OpenGL - lighting with the Phong reflection model (part 1 of 2)

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Brian Will

Brian Will

Күн бұрын

Пікірлер: 14
@samuelpizzatto8666
@samuelpizzatto8666 5 жыл бұрын
Hey, thanks for the tutorial. Also a great course you mentioned in the description! I hope to see more of those in the future :)
@georginikoloff9280
@georginikoloff9280 3 жыл бұрын
So greatly explained! Thanks a lot
@MrTomyCJ
@MrTomyCJ 5 ай бұрын
12:14 it is not a linear increase: at an angle of 45 degrees (halfway in between) the dot product is not 0.5. The change is not linear but sinusoidal, it's proportional to the cosine of the angle between the vectors.
@jackwo95
@jackwo95 4 жыл бұрын
Really appreciate it, thanks very much :D
@glowiever
@glowiever 3 жыл бұрын
light value can exceed one? do we need floating point framebuffer to do that?
@tongpoo8985
@tongpoo8985 Жыл бұрын
Fantastic video bro. Liked commented subscribed
@aygaoua
@aygaoua 10 ай бұрын
Thanks !!
@Kenbomp
@Kenbomp 4 жыл бұрын
They should mention the name of the person who came up with this algo.his Last name was Phong.
@levuhoangkhai8816
@levuhoangkhai8816 4 жыл бұрын
he is vietnamese
@michaeldamolsen
@michaeldamolsen 3 жыл бұрын
@@levuhoangkhai8816 Bui Tuong Phong, a Vietnamese studying at University of Utah, published in his 1973 dissertation "Illumination for Computer Generated Pictures". If you search for the title you can find the whole original document ( a008786.pdf ) and a shorter review article he wrote for ACM in 1975. It is always great to read the original material :) I don't provide links here, as KZbin seems to dislike that lately (causing the comment to end up in review, often without notifying the channel owner.)
@j.t.0145
@j.t.0145 4 жыл бұрын
you sound suspiciously like casually explain
@Guide4Ever
@Guide4Ever 4 жыл бұрын
casually explained is lot younger
@j.t.0145
@j.t.0145 4 жыл бұрын
@@Guide4Ever ok.
@MrMariozzz78
@MrMariozzz78 7 ай бұрын
in this source code i have problem with header #include it don't find #include "root_directory.h"
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