Wow i literally just finished Devlog #1-3 and was hoping for a quick fourth release. And here i am after refreshing you channel.
@ByteOfMichael2 жыл бұрын
haha perfect timing!
@Kindlesmith702 жыл бұрын
Well... time spent fighting a creature of the same level should remain the same. What shouldn't remain the same is how to fight them. If you are just doing the same thing every time it gets dull. The skill cap to continue to progress matters. Skill cap encompassing a players own reflexes, and/or problem solving along with any needed game mechanics to solve the problems you create. Take a look at Monster Hunter games (maybe a bad example). You begin with few tools to fight with, but each monster poses a new challenge, but as your tools at your disposal increase, as well as powering the up, the quicker you can take down the earlier monsters, yet give you the edge you may need to fight monsters of your "level". Generally you get tools from the monster you fight that will help you either fight that same monster again, or the next monster in line by providing elements they are weak to. Meanwhile each monster has a different attack pattern to be aware of. In Zelda games, you unlock new weapons or abilities which you will need to overcome bosses. Run of the mill enemies generally remain the same difficulty/time to dispatch. Just some personal opinion thrown in, monsters that level up with the player are annoying and boring. What is the point of leveling up when there is no change at all? It definitely feels more awesome to be capable of cutting through many enemies you've had to take on one on one in the beginning. You'd need to learn how to curb the exp gain in such a way that killing many lower level monsters provide the same experience as a single adversary at your level. Either that or tie experience gains to something else so that killing the small things is only done because of a quest or to remove them from being a nuisance. You could have the monsters maybe chance drop stuff that could be used for healing which give them another reason to be slaughtered. That or the monsters will go about destroying something of importance the player needs so they need to be taken care of. If you take away exp gain from killing, you need something in its place to get players to kill the small fry.
@ByteOfMichael2 жыл бұрын
Appreciate the ntoes!
@Fevir2 жыл бұрын
I really like the Time Fantasy sprites a lot
@mishuhishu942 жыл бұрын
I knew I recognized that name.. I used to watch some of your skyrim mods videos. I see that you stopped uploading about 2 years ago, hope you're doing well :)
@ByteOfMichael2 жыл бұрын
They are great!
@simplygreatbots2 жыл бұрын
Same! I use them in my own project. They are just so versatile and look great for the price. Especially for prototyping.
@lvlGhostlylvl2 жыл бұрын
Dev logs like this have inspired me to make my own. I also really like the effects you use to dim the screen while you pin point your new UI system. Very good editing skills!
@ByteOfMichael2 жыл бұрын
Appreciate it!
@MaliciousTachyons2 жыл бұрын
I have the same sprite pack, but my own game is gonna be more of a turn-based combat RPG. I am dropping a sub here for machinations though. That's a really cool piece of tech!
@ByteOfMichael2 жыл бұрын
Thanks and welcome!
@devzindie2 жыл бұрын
Impressed by how much work you always seem to pump out in these devlogs! Already impatiently waiting for the next haha!
@ByteOfMichael2 жыл бұрын
Glad you like them and more to come!
@Renkay1412 жыл бұрын
Ratio (usually 1.00 or how the move Is enhanced) Range, Area, Cast, Cooldown -(cost/recoverygoes in description) range goes from radius(centered on caster, front of player so forth) Area 2x4 area, target skill(green shell, red shell) Cast (instant, channel and other) Cooldown (1~whatever) I think that type of help/description will help in clarity if every skill will take these into a account, And if can be done(enchanted gear or other means will change the numbers to be effective in game) so if u have lighting, cooldown is 12 but u have a ring that reduces cdr by 2, it should show 10 when its equipped. Think that stuff helps
@ByteOfMichael Жыл бұрын
Thanks for the tips!
@kingjawdev81022 жыл бұрын
I’m honestly super hyped for this game, the concept of the 24 hour loop is really cool and I can’t wait to play it!
@ByteOfMichael2 жыл бұрын
Thanks for the support!
@mattmiller97522 жыл бұрын
damn this game seems amazing please keep going!
@ByteOfMichael2 жыл бұрын
Really appreciate it!
@Konitama2 жыл бұрын
I noticed you're instantiating the spell and then destroying it... Probably not really an issue right now but you might want to look into object pooling to avoid always instantiating and destroying new game objects every time you cast a spell. Instantiating stuff can slow down performance and destroying stuff requires Unity to do garbage collection. Right now with a single object being created it's not an issue at all... but if you end up having spells where you're casting like 20 objects per spell and your player is doing that dozens of times in a short period of time, you're going to be having hundreds of objects to instantiate and garbage collect. Object pooling would make it so the game only instantiates the total spells needed on screen and then simply disables them instead of destroying them. That way the next time the player casts a spell, it could just enable the disabled object so Unity doesn't have to perform the expensive Instantiate method again and doesn't need to garbage collect as no object was destroyed.
@ByteOfMichael2 жыл бұрын
Sweet thanks man! I'll definitely look into it!
@wyattop Жыл бұрын
I ain't reading all that
@jmp_jayperproductions2 жыл бұрын
Love u man, keep it up and keep making devlogs I love them!!!!
@ByteOfMichael2 жыл бұрын
Thanks so much!
@positivevirtues70132 жыл бұрын
Cant wait to play the game! Thx for the vid
@ByteOfMichael2 жыл бұрын
Appreciate it!
@mikew14872 жыл бұрын
Looks amazing so far and interesting with unique concepts I can't wait for it ready for beta/alpha public testing
@ByteOfMichael2 жыл бұрын
Thanks so much!
@TheShelfman2 жыл бұрын
Great progress and good job on how you explain certain ideas and actions. Looking forward to seeing more😁
@ByteOfMichael2 жыл бұрын
Thanks so much!
@djsugees72862 жыл бұрын
This is awesome, can't wait to play this if you finish!!
@ByteOfMichael2 жыл бұрын
Thanks so much!
@Benjabenjaaaa2 жыл бұрын
Great video!
@ByteOfMichael2 жыл бұрын
Thanks!
@penmarking5202 жыл бұрын
Nice video! The game is really coming together. was just thinking it Would also be really cool to see you talk about some of the projects you have been working on at Microsoft!
@ByteOfMichael2 жыл бұрын
Thanks and good suggestion!
@thesilentwisp2 жыл бұрын
The fact that you can choose your path is amazing. Ill be playing it twice at least.
@ByteOfMichael2 жыл бұрын
haha the idea is to be as replayable as possible!
@IcarusDev2 жыл бұрын
These devlogs are amazing! I hope your game becomes a masterpiece! I have subscribed to your channel
@ByteOfMichael2 жыл бұрын
Thanks so much and welcome!
@zuseer5162 жыл бұрын
maybe you should add stat points! personally i love it when the games i play give me the ability to choose where i want to be stronger
@ByteOfMichael2 жыл бұрын
Thanks! Good suggestion!
@Theimmensedruid7212 жыл бұрын
It appears you really want to look at games like Hades and other Roguelikes/Rougelites based on your upgrade system
@ByteOfMichael2 жыл бұрын
definitely!
@radikalbeats2 жыл бұрын
Thank you, great video
@ByteOfMichael2 жыл бұрын
Thank you!
@b-lotus51452 жыл бұрын
Your skill system is just like mine xD I made it in a way in which I can create more skills without having to actually make a separate script for each one
@ByteOfMichael2 жыл бұрын
Ya I tried to make it reusable!
@frmtheden2 жыл бұрын
Honestly believe that you could make a great following on Twitch, Ill be stopping in for sure! for the longest time I have always been making music for friends games and voice overs but you are inspiring me to even just "try" getting into making a simple idea come to life! I look forward to watching your streams!
@ByteOfMichael2 жыл бұрын
Thanks and ya I definitely suggest at least trying to build something! Good luck!
@AngryFryGames2 жыл бұрын
Damn, this a super interesting concept🔥🔥🔥
@ByteOfMichael2 жыл бұрын
Thanks!
@matthewventures2 жыл бұрын
Very cool, subscribed!
@ByteOfMichael2 жыл бұрын
Thanks and welcome!
@cybermats20042 жыл бұрын
i swaer this machinations tool is what i always needed to make my minecraft server balanced, and btw pls add shadows
@ByteOfMichael2 жыл бұрын
Ya its a super cool tool!
@heyitsmembermark2 жыл бұрын
This looks so good!
@ByteOfMichael2 жыл бұрын
Appreciate it! I do want to give credit to the pixel artists whose assets I've purchased! Check out finalbossblues.itch.io/ and pimen.itch.io/
@carsongutierrez1552 жыл бұрын
This is cool mate! 🙏
@ByteOfMichael2 жыл бұрын
Appreciate it!
@blisterfingers81692 жыл бұрын
Strange to hear the term MVP applied to a game prototype because a prototype is rarely a viable product.
@eboatwright_2 жыл бұрын
Looking great!
@ByteOfMichael2 жыл бұрын
Thank you! Cheers!
@schichtende382 жыл бұрын
good video
@ByteOfMichael2 жыл бұрын
Thanks so much!
@jz3r0732 жыл бұрын
Have you thought about mana? Or a energy system? So you could maybe get to choose between two abilities were one consume more mana, is slow but more damage and the other is the opposite and that way you could customize even more the character, and the gear could increase the mana(or energy), mana Regen, cast sped, coldawn, etc, just throwing ideas, nice videos, new sub, keep it up 😁💪
@ByteOfMichael2 жыл бұрын
Ya that is definitely a good suggestion!
@maxsun79472 жыл бұрын
Very good video
@ByteOfMichael2 жыл бұрын
Thanks man!
@ianrodriguez49902 жыл бұрын
The quality of this made me think you had 7 mil subs
@ByteOfMichael2 жыл бұрын
Aw thanks so much! Maybe one day haha
@ianrodriguez49902 жыл бұрын
Yeah i mean its all great. Especially for me cause im actually making my first game! Hope to see more, this is awesome!
@SluggedNugg2 жыл бұрын
Offtopic but this dude kinda looks like Clark Kent
@Tbjbu22 жыл бұрын
Twitch sounds fun maybe
@ByteOfMichael2 жыл бұрын
Cheers!
@Cookie-mj8xh2 жыл бұрын
Still love it👍
@ByteOfMichael2 жыл бұрын
Thanks!
@grinning_tiger2 жыл бұрын
Can you make some of the pathways more natural-looking and not quickly pasted
@ByteOfMichael2 жыл бұрын
Yep the map is in a very minimalistic phase. If/when I release it, it'll be a lot more polished haha
@laurensvanderklein60492 жыл бұрын
Good video man!! Check your DM's!!
@SimplyToastt Жыл бұрын
Can you please post a sprite sheet
@itay78842 жыл бұрын
Really cool game, i would suggest you to improve the player walking animations.
@ByteOfMichael2 жыл бұрын
Thanks! Ya I've restricted a lot of the animation to side profiles, but I'll probably change that. I've also bought the art assets from an artist (since I am not a talented artist haha), so I've mostly been restricted to the spritesheets from them!
@itay78842 жыл бұрын
@@ByteOfMichael Good luck!
@ViDozzy2 жыл бұрын
is it out yet? it look bad from the outside but in the inside kinda cool for me. IS IT OUT?
@ByteOfMichael2 жыл бұрын
haha no its still very much in early development!
@ViDozzy2 жыл бұрын
@@ByteOfMichael ok i wait
@ilyabykov24372 жыл бұрын
I'm making a top down indie rpg myself too in unity. I wonder how you resolved the pixel perfect rendering jitter, especially when moving sprites diagonally.
@d-c56892 жыл бұрын
Same
@ByteOfMichael2 жыл бұрын
Ya I've encountered that problem several times. I think I resolved it mostly using a cinemachine camera and the pixel perfect extension!
@ilyabykov24372 жыл бұрын
@@ByteOfMichael Thanks for your answer!Ssorry if I'm bothering you, but I spent half a year trying to fix this issue myself, can't really find a whole lot on the internet about it, so I'm grasping at straws. The problem is, when you turn pixel perfect extension on, sprites move in increments, snapping to a grid of pixels with the size governed by this property U2D.PixelPerfectRenderin.pixelSnapSpacing. If you turn pixelSnap on on pixelPefrectCamera, and try to move diagonally it will be more noticeable. It's pretty terrible, and there's no way to fix it from what I've seen...
@matiturock2 жыл бұрын
Have you ever tried Godot?
@ByteOfMichael2 жыл бұрын
I have not but it seems interesting! Might give it a try in the future
@matiturock2 жыл бұрын
@@ByteOfMichael meaby whit Godot 4, realease in this year.
@advancedgp5302 жыл бұрын
would you be down to let me volunteer for this project as well for portfolio and experience sake? xD
@efai2 жыл бұрын
it looks great, but when you go up or down, it looks like there's missing animations for just going up and down.. and I'm not really convince if throwing spells with your mouse is the best approach in this type of game, but for a few types (AoE and healing for example) it might be great..
@ByteOfMichael2 жыл бұрын
Appreciate the notes! I'll definitely check some things out
@stewart4332 жыл бұрын
noice game
@ByteOfMichael2 жыл бұрын
Appreciate it!
@danieljp36072 жыл бұрын
7:10 Check again
@ByteOfMichael2 жыл бұрын
Aye cheers!
@creadoz_2 жыл бұрын
Please move the level number from charakter face for example onto xp bar
@ByteOfMichael2 жыл бұрын
Good suggestion!
@rip_xiaomi2 жыл бұрын
Can we install it on phone?
@ByteOfMichael2 жыл бұрын
It is still in very early development!
@Shadowthevampire10 ай бұрын
What engine and what language
@siphono---2 жыл бұрын
what is the game called
@ByteOfMichael2 жыл бұрын
still deciding :/
@benrex777productions92 жыл бұрын
I have a question on game balance. Let's say you replay this game 20 times. The first time you are bad at fighting and don't know how to play the game. The twentieth time you are good at both. Since you are way better now the endboss is way weaker in comparison. In normal games you can just fight the boss with higher or lower level and can increase or decrease the boss difficulty that way. But your game seems to have a fixed time the endboss is fought. And a good player is therefor way stronger.
@ByteOfMichael2 жыл бұрын
I'll probably add difficulty settings that will control how difficult the invasion system becomes at the end of the 24 hour period. That way it'll stay just as challenging as you improve every run!
@benrex777productions92 жыл бұрын
@@ByteOfMichael That could break the immersion a bit. If they are just stronger as you are stronger then what is the point of you getting stronger? And how do they know how strong you are? I know that is just world building stuff and most people probably won't notice it.