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In this video we discuss how to import Custom Materials to the Brushify - Landscape Auto-Material. Both the quick and easy method, and more complex shader editing method.
Text for DefaultEngine.ini:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
0:00 - Introduction
0:58 - Easy Method
3:27 - Adding a new Material
13:07 - Painting the new paint layer
16:09 - Results
16:52 - Adding Nanite Displacement
19:45 - Thankyou & Pls Subscribe!
See our Documentation: www.brushify.io/docs
Learn more at www.brushify.io
The Quixel Megascans texture used: quixel.com/megascans/collecti...
Music:
'Petrichor' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au