For Members: This had to be reuploaded so your intial likes and comments aren't on this video (I saved them all though to read) - feel free to drop the comment again or a like again on the video if you want to help it go further! For everyone: The files production rates and more are available here: www.whatdarrenplays.com/satisfactory
@404-Error-Not-Found9 ай бұрын
I was like "what the..." did he already drop the next episode?
@ukz_rob_p9 ай бұрын
Love all your satisfactory series only thing I would like to ask is when u place down the asphalt to show where machines are going could u either say or show how far off the edge of the floor plan they are going
@stevebelanger24488 ай бұрын
Quick note, the blueprint for caterium refinery is configured to use the pure copper recipe.
@MagiRaz9 ай бұрын
I have NEVER seen a build-along series with such high quality and clarity. Your level of organization is superb. This is the new gold standard for series of this genre. Seriously man, you should be proud. This is extremely well done.
@notsoracistraspberry41689 ай бұрын
Agreed it has inspired me and maybe it will be more helpful than most with planning.
@pzkpfwviii_maus9 ай бұрын
the fact you give the save files and blueprints for free, and your calming nature is what makes you the best satisfactory creator
@Jacxel9 ай бұрын
For the copper refinery signage, given that you have exactly 26 in a block it would seem like a perfect opportunity to do numbered blocks with letter references, i.e 1A - 1Z, 2A - 2Z etc
@PersonyPerson9 ай бұрын
He could also delineate the segments into sets of 13 instead of 26, so that set of 13 alone doesn't look out of place.
@michaelgiddings17176 ай бұрын
Thank you for this idea, I'm definitely doing that when I ~eventually build this
@aethericbard99639 ай бұрын
Hey Darren, Ambitious is a polite way of saying it. I would say more of a zealous or driven type build. Reminds me of your crystal oscillator build nestled in the edge of the Northern Forest. But it I think you’ve crossed in to a realm you once stated, while building your first starter factory, you’d never be in. Easily comparable to the likes of ImKibits or TotalXclipe, and others, with builds large and grandiose. But what sets yours apart is making these builds doable to beginners and seasoned alike. From the presentations and detailed explanations, making it look easy to the extra time and effort to plan and show the plans and the inner workings. Toping it off, offering to share what you have done to the community as a whole. Even with the longer episodes, its like watching and learning all in one and enjoyable. Something I always look forward to. Normally, I never do channel memberships or the like, but you and your channel are worth it. Yours is the first and only channel I have become a channel member to. And all I can really say is Thank You. For all the extra time you take in the planning, presentation, editing; Thank you. I hope you continue for years to come.
@WhatDarrenPlays9 ай бұрын
I have no words other than thank you. Really thoughtful and nice comment
@WuddupDok2 ай бұрын
❤❤
@WiseOakDakota6 ай бұрын
I feel like they should introduce mega sized refineries and such so that 400+ of a specific building isn’t necessary. By the time you need the production amounts of 400 refineries, there should be super sized versions unlocked
@elijahmceachin28209 ай бұрын
here im making a rubber and plastic factory with 60 refineries total and thought that was a lot. Love the builds man. You're literally the first and only youtuber that I look forward to every week. Thanks man
@DanielCoffey679 ай бұрын
You are using the Recycled Rubber/Plastic loop I hope?
@notsoracistraspberry41689 ай бұрын
Meanwhile I'm out here struggling to make reinforced iron plates...
@AssassinDUDE6669 ай бұрын
Thank you for making these. your builds are the perfect thing for when I'm to tired to do all the math myself in the rest of my world.
@Vyacheslavskiy9 ай бұрын
Oh, man, this soundtrack. I will never forget it. It reminds me of the first season of Satisfactory which I was watching last year. It kept me sane through the war. Thanks for that. And thanks for continuing doing that.
@ryanwilliams96679 ай бұрын
The color choices for the copper refinery were inspired. I love the patina teal accents.
@MaxLastfogel9 ай бұрын
LOL, to be honest, I'm feeling intimidated by this build, but looking forward to it. Loving the series and all the work you're putting into it.
@TUROK19459 ай бұрын
@WhatDarrenPlays you should make a couple extra sets of blade runners, weapons, ammo, jet packs, etc. and place them in the storage chest in the HUB so people who download your save files don’t have to run about and make new sets, they already will have them once you put them in the chest. Just a friendly suggestion. Loving the series so far!!!
@Trentwhetsel5 ай бұрын
That and the Power Shards. Unfortunately, lose all the ones he holds on to!
@caiomaritan22129 ай бұрын
I like your aproach with Satisfactory, always watched the mainstreamers and all have this intense megabuilds full of complicated architecture and build glitchs, you have what i define the "soul" of playing satisfactory, planning, preparing and executing, not only building one gigantic factory and the go on, i see you enjoy the process of achieving your goal.
@MCJamZam9 ай бұрын
Thank you Darren for all the great entertainment! Really enjoyed this one, love the aesthetics you're getting with the blueprints. And I'm super curious to see how all this early-game work will pay off in the late game! As a channel member I just wanted to say, since you mentioned feeling some pressure to "deliver" with all the added support, I don't expect you to deliver any more than you were already doing before I started paying to support you. Just do you, have fun gaming and I'm sure we'll be here to enjoy whatever comes out of it. I know that's easier said than done but just figured I'd mention it anyway :)
@TidBitOfАй бұрын
The factorio music threw me off for a moment. Such a comforting song.
@samay59029 ай бұрын
while working out the layout from around 28:35, make sure to join at the road 3 foundations down, just cover the caterium node from above and then start joining towards the road, darren has done that but maybe he forgot to show that, the floorplan shows that the caterium miner is indeed inside the first room
@onee-sama9 ай бұрын
I believe this is shown in the reference picture in the Google Drive link, but don't think it was mentioned in the episode.
@shawnp66538 ай бұрын
Ugh. Missed that, fortunately I only have one floor built.
@beeilve9 ай бұрын
You mentioned Hydro power around the 19 minute mark. Refined Power is an amazing mod that gives you Hydro, Solar, Wind, and a more complex coal/biomass steam power process. I highly recommend it. In your last series you sometimes mentioned doing a modded to the gills run of the game at some point. I hope to see it.
@brodriguez110009 ай бұрын
Modders might want to have two saves. One modded, one vanilla, to deal with the inevitable breakage and time it takes to update that goes with mods.
@PersonyPerson9 ай бұрын
1:05:30 One way you could solve the sign problem for the Copper refineries is by making signs that delineate the segments by numbers as well. This means you can keep the number at two digits, but have a sign at the end (and/or front) of the segment telling you what numbered segment it is. Given your set up, you could separate the segments into sets of 13 or 26. For example, if you wanted to look at a specific refinery in the middle of the set up that could be known as Refinery C1-06 or S01-06. Something like that.
@Wesker93239 ай бұрын
Yo Delays or not great content man would rather things be right then rushed. Keep up the great work!!
@BillyLongshot7 ай бұрын
that highway looks gorgeous. My trucks are currently bumping into cliff faces, rocks, and each other ahah
@casimircreer22959 ай бұрын
@whatdarranplays Would be nice to show the satisfactory tools website map with you save loaded. You can show exactly where all the roads and buildings are in a quick screen on your videos. That would be handy
@happy_labs9 ай бұрын
The scope and scale of this is crazy. I've never had the patience to put so much thought and effort into my builds but I imagine it's really rewarding if you do. Awesome series
@anguscrisp75669 ай бұрын
G'day mate - I am loving your designs (if not a 'bit' big for those who are beginners) however, have you considered the physics of a Water Tower in this refinery set-up, to reduce the amount of pumps required? I use them all the time, and they are fantastic. Potentially this could be located on the inner corner of your dam wall (on the small island there, as you turn the dam from East-West to North-South.... -for those of you who don't know, at the moment in Update 8, if you build a tower that has a head-lift higher than where your tallest point will be of your factories, and take it back down to them, you only need to build one (1) set of pumps to pump the water up to the top of the water tower. Love the walkthrough, loving the blueprints - great job!
@WhatDarrenPlays9 ай бұрын
I dont personally use water towers as i consider them an exploit. Not that i mind others doing it, but if they patch it one day then the build wouldn’t work so I just avoid that.
@TechnoTone9 ай бұрын
Absolutely loving this series of Satisfactory videos! Hope you keep them going. The quality of them is awesome! 👏
@WhatDarrenPlays9 ай бұрын
Glad you like them!
@sydju6 ай бұрын
Most intense part this episode was when you walked up that imaginary staircase.. that was dam impressive, I was on the edge.. of my seat.. 0 puns intended 😂 Great video, loving the explanation of the series!
@tmansim219 ай бұрын
I've watched a lot of different series involving Satisfactory over the course of the game's development and this is by far the one I am or have been most excited for updates on. The scale of these builds is incredible and the fact that we have Blueprints now makes builds like this seem much less intimidating so it's not out of reach for players who may not have as much time. Thanks for sharing everything regarding these builds and your plans moving forward. I can't wait to see what this world looks like next episode, much less what it'll look like in the next couple of months if this continues!
@BlackTempleGaurdian9 ай бұрын
What I like to do to even out pump heights is to build a water tower - either on the roof or as a separate building. It takes more pumps, but it keeps the amount needed uniform.
@williamg54959 ай бұрын
Hi, I would like to suggest something, I don't know if there are other people in this situation but, my suggestion is to have a video or a segment in the video that you show how to build the blueprint itself. I know that it could be a lot of more work and I totally understand if you chose to not do so, but the reason I suggest that is that some people like me play at GeForce Now and it is not possible to upload blueprints to the cloud machine (well, I didn't find a way when searched it up), and knowing how to build the blueprints could be useful to recreate the blueprints in that cases. PS: english is not my primary language so sorry for any sentence errors, I hope that I was able to communicate my thoughts
@Tdwise9 ай бұрын
I second that. Although I found a workaround if the came can load in your machine. Mine does but it looks terrible. In that case, I launched the game locally, build a couple blueprint managers and load the blueprints to them. Then I saved the game and launched it on Geforce now. I found the blueprints build with their descriptions and all sitting there and waiting to be saved again to my Geforce now save file. (I assume that they sit on Nvidia's servers along the rest of the save since they are still there after many sessions) Even this is a half measure and it won't work for everyone. Plus I may launch Geforce Now one day and they 'll be gone, so a separate video on how to make the blueprints would be nice.
@lauraquellmalz7749 ай бұрын
As for the problem in 01:06:40 you could try other number systems like hex. I really like your videos and appreciate the quality and effort so much! Thank you.
@mynameisyogib8 ай бұрын
I just started my first larger build ever, I was concerned about how big to make it and if it was going to be too big.... definitely NOT worried about that now!
@SilortheBlade6 ай бұрын
I appreciate all these videos. While I don't like to copy things, they have given me inspiration to get back in the game and make a world spanning factory. I really loved your power plant model which I have incorporated a lot of. Looking forward to watching the rest of this series.
@AndreLuis-gj7yb9 ай бұрын
For the signing problem what you could do is separede the section by letters and just count the machines for those sections, and in the entry hall if you want to know the total you can place it like a dashboard, Section A - 32 machines, 3405901293123981732 ores per minute
@drums24seven9 ай бұрын
Loving this series Darren! Quick suggestion for your refinery sign problem (mentioned around 1:05:45 in the video): what about 2 signs, with the left one displaying the hundreds column (maybe with a leading zero so there isn't a weird gap between the hundreds and tens place), and the right one for the tens and ones columns of the machine numbers? It might not completely solve the need for multiple sign edits on each machine, but you could create blueprints for the 0xx, 1xx, 2xx, and 3xx machines so as to minimize the number of sign edits needed. Could be the compromise you were looking for. Thank you for all the effort you put into these videos!
@_JustMonika9 ай бұрын
Could also do each section as a letter, so two signs where the first is a letter, so A-01 to A-99 then B-01 to B-99 and so on.
@dannymerov9 ай бұрын
i do see an issue with the truck manifold system youre going to use. since the last one will use less ore than the other ones, if the spacing between your trucks isnt optimal at anypoint, the stations storagecapacity might be maxed out and therefor the next truck could dump less or in one of the first stations and dump its remaining ore into the last station, which in turn will make one of the first stations have a deficit in ore input. i hope it makes sense to you, the way i explained it. the remedy for this issue, is to run all your truckstations outputs except the 120 one, through "belt balancers" and have the 120 output station have an overflow back into one, or multiple, of the earlier stations, so that any excess ore dumped in the last station, due to truck spacing, will overflow back in all the 780 lines and get balanced between them. there are a few of videos about belt balancers im pretty sure and im very sure a google search will show the calculator page with some examples. basically you can connect any ammount of unequal input belts to a series of splitters and mergers to get equal output belts. in theory your truck manifold are equal input belts, but as soon as theyre not spaced perfectly and a stations buffer is full, they will become unequal, thats why you do need this system to not run into issues later on. you were talking about the foot print size because with stacking refineries, you would need alot more pumps. its very worth, imo, to use water towers to provide headlift in tall buildings. there are videos of how to make them on youtube. i havent finished the video yet, so i dont know if you run into this next thing, but i hope youre aware that the oceans water has its own border of where you can actually place water extractors. there is a gap between the world border and this "water border" where its visually water, but you cant place water extractors there. hope this helps! looks like a great build so far!
@ogbrettski9 ай бұрын
An option I thought of instead of using numbers for the machines, is letters. A to ZZ is 676 values, plenty to cover all of those machines. If I recall correctly each "area" is 18 machines so you could use the first letter as a "segment" and the second letter for each machine AA, AB => segment a, machine a; segment a, machine b. I hope that makes sense.
@xxwithintheruins11159 ай бұрын
This build as well as your coal plant have been massive, yet very easy to follow. Thanks for the great layouts and different approach to the beginning stages.
@blaspulgar-vidal58749 ай бұрын
Yea boi. Finally some good content on KZbin
@IainB9 ай бұрын
Yes, let's do this!
@master_macros9 ай бұрын
I can not praise you enough. the planning, the design, the blueprints and now the save!! Thank you, eventhough I have rebuilt with you its good to compare. One question.. where is your body in the last save so I can pinch all the stuff on you, (zip, blade runners etc).
@ZipT479 ай бұрын
This whole series has been awesome and renewed my love of this game. Thanks so much
@HopefulNeko9 ай бұрын
i am always excited whenever one of these episodes release, ive been watching since this series started and ive loved every second of it!
@Caidra849 ай бұрын
Looks very intimidating by the size alone, just wonder if it wouldnt have made more sense to build up more of the basic materials production like steel and iron to support these massive builds. Just feels like a massive leap forward for the little industry "we" as in those who play along with you, have build yet. But as always great work to show and make it easy to follow along with you sharing blueprints and explanations :)
@WhatDarrenPlays9 ай бұрын
Understandable but of the 400ish refineries this build aims to have, we only have the ability to build about 30% of it right now. The space and sizing is to future proof it for when we get to Mk.4 belts, and then Mk.5. It’ll make revisiting and upgrading very very easy
@NewVisionNL4 ай бұрын
Nice if you read this months later I hope. Yes, I'm recreating this completely. Your videos are amazingly put together. Downloads of the blueprints and diagrams are indispensable. Thank you for a nice experience in the game. many thanks
@WhatDarrenPlays4 ай бұрын
Hope it goes well! And I read TOO MANY COMMENTS. But always like to hear people finding use with the extra files.
@NewVisionNL4 ай бұрын
@@WhatDarrenPlays Yes, the extra files are indispensable. Especially when you talk about the roads. which, in combination with the video, is quite a challenge to get to the right place. First I tried this without the blueprints and recreated the roads myself via previous videos. That went well until, for example, you processed the first stretches of roads from the steel foundry factory to home base. There you applied 10 blueprint pieces and then went down 3 pieces. That came out further for me than you showed in your video. That was the point for me where I immediately thought I need those files and luckily I did. Especially now in episode 9 with the set-up of the dam and that floor of the factory. Those attached jpg files are super useful. But I really love it. thanks for all your work
@manji5759 ай бұрын
37:17 that can not be OSHA certified 😂
@djfinny9 ай бұрын
This is such a sleeper content creator that deserves much more views than he gets, i hope that gets paid back with this series because its amazing, keep it up!
@Schotterscheich2 ай бұрын
Quick tip for those building it: don't keep on having the ctrl key pressed when you blue print the refineries. For some reason, the elevators won't align with their splitters (in the next video). I got crazy figuering out what the reason was. If you blue print the refineries, you have to release the ctrl key in between single placements for it to work. This would have saved me a significant amount of time.
@YanniCooper8 ай бұрын
For your signs at 1:05:52 You could use a higher base. If you only had 256 I'd suggest using hexadecimal. If you've got less than 360 you could do base 36 for the tens (0-9 then a-z) digit and keep just base 10 for the ones digit.
@TAiiNE6 ай бұрын
This is why I like overclocking. Just by going 200% you have cut the total amount of machines you need in half. I have a caterium plant at the very same waterfall, and am using the 3 closest pure nodes, one being at the falls. Refineries overclocked to 200% can have 10 supported by a single 480 belt of ore (what I am up to atm) That means with 3 nodes being mined, each at 480 items a min atm, I can handle 30 refineries (or 60 if you don't overclock them). Plus water wise 1 extractor also overclocked can supply up to 5 of them with mk. 1 pipes. On top of all of that it is already built with Mk. 5 belts in mind, using a smart splitter at the end of the row of 10 refineries with it set to overflow. Beyond it, is another 10 refineries, all waiting for when I update the belt work to 780 items a min. Thus, 20 refineries can support 1 pure node at current max item per min (780), needing just 4 water extractors to provide water to them in groups of 5. Or double each number if you are going with no overclock. This also means doing the same setup, needing only 16 refineries for pure copper for 480 line, or 26 for 780 with overclocking. All from a single pure copper node.
@WhatDarrenPlays6 ай бұрын
The drawback is power though, a 100% refinery runs 30MW. A 200% refinery runs 75MW. So while it can be nice to balance numbers it feels less efficient overall I guess.
@TAiiNE6 ай бұрын
@@WhatDarrenPlays Power really has never been an issue in this game. I've seen youtubers do stupid crazy mega builds and still running on coal. ImKibitz in his playthrough overclocked everything and never had issues with power. I'm also over clocking everything (mainly as my desktop is 11 years old with an amazing gtx 950 and it helps cut down the lag not having as many things up) and haven't ran into power issues. To each their own. Just stating that 30 to 75 seems like a lot, until you realize that 2 refineries would be 60mw, by going 200% on one, that is the same as running 2 refineries, it's 75. So 15 more mw. That even scaled up is barely a blip on my power graph.
@zero-vega9 ай бұрын
@WhatDarrenPlays coming right back at you with another quality video! Keep up the amazing work!
@wurtleturtletube51159 ай бұрын
Me like satisfactory Me like big buildings Me like what darren plays
@Thierryy905 ай бұрын
You are really doing a Great Job Darren. So a BIG thanks for creating these episodes. I Have been following your episodes now from the start with update 8. I also created al the stuff. Few minor building errors I probably did make but overall it is mostly the same. Had some problems with the powerplant because of the water extractors you changed later on in the next episode. Big diffrence with my game is that you did only 40 hours to start at this factory and I did somewhere between 80-90 hours so I had a few more stone stored 😂
@1991dougie9 ай бұрын
Loving the series,the sacrifice and dedication you put in these videos really shows.
@gemmel31979 ай бұрын
The scale your building at now reminds me of Imkibitz but you explain far better. Really enjoying the series.
@callumlane78249 ай бұрын
Just want you to know I love all the effort that goes into these videos! Love the extra mile you go to on the website as well!
@OpenCourse5566 ай бұрын
I wish I could leave a comment on the series. This has been the best instructional video on Satisfactory ever! The whole series is great!
@WhatDarrenPlays6 ай бұрын
Wow, thank you!
@OpenCourse5566 ай бұрын
@WhatDarrenPlays Bro, I will be honest, I've been getting my butt kicked by these roads. I found the reason why, though, and it was something I didn't do. I didn't add that 2m decorative strip to the walls of the encased steel beam factory! My road was 2m too low by the time I got to the dam... Drove me up the wall until I realized my error. If you're gonna follow instructions, follow them all the way, lol! Great series! I'm having a lot of fun!
@shatteredrealitystudio1729 ай бұрын
Love your series I don't play satisfactory, YET but i love the easy tutorials you give
@Nitnelav19949 ай бұрын
I love this series so much. Thank you.
@benwhite249 ай бұрын
OH I HAV EBEEN WAITING!!!!!! HERE WE GO!
@twirre5 ай бұрын
17:57 they said they don't want to do renewable energy in the game because they want it to be about resource constraints, but mayyyybe hydropower because there's limited waterfalls
@Astrazel8 ай бұрын
i saw you were struggling putting the dam sections in place, in those cases when u select the lock mode on builds u can use arrows on the keyboard to move the thing of 1meter in all directions I Hope it helps you. Amazing video bud keep it up💪
@anthonystewart19362 ай бұрын
Just came across this series, you my good friend are fantastic for producing this. Really appreciate all the hard work and effort you have put into this. A real labour of love. Just one thing though, don't know if I'm looking in the right place, but I cant find your colour hex codes in your google drive downloads. Thanks again, terrific series.
@jeffprzybylo75339 ай бұрын
Great video! I know people don't liikke to mod their game, but go get 'Infinite Nudge". Allows vertical nudging...just save yourselves the frustration.
@Tobiassaufus9 ай бұрын
Dude the soundtrackchoice is on point, first i was curious why my factorio had its soundtrack playing double until i noticed it was in your game and after that also Minecraft? 10/10
@martin29989 ай бұрын
Loving your content Darren. Like your indepth way your new series is, makes things so much easier to follow as i havent got the brain power to do it myself ha ha
@getoffmeow9 ай бұрын
best guy doing it, and only youtuber Ive felt compelled to actually become a member. keep it up, fantastic stuff
@ehrjim9 ай бұрын
Awesome series! I really appreciate all your effort! One question regarding your road ramps though... how do you get the vertical alignment correct? The first ramp aligns correctly for me, but for the next section of 3x3(?) the middle blueprint refuses to align vertically. The closest I get is 1m off. Close enough? 😂 I've tried switching build mode and using foundations but regardless the blueprint aligns to its' own grid.
@LightningA989 ай бұрын
SATISFACTORY! I am here for it.
@elenagmunder56579 ай бұрын
I love your videos man, i dont like get bored halfway though which is amazing
@elit3gam3r19899 ай бұрын
Thank you for the vids. Its inspiring me to be more creative in this game. Now if only I could get a group of ppl together to play. If anyone's up for having a chill satisfactory multiplayer server hmu (busy dad life, etc). I'll host it!
@SlimThrull9 ай бұрын
23:50 You could set up a truck route to deliver concrete to you. Might by worth the time it takes as I suspect you're going to use many many tons of it. ;)
@WhatDarrenPlays9 ай бұрын
I cut it out, but theres two pure limestone nodes right next to this build, so ive added miners and constructors there amd overclocked them, making a decent amount now!
@noahvdmolen51746 ай бұрын
Hi Darren, quick question, approximately how much time goes into pre-planning such huge projects like this? Ps. Im really enjoying the series and really respect you for the time you invest in doing all this planning and building! Keep up the great work!
@FiroxFlames9 ай бұрын
Thank you so much for the blueprints! I don't follow exactly what you are doing but I'm glad I don't have to design roads
@SoulStrikerX9 ай бұрын
Hey Darren! Been super enjoying the series! I had a quick question regarding this build. In your previous episodes, you have prefaced many of the builds with reasoning as to why we are doing what we are doing. Many of which used very small amounts of ore compared to this build. Are you able to be more specific at this time when you say "12,000 ingots to meet our copper demand for a long time to come"? I figured a copper factory was coming, but was very much surprised when we set out to make 12000 ingots. Instead of utilizing 1 or 2 nodes in grassy fields. Thanks for any answers you can give and keep up the great work!
@WhatDarrenPlays9 ай бұрын
Yeah so because we have blueprints and roads we’re able to build much larger than before. The idea isnt really to ramp up to 12000 instantly, as mentioned we dont have the power nor the belt speed to do that. But this is a forward planned build, the goal is to build it for belts of 270 now, and upgrade it in the future. This way we never have to rethink belts or how gather more copper instead of we just revisit this place, upgrade the belts and maybe add more trucks to the existing route. I guess the idea is to “one and done” build, so I dont have to come back in game or make multiple videos on the same things. If we build big now we dont have to build here again or for this resource for a long time.
@SoulStrikerX9 ай бұрын
@WhatDarrenPlays Thanks so much for the quick response! From what I understand, we will be exporting these copper bars to various facilities so we don't have to source the product in several places? This episode seems like a marked change in pace for the series. Can we expect future builds to be forward planned as well? Perhaps on a same or even larger scale?
@WhatDarrenPlays9 ай бұрын
I havent fully worked out how much copper will be used on site and how much sent away, but it seems like a good idea to reserve some for future use. Depending on how these two episodes go will determine how big I build… certain factories wont be that forward planned, like the motor factory will be small ish I think as you dont need that many for a long time, but it might be part of a larger build overall… dont know yet, I’m sort of week-by-week in my planning and struggling to even get them out on time let alone think about future buids and their scale 😂
@SoulStrikerX9 ай бұрын
@WhatDarrenPlays Gotcha! Either way, you have a new sub and a watcher of your videos. Thanks for all you do!
@TheSecurityVault9 ай бұрын
Never has a Satisfactory video make me want to play so many other games! 😂 Half of my attention is on how many different games music you play! Amazing!❤
@ckiemnstr3459 ай бұрын
I started a new playthrough of Satisfactory and decided to do a minimal biofuel run. I've only consumed 40 solid biofuel so far but man was it a pain. I would not recommend.
@mattclark60379 ай бұрын
As always, great work! This series is amazing! Looking forward to the next episode.
@antypasandreas84353 ай бұрын
Legend has it Ficsit satellites had to alter their orbit to account for the change in gravity due to the new copper factory recently built by some ambitious Ficsit "property".
@NBenjy8 ай бұрын
Hey Darren, loving the series, Would it be possible for you to make an updated road network image with the new roads since the last one?
@versusstein9 ай бұрын
49:35 hey Darren, just an idea. What do u think about curving the edges of the truck stations? In the row of stations u can curve the edges by making it fully cylindrical to make it look smoother and not so flat if that make any sense ^^’ lmk what u think?
@Burdsall379 ай бұрын
Hi @WhatDarrenPlays, Format and information given is great but I feel like this build is a little ambisious and too much of a jump from the builds that have come before it. Its hard to see the end goal when ive spent 2 nights just doing the foundations then to find out they are a few blocks off then having to trouble shoot that. I really want to follow along and build along but im loosing heart looking at this build becuase what do you need all that copper for anyhow? Cheers Matt
@popydev5 ай бұрын
Factorio music on a satisfactory game, nice touch :D
@raghavagrawal529 ай бұрын
Thank you so much Darren ❤! You made my day after a shitty day
@slavosykora75789 ай бұрын
There's an issue with MK.2 fluid pipes, the developers talked about it that you shouldn't try having 100% efficiency of water supply because the pipes have some issues with flow rate so your factory could suffer from it
@theprocraftinator98149 ай бұрын
Yea!! I thought you gave up on this series. I was hoping you didn’t. I am following along with your play through. I even downloaded your saved game. Thanks for that btw, I really wasn’t looking forward to building that coal plant. Keep up the awesome work ❤
@billschannel821428 күн бұрын
I'm enjoying the series, and I've thrown a bit of $$ at it, so my money is where my mouth is. It's too late to change anything since I'm coming to this months later, but I still feel like I'd like to throw a comment in here. Just like with the power plant, I'd really love a version that stuck with 'ok, here's what I can do with (for example) tier 4 tech. Let me get my brain around one set of rates and ratios, and worry about expansion with higher techs later on. Nothing wrong with a discussion of later capabilities. But when I restart on Sept 10th, I intend to maybe keep the foundation dimensions set out for the power plant, but only build and connect what I can actually use with mk 3 belts and mk2 miners. That'll have me laying a lot of concrete, but only futzing with what I can use in the early mid game. And now, this refinery is even MORE bananas. I get it that we're talking end game stuff here, but how about letting us walk before we fly? I lose all sense of momentum while I'm plopping down vast amounts of machines and logistics that I'm not even going to use for many hours -and that I don't yet understand.
@karlk70707 ай бұрын
As a newcomer my jaw dropped with this episode... Bro is the Chief Engineer!
@Papa_Squeak8 ай бұрын
Been following and building along as ive never used vehicles, blueprints or proper looking factories (usually just looks basic and messy) enjoying it so far had to use your save after mine corrupted when starting this build its helping me learn alot more about the game
@michaelnone14379 ай бұрын
Dam fine job.
@michaelhanson57739 ай бұрын
for your signs, maybe do Hex for the numbers... lol FF = 255 still not 300 but creating your own type numbering system like going to JJ instead would allow up to 400 total. If you used the full alphabet, that would be through ZZ which would be 36*36 = 1296 total machines you can label 00 thru ZZ
@shimo_969 ай бұрын
The only reason I would mind an extra 40 megawatts of power consumption in a factory is if it was integral to maintaining power. Because in the unlikely event that you lose power, you need to be able to restart those factories, and every megawatt counts. A factory like this one isn't integral to power, so it wouldn't matter, but if it was a fuel plant that powered a section of a nuclear power plant and you didn't catch a single, small mistake and you consume more fuel than you produce and you crash that fuel plant, causing that nuclear plant to crash, then the process of restarting that would be all the more difficult if there were an extra 40 megawatts to provide.
@MikeJuburri9 ай бұрын
That's one of the best builds I've seen in Satisfactory so far! great job!! and thank you for all the effort, is the save file updated?
@WhatDarrenPlays9 ай бұрын
The save is updated for the start of this episode, but I'm not giving out a save file mid-way through a build incase other people finish it first and make videos. (this happened before to me, sort of) in another few episodes, I'll give out the save again more updated. It'll always be a few episodes behind.
@MikeJuburri9 ай бұрын
Got it! thank you again for the amazing episode!@@WhatDarrenPlays
@Dami_Copperhand9 ай бұрын
A little idea for the clipping thingy for the signs on the refinery. You could have let's say for the exemple 4 blocks of 50 refinery called a, b, c, and d. So instead of having refinery 200 you refer to it as refinery 50-D but you just write 50.
@zackjohnson99289 ай бұрын
Or w for wire and s for sheets
@thedefenestrator56869 ай бұрын
Add alphanumeric characters to your refinery "license plates" e.g. A1.....Z9 gives 260 plates, inverting i.e. 1A...9Z provides another 260. Then there's all alphanumeric AA, AB, AC,....ZX, ZY, ZZ, which provides more than you need.
@MRazorK109 ай бұрын
One thing I think you didn't really explain is /why/ you need this massive output of copper ingots.
@ahmadjack2589 ай бұрын
Hey darren! Great video as always! I do wanna ask tho Why not have the certain trucks responsible for certain nodes and stations instead of manifold 4800 / 5 is 960 and thats easily divisible by alot of numbers, so we'd just need to find resource nodes that sum up to 960 to each station.. if ya know what i mean Since we are already doing "divide and conquer" with roads, i feel like that makes sense!
@michaelpiazza51156 ай бұрын
Is that the Factorio music in the background? Love that game lol
@GamingRblxYT9 ай бұрын
I will for sure download blueprints of yours it helps alot
@WiseOakDakota6 ай бұрын
At 30:00 why not just build the factory main floor down closer to the water and then lift the final products up to the road level for input into truck stations
@sethharper51928 ай бұрын
I love the factorio music
@JDF915_9 ай бұрын
Im working on a turbo fuel factory that should produce about 22,000MW.