Hello and welcome in this tutorial about Octane Renderer and Cinema 4D i will show you how you can create burning material shader in C4D & Octane. My instagram: / nojs.graphics
Пікірлер: 94
@kurumaki-j9h28 күн бұрын
you are a genius🤩
@erikpatakcreativeАй бұрын
Dang, I wish Blender had more advanced vertex map controls like Fields in C4D! Grow and noise are just awesome, and nothing really replaces that in Blender!
@NojsGraphicsАй бұрын
it really is a simple solution with many possibilities!
@SAideRsaY2 жыл бұрын
Thanks a lot for these tutorials! Not many are showing those advanced technics, so I'm looking forward to seeing more from you!
@MographChamp2 жыл бұрын
Now I know how to actually use triplanar projection! Thanks for another great tutorial!
@benedicthein1262 ай бұрын
Nice! Thank you. So much learned inbetween to apply to all sorts of stuff.
@kickheavy8982 Жыл бұрын
Thanks for this tutorial. I always wondered how to get that really precise, glowing ember look and to be able to art direct it. Using the ramps in combination with the noise effects is extremely powerful.Amazing how these great looks can be done with simple stuff
@patricktaylor86372 жыл бұрын
One of the best Octane tuts I've seen. Nice job! Please do more!!
@joakimulseth2 жыл бұрын
Super valuable stuff! Thanks for another great tutorial, You have quickly become one of my favourite C4D/Octane tutorial guys on KZbin!
@alexromeroj Жыл бұрын
NICE WORK!! Thanks for another great tutorial!
@william_fairbrother Жыл бұрын
Amazing tutorial
@mcfkndub2 жыл бұрын
Your tutorial always at its finest!
@thewarlock1922 жыл бұрын
Bruh, thank you so much, what a nice tutorial!!
@tommythetooth93952 жыл бұрын
Unreal work!
@pabloarvelo84722 жыл бұрын
Thanks man good material you have on this channel!
@FelipeRisallah2 жыл бұрын
awesome!
@lucaslemos46272 жыл бұрын
Amazing content
@otratelpa2 жыл бұрын
Fantastic tutorials, packed with great workflow tricks! Thanks so much!
@krenskiy2 жыл бұрын
Thank you so much man! That's incredible cool tutorials that you do!
@drigogers2 жыл бұрын
Great tutorial mate! tks for that
@SidharthGanguly2 жыл бұрын
So Cooool!
@SHIVAM.M.S2 жыл бұрын
Gr8 tutorial 🔥
@TheSiimur2 жыл бұрын
This sooo sick!!! well done
@nowemfaith31862 жыл бұрын
Thanks
@muser79352 жыл бұрын
really thanks man
@huntethan-jt2gz Жыл бұрын
cool!
@aharmon2 жыл бұрын
This tutorial is 🔥 😉
@AndySilvaCinema4D2 жыл бұрын
Amazing!
@sabirvolume5832 жыл бұрын
Great, thanks!
@МиколаТовкмак2 жыл бұрын
very good!
@ИльяМухин-ъ1щ7 ай бұрын
In Octane you connect the texture to the emission channel. How can I implement this in V-ray? Thanks for a very cool tutorial. Very cool effect.
@devix74742 жыл бұрын
Onelove!
@yoNikma2 жыл бұрын
thank you so much for this! looks really cool
@ultimodesigner94972 жыл бұрын
Nice stuff! 👍
@M3d_art_2 жыл бұрын
thanks!
@studiobasler35582 жыл бұрын
so good!
@aeon71952 жыл бұрын
AMAZING!!!!
@randollwei36302 жыл бұрын
Thank you
@MansooryanPowerPro2 жыл бұрын
Great tutorial .. i have Redshift .. what nods that are similar to ones in octane to achieve this?
@NojsGraphics2 жыл бұрын
Hey, unfortunetly i dont use Redshift myself, but its definitly possible in there, no doubts!
@user-ds8vj6js2q Жыл бұрын
I want to make the use of the growth function of freeze smooth. Can't bake this function?
@designspr3d2682 жыл бұрын
They don't know how to see the tutorial but they don't like it 265 views and only 68 likes that under support the good material that is free
@agence_bluecat Жыл бұрын
hello thxs a lot for this good tutorial, i would like to kwow how to have it on cloner object with unique vertex map ? thxs a lot
@NojsGraphics Жыл бұрын
Hey! i will look into that in free time!
@JesseKinnamon8 ай бұрын
Is there a way to to this across an object that has multiple materials?
@NEWARTSTUDiOS10 ай бұрын
When I render it out, it doesn't show the effect on my export render. Any idea why?
@NojsGraphics10 ай бұрын
Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.
@oleksandrzymnytskyi58192 жыл бұрын
faced with the fact that it was not possible to recreate such a cocation. Could you share the description of the project (with a map of the HDRI)
@adventurefilms2 жыл бұрын
Question, at 2:19 I click the sweep, set my selection to poly mode and when I go to select/"set vertex weight".... "set vertex weight" is grayed out?
@NojsGraphics2 жыл бұрын
Hello again! make sure you have your model selected which is also not primitive object, then change to polygons selection and it should be just fine. I dont think there is anything else that could interfere with it. And again we are having this website lunch in 30 minutes on discord in link i send you with last respond to your comment! There gonna be a lot of stuff thats gonna help you as well, we prepared some tutorials and packs to get!
@adventurefilms2 жыл бұрын
@@NojsGraphics Do you offer any one on one training, if so where and how is the best way to contact you?
@NojsGraphics2 жыл бұрын
@@adventurefilms hey, you can message me on discord: Adrian Antolak#0290
@Sleezy.Design2 жыл бұрын
Incredible tutorial as always! Could you maybe make a tutorial on how to create those nice hdri maps for rendering metal objects? They're included in gsg plus but i don't have the money for that :(
@NojsGraphics2 жыл бұрын
Thanks! I will do som research on that. Before i was using Octane i was using Keyshot which had probably best and easiest HDRI maker build in, it was really intuitive, i also know there is HDRI studio to make those HDRI's (all tho its overlly complicated for no reason and feels outdated) Of course those options costs, so i will try to find best solution for you, if there is any i will make tutorial about it!
@Sleezy.Design2 жыл бұрын
@@NojsGraphics thank you for the fast reply and your effort, that's so nice! There's an option in the octane camera to make it a 360 degree spherical camera so you could basically make a good light setup inside of c4d and render it with this camera, i'll try that for now :)
@kickheavy8982 Жыл бұрын
Hey by any chance do you also use Redshift? Trying to recreate this tutorial in there but the emission nodes are a bit different.
@NojsGraphics Жыл бұрын
Hey! i do indeed use Redshift as well, i will add that tutorial idea to my upcoming tutorials list! Thanks!
@kickheavy898211 ай бұрын
@@NojsGraphics Awesome that'd be amazing. I know a lot of redshift users like myself would be greatly appreciative!
@looneylofi976119 күн бұрын
do you have the product files? thanks
@NojsGraphics19 күн бұрын
Unfortunetly, recently i removed them like literally few days ago to make space on disk lol
@studiobasler35582 жыл бұрын
Im trying to recreate this with corona for c4d... I cant get such a nice dissolving noise effect at the weight map. Im working with smal scale models like batteries, and for some reasons the behavior is not the same. what scales did you used?
@specialengineer2718 Жыл бұрын
Somebody knows how to do the same with corona render? I can't find Distribution
@fantazia_pubgmobile2 жыл бұрын
how to set the animation time, I have animation going on for 25 frames
@NojsGraphics2 жыл бұрын
Hey! i just type in on right side of timeline amount of frames i want it to play and thats it!
@JO_Artificial Жыл бұрын
What Am I doing wrong, mine isn't growing all the way.
@NojsGraphics Жыл бұрын
Hey! I will try not to tell joke about this comment haha. Definitly its easier to work with this specific grow effect when frames are playing, make sure also you have enough frames so it can actually go all the way to end of your mesh, its also easier if your mesh is one object which is connected and have no unwelded vertices, this might interfere with this effect, also in most cases you dont have to do my tutorials 1:1, diffrent objects, scale etc needs own specific settings so try tweaking cartain things. In some cases noise shader on its own can be issue try adjusting in it black and white values so it got more info on that greyscale, and im guessing thats the issue mostly as well. Cheers!
@JO_Artificial Жыл бұрын
@@NojsGraphics thank you brother for the response, although I had earlier found the issue and completed the whole task, your response here might definitely be of help to another person that might inquire, the culprit was the edgeflaw of my model and when I turned into uniform, that spherical field took to it like a duck to water.
@JO_Artificial Жыл бұрын
@@NojsGraphics octane is my first step away from standard render and I'm just in my second mothe subscription, so that texture node editor is still what's playing with my mind.
@XciteBot2 жыл бұрын
Any idea to do this in Maya?
@NojsGraphics2 жыл бұрын
Hey, not sure, never used Maya myself.
@jacquelwhitt2168 Жыл бұрын
How do you make this effect loop?
@NojsGraphics Жыл бұрын
good question haha, i would have to try it
@Willopo1002 жыл бұрын
mine is coming out blurry. any ideas
@NojsGraphics2 жыл бұрын
probably too low density of mesh! unfortunetly i dont think there is a way to crank up quality of vertex map without increasing amount of vertex.
@Willopo1002 жыл бұрын
@@NojsGraphics increasing divisions is necessary. However the fix I found was making the gradient black white black. Removing the falloff. The falloff of the Vertex map is too blurry
@NojsGraphics2 жыл бұрын
@@Willopo100 Yes correct! I cover both of those aspects actually in this tutorial haha, someone was skipping!
@Whosakh2 жыл бұрын
Why are you rushing...why are you rushing moer
@IVNDRR2 жыл бұрын
Thanks for sharing this gems with us. This channel is going to blow up if you keep that quality safe call
@kingmichael43572 жыл бұрын
What should I do if my group model has many materials
@NojsGraphics Жыл бұрын
I'm gonna do some testing and let you know, I'm pretty sure you can plug in one material to many composite materials. But I need t double check.
@yasirjaved66772 жыл бұрын
Thanks a lot for sharing please keep it up really appreciate your efforts.
@eeo2 жыл бұрын
What is the graphics card you are using?
@NojsGraphics2 жыл бұрын
Rtx 3090
@MOHA-zd8zz2 жыл бұрын
thank you !
@행복한시절의고양이2 жыл бұрын
i follow your tutorial but didn't work.. Weight tag -> field-> spherical field -> freeze (add, grow) is right??? but didn't working 😕 😢 😞
@NojsGraphics2 жыл бұрын
Hello! you probably missed step where you need to go Basic tab inside of Vertex Map tag and check "Use Fields".
@행복한시절의고양이2 жыл бұрын
@@NojsGraphics holy!!!!! It work!!! Thxxx😊😊😊
@motionpablo Жыл бұрын
@@NojsGraphics same here! this solved it! thank you