#C4DQuickTip

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Maxon Training Team

Maxon Training Team

Күн бұрын

Пікірлер: 11
@erwinmeisel2545
@erwinmeisel2545 2 жыл бұрын
Great tip for the everyday workflow. Volumes and Remesher are working great together.
@wigglysquidsb
@wigglysquidsb Жыл бұрын
Just the tip I was looking for, thanks!
@nestorkosmoi8841
@nestorkosmoi8841 7 ай бұрын
you save my day, I only had crashes before
@motionwithoskar
@motionwithoskar 2 жыл бұрын
I'm a newbie to c4d volume modeling and i've been trying to figure out how to do the screw using the same setup as shown in the video- But I cant get any control of the thickness of the helix when I do, and I seem to get lost in all of the paramaters. Is there any video out there that I could use as a guide?
@NN_86
@NN_86 Жыл бұрын
Ty
@SteelBlueVision
@SteelBlueVision 2 жыл бұрын
That remeshed topology though... It may be quads but just looking at the completely asymmetrical ugly topology generated for the screw head in both of the cases demo'd (high poly/low poly starting points), this remeshing algorithm has a long LONG way to go to come even remotely close to what a modeler could do. I am speaking from the perspective of mostly symmetrical relatively simple hard-body-like objects (i.e., man-made stuff) being remeshed. This screw is a perfect example of such an object. Perhaps, for more natural items like a human face, the remesher performs better, but I wouldn't want to use it on any non-organic (i.e., non-living) object topology.
@Ricardo-de9ju
@Ricardo-de9ju 2 жыл бұрын
This tool needs some better performance, in Zbrush it works way faster and better. Also, how can we define where we want the edge flow?
@GerryRufman1
@GerryRufman1 10 ай бұрын
Amazing. Can’t wait to use it and not spend 2-8 minutes on every iteration
@voodoorampager
@voodoorampager 2 жыл бұрын
Nice tip. but the adaptivness really screwed up (no pun) with the resulting topology. I rather wait :)
@I3ra
@I3ra 2 жыл бұрын
I wish the remesher did a better job on the edges. So many times when I use it on organic volume meshes the edges look awful. 🤔If the algorithm just started off evaluating the edges by using loops and used that as a starting point, I think the mesh would be a lot cleaner.
@Ricardo-de9ju
@Ricardo-de9ju 6 ай бұрын
Certainly, it's not even close to being good. Even though splines are used to point the right edge flow direction, it doesn't work. However, Maxon seems to be ignoring the issue, so it might be better to get used to this.
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