#C4DQuickTip

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Maxon Training Team

Maxon Training Team

Күн бұрын

In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to create a reusable camera rig in Cinema 4D. You will also learn how to set up a flexible rig that is easy to control as well as adding it to the Asset Browser so that you can reuse and share it.
Free assets from the Cinema 4D Asset Browser used in this Quick Tip:
Staircase - Room 02.c4d
Recorded in Cinema 4D 2023.2.
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Пікірлер: 15
@Chewbacca2000
@Chewbacca2000 3 күн бұрын
Thanks!!
@huslweet
@huslweet Жыл бұрын
LOVE this, thanks !
@Extreamspeed
@Extreamspeed Жыл бұрын
Nice tip.
@MaxonTrainingTeam
@MaxonTrainingTeam Жыл бұрын
Glad you liked it
@abody3D344
@abody3D344 Жыл бұрын
wow, that's amazing , thanks
@MaxonTrainingTeam
@MaxonTrainingTeam Жыл бұрын
You are welcome!
@Суржик-ы2у
@Суржик-ы2у Жыл бұрын
like TargetCamera in 3ds, but its so cool, very TY
@MaxonTrainingTeam
@MaxonTrainingTeam Жыл бұрын
You are welcome!
@MichaelHsiu
@MichaelHsiu Жыл бұрын
Very interesting! Would you be able to show a few examples how to use this camera rig?
@MaxonTrainingTeam
@MaxonTrainingTeam Жыл бұрын
The cool thing about this rig is, that you only have to animate xyz positions of the camera and the target. This makes it super-easy to adjust the f-curves in the animation tracks, because they are pure x, y, and z.
@JCShannon
@JCShannon Жыл бұрын
I always have my camera's aligned to a circle spline, then using a target, which I find the best for animation
@SergeFX
@SergeFX Жыл бұрын
if only your animation is 360 product rotating
@JCShannon
@JCShannon Жыл бұрын
@@SergeFX Not at all! So you can then move the circle left and right, up and down, increase and decrease the circumference for zoom etc.. I use it for a lots of situations. You can even have the circle vertical for all sorts of shots.. Super easy to use especially in conjuncture with GSG Signal tool.
@NN_86
@NN_86 Жыл бұрын
Ill try this one out.. camera rig on a circle
@MaxonTrainingTeam
@MaxonTrainingTeam Жыл бұрын
For these type of camera moves, I usually use a Null in the center of rotation as the parent of the camera and then rotate that to get the circular camera movement. It's just a preference, but I like that this is giving me a gizmo in the viewport.
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