcing the combination. Solving a well-crafted puzzle is more like reading a wonderful story than reading a phone book.
@TheFrygar
@TheFrygar 9 жыл бұрын
If he says "right" one more time...But seriously, there's an interesting discussion here about game aesthetics/taste and the role of critics. I think the main idea to take away is that there is large spectrum of interests in games, and Blow is trying to bring out a part of that spectrum that caters less to teenagers wanting to shoot things, and more to the heightened, critical thinking, challenging side of things.
@MichaelPohoreski
@MichaelPohoreski 10 жыл бұрын
The 3 people who think Blow is pretentious don't understand that gamers are no longer satisfied with _fast_ _food_ _gaming_. Gamers want something that is a little more cerebral and respects their time instead of yet-another grind-for-gear fest. NPR did a brilliant interview 2 years ago called "Cow Clicker Founder: If You Can't Ruin It, Destroy It" that highlights the epitome of idiotic "Social Games" which are neither social nor games.
@MichaelPohoreski
@MichaelPohoreski 10 жыл бұрын
www.npr.org/2011/11/18/142518949/cow-clicker-founder-if-you-cant-ruin-it-destroy-it
@novalinnhe
@novalinnhe 9 жыл бұрын
Wonderful comment, and I have saved the video you linked to with interest. :) x
@parkerargyle4112
@parkerargyle4112 3 жыл бұрын
Watching this after playing The Witness, I love how that everything he says makes perfect sense. It really did turn into exactly what he wanted it to be. For example, when he talks about the systems and progression near the beginning , it perfectly matches what I thought and what I love about it. The natural learning is so elegant and makes it so worth it to play.
@notthere83
@notthere83 8 жыл бұрын
Aww it makes me feel... I don't know what... that Jonathan Blow's mannerisms are so similar to my own. Wish I'd have somebody like him in my environment. He seems like someone I'd harmonize with a lot... Oh well...
@Fangornmmc
@Fangornmmc 8 жыл бұрын
Not to worry. They exist. You'll find them.
@sssstupidkid1234
@sssstupidkid1234 6 жыл бұрын
same
@creamfraiche7999
@creamfraiche7999 10 жыл бұрын
Jonathan Blow just seems like the kind of person who has trouble articulating what is going on in his mind so when he tries to say what he really feels... he fumbles over his words and such because his ideas all make sense in his mind and he wants to be assured that his point gets across as clearly as possible. I think he may SOUND sometimes like he is being arrogant and/or dismissive to other developers because he approaches development so much differently than most people that it is hard not for him to express his disagreement with how certain games are being developed. I don't think he wants to be disliked by so many... you can always tell he never enjoys putting other developers down...
@dsweet5273
@dsweet5273 10 жыл бұрын
THANK YOU! I agree with you 100% the dude is NOT good at explaining things. He seems to kind of dance around a point and you can't quite figure out what he is trying to say. The guy does know his shit and is well respected. I will agree Braid was a good game... buuuuuuut I'm gonna agree with others in that its not THAT great. I don't think the dude is a dick. In fact most people who know he really well have said the dude is one of the nicest people he has ever met. I'd like to learn all I can from him but honestly he is pretty difficult to understand at times.
@timotg91
@timotg91 9 жыл бұрын
I go through what you've described here with my thoughts, and so watching this interview and seeing the comments (other than yours) about his mannerisms really had me thinking that what you've said is right about his thoughts and their articulation! Cheers
@creamfraiche7999
@creamfraiche7999 9 жыл бұрын
Tim Thanks man, glad my point makes sense to some people. I think too many ppl are too quick to write him off. Considering he is an independant game developer... they forget that he is, in fact, NOT some triple A videogame spokesperson... So he may not have flawless public speaking skills, but the guy is flat out honest and you can't help but appreciate how deeply he appreciates videogames and their future. The dude is the man
@shortcat
@shortcat 4 жыл бұрын
I dunno, I understand clearly everything he says.
@higgins007
@higgins007 4 жыл бұрын
@@shortcat Yeah and often he absolutely IS being arrogant and dismissive. But's that's OK sometimes when you have an unpopular opinion and the goods to back it up!
@trunejtral
@trunejtral 3 жыл бұрын
That bit about shooting 860 guys reminded me of a brilliant movie, "Austin Powers: International Man of Mystery". It has a number of scenes addressing this point, in a comic way, but still. When the main character shoots a random guard, they'd show a short clip of that guard's friends gathering, for example, to throw a birthday party for him. Then they'd receive a phone call like "I've bad news. Bobby is not gonna come. He was shot down by Austin Powers", and mourn Bobby for a bit. Sure it's part of a joke, but come to think about it... How many mourning wives or children of a random guy that just happens to be in the wrong place at the wrong time you do see in action movies?
3 жыл бұрын
1:11:35 "We're at the final stretch!" -- Jon Blow, 2013
@MondSemmel
@MondSemmel 9 жыл бұрын
This was a really great, insightful interview. I especially appreciated the comments re: internet criticism having a chilling effect on public figures. It's really sad when what could have been an interesting discussion between thoughtful people instead devolves into PR speak. The saddest part, though, is that this PR speak is necssary. Not always, obviously, but it's the cost incurred by the rare cases when the Internet goes on one of its witch hunts. (Or rather: There are always a finite number of Internet witch hunts going on, and people use safe PR speak so as not to become one of the targets.)
@ChesterAsucka
@ChesterAsucka 9 жыл бұрын
The comic book reference to how the form has nothing to do with super heroes came from The Mindscape of Alan Moore. Jon also quotes that documentary in his Video Games speaking to the Human Condition talk.
@zig023
@zig023 11 жыл бұрын
Ironically, he does address the fact that he's just a dev with an opinion. And it does still surprise Blow that suddenly his opinion is suddenly "valued" just because he made a game. On that point: he makes great points about the gaming industry over just *shoot shoot*. One is around 33 min, where he talks about the comic vs. film tangent. I'll understand if that's an old insight to you, but that was a great point that I haven't heard from anyone else.
@naytron210
@naytron210 8 жыл бұрын
I wish I could hit the like button on this interview a dozen times
@AbleAnderson
@AbleAnderson 2 жыл бұрын
Braid is so challenging. The entire time playing I was thinning "am I dumb? Is this supposed to be easy?" In the end I really enjoyed it. I think the puzzles are so good, I'm blown away with how Jonathan thought of them all
@CineSalvaje
@CineSalvaje 11 жыл бұрын
Great interview!
@buggy89
@buggy89 10 жыл бұрын
amazing interview
@pickupthatcan716
@pickupthatcan716 11 жыл бұрын
Bravo! Splendid performance! I commend your excellent work.
@nea8915
@nea8915 11 жыл бұрын
Interesting talk more developers need to do this show people how hard it is to make it in the industry.
@3333218
@3333218 11 жыл бұрын
This guy is one of my favorite game designer ideologists.
@positiwe
@positiwe 6 жыл бұрын
I miss those interviews and old gamespot in general.
@3333218
@3333218 10 жыл бұрын
Watch his lectures. They are great. The guy sure has a point. He said it himself, it's his point and it shouldn't be everybody else's point, but it's important to talk and think about these stuff.
@3333218
@3333218 11 жыл бұрын
I always felt the same about Bioshock !! That's so great to hear that there are actually more people who think that way !! And for those who disagree, try to explain the little sisters concept to someone alienated from games.
@juanmilanese
@juanmilanese 10 жыл бұрын
yeah, I love what Rohrer does... also Terry Cavanagh, the guy from vvvvvv a specially great game designer me thinks. And that guy Cactus (now from hotline miami fame, but he was making strange video games for years) is also crazy good. I mean, they games aren't only fun, which i think is important, they also seem to have a point and that's great!
@BryanStetson
@BryanStetson 10 жыл бұрын
yo, i love JBlow...that is all
@Youtube_Globetrotter
@Youtube_Globetrotter 10 жыл бұрын
His appearance and speech is strongly reminiscent of a younger Dave Murray (guitarrist in Iron Maiden)
@h4tt3n
@h4tt3n 7 жыл бұрын
Very inspiring!
@batata_dog
@batata_dog 6 жыл бұрын
at the beginning he takes some ideas of ron gilbert ... I see a great influence there
@jasonjasonjasonjasonjason
@jasonjasonjasonjasonjason 10 жыл бұрын
yea you're right thats a few more. Also I totally can't just forget about MIYAMOTO! Kojima, Kamiya, Ueda, and Suda. Even though he's only made one game Josef Fares made possibly the most important game of the decade with Brothers, so I can't wait to see if that guy also makes another game. Actually, games have quite a lot of names of designers who have a track record of non stop awesome.
@hillarysoldsaggytit8666
@hillarysoldsaggytit8666 10 жыл бұрын
I've never heard anyone else make the comparison. They probably have; I've just never heard it. I only said that because David Lynch is one of my favorite directors and they're both successful auteurs who fill their media with a lot of esoteric symbolism.
@juanmilanese
@juanmilanese 10 жыл бұрын
* "but those things aren't broad enough in my eyes" i was trying to say that those things are like more focused in a certain part of the video game development than in video game design per se. sry for english.
@WR3ND
@WR3ND 8 жыл бұрын
"Quality standards; very important." Quoted for greater justice. More specifically, I like when creative, intelligent people make games that they would want to play themselves, that live up to their ideals. I can see how it could be both exceptionally liberating and challenging to be able to develop and complete anything, but we're better for it. Successful drive and ambition is to plant a seed instead of eating it when you're hungry. People seem to too often take the easy, but shortsighted way. People that don't deserve our attention and respect.
@aidan7899
@aidan7899 9 жыл бұрын
Right?
@KAP_
@KAP_ 11 жыл бұрын
This discussion is very interesting. Imagin Ken Levine and Jonathan Blow having a talking like this for an hour...
@rareroe305
@rareroe305 7 жыл бұрын
Sounds like he would have enjoyed finishing Spec Ops: The Line.
@soonieoonie
@soonieoonie 8 жыл бұрын
When he talks about Red Dead Redemption, I can't help but think of Samurai Rebellion. I think Toshiro Mifune stabs almost 100 guys with his Samurai sword in the final scene and it's still a very poignant movie. But I totally get what he's saying.
@Clockworkian138
@Clockworkian138 8 жыл бұрын
+Jason Ronzani Great point! I think the same could be said about Kobayashi's other poignant samurai film "Seppuku" a.k.a. "Harakiri".
@felksters
@felksters 11 жыл бұрын
I think his opinion about people getting mad and annoyed is spot on. At the end of the day, they're just games, and he's just a man.
@djbanizza
@djbanizza 8 жыл бұрын
1:20:28 - could that hidden object game be called The Witness :DDD
@orazul
@orazul 11 жыл бұрын
To Jonathan Blow games can be more than fun. He does not talk shit about Bioshock. He is just saying that a regular non-gamer cannot look at Bioshock without commenting on the use of violence. His Red Dead Redemption is a better example.
@jasonjasonjasonjasonjason
@jasonjasonjasonjasonjason 10 жыл бұрын
I can name a game developer who every game that person makes I'm automatically interested, Jason Rohrer. Hopefully Jonathan Blow will be another one of those people.
@waterandtreefilms
@waterandtreefilms 11 жыл бұрын
Im glad Jonathan Blow looks deeper into game dev, im a game developer, despite me hating most games because of how poorly executed they are. The average person doesn't want to talk about games beyond "it was good" or "it was bad" but if your a game developer its important to understand what human conditions are being aroused (lol) with your artwork. mad interview
@1337pianoman
@1337pianoman 10 жыл бұрын
I don't know how many people actually know the "problem" with Braid which they're talking about at about 12 mins, but it would actually be fairly trivial to change. (minor puzzle spoiler:) All he would need to do is swap one of the pieces you get from 'three easy pieces' with one of the pieces you get from 'leap of faith'. (I think those are the level names),
@mypaldan
@mypaldan 10 жыл бұрын
I totally agree with his "stand on the block" comment. I loved the Bioshock Infinite story and setting, but that game seriously treated you like a child.
@WokioWolfy
@WokioWolfy 7 ай бұрын
I can't help but wonder "why do they treat you like a child? Why are they treating you like you wouldn't understand things?"
@scatmagic1212
@scatmagic1212 11 жыл бұрын
They're ONLY talking about games you haveto buy - neither of them are talking about the mad free mod world of madness - if you 45:00 theres that half life 2 mod of the guy in that room - you could give that to anyone and they'd be like - wtf - that was really deep and meaningful
@jedor
@jedor 11 жыл бұрын
OMG! GOD of the indie game dev!!
@owenoutragous666
@owenoutragous666 11 жыл бұрын
ithink more devs should do this
@KAP_
@KAP_ 11 жыл бұрын
0:44:00 I never looked at it like that, that's a very good way of looking at it. Imagine Good Will Hunting had him shooting 860 guys, it wouldn't be the same movie. I love bioshock & RDR but to call the story engaging is a little absurd when you really think about it. If they made Bioshock in to a film and there was a body count similar to the game it'll be laughed at by critics. It's just the nature of entertainment.
@jamesbarrett8398
@jamesbarrett8398 9 жыл бұрын
With regard to the puzzle in the first world which required back tracking (about 11:00), I think that he could have avoided that issue by just shifting that puzzle to get the piece to the END of that world, where completionists would already have acquired all but one of the pieces (the one that puzzle unlocks). I really liked that puzzle myself (upon completion) but I can see why people could find it frustrating.
@RuberDildo
@RuberDildo 9 жыл бұрын
Pretty Pretty Pretty Good true that, can't be easier lol.
@Kirby-Krios
@Kirby-Krios 11 жыл бұрын
JO BLOW!!!
@DaWanderer
@DaWanderer 8 жыл бұрын
oh man the interviewer's neck must have been miserably painful afterwards.
@raspymoth8027
@raspymoth8027 8 жыл бұрын
+DaWanderer i dont get it.
@AntiContent
@AntiContent 8 жыл бұрын
+Raspy Moth He nods a lot.
@crybirb
@crybirb 11 жыл бұрын
The Jonathan Blow of videogames.
@Jereeeeeeee
@Jereeeeeeee 5 жыл бұрын
He’s like a real life salarian
@jeffwells641
@jeffwells641 8 жыл бұрын
Several times already in The Witness I've figured a puzzle mechanic out, been moving along the progression with ease and than BAM! The next puzzle is like "WTF? How TF am I supposed to make THIS work?" It's pretty amazing when you figure those out. OTOH I've brute forced a couple puzzles and still don't have a fucking clue how they are supposed to work, and that sucks.
@MrMadalien
@MrMadalien 11 жыл бұрын
It is indeed a corridor shooter, you progress through linear pathways while shooting enemies, although with some creativity involved unlike CoD.
@3333218
@3333218 10 жыл бұрын
I was thinking, it could be great for the media, if we had more people famous for their theories and thoughts rather than being the developers of a particular videogame. After all there is so much more on game design than that.
@melodysprout23456
@melodysprout23456 9 жыл бұрын
I would rather play a comic book video game than to watch a movie because they have spoken directly to my soul more so than movies have. I appreciate that games are branching out into different areas for different people but if comic book video games go, so do I. But I doubt they will.
@devilschild9372
@devilschild9372 9 жыл бұрын
One thing this mister i know it all needs to realize is that there are different kind of games which people chose to like. For example moba, mmo, rpg, fsp, tps, open world, interactive, mystery, psychological, survival, strategy, puzzle, exploratory, platform, racing, fighting, sport, indie and AAA games which could be action, adventure, horror, sci-fi. We all can't make the same kind of game. If you like puzzle games ? Good ! but don't put down all other games because there isn't enough puzzle solving in them.
@scatmagic1212
@scatmagic1212 11 жыл бұрын
47:00 Django!
@CunnininnuC
@CunnininnuC 10 жыл бұрын
i liked the blatant Maus reference 0:34:17
@enriquepelenato4956
@enriquepelenato4956 3 жыл бұрын
JB is a national treasure...
@zig023
@zig023 11 жыл бұрын
Just curious, no malice, did you like Braid? If you didn't (or did) what other indies did you like?
@SoilentGr33n
@SoilentGr33n 8 жыл бұрын
He must've loved the old X-com games
@retcon1991
@retcon1991 8 жыл бұрын
I remember finding Jonathan Blow to be insufferable in Indie Game The Movie, but in most other contexts he just seems to be relentlessly intelligent, thought-provoking and likeable.
@TekkGnostic
@TekkGnostic 10 жыл бұрын
Hah, the interviewer seems so uncomfortable through a lot of the interview... like he wants to say something or argue a point but lacks the nerve to say it. So many people take it so personally when you criticize something they like as if it's a personal attack against them or their lack of standards or something... as if that game is really the "be all end all" of the genre without any room for improvement or critique (until the next version of the game comes out and the previous one now 'sucks.') The COD franchise comes to mind with the great scheme they've got going, re-releasing the same game each year in a new box... revolutionary!
@999a0s
@999a0s 9 жыл бұрын
while i like your comment, i think that might just be what that guy's face looks like.
@SadalDay
@SadalDay 9 жыл бұрын
This guy thinks big, wish we could get more content from him but the witness looks great
@Muguetsu
@Muguetsu 5 жыл бұрын
44:18 he admits it
@marcostrali7631
@marcostrali7631 5 жыл бұрын
2019
@3333218
@3333218 10 жыл бұрын
I agree so much. We need academia and scientific research, all we have now is guts and experimentation. And everything on game design right now is so one-purpose only statements and so meant for making a concrete game you will sell. Instead we should have more theory and good scientific generic-purposes articles and manifests (etc).
@unprofessionalvids
@unprofessionalvids 11 жыл бұрын
aint a gd enuff game for a god like him
@hillarysoldsaggytit8666
@hillarysoldsaggytit8666 11 жыл бұрын
The David Lynch of video games.
@kkatheunstopable1
@kkatheunstopable1 11 жыл бұрын
right
@JustinTheDivine
@JustinTheDivine 10 жыл бұрын
The biggest question for me is, why would anyone do an interview with Gamespot? They are so critical.
@juanmilanese
@juanmilanese 10 жыл бұрын
haha, typed like 500 words and I was trying to say the same you said. Good use of language can save lifes XD
@beaal5641
@beaal5641 10 жыл бұрын
Well seeing as its an interview and he's asking him his opinion on things mostly obviously he will sound pretentious. But in terms of him fancying himself, all his points were still valid so either way its just your own opinion at that point.
@supahdupahguy81
@supahdupahguy81 9 жыл бұрын
The question around 31:00, i think critics moving in completely the WRONG direction. Pushing games like "Journey" & "Walking Dead", which are not much more than movies with button prompts, does not help people appreciate *games* more. IMO it just seems like critics are only pushing these arty-farty games because they're desperate for some professional credibility, as opposed to being seen as grown men who talk about video games all day for a living (not that there's anything wrong with that, but critics themselves seem to have a hangup about it). Some people still like games for their actual gameplay & some of us would much rather see games with a solid & tight gameplay mechanism being pushed rather than these semi-interactive movies which are designed to make you cry/scared/feel depressed (not only over the storyline, but over the fact you effectively just spend $50 on a DVD) rather than have fun & be challenged.
@SuperHipsterGamer
@SuperHipsterGamer 9 жыл бұрын
It's not like we're getting fewer mechanical challenging games. Nor fewer games where "fun" is emphasised. I think they are jumping on those games, because they're trying something "new"/different. The problem is not much new is happening on the mechanical side at the moment. The latest AAA titles are using date mechanics with grand stories like The Last of Us, or sequels of already established good mechanics games like Dark Souls. I can't really recall a new game with interesting mechanics that's lately been released; so yeah Journey & Walking dead kind of deserved those awards, because unlike mechanical focused games they were actually doing something new and tried to move the medium forward. So you should be more irritated that not much new is happening at the mechanic sides, rather than the media.
@sharpiemcsharp
@sharpiemcsharp Ай бұрын
> Let's do an interview in a noisy environment.
@Kerskjee
@Kerskjee 11 жыл бұрын
reupload?
@JustinTheDivine
@JustinTheDivine 10 жыл бұрын
I've been told all my life how dangerous driving is and how that should motivate you to be safe. Now I don't want to drive. The same thing applies to video games. I've been told that it's so hard to make a game. Instead of that motivating me to work hard, that makes me not want to make a game. This is the opposite of progress.
@strangerman100
@strangerman100 11 жыл бұрын
He didn't play Heavy Rain ?!!!
@popcrnshower
@popcrnshower 8 жыл бұрын
dude in the black looks like Daredevil
@razzgrizz3
@razzgrizz3 10 жыл бұрын
very fiting user name i have to say lol
@juanmilanese
@juanmilanese 10 жыл бұрын
but was a good story... It's like a genre movie that has a good plot even if it uses all the clichés of that particular genre... sort of.... me thinks... I liked bioshock infinite... not going to fanboy it thou.
@scatmagic1212
@scatmagic1212 11 жыл бұрын
I didn't know he had facial expressions
@orazul
@orazul 11 жыл бұрын
The problem with Bioshock is that at its core it is still a game. In order for people to appreciate Bioshock and Red Dead Redemption they have to have played 10 years of FPS. Jonathan Blow is wrong to say that common FPS modes lower the appreciation of games. There is nothing wrong with setting your message towards violence; the Walking Dead, the Last of Us and Bioshock are all games that have violence. It is by confronting said violence that creates discussion even though you shot 862 faces.
@JustinTheDivine
@JustinTheDivine 10 жыл бұрын
The fact of the matter is games do get made, people do make it to the finish line no matter how much they whine, which is done with every job, but at the same time you can't tell people it's easy, because it's not, so let it be.
@OId31
@OId31 11 жыл бұрын
I don't see how Bioshock was a corridor shooter... It's actually one of the few fps games that are actually fun, and not repetitive. Unlike Cod
@ChadcholMeesaeng
@ChadcholMeesaeng 11 жыл бұрын
Why everyone tried to prove his point? That's his opinion about the game he played. If you like that game. That's fine because it came from your opinion. I don't try to protect Jon Blow's state or anything. No need to argue what's better Choose what you want everyone have different taste and perspective.
@juanmilanese
@juanmilanese 10 жыл бұрын
played braid for a while, didn't really liked it. Still I think johnatan blow it's kinda like the most important theoretical figure in video games right now, because if you think, there isn't much theory on the field (maybe video games postmortems and stuff on level design but those things aren't broad enough in my eyes) Waiting for the witness to come out, it can be a pretentious piece of boring media with amazing art or really the best game ever... in both cases I think it's gonna be legit.
@JustinTheDivine
@JustinTheDivine 10 жыл бұрын
By the way, how does this video show you that it's reallly hard to make it in the industry? I'm 50 minutes in, and I don't feeling anything that discourages me.
@graemecool
@graemecool 10 жыл бұрын
interesting .....
@franzpattison
@franzpattison 5 жыл бұрын
Is that Sheldon?
@VikingGoblin
@VikingGoblin 11 жыл бұрын
Is that supposed to be a joke because if you look though Gamespot you will find, as luck would have it both of those have done an hour long break room interview
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