I like the idea of removable roofs and room to room combat. When I played 40k City Fight I built several buildings like that and the players loved it. You can even do multiple floors in that manner complete with staircases. Nice work on the building and good video. Keep them coming.
@fightinwritin Жыл бұрын
I really like playable buildings, they add so much. I must admit, the main reason I haven't done any so far is that part of me knows the floors that get taken off will end up sat on in a classroom 🤣
@5upfeelnopain243 Жыл бұрын
Great build and video - keep it up - looking forward to the wizards tower 👍
@fightinwritin Жыл бұрын
Thanks! I've got grand visions of something like the Unseen University tower in Discworld, but with a steampunk angle. We'll see how long that takes me 😂
@TheMichaellathrop Жыл бұрын
I would probably steer away from corrugated iron for some thing that is ostensibly late medieval or renaissance, that being said some flat card sealed with some modgepodge and sand or baking soda pained up as black iron plates would be perfectly in keeping with the portrayed tech level... now if you kept corrugated iron to specifically dwarven structures that could be an interesting way to show varied levels of technology or production between cultures within a setting, especially for something based on the Warhammer old world..
@fightinwritin Жыл бұрын
This is part of my conundrum, it's not going to be linked to any Warhammer world when I take it into schools - there's my own world backstory I'm working on - Mordheim is just a good kicking off point. I don't think there'll be much metal flying about, and I might not add any more corrugated, but I do want some mad scientist/steampunk-esque stuff for some specific structures.
@TheMichaellathrop Жыл бұрын
@@fightinwritin So the old world had dwarves with better tech, Dragonlace had tinker gnomes, the Elder Scrolls had the Dwemer, you could easily incorporate a racial, national, or religious enclave that has higher levels of tech into what is ostensibly 14th to 16th century Europe with magic. Unless you have a burning desire one way or the other I would say hold off on corrugated iron until your world building demands it. On a personal note I think the combination of mad science and religion could be fun with an Archimedes meets Daedalus meets Da Vince Esq church of either a Hephaestus like deity or a knowledge god. Another fun idea that can be harder to do in terms of game mechanics than in writing is to have a more magitech approach than a Sorcerous one with mages shooting bolts of lightning from Teslapunk staves or creating magic crossbow bolts that use pizoellectric crystal heads to detonate alchemic mixtures.