For anybody who might have been potentially confused by the "Notice" Folder. The point is to name your shot after what's happening in the shot, then make a folder for it in the "Shots" folder. Since my shot was a goon turning around, I called it "Notice." The Folder you're rendering your shot into and the Project file should both have the same name.
@Soulessblur8 ай бұрын
"Don't name the file Shot 1, because you may decide to add a new shot between 1 and 2" Ah, but you forget about my secret superpower. . .naming it Shot 1.5!
@ThePuppetMonsterMassacre2 жыл бұрын
That's exactly how I do it! It's vindicating to know that's the way Monty did it too. It makes more sense to craft individual shots that look good to their respective camera, than to animate a whole scene and shoot it for coverage like it's a sitcom.
@CakeStation2 жыл бұрын
Exactly! Films aren't made all in one take with a hundred different cameras and especially not Anime. Monty himself said "Work in 3D, think in 2D" Working on shots individually makes this possible.
@ThePuppetMonsterMassacre2 жыл бұрын
@@CakeStation I'm pretty new to making cg animated shorts. I'm no expert, but the weaknesses I see in most fledgling animators are: 1) A lack of traditional animation principles (Antic, overshoot, squash/stretch, etc ). 2) A lack of basic filmmaking knowledge. Knowing your lenses, and shot composition, and how to play to the camera. It's not hard to make cg mannequins move from pose to pose, but it takes real artistry to bring them to life and give them that satisfying rhythm and energy.
@jerri1918 Жыл бұрын
i've been trying to get into rwby-style fight animation and i've discovered that you might just be the only channel who analyzes monty's work for the purposes of animation education. Hope to see more tutorial content from you!
@someotherstranger2 жыл бұрын
Boost in efficiency aside, this is gonna work wonders for motivation. I have this bad habit of approaching projects like these huge monoliths, making them seem like huge time and energy commitments just to _start_ . This workflow on the other hand breaks things down in a way that seems way more manageable from a psyche perspective. Also thank you very much for saving the meat of the promo towards the end. It's very frustrating when someone puts it in the beginning or the end and I usually skip it, but I think the brief mention worked better to pique my interest so that I stuck around for it at the end.
@andrewsung39652 жыл бұрын
You always provided us with more info on how to improve fight animation choreography.
@ven1662 жыл бұрын
i've always tried animating my shots chronologically but i think i'll try to be more fluid with what shot i'm deciding to do to help make my process efficient if this is actually faster
@poutine84502 жыл бұрын
Thank you for the tutorial Cake,Also Congrats on the Sponser 👏👏👏
@CakeStation2 жыл бұрын
Thank youuuu
@mits331311 ай бұрын
Man.... That's so amazing. I'm starting in 3D animation and that workflow is basically what we do in 2D animation. Awesome video. Thanks. Another thing I notice is that if your background doesn't change you can just render it once.
@A_Random_Trainer2 жыл бұрын
I would love to see more videos like this explaining different animation pipelines and the pros and cons
@Shka_maru Жыл бұрын
Thank you for sharing this knowledge with us! I was wondering, could you possibly make a tutorial on camera work? Something with a little more substance than a basic pan left/right, etc? A lot of fight animations have some pretty complex camera movement so it'd be great to see how you do the camera animation, especially since you're animating the actual 3d camera and not using a camera rig. Thank you!
@wahajhaider63132 жыл бұрын
this advice is really helpful now I just need to learn how to do it
@pablogr69602 жыл бұрын
finally, i always wanted to know how close i was to monty's workflow
@FutabaCG Жыл бұрын
Yo thank you for sharing this one! I am a new animator and this one basically helped me a lot
@Sheevo2 жыл бұрын
Real G listing Maya last
@kingnekogon Жыл бұрын
Huh. Reminds me of my live action workflow.
@rmbanimator50012 жыл бұрын
ITS THE CAKESTATION!
@DariusYoung2 жыл бұрын
....Where have you been in my life fam?!!!
@PandaNinjaAnimations2 жыл бұрын
How would I manage lighting when doing this method? Having separate files for different shots seems like it would make lighting an even more tedious process, especially if I do the movements first and then the lighting since I’d have to redo my lighting for every shot. Oh and also, if I’m cutting out and adding shots in the timeline like you suggest, wouldn’t that risk messing up music sync/flow?
@CakeStation2 жыл бұрын
To avoid rebuilding your scene over and over, I just create my next shot by saving a new version of my previous shot file, that way everything is pretty much the way I left it. To maintain sync, you basically have to just add your music to your timeline, it is a little bit harder to make movements that's sync perfectly but not impossible. Just drop your shot into the timeline, watch it against the music you chose and make the necessary adjustments.
@PandaNinjaAnimations2 жыл бұрын
@@CakeStation Hmm… I think maybe this style of animation process isn’t for me personally. Definitely an interesting video though. Thanks for replying as well.
@CakeStation2 жыл бұрын
@@PandaNinjaAnimations Nothing wrong with that. Monty himself used poser when he could have used a more common program and thrived in it. If you're happy and fast in your workflow there's no reason to change it.
@YoBoyNeptune2 жыл бұрын
Best I can do is animate in front of blue screen in sfm and adjust the speed and add the background in my video editor (shotcut). Although I just animated something where I used a separate camera and model for each individual shot. Doesn't this open you up to continuity errors?
@CakeStation2 жыл бұрын
If you're using sfm, it basically has the open timeline built into the program, so the tutorial doesn't really apply on that front. In terms of the benefits of rendering on different layers, I know it's possible, I just never figured out how to do it. I explained in a different answer, perfect continuity is actually bad for replicating Monty's style, he would never leave everything perfectly as it was. Every single frame was crafted to accommodate his frame. Shifting the position of characters and objects around slightly to look better in the shot. Sometimes even changing the scale of things. His mindset was to work in 3D but think in 2D, in 2D animation there is no perfect continuity when everything must be redrawn every new shot.
@YoBoyNeptune2 жыл бұрын
@@CakeStation yeah someone just pointed out the last supper painting to me as an example because an entire side of the table is unused but it wouldn't look nearly as good if half the people were facing away from you
@CakeStation2 жыл бұрын
@@YoBoyNeptune Yup, exactly the same theory.
@CodeTetsu2 жыл бұрын
I’m fairly new at this, but why have separate files for each cut? Couldn’t you also just render the specific frames of the cut so you don’t have to worry about what’s ahead or behind? Everything in the same file would also help with continuity too right?
@CakeStation2 жыл бұрын
The point of having seperate files for each cut is to get you into the mindset of a filmmaker. Movies aren't filmed with 17 different cameras all capturing one single action. Every shot should be custom tailored to enhance to sequence and it allows you to easily make major narrative changes by being able to work completely out of order. Something that I didn't mention was that perfect continuity is actually bad for Monty style animation. If every shot is a new project file, it gives you the ability to re-arrange the placement of objects or characters in the scene to better accommodate the framing. Monty always said "Work in 3D, Think in 2D" and If you're perfectly adhering to 3D spatial continuity you're not enhancing the frame.
@CodeTetsu2 жыл бұрын
@@CakeStation Oh okay. So you would create the basic scenery, make a cut of animation and such, then for another cut you would save it as a different file with perhaps other elements tampered with? I also heard of rendering out as an exr file format. How different is it from a png format?
@CakeStation2 жыл бұрын
@@CodeTetsu Yes. Every shot gets its own project file and folder in which the png sequence is rendered. Then you just progressively improve and overwrite your shots until you're done. I don't know much about EXR to really say.
@iamawatcher9201 Жыл бұрын
There's a few good pieces of advice in here but I don't agree with having multiple files for each "cut" if you're working in 3D. Unless you get the models, aesthetics, rigging, lighting etc. right on the first try you're gonna have to repeat any changes made down the road to all 20+ files individually, or not make them at all. It's a headache to sync all your assets between multiple files, and it defeats the purpose of this workflow if you can't easily iterate on top of each render pass. It's better just to have everything in one file and enable/disable any assets you aren't working on until the final render (which also makes the program run better). It takes some management skills but you save yourself the trouble from having to worry of asset syncing while still being able to freely improve the current project.
@CakeStation Жыл бұрын
That's the reason you use things like linked collections, you start out with your proxies and gradually update them. The problem with doing everything in one file is that it will never afford you the freedom that a real cut gets you, not being able to change the entire scene to accommodate the frame which is important when replicating Monty's style because he said himself "Work in 3D, think in 2D". I'm sure that there are some snags here and there about this workflow but I never claimed to say this is the fastest workflow in the world, this is simply what Monty Oum used and it personally improved my work speed.
@ninetailedsamurai3536 Жыл бұрын
how hard is it to create anime heads, bodies and faces in blender or do you like download the rwby models
@CakeStation Жыл бұрын
I just downloaded the RWBY models.
@joshuaisaac15982 жыл бұрын
Do you render out the background and characters separately and then mix them together in the editor?
@CakeStation2 жыл бұрын
Yup! Just drop one on top of the other.
@artofduality50469 ай бұрын
For people who are slow like me, so you’re saying take picture of each pose in order to create a certain animation?
@CakeStation9 ай бұрын
Instead of rendering out a video file, I'm rendering out every single frame as an image and then importing it into my video editor as a sequence, which basically turns it into a video.
@artofduality50469 ай бұрын
@@CakeStation wow that’s kinda like 2D or Stop Motion! I always thought about that mechanism but I never thought it would actually work thank you this made things easier for me now
@waterandomelets65402 жыл бұрын
So we export it in the Playblast mode... then how do we render it in the video editing program? And is the background separated from the characters or do we have to export them separately? Also are there any other kinds of editing that we could do to the characters and background except from giving them a solid color like black and red respectively?
@CakeStation2 жыл бұрын
Once you've finished editing together your animation in your video editor you have to render it as something like MOV, MP4 etc, because you can't render audio into an image sequence. As for other benefits besides changing the colors of your layers, you can do shimmering teleportation effects to make characters disappear such as Blake's shadow clone effect. Or you can blur or add glow to your FX layer and such.
@waterandomelets65402 жыл бұрын
@@CakeStation So... if we render it, it will appear as a "normal" animation?
@CakeStation2 жыл бұрын
@@waterandomelets6540 If you render your animation when you still have playblasts in your timeline, you're going to render out playblasts. You still have to overwrite your old playblasts at some point. The only point of rendering playblasts is to render faster and work faster, once you're 100% completed your shots, go through each 3d project file and render them out with full color and visuals.
@waterandomelets65402 жыл бұрын
@@CakeStation I think I got it, thank you
@rixarts142 жыл бұрын
I've always been curious, where do you get your rigs from?
@CakeStation2 жыл бұрын
The rigs in this video are custom. Their base is a rip from the alpha version of Grimm Eclipse and they've been modified to look more like the show models. Unfortunately they're private models.
@rixarts142 жыл бұрын
@@CakeStation Just curious but thanks.
@MisteRRYouTuby2 жыл бұрын
CAKE!
@MisteRRYouTuby2 жыл бұрын
Cakestation and Boomslash?
@jaye66122 жыл бұрын
1:50 i see what ya did there...lol
@riceontopstew10 ай бұрын
ho w do you render blender in layers?
@Excelsior19372 жыл бұрын
Interesting… how did you find out about this being what Monty and Shane did?
@CakeStation2 жыл бұрын
Shane Newville is a member of my Monty Oum Study group "Project ROSE" He personally informed us of his workflow and how it all worked. Big credits to him for teaching me.
@wingedpro2 жыл бұрын
Is this a group we can join?
@Excelsior19372 жыл бұрын
@@CakeStation Oh wow that’s incredible!
@CakeStation2 жыл бұрын
@@wingedpro As of right now it's a private group. However if you join my discord server and ask for the "Petals" role, you can join a public group where people can learn from current Project ROSE members.
@wingedpro2 жыл бұрын
Awesome, thank you!
@sapphiras.v.4715 Жыл бұрын
Hey, so I just got blender and poser pro, and I have no idea where to start with the basics of animation, much less a whole fight scene. Do you have any advice for where to start?
@CakeStation Жыл бұрын
Read "the animators survival kit" by Richard Williams and always use real life video reference when you're learning. Practice as often as possible, you will improve over time. If you're interested, I have a discord server linked in the description for practicing and learning animation with a bunch of other animators who would be willing to help you out with any questions you might have. Good luck!
@sapphiras.v.4715 Жыл бұрын
Thank you! I’ll check those out!
@kingmurder82452 жыл бұрын
yoooo package came in the mail from boomslank thank you for the kick ass new phone case 😎
@TheIntratec92 жыл бұрын
@Cake Station I assume PNGs aren't just still images, but video clips as well? I want to know for the export process.
@CakeStation2 жыл бұрын
It's an image sequence, every frame is rendered out as a single image and imported into your video editor as a video clip. There are ways to export video files with transparency but that's dependent on your program of choice.
@TheIntratec92 жыл бұрын
@@CakeStation Are you able to release the full animation?
@CakeStation2 жыл бұрын
@@TheIntratec9 Which one?
@TheIntratec92 жыл бұрын
@@CakeStation The example used in the video where Yang beats up a goon.
@CakeStation2 жыл бұрын
@@TheIntratec9 Oh, that's not a full animation. I created it specifically for the tutorial. Maybe I'll do an animation on that set later though.