Building the FASTEST 400MPH Supercar in GearBlocks Game!

  Рет қаралды 4,470

OZTRON

OZTRON

Күн бұрын

Пікірлер: 48
@AlMagmaGaming
@AlMagmaGaming Ай бұрын
1:40 Oh, I see the Cyber-Saw...😉
@OZTRON
@OZTRON Ай бұрын
Yeah dude, I watched one of your videos where you made. I might have to try and make one. You did such an awesome job on it. 😁👍
@PhineasMaxemus
@PhineasMaxemus Ай бұрын
28:40 it definitely is. i made long travel suspension and it was a problem i had to overcome. you can also do the node skip with the tubes to make your drivetrain look and behave more realistic.
@OZTRON
@OZTRON Ай бұрын
Yeah i tried node skip on the axels but it wasn't working for me and caused some weird effects.
@bobblehaveago
@bobblehaveago Ай бұрын
I had the same issue when trying to connect a 5 cylinder radial engine to the gearbox. Visually is lined up perfectly but just would not snap to the next connector. Rebuilt the engine to a straight 4 and works fine
@OZTRON
@OZTRON Ай бұрын
Yeah hopefully next update they will improve the node skip feature. We really need that working so we can have diagonal shafts.
@agatsu6635
@agatsu6635 Ай бұрын
for the wobble issue, try to mess with the suspension settings, i'm not sure if you can but you should make the dampening stronger
@OZTRON
@OZTRON Ай бұрын
Yeah I tried everything, see my newest video. 👍
@Evildaddy911
@Evildaddy911 Ай бұрын
One thing I've found with custom spindles is that the purple attachments are not as solid as the teal ones. I've had some success by adding an extra block to the spindle so I have 2 rotation attachments. Downside is that either your axle is even shorter or your vehicle is wider Edit: I just noticed something at 30:26 - your lower control arm body mount is a knuckle joint, but as it sits on that 90° angle it is maxed out. Your suspension cannot compress any more than it is in the build mode. I think that's what your bounciness is coming from. The suspension is trying to compress but is coming up against the joint's limits, at which point the flexibility of the attachments comes into play and all bets are off. Looking back at your driving test earlier in the video, you can see the suspension hit that 90° point and everything flexes @12:23, you have "keys toggle activation" turned on, I think that might be your issue with having to double tap to get it to move
@OZTRON
@OZTRON Ай бұрын
I just made a video covering all your suggestions. Thanks man 👍
@bernardoguimaraes9474
@bernardoguimaraes9474 Ай бұрын
Hey Oz, the game right now don't have aerodinamycs. You need to beefy up your rear hub. Some of the wobbliness comes from the hub trying to rotate on the horizontal axis. I saw you have downloaded my RGS Racing A7 R, this design is heavily on the edge of the game physics, take a look on how I reinforced the rear end, and it's all vanilla without no collision tricks.
@OZTRON
@OZTRON Ай бұрын
Awesome, yeah, your car us amazing. I'll take a closer look and see if reinforcing will help. Both our cars seems to float off the track at high speeds so I wondered if there was areo in the game. But it seems to be happing do to a gyro effect of the transmission gears spinning so fast. I might test to see if adding a counter rotating weight would help stabilize things.
@bernardoguimaraes9474
@bernardoguimaraes9474 Ай бұрын
@OZTRON thank you. for the A7 R I actually already know what solves for it, it need something like 700kg, right now it's 505kg, but the original engine will stall with more weight, been working on hybrid power train with 700kg overall weight that's much more stable on track, but I've found some weird behavior on electric motors trying to stall.
@PhineasMaxemus
@PhineasMaxemus Ай бұрын
your axel length is fixed so its fighting the suspension. use a tube that slides but not rotate and that will fix your problems.
@OZTRON
@OZTRON Ай бұрын
Yeah i tried adding a slip joint on the axels but it made it glitch out crazy so I had to go back to normal axels.
@Evildaddy911
@Evildaddy911 Ай бұрын
The CV joints do have some slop that allows them to slide in and out of the joint. As long as they're close to the length of the control arms they're fine. If you've got too much of a mismatch you'll see it limiting suspension travel when using the grab tool to cycle it. Adding a slip joint to driveshafts always seems to make it glitch out
@OldManGamer73
@OldManGamer73 Ай бұрын
Don't the pivot points on the chassis side need to be all in a line? It looks like the bottom A-arm pivot is longer than the top and the CV Joint.
@cdj0031
@cdj0031 Ай бұрын
All pivot points need to be on the same plane. Otherwise, the joints would require soft bushings to absorb the vibrations
@cuberznl
@cuberznl Ай бұрын
he did this on purpose this way when the car rolls a bit the wheel will stay flat instead of camber
@OZTRON
@OZTRON Ай бұрын
Yeah it's done like this on purpose. In real vehicle suspension, your lower and upper A-arms are different lengths. This adds stability and grip as a car enters into a turn. The suspension will maintain a flat contact patch on the ground as the car rolls by adding more or less camber to the tires.
@OZTRON
@OZTRON Ай бұрын
Exactly 😁👍
@jacobmorse2564
@jacobmorse2564 Ай бұрын
Why are the springs spinning? @40:08
@OZTRON
@OZTRON Ай бұрын
I have no idea... 🤷‍♂️
@smilypueen
@smilypueen Ай бұрын
Why your back tire is heavear than frount because the tore is wider than frount
@OZTRON
@OZTRON Ай бұрын
Ok interesting. 👍
@spykecameron8154
@spykecameron8154 Ай бұрын
I only found out that boundary thing because I fell asleep and my fingers happened to push one of the movement buttons and when I woke up I was stuck in. Corner and it literally took me with pushing shift and movement which in case u don’t know you go super speed it took me like almost a half hour in real time to get back to my build I was super annoyed lolol
@OZTRON
@OZTRON Ай бұрын
Wow that's crazy. Seems like we just bounce off it now.
@spykecameron8154
@spykecameron8154 Ай бұрын
One thing that I can tell you that I was taught back in college for automotive is the main purpose for the shock is to remove the bounce from the spring the spring is what keeps the tire on the ground well that and weight and gravity. So when a vehicle hits a bump or pothole the spring releases its stored energy by pushing the wheel down but with out the shock the tire would just bounce like a basket ball being dribbled. But that’s not what is wanted we want the tire to follow the ground hence why we got rock crawlers that can basically stand one axel on end and the other one is still sitting normal on the ground but that is extremel use cases in your build in thinking that the shocks maybe need to be bigger to help with the bounce cause from what I’m watching that’s what it looks like to me is spring bounce that why it happens under load and not under load. This might or might not help idk but it’s a thought. And one the gear side switch I usually picture myself looking at the gear head on and to go forward the gear that would be perpendicular to the first one needs to spin forward or if viewed from the right side of it looking left would be clockwise. Screw drivers with its 90 degreee gear made me recall all of that from college cause I was constantly getting the wrong spinning tires in build mode nd it would drive super weird and getting it all to spin th right way made it drive right One more as I’m watching the script mod that is the building tool some of its options allow u to change how much a unit is both in length or distance and in rotation like to get things to rotate in 45 degree increments one of its setting will allow the user to change
@OZTRON
@OZTRON Ай бұрын
Yeah that's correct, the shocks is just a dampener to remove bounce.
@paavo-y6f
@paavo-y6f Ай бұрын
I love ur vids❤❤❤❤❤❤
@OZTRON
@OZTRON Ай бұрын
Thank you 😁👍
@pavlikocenasek7244
@pavlikocenasek7244 14 күн бұрын
ONLY 400mph? I did 587
@spykecameron8154
@spykecameron8154 Ай бұрын
I didn’t know about the hit box for that wheel imma have to go check some of my fails I’ve made and see if that is its issue or not thanks tho for that!!
@OZTRON
@OZTRON Ай бұрын
Yeah seems like not all tires have the same hit box. 🤷‍♂️
@elden4267
@elden4267 Ай бұрын
calling gearBlocks a Simulator is wild
@El_Creeper_88929
@El_Creeper_88929 Ай бұрын
why?
@kingivirus
@kingivirus Ай бұрын
it is
@elden4267
@elden4267 Ай бұрын
@@kingivirus gearblock use unity engine which is far from a simulation engine yes whit a bit of coddling you can improve accuracy but it’s still far from a simulator
@jacobmorse2564
@jacobmorse2564 Ай бұрын
Well, it isn’t a physics simulator, but to say that’s the only kind of simulator is kind of short sighted.
@OZTRON
@OZTRON Ай бұрын
They say physics simulator on their page so that's what I was going on. It's not BeamNg or Automation but it not bad for this style of game.
@spykecameron8154
@spykecameron8154 Ай бұрын
That and switches electrical switches cause I’m currently needing for my marble thing.
@OZTRON
@OZTRON Ай бұрын
Yeah more electronics would be great.
@robertcosse-b8t
@robertcosse-b8t Ай бұрын
hi
@OZTRON
@OZTRON Ай бұрын
👋 hi
@spykecameron8154
@spykecameron8154 Ай бұрын
Lololol I’ve hit that a few times lolol
@OZTRON
@OZTRON Ай бұрын
😁👍
@arbitorSakura
@arbitorSakura Ай бұрын
Dude i had so much issues with wobble at highspeed, you can fix it by locking the connections on the Diff!! worked for me so i hope it works in ur case too
@OZTRON
@OZTRON Ай бұрын
Yeah locked everything and it's still an issue. It's much better with an electric motor. See my latest video, where I swap motors which i think is the real issue.
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