Showcasing an updated monster cast for Brutal Doom 64 v2.666. There are many new additions since the last time. Links: www.moddb.com/mods/brutal-doo...
Пікірлер: 139
@gabriell2312419 күн бұрын
It's always very nice to see Doom 64 getting the love and recognition it deserves, this is amazing dedication from the community.
@goldenguy747016 күн бұрын
03:34 I love how the Hellstorm does a spin which gave me a good laugh, and then shortly afterwards the Infernal Ressurector shows up to be in my nightmares.
@user-tx5xz5ws1d19 күн бұрын
Wth those demons that didn't appear in Doom 64 and now have been brought back in this mod actually look legit. As if this is what they would actually look like if they were in the game since the beginning
@BlazingOwnager16 күн бұрын
The way they matched the art style with all the new additions is chef's kiss. Real top tier.
@user-tx5xz5ws1d16 күн бұрын
@@BlazingOwnager Exactly!
@acidicreaver302415 күн бұрын
The Revenant and Archvile were supposed to be in the game but them pesky cartridge space limitations..
@CoralCopperHead15 күн бұрын
@@acidicreaver3024 It's weird that the reason we lost those two is the same reason we lost the shotgun animations. I played the shareware version, then 64, then 2, and I was confused as hell (ha ha) by the SSG in 64. Once I played 2 it made sense, but wth man.
@luckyexplorer105317 күн бұрын
BGF Zombie? Ok now the tables have turned.
@BigOuterHeaven26 күн бұрын
Infernal Ressurector is scary wtf
@enen718818 күн бұрын
I think it's the coolest looking one.
@duendecocacola409916 күн бұрын
es una maldita pesadilla deja al cyber como niño pequeño
@AndyMLP16 күн бұрын
@@duendecocacola4099totalmente mi estimado...
@tesasainz49316 күн бұрын
Desenme suerte :'p
@livingmess_16 күн бұрын
rather big loud and fugly
@christopherhughes389514 күн бұрын
It never ceases to amaze me how players can create these custom assets. Fantastic 👍
@gobbfromfallout338015 күн бұрын
I really really like how almost all of the new sprites fit d64's art style amazingly and the ones that don't make up for it by being pants shittingly terrifying
@RealEnerjak17 күн бұрын
The archvile. Wonderful. Pain Elemental already gave me nightmares as a child.
@stevenconnell422216 күн бұрын
The agony elemental is even more terrible.
@sebaskiro22 күн бұрын
OMG THIS IS SO COOOL, I always dreamed of playing a doom 64 with more monsters, that iconic dark art style is so awesome, keep up! (It would be kinda cool if you compressed some of the sounds that the new monsters do so they sound like they were on the n64)
@andresr.viguera979123 күн бұрын
Yeah. The more monsters the better. They are so cool!
@Immorpher27 күн бұрын
All the cool kids are here!
@darylcastillo143924 күн бұрын
Lovely custom sprite work and sound design! I can recognise where some of the sound choices came from.
@SpaceMarine50016 күн бұрын
Yooo some of these demon concepts are SICK. Love it!
@lambda-m16766 күн бұрын
The Infernal Resurrector. Nuff said
@katytis201228 күн бұрын
Demonic roster keeps getting bigger with every passing month.
@BlazingOwnager16 күн бұрын
Good God that is a lot of monsters that have been added. I need to play this.
@MrDoomquake77713 күн бұрын
This looks great!!! 😮
@KyanoAng3l016 күн бұрын
So almost every monster has a variant now. More nightmare fuel for my inner kid. Can't believe this mod is still so underrated. It's one of the best Doom mods I've found. Keep it up, man!
@GrayAngel-ep5tj28 күн бұрын
Awesome job!!! 👏 I hope you add transition effects in the form of a red screen like in d64 when completing a level. And another effect when a monster appears out of nowhere. Colored lighting would also be nice to add, at least as an add-on.
@mstrmm3515 күн бұрын
Super shotgun zombie idea is terrifying. One wrong move and you’re dead
@jessemarkham68877 күн бұрын
BFG or Plasma Zombies would be even worse
@-_Slayer_-O19 күн бұрын
Every time I feel that Doom 64, although it was not a sequel, however the designers of the game did want to give it a dark touch, but the budget was not enough, however you are giving it that dark survival horror aura, which I love
@lambda-m16766 күн бұрын
It was a sequel, though.... The entire story is Doomguy and co. returning to Phobos to sort shit out due to the demons resurrecting and being more powerful, but in the end locks himself in Hell (which kickstarts DA, Doom 2016 and ET)
@MILITIAGAMER200019 күн бұрын
These monsters look cool!!!!!
@regicorp651419 күн бұрын
Great team
@Tsar_Jacker12322 күн бұрын
DOOM 64 had the scariest versions of the demons out of all the DOOM games
@AndrewSouzaGames5559 күн бұрын
Awesome 🔥
@stevenconnell42229 күн бұрын
Thanks 🔥
@MaceLupo4 күн бұрын
Great roster of monsters.
@flipsvstheworld13 күн бұрын
Holy fuck have I been sleeping on this mod for way too long.
@stevenconnell422213 күн бұрын
Time to wake up and give it a try.😅
@GanonGhidorah16 күн бұрын
I think it's time I revisit Brutal Doom 64 on my channel...
@ravick00715 күн бұрын
I didn't know about this version! 😮
@Snakie_Chan15 күн бұрын
The flesh wizard is absolutely terrifying.
@mazungaz28 күн бұрын
nice.
@KenTails15 күн бұрын
I gotta try this!!
@deadchannel72628 күн бұрын
Damn Steve,your still doing this? Great dedication
@J-Salazar15 күн бұрын
Damn, that's great, this mod never ceases to surprise me, now they need to add Rocketgunguy
@stevenconnell422213 күн бұрын
We probably won't add a rocket zombie. We did some testing and they ended up blowing themselves up and friendly monsters too much.
@J-Salazar13 күн бұрын
@@stevenconnell4222I understand that, also that zombie from PB kills itself so it is better to discard it,But why not add some interesting enemies like... I don't know that Knight that appears in Quake or add a zombie with the railgun
@stevenconnell422213 күн бұрын
@@J-Salazar, railgun guy maybe possible but it would need to be nerfed to not kill everything in its line of sight. Craneo was looking at concept for that shield monster but it's not finished. For now we want to avoid adding monsters from other games. We can however take inspiration from them to create new monsters in the D64 style.
@J-Salazar13 күн бұрын
@@stevenconnell4222 Yes the zombie with railgun would be awesome, or even a zombie with an unmaker sounds strong but could be a possibility,Whether to be inspired by those enemies or even I don't know if you have seen the armored Baron from Doom Eternal
@-Sub-Zero_6 күн бұрын
@@stevenconnell4222 están buenas las ideas del muchacho este
@lastknightromine21416 күн бұрын
That Ressurector looks scary as F- , and the same time wants to hug you at the same time 😈😈😈😈😈🥶🥶🥶🥶🥶🥶
@denissylan1828 күн бұрын
Nothing can beat the fallen. Never. Best addition to the game.
@mortalkonquest294818 күн бұрын
"Nothing can beat the fallen!" Optimus prime:
@panthekirb756116 күн бұрын
That's just a recolor of a hexen enemy
@denissylan1814 күн бұрын
@@panthekirb7561 So? It is still damn cool
@turtleperson353813 күн бұрын
Oh hey, the Carrion zombie uses sounds from the Bomber in Dying Light
@lambda-m16766 күн бұрын
I'm pretty sure they lifted said sounds from Project Malice which I think was the only Doom mod before this to use the Bomber sounds
@stevenconnell42225 күн бұрын
This mod does indeed pull sounds from different sources, this one included.
@harryosborne77036 күн бұрын
Doom for the Gamecube
@Nano-G605928 күн бұрын
New monsters!!
@-Sub-Zero_6 күн бұрын
👻
@STRANGER155916 күн бұрын
Man, it's like Litdoom's enemies, but in D64!
@vald3mar_98321 күн бұрын
Hellish roster. BTW music is familiar, can't remember where it was.
@stevenconnell422221 күн бұрын
It's the PSX Doom credits music.
@M0rshu6416 күн бұрын
BFG Zombie!?! Well, those aren't gonna cause any rage or broken keyboards...
@stevenconnell42225 күн бұрын
The plasma zombie is more likely to cause broken keyboards.
@ethanobrien761621 күн бұрын
I've played doom 64, now I kinda want to add this mod to my game to make it more like a horror game than a rip and tear game
@stevenconnell422217 күн бұрын
Yep, I am more for survival horror than action rip and tear.
@CringeyName66616 күн бұрын
This shit looks nightmare fuel
@user-tw3rh9po4t18 күн бұрын
I haven’t checked, but do Zombie Supershotgunners one hit kill on Hurt Me Plenty!? Also, I like how the acid demons have green blood and the butchers have red blood. BTW: The Forgotten One uses the Flaming Skull scream from the original Mortal Kombat.
@stevenconnell422217 күн бұрын
Not one hit kill unless you are point blank without armour.
@user-tw3rh9po4t17 күн бұрын
@@stevenconnell4222I see.
@sheriffsheep112617 күн бұрын
i made the impaler
@stevenconnell422217 күн бұрын
You certainly did.
@AndrewSouzaGames5559 күн бұрын
Cool
@ingejohansson34562 күн бұрын
Can arm loss death for Knights and Barons be added, that I suggested before? It should be the new Chaingun death where both arms are shot off and then the upper body.
@Osman_jiel21 күн бұрын
Far out is !!!!! there a monsters only version?
@stevenconnell422221 күн бұрын
The monster only version is only at v2.5 with nightmare monsters. After the v2.666 monsters are complete I shall update the monsters only version.
@frangelperezfpsgames337324 күн бұрын
Excuse me friend, is this mod update already available? Where do I download it? Will you make a video tutorial on how to download it and such for people who still don't know how to download it?
@stevenconnell422224 күн бұрын
Check the description on the video. There is a ModdB link there. On the ModDB BD64v2.666 page is a Google drive link to the mod files and supported add-ons.
@ResidentWeevil207717 күн бұрын
I'd love to see this added to the official remaster by Night Dive.
@stevenconnell422217 күн бұрын
There are projects that add content to the Doom 64 EX.
@Nanriy15 күн бұрын
Were all the monster sprites made for the mod or were they not used in the original ?
@stevenconnell42225 күн бұрын
A lot of the sprites are edits of extended monsters for Doom but given a D64 style flavour. The new revenant, Archvile and hellhound are originals. The revenant and Archvile was done by Dr.Pyspy and the hellhound and bruiser was done by Team GEC.
@davideogamer791015 күн бұрын
Im sorry but for the spider mastermind why was the edd ed n eddy pig sound used?!?!
@stevenconnell42225 күн бұрын
This is the normal sound. This is the same as in the PSX version of Doom.
@claudioadriano542215 күн бұрын
It would be cool if there was a female demon too. Like the hellhound, she was planned to appear in the original version, but ended up being left out.
@stevenconnell422215 күн бұрын
Yeah, I know the one you mean. It has been discussed before on our thread but there are no decent sprites to use. One day someone may take up this task. As for what the monster does, who knows.
@claudioadriano542215 күн бұрын
@@stevenconnell4222 I think it would have to be a job done from scratch. Someone would have to do the 3D modeling and animation of this character, since there are no good sprites to be edited.
@PronominalTerra43915 күн бұрын
some of the sounds seem too high quality
@montoyaalexis913012 күн бұрын
Does anyone know what song was used in for this credits? I cant seem to find it.
Odd how it took some time before modders finished the roster for this
@stevenconnell422211 күн бұрын
The roster is still not finished. Sprites take time to draw. People have jobs and families outside of modding. What's odd about this?
@RetroChug17 күн бұрын
Some of the sounds of the custom monsters are a bit too loud
@stevenconnell422217 күн бұрын
Could you elaborate which ones?
@ingejohansson345610 күн бұрын
Can smoke be added to shotgun casings like it is in regular BD?
@stevenconnell42225 күн бұрын
I can certainly look into this.
@escalate162913 күн бұрын
Is there a mod or campaign where you can face all these new enemies?
@stevenconnell422213 күн бұрын
You have to use the random spawners options and set them to random. You can control the percentage at the bottom.
@65guel20 күн бұрын
imagine this on real hardware...
@WearyWatcher16 күн бұрын
your mod page says you can toggle new monsters in the options, i dont find that. where is that?
@stevenconnell422216 күн бұрын
Monster spawner options.
@WearyWatcher15 күн бұрын
@@stevenconnell4222 I saw on another video of yours playing E1M1 and some other level that there was a second options menu that I don't have. I'ma update gzdoom, maybe that's the problem.
@lambda-m16765 күн бұрын
@@WearyWatcher that's usually not a gzdoom problem that's a mod update problem
@WearyWatcher5 күн бұрын
@@lambda-m1676 ya having latest gzdoom didn't change it, I guess I'll try to download the mod again
@CEE_winnerSHORT23 күн бұрын
Demon are scary
@stevenconnell422223 күн бұрын
They do look scarier than the vanilla doom variant.
@mikeythestickman782915 күн бұрын
3:37 why did he decided to do a spin
@stevenconnell422215 күн бұрын
Special whirlwind attack.
@mikeythestickman782915 күн бұрын
@@stevenconnell4222makes sense
@ThePaudiaz15 күн бұрын
What kind of a head does rhe carrion zombie have?
@stevenconnell42225 күн бұрын
I don't see a head ;)
@ThePaudiaz5 күн бұрын
@@stevenconnell4222 what's it got instead?
@tonyyul70317 күн бұрын
UMMM CIVVIE 11 IS GOING TO BE PISSED
@stevenconnell422217 күн бұрын
Could you elaborate? All credits are in the mod file.
@stevenconnell422217 күн бұрын
I have now checked out Civvie 11 and saw he did a Pro-ish Doom 64 vid. I am not seeing any connection why he would be pissed.
@stevenconnell422216 күн бұрын
I think I have figured out what you probably meant. It has been pointed out to me on one of his Pro Doom vids, he states the rules as: 1. Ultra Violence 2. Software Rendering 3. No Brutal Doom.
@panthekirb756116 күн бұрын
@@stevenconnell4222 Screw Civ11 anyway
@lambda-m16765 күн бұрын
@@panthekirb7561 Why though? Just because he doesn't want to play a mod? Not everyone plays BD
@dimples974615 күн бұрын
I’m not feeling the new sounds. The lack of compression kills it for me
@HeadBangerArtist26 күн бұрын
how can i play this wad????
@stevenconnell422223 күн бұрын
Check the video description. There is a link there to the mod page.
@satanicdoll-digitalblackin261113 күн бұрын
New update??
@stevenconnell42225 күн бұрын
This is updated almost daily.
@NonEmployee13 күн бұрын
Ngl im getting so sick of Trites being in every doom mod ever. They were annoying in Doom 3 and unoriginal imo. To quote a video "Putting giant spiders in your game is as stock as putting a sewer in it." The rest of the additions seem cool though. That Infernal Resurrector looks like itd be massive in-game.
@stevenconnell422213 күн бұрын
The chance of encountering trites are quite rare. There is a replacement of one of the hanging marines with an infected one. When you get close or shoot one it will explode and release 3 trites. You can plasma or use fire on those infected marine to remove stop them. In any case, they are an option toggle so you can avoid them altogether.