This doesn't work for me. How do you get the "hanger" collider tag? All I can see is the "brick wall" collider tag. I can't get the cloth to stick to the surface.
@normalrender8 ай бұрын
Thanks for this tutorial! Can we get an instruction showing how to connect certain points of one mesh to a different point selection on the same mesh? I cant find a solution...
@tint_wi6519 ай бұрын
Thanks! Very useful))
@NAU_csj22 жыл бұрын
Loved this tip especially going over the new way of attaching with the Belt Tag. Can you do a quick tip on how you recorded the animation for the stick? Thanks.
@NAU_csj22 жыл бұрын
Looks like tip #347 does it with cappucino.
@3rdDim3nsn3D2 жыл бұрын
Set the pivot to the end of the stick (top or bottom depends on your needs) Then add a vibrate tag to the stick and play with rotation and position values 🙂
@annab-z9f6 ай бұрын
@@3rdDim3nsn3D Thanks!:)
@id-issa2 жыл бұрын
Very interesting tip 🙂
@allenrojas7276 Жыл бұрын
Cool tip thanks!!! For the next step, this can be used in the emitter ? and keep his physique ?
@yamammiwammi10 ай бұрын
cool. now how do you attached the other end of the ribbon to another stick? to have two moving poles and the ribbon interacting appropriately within?
@nathantekaya180110 ай бұрын
Second belt tag maybe ?
@sollymedia656417 күн бұрын
@@nathantekaya1801 Wow sometimes I forget you can add more than one tag to an object lol. That worked like a charm. Thanks!
@nathantekaya180117 күн бұрын
@@sollymedia6564 np mate
@yinon_tal2 жыл бұрын
Amazing. Thanks!!
@motionwithoskar Жыл бұрын
is it possible to do this without making the object editable? Using the correction deformer doesnt seem to work
@brunobordini76962 жыл бұрын
Is it possible to manipulate the cloth just using the mouse arrow? Instead of an object?
@DolioFoilio Жыл бұрын
You can just use the same technique with a tiny object. Play the animation with the tiny object with cloth belted to it, while it plays you can move around the object with you mouse. You can also record your mouse movements and keyframe it.
@stemfourvisual2 жыл бұрын
So the new cloth tag works great with primitive stuff but the belt requires making your object editable to access the points..? Shame
@mr.pinouxinc42932 жыл бұрын
Note for the ux guys : step 1 - choose an object, should be at the top, then step 2 should be below. Stop the non sense please.
@pooyadeperson2 жыл бұрын
One of the UX / UI flaws in most 3D applications is the fact that the next step is always visible / activated. The next step should get visible/ activated, after the 1st step is Activated / validated , I am pretty sure such conditional behavior is not easy to integrate, and 3D Artists are used to difficult workflows, after all nothing about 3D is easy.
@mr.pinouxinc42932 жыл бұрын
@@pooyadeperson what if UX people from Apple were to design/revamp C4D, as it’s already the direction it is heading to, wonder what it would be like :)