Gods and SPELLS in My Indie RPG: Devlog

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Byte of Michael

Byte of Michael

Күн бұрын

Пікірлер: 114
@sander1862
@sander1862 2 жыл бұрын
Wow i literally just finished Devlog #1-3 and was hoping for a quick fourth release. And here i am after refreshing you channel.
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
haha perfect timing!
@Kindlesmith70
@Kindlesmith70 2 жыл бұрын
Well... time spent fighting a creature of the same level should remain the same. What shouldn't remain the same is how to fight them. If you are just doing the same thing every time it gets dull. The skill cap to continue to progress matters. Skill cap encompassing a players own reflexes, and/or problem solving along with any needed game mechanics to solve the problems you create. Take a look at Monster Hunter games (maybe a bad example). You begin with few tools to fight with, but each monster poses a new challenge, but as your tools at your disposal increase, as well as powering the up, the quicker you can take down the earlier monsters, yet give you the edge you may need to fight monsters of your "level". Generally you get tools from the monster you fight that will help you either fight that same monster again, or the next monster in line by providing elements they are weak to. Meanwhile each monster has a different attack pattern to be aware of. In Zelda games, you unlock new weapons or abilities which you will need to overcome bosses. Run of the mill enemies generally remain the same difficulty/time to dispatch. Just some personal opinion thrown in, monsters that level up with the player are annoying and boring. What is the point of leveling up when there is no change at all? It definitely feels more awesome to be capable of cutting through many enemies you've had to take on one on one in the beginning. You'd need to learn how to curb the exp gain in such a way that killing many lower level monsters provide the same experience as a single adversary at your level. Either that or tie experience gains to something else so that killing the small things is only done because of a quest or to remove them from being a nuisance. You could have the monsters maybe chance drop stuff that could be used for healing which give them another reason to be slaughtered. That or the monsters will go about destroying something of importance the player needs so they need to be taken care of. If you take away exp gain from killing, you need something in its place to get players to kill the small fry.
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Appreciate the ntoes!
@Fevir
@Fevir 2 жыл бұрын
I really like the Time Fantasy sprites a lot
@mishuhishu94
@mishuhishu94 2 жыл бұрын
I knew I recognized that name.. I used to watch some of your skyrim mods videos. I see that you stopped uploading about 2 years ago, hope you're doing well :)
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
They are great!
@simplygreatbots
@simplygreatbots 2 жыл бұрын
Same! I use them in my own project. They are just so versatile and look great for the price. Especially for prototyping.
@lvlGhostlylvl
@lvlGhostlylvl 2 жыл бұрын
Dev logs like this have inspired me to make my own. I also really like the effects you use to dim the screen while you pin point your new UI system. Very good editing skills!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Appreciate it!
@MaliciousTachyons
@MaliciousTachyons 2 жыл бұрын
I have the same sprite pack, but my own game is gonna be more of a turn-based combat RPG. I am dropping a sub here for machinations though. That's a really cool piece of tech!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks and welcome!
@devzindie
@devzindie 2 жыл бұрын
Impressed by how much work you always seem to pump out in these devlogs! Already impatiently waiting for the next haha!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Glad you like them and more to come!
@Renkay141
@Renkay141 2 жыл бұрын
Ratio (usually 1.00 or how the move Is enhanced) Range, Area, Cast, Cooldown -(cost/recoverygoes in description) range goes from radius(centered on caster, front of player so forth) Area 2x4 area, target skill(green shell, red shell) Cast (instant, channel and other) Cooldown (1~whatever) I think that type of help/description will help in clarity if every skill will take these into a account, And if can be done(enchanted gear or other means will change the numbers to be effective in game) so if u have lighting, cooldown is 12 but u have a ring that reduces cdr by 2, it should show 10 when its equipped. Think that stuff helps
@ByteOfMichael
@ByteOfMichael Жыл бұрын
Thanks for the tips!
@kingjawdev8102
@kingjawdev8102 2 жыл бұрын
I’m honestly super hyped for this game, the concept of the 24 hour loop is really cool and I can’t wait to play it!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks for the support!
@mattmiller9752
@mattmiller9752 2 жыл бұрын
damn this game seems amazing please keep going!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Really appreciate it!
@Konitama
@Konitama 2 жыл бұрын
I noticed you're instantiating the spell and then destroying it... Probably not really an issue right now but you might want to look into object pooling to avoid always instantiating and destroying new game objects every time you cast a spell. Instantiating stuff can slow down performance and destroying stuff requires Unity to do garbage collection. Right now with a single object being created it's not an issue at all... but if you end up having spells where you're casting like 20 objects per spell and your player is doing that dozens of times in a short period of time, you're going to be having hundreds of objects to instantiate and garbage collect. Object pooling would make it so the game only instantiates the total spells needed on screen and then simply disables them instead of destroying them. That way the next time the player casts a spell, it could just enable the disabled object so Unity doesn't have to perform the expensive Instantiate method again and doesn't need to garbage collect as no object was destroyed.
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Sweet thanks man! I'll definitely look into it!
@wyattop
@wyattop Жыл бұрын
I ain't reading all that
@jmp_jayperproductions
@jmp_jayperproductions 2 жыл бұрын
Love u man, keep it up and keep making devlogs I love them!!!!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks so much!
@positivevirtues7013
@positivevirtues7013 2 жыл бұрын
Cant wait to play the game! Thx for the vid
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Appreciate it!
@mikew1487
@mikew1487 2 жыл бұрын
Looks amazing so far and interesting with unique concepts I can't wait for it ready for beta/alpha public testing
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks so much!
@TheShelfman
@TheShelfman 2 жыл бұрын
Great progress and good job on how you explain certain ideas and actions. Looking forward to seeing more😁
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks so much!
@djsugees7286
@djsugees7286 2 жыл бұрын
This is awesome, can't wait to play this if you finish!!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks so much!
@Benjabenjaaaa
@Benjabenjaaaa 2 жыл бұрын
Great video!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks!
@penmarking520
@penmarking520 2 жыл бұрын
Nice video! The game is really coming together. was just thinking it Would also be really cool to see you talk about some of the projects you have been working on at Microsoft!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks and good suggestion!
@thesilentwisp
@thesilentwisp 2 жыл бұрын
The fact that you can choose your path is amazing. Ill be playing it twice at least.
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
haha the idea is to be as replayable as possible!
@IcarusDev
@IcarusDev 2 жыл бұрын
These devlogs are amazing! I hope your game becomes a masterpiece! I have subscribed to your channel
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks so much and welcome!
@zuseer516
@zuseer516 2 жыл бұрын
maybe you should add stat points! personally i love it when the games i play give me the ability to choose where i want to be stronger
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks! Good suggestion!
@Theimmensedruid721
@Theimmensedruid721 2 жыл бұрын
It appears you really want to look at games like Hades and other Roguelikes/Rougelites based on your upgrade system
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
definitely!
@radikalbeats
@radikalbeats 2 жыл бұрын
Thank you, great video
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thank you!
@b-lotus5145
@b-lotus5145 2 жыл бұрын
Your skill system is just like mine xD I made it in a way in which I can create more skills without having to actually make a separate script for each one
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Ya I tried to make it reusable!
@frmtheden
@frmtheden 2 жыл бұрын
Honestly believe that you could make a great following on Twitch, Ill be stopping in for sure! for the longest time I have always been making music for friends games and voice overs but you are inspiring me to even just "try" getting into making a simple idea come to life! I look forward to watching your streams!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks and ya I definitely suggest at least trying to build something! Good luck!
@AngryFryGames
@AngryFryGames 2 жыл бұрын
Damn, this a super interesting concept🔥🔥🔥
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks!
@matthewventures
@matthewventures 2 жыл бұрын
Very cool, subscribed!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks and welcome!
@cybermats2004
@cybermats2004 2 жыл бұрын
i swaer this machinations tool is what i always needed to make my minecraft server balanced, and btw pls add shadows
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Ya its a super cool tool!
@heyitsmembermark
@heyitsmembermark 2 жыл бұрын
This looks so good!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Appreciate it! I do want to give credit to the pixel artists whose assets I've purchased! Check out finalbossblues.itch.io/ and pimen.itch.io/
@carsongutierrez155
@carsongutierrez155 2 жыл бұрын
This is cool mate! 🙏
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Appreciate it!
@blisterfingers8169
@blisterfingers8169 2 жыл бұрын
Strange to hear the term MVP applied to a game prototype because a prototype is rarely a viable product.
@eboatwright_
@eboatwright_ 2 жыл бұрын
Looking great!
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thank you! Cheers!
@schichtende38
@schichtende38 2 жыл бұрын
good video
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks so much!
@jz3r073
@jz3r073 2 жыл бұрын
Have you thought about mana? Or a energy system? So you could maybe get to choose between two abilities were one consume more mana, is slow but more damage and the other is the opposite and that way you could customize even more the character, and the gear could increase the mana(or energy), mana Regen, cast sped, coldawn, etc, just throwing ideas, nice videos, new sub, keep it up 😁💪
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Ya that is definitely a good suggestion!
@maxsun7947
@maxsun7947 2 жыл бұрын
Very good video
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks man!
@ianrodriguez4990
@ianrodriguez4990 2 жыл бұрын
The quality of this made me think you had 7 mil subs
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Aw thanks so much! Maybe one day haha
@ianrodriguez4990
@ianrodriguez4990 2 жыл бұрын
Yeah i mean its all great. Especially for me cause im actually making my first game! Hope to see more, this is awesome!
@SluggedNugg
@SluggedNugg 2 жыл бұрын
Offtopic but this dude kinda looks like Clark Kent
@Tbjbu2
@Tbjbu2 2 жыл бұрын
Twitch sounds fun maybe
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Cheers!
@Cookie-mj8xh
@Cookie-mj8xh 2 жыл бұрын
Still love it👍
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks!
@grinning_tiger
@grinning_tiger 2 жыл бұрын
Can you make some of the pathways more natural-looking and not quickly pasted
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Yep the map is in a very minimalistic phase. If/when I release it, it'll be a lot more polished haha
@laurensvanderklein6049
@laurensvanderklein6049 2 жыл бұрын
Good video man!! Check your DM's!!
@SimplyToastt
@SimplyToastt Жыл бұрын
Can you please post a sprite sheet
@itay7884
@itay7884 2 жыл бұрын
Really cool game, i would suggest you to improve the player walking animations.
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Thanks! Ya I've restricted a lot of the animation to side profiles, but I'll probably change that. I've also bought the art assets from an artist (since I am not a talented artist haha), so I've mostly been restricted to the spritesheets from them!
@itay7884
@itay7884 2 жыл бұрын
@@ByteOfMichael Good luck!
@ViDozzy
@ViDozzy 2 жыл бұрын
is it out yet? it look bad from the outside but in the inside kinda cool for me. IS IT OUT?
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
haha no its still very much in early development!
@ViDozzy
@ViDozzy 2 жыл бұрын
@@ByteOfMichael ok i wait
@ilyabykov2437
@ilyabykov2437 2 жыл бұрын
I'm making a top down indie rpg myself too in unity. I wonder how you resolved the pixel perfect rendering jitter, especially when moving sprites diagonally.
@d-c5689
@d-c5689 2 жыл бұрын
Same
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Ya I've encountered that problem several times. I think I resolved it mostly using a cinemachine camera and the pixel perfect extension!
@ilyabykov2437
@ilyabykov2437 2 жыл бұрын
@@ByteOfMichael Thanks for your answer!Ssorry if I'm bothering you, but I spent half a year trying to fix this issue myself, can't really find a whole lot on the internet about it, so I'm grasping at straws. The problem is, when you turn pixel perfect extension on, sprites move in increments, snapping to a grid of pixels with the size governed by this property U2D.PixelPerfectRenderin.pixelSnapSpacing. If you turn pixelSnap on on pixelPefrectCamera, and try to move diagonally it will be more noticeable. It's pretty terrible, and there's no way to fix it from what I've seen...
@matiturock
@matiturock 2 жыл бұрын
Have you ever tried Godot?
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
I have not but it seems interesting! Might give it a try in the future
@matiturock
@matiturock 2 жыл бұрын
@@ByteOfMichael meaby whit Godot 4, realease in this year.
@advancedgp530
@advancedgp530 2 жыл бұрын
would you be down to let me volunteer for this project as well for portfolio and experience sake? xD
@efai
@efai 2 жыл бұрын
it looks great, but when you go up or down, it looks like there's missing animations for just going up and down.. and I'm not really convince if throwing spells with your mouse is the best approach in this type of game, but for a few types (AoE and healing for example) it might be great..
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Appreciate the notes! I'll definitely check some things out
@stewart433
@stewart433 2 жыл бұрын
noice game
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Appreciate it!
@danieljp3607
@danieljp3607 2 жыл бұрын
7:10 Check again
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Aye cheers!
@creadoz_
@creadoz_ 2 жыл бұрын
Please move the level number from charakter face for example onto xp bar
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Good suggestion!
@rip_xiaomi
@rip_xiaomi 2 жыл бұрын
Can we install it on phone?
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
It is still in very early development!
@Shadowthevampire
@Shadowthevampire 10 ай бұрын
What engine and what language
@siphono---
@siphono--- 2 жыл бұрын
what is the game called
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
still deciding :/
@benrex777productions9
@benrex777productions9 2 жыл бұрын
I have a question on game balance. Let's say you replay this game 20 times. The first time you are bad at fighting and don't know how to play the game. The twentieth time you are good at both. Since you are way better now the endboss is way weaker in comparison. In normal games you can just fight the boss with higher or lower level and can increase or decrease the boss difficulty that way. But your game seems to have a fixed time the endboss is fought. And a good player is therefor way stronger.
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
I'll probably add difficulty settings that will control how difficult the invasion system becomes at the end of the 24 hour period. That way it'll stay just as challenging as you improve every run!
@benrex777productions9
@benrex777productions9 2 жыл бұрын
@@ByteOfMichael That could break the immersion a bit. If they are just stronger as you are stronger then what is the point of you getting stronger? And how do they know how strong you are? I know that is just world building stuff and most people probably won't notice it.
@zorenjohncastrobagabagnhs136
@zorenjohncastrobagabagnhs136 2 жыл бұрын
Mobile version plss🥺🥺
@ByteOfMichael
@ByteOfMichael 2 жыл бұрын
Potentially in the future!
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