Getting calipers working in Unreal Engine 5 is a tough task, but today it is finally solved. This method should work for any rigged car, and especially easy to achieve if you are using UE Vehicle addon for Blender. Let me know what you think about this process
@kushvyas2717 ай бұрын
Bro your process was nice but I actually use Maya advanced skeleton rig if you know about that please can you share
@Cars_edits88 Жыл бұрын
Thanks buddy I watched all 30 videos about Blender and Unreal in almost 1 month I don't know how to thank you You pushed me several levels forward. You are GOAT 🐐 🔥
@postprocessed Жыл бұрын
Great to hear!
@zxrspare Жыл бұрын
Bro you are so underrated! You saved my day man, keep up this sick stuff!
@3dgentilearchitetto Жыл бұрын
You're great, made the video this week as promised, and "the trick" is really simple, almost obvious, many many thanks, I'll continue following your channel, you are a really good teacher!
@postprocessed Жыл бұрын
thanks! Appreciate it!
@2009gogi Жыл бұрын
Amazing tutorial. So realistic results. It’s really impressive! Thanks a lot!
@mirsadadem Жыл бұрын
Lucky me because I found both videos at the same time 😄 thank you bro
@postprocessed Жыл бұрын
You are welcome!
@AlexZoltak11 ай бұрын
That's great. I've been looking for this solution for a long time. Thank you very much
@postprocessed11 ай бұрын
you are welcome, man!
@Marvin74084 ай бұрын
Thanks for sharing the knowledge. This is what I was looking for.
@sithusoe8797 Жыл бұрын
Intro was soooo awesome!
@postprocessed Жыл бұрын
yeah, trying to excite people there:)
@soheilom2 Жыл бұрын
Amazing! Thank you! One issue I am having animation the car using a camera Rig (has you showed in your previous video) is that sometimes the wheels are not touching the ground, because my ground is not perfectly flat, its a road on a mountain landscape. Even though I snapped the Camera Rig to the ground I noticed it is not always perfect and the separation of the wheels and the ground vary. DO you have any solution for this? It would be great if we can see a video on how to do that correctly to be able to animate a car on a non-horizontal road. 👍
@AnnisNaeemOfficial Жыл бұрын
Nice work! Love the tuts. What is the intro from? A commercial or film?
@postprocessed Жыл бұрын
it is from advertisement of Porsche Curacao and one is my render of Ford Mustang animation
@yashtanwani1 Жыл бұрын
Finally you made it😍 Thankyou soo much
@kevlonco2 ай бұрын
In your later videos, your skeleton has a "Body" bone. Could you break down the process for creating the body bone? Currently going to go with this method and subsequent videos on making the basic UE5 rig you've created (as opposed to your advanced rig) until I can sort out the body bone issue I'm having. Thank you.
@温永权Ай бұрын
I recently imported assets into Unreal and experimented with a method from the video "Unreal Engine 5.4 Skeletal Editor - NO CAR RIGGING in Blender or Maya anymore?" By integrating this method, creating the body bone.
@spvs8914 Жыл бұрын
Great tutorial , thanks mate , really appreciated on my learning curve, waiting to see more , btw how you put the charactor in the car and drive?
@postprocessed Жыл бұрын
Hey there! This approach is not for driving, but for animation and rigging. If you want driving setup with Chaos Vehicle, you can look for it on YT, I don't have one unfortunately yet. :(
@spvs8914 Жыл бұрын
@@postprocessed Thanks Make ,no problems ,cheers
@KyryloSibiriakov11 ай бұрын
The result is amazing
@Sm-zo9ng Жыл бұрын
Your my hero! Thank you so much for making this tutorial
@TheFLYHiGHx Жыл бұрын
Thank you brate! best explanations !
@Sknueppel85 Жыл бұрын
Hey, thank you so much for the amazing tutorial series. We used to work with chaos before and really had our struggles with it. I'm usually a 3DsMax user. However, I couldn't achieve the same result with MAX as you did in Blender with the plugin. It always created 5 skeletal meshes instead of one, I'm not exactly sure what the issue was. Anyway, thanks to your guidance, it worked with Blender as well. Our car is now divided into several individual meshes (like doors, for example). Should I simply attach them to the main bone using VertexPaint as shown in the Calliper video, or should I create new bones for them? Thanks a lot, and please keep up your amazing work!
@postprocessed Жыл бұрын
Thanks for feedback! Yeah, you should create new bones and assign it as vertex paint. Should work same way 👌
@Sknueppel85 Жыл бұрын
Thanks ... I ll try it in the next hour ^^@@postprocessed
@agora3D Жыл бұрын
Very useful and super well explained once again thank you
@rx2flx Жыл бұрын
The man! thanks for sharing your secrets!
@berkaysimsek2594 Жыл бұрын
Thank you sir! Amazing video again. I have a question. How should the motion blur settings for wheel rotations be adjusted? I use path tracer, but even though I set the blur value to the highest, I cannot get good results.
@postprocessed Жыл бұрын
Try on render queue in path tracing set checkbox “reference motion blur” maybe it will give better results
@ezSonix Жыл бұрын
Amazing tutorial. Thank you for the hard work you putting in those. Motivated me to try it myself.
@postprocessed Жыл бұрын
Thanks! Happy to inspire people!
@ezSonix Жыл бұрын
@@postprocessed kzbin.info/www/bejne/mJK0Y6ufdtdnf9E Quick test. There is tons of bugs with the city sample in UE 5.2 such as no parked cars when rendering and etc so I was bit lazy to do more fixing and polishing after some time. You can see in some shots wheels not fitting with the road much for example :D Would be awesome if there was something that could control that with physics like with Blender rigs I used in past But for 1 day test I am happy with results. Thanks for showing me this technique. Wish I could do bit better control rig in future for better drifting as I wanna recreate initial D anime :D
@postprocessed Жыл бұрын
@@ezSonix damn, this one looks better than mine 🙄 I am creating rivals 😁
@ezSonix Жыл бұрын
@@postprocessed haha I wish. Your Unreal Engine vs Real Life commercial short was on another level. Definitely aiming at that quality of animations, but still so far😩 Also it was much more easier for me to do, since you made those amazing tutorials, once more thanks for that
@MuhammadAhmad-zb1hq9 ай бұрын
Sir thankuu spo much....actually i was trying to do this using chaos vehicle....sir actually i ahve my own car modelled....when i apply texture in unreal engine..i have to disable nanite for windows and glass.....so do i have to generate separate rig for my windows or is there any other strategy for solving this issue..plzz reply...shall be very thankful to u❤
@Lync11114 ай бұрын
Question - Where do you go to get sports car sounds to use for your cars? Are they free wav files are do we have to pay?
@mehranvaysee4 ай бұрын
Hello sir, I had a question, with this tutorial and making changes, we can also rig the tank chain. I have a big problem in my animation and I don't want to use chaos vehicle.
@postprocessed3 ай бұрын
tank chain most of the time done with material... I didn't ever do that. Probably that would be easier to look for UE marketplace assets and see how it was done...
@universebreeze Жыл бұрын
This is insane, thank you!
@bentheremedia3011 Жыл бұрын
This is so amazing! Exactly what I was looking for. The final piece for me would be a simple drift angle control like the one found in the Launch Control addon for Blender. Any tips on how to make that in Unreal?
@bentheremedia3011 Жыл бұрын
I just want you to know that your tutorials are so clear and concise that I was actually able to figure out how to create the drift control that I wanted on my own and it took around 30 minutes. Also, I'm EXTREMELY new to Unreal so I was surprised at how quickly I was able to figure out the solution. Let me know if you want me to show you what I did!
@postprocessed Жыл бұрын
@@bentheremedia3011 Wow that would be amazing if you can share it! I usually just rotate the car on Z axis in sequencer, not making additional rig control for it, but I am curious to find it out! I am surprised that you just figured it out in one hour, great job!
@lucag1812 Жыл бұрын
Hello thank you very much for this tutorial, I followed the previous video on the rig, everything works well on steering and rotation. But for the calipers I can't do it. I followed the tutorial but once I got to UE5 after importing, when I checked the bones on the skeleton, the calipers didn't work perfectly. They are immobile on the rotation when I rotate the wheel (which is cool) but when I play on the direction of the wheel, the caliper is immobile. Knowing that the child bone is in outline and that the following sentence appears when I move the mouse over it: This bone is used by the current mesh but has no vertices weighed against it Thanks for your help EDIT : RESOLVE : I hadn't selected the UVs when I made the groups...
@postprocessed Жыл бұрын
So it all works, right?)
@lucag1812 Жыл бұрын
It’s all good ! Thank you again for your work !
@Vitaly-h7e Жыл бұрын
i have same problem, but selecting vertexes doesn't help to solve the problem, still in the unreal the bones look inactive. I full followed the tutorial, but dont have idea how to solve the problem
@lucag1812 Жыл бұрын
@@Vitaly-h7e hi ! Do you have exactly the same problem as I had? (The calipers remain fixed on the rotation but did not follow the steering). Make sure you select the right UV by pressing A on blender. Also, I didn't use the assign button shown in the tutorial, but went to the menu vertex - vertex group - assign to active group
@Vitaly-h7e Жыл бұрын
@@lucag1812 Thank you for you answer, i just redoo all rig setup and put correct vertex name like names bone, and all work properly, ty ty ty
@jesusalejandroperezbarron21803 ай бұрын
That's great. I've been looking for this solution for a long time. Thank you very much I have a cuestion for u, how I can change the name of the bones in UE5? when exporting them flom blender to UE, the name change, I can't keep the same name as yours example body changes to body9, FL changes to FL5, CFL to CFL6, ETC.
@postprocessed3 ай бұрын
hm... check in blender if you have "ADD LEAF BONES" disabled. Sometimes this causes this weird bug. Also in UE settings->plugins look for "Skeletal Mesh Editor" this plugin allows to rename bones or edit skeleton. Hope that helps.
@jesusalejandroperezbarron21802 ай бұрын
@@postprocessed Thanks😱
@elfincredible9002 Жыл бұрын
Dope as always. Thanks.
@hponeuser Жыл бұрын
Do i have to use bones ?all tutorials i watch they used bones, can i use locators/empty to rig like we usually rig in maya/blener or only bones will work ?
@postprocessed Жыл бұрын
you can do it with "pivots" and locators. but in blueprint. Control Rig works only on bones
@anthonyknight170 Жыл бұрын
Hey man,I follow your tutorial on making a car rig but now I have an issue where the vehicle is invisible when rendering with path tracing, check everything and everything regarding ray tracing is enabled. its perfectly visable in the editor window and renders with lumen just fine. been trying things for several days and nothing works. If I turn on "Render as Static" it showns up but then my animations from the control rig doesnt work.
@postprocessed Жыл бұрын
Hey there, I was thinking about possible options, but I did already multiple animations. and all worked fine. Please check if you have your car transform position key framed at 0 0 0 if it is attached to rail. If it is not - it may be somewhere far far away during render. If that doesn't work check these threads for possible solutions: forums.unrealengine.com/t/control-rig-animation-not-working-with-movie-render-que/776426 forums.unrealengine.com/t/skeletal-mesh-not-showing-in-animation-sequence-created-from-control-rig/483912
@anthonyknight170 Жыл бұрын
@@postprocessed I will try again soon, but the weird thing is that you can almost see it, when the image is denoised the place where the car is suppsed to be at isnt denoised as good so you almost see like a shimmering outline. almost like a ghost
@postprocessed Жыл бұрын
@@anthonyknight170 do you use CAD model? With very high poly? is it Path Tracing you are using?
@anthonyknight170 Жыл бұрын
@@postprocessed yeah it was a CAD model with roughly 6m polygons, converted in blender and then exported as fbx to UE And yeah I’m trying to render it in path tracing. Works fine in lumen
@postprocessed Жыл бұрын
@@anthonyknight170 haha! Welcome to my thread on epic games forum! 😂 It got solved there forums.unrealengine.com/t/skeletal-mesh-is-not-rendering-in-path-tracing-ue-5-0-2-why/667556
@madunba5654Ай бұрын
after doing everything and exporting, additional armatures appeared with suffix _end but after export not while rigging, can I delete those?
@postprocessedАй бұрын
@@madunba5654 untick checkbox “add leaf bones” in blender on export
@badhairstudios Жыл бұрын
Thanks for this information 👍👍
@TheFLYHiGHx Жыл бұрын
Hey @post processed.. i have a question, it worket perfectly, i did it the same way.. the thing is. i also want to apply it to my Animation blueprint.. it doesnt work because in the tutorials for that one, the bones of the calipers where parentet to the body and not the wheels.. im confused.. tried 1000 different variations..
@postprocessed Жыл бұрын
You want to use that for chaos vehicle?
@TheFLYHiGHx Жыл бұрын
@@postprocessed i want to be able to use it as chaos vehicle, but also as controlrig.. i managed it with another car but whitout calipers.. on this car now.. the calipers are taking my soul when i try to apply them on the animation blueprint.. the only difference i see between the tutorials are that my wheels are parented to the calipers, and in the tutorials they parented the calipers to the body of the car.
@postprocessed Жыл бұрын
@@TheFLYHiGHx probably you are doing it other way in animation blueprint. I use same bone structure for my other project and it works. I will show you node tree, let me get up from bed and run PC, I will upload image somewhere
@TheFLYHiGHx Жыл бұрын
@@postprocessed I really didn't mean to disturb, I'm sorry. If you would do that it would be a huge help to me, I really appreciate it
@postprocessed Жыл бұрын
@@TheFLYHiGHx here you go, lad ibb.co/cJkWXD9 FL, FR, RR, RL - are Front Left wheel one and etc. CRR, CRL, CRL - caliper bone name. Caliper bones are connected to wheel bones
@CatalinTRSАй бұрын
Welcome. I watched the entire clip plus I also watched the clip where you built the Control Rig, I did the same, on top of that I also made sure that the axes in Blender are placed and that the bones are pointed in the direction that should be more precisely z up, x in the front and y in the sides, the car runs perfectly in the preview from Control Rig, so the steering is ok, the body moves ok in all parts, and the rotation of the wheels is also ok, the calipers stay in place when the wheels are moving and it also follows the wheels at every turn, so everything is good (WARNING), this is in the preview mode in Control Rig, when I go out and enter the game, that is, I give play to the editor, the calipers follow the wheels in turns, but they turn together with the wheels, it's totally contrary to what appears to me in the preview in Control Rig and I don't know why, not to mention that for about a week now I've been struggling with the car itself like when I enter the game, the wheels go halfway into the asphalt and spin empty, so if I didn't make any changes in blender and different and different tutorials on KZbin, I don't know my name anymore, in physics I don't say that I took absolutely all the settings in a row and nothing nothing nothing nothing, I- I'm honestly bored, I've been sitting on something insignificant for over 10 hours, in blender I set the scaling to 0.01 from the beginning (I know the story about scaling), I made groups in blender, I added all the components of the car to the body and I left the calipers and the wheels separate, then I arranged the car on the global axes to be directed towards x, z to be up and y to the sides, then I also arranged the local axes to correspond with the global axes and practically reach the value 0 on absolutely all axles, I set the origin for each individual wheel as well as for each caliper (as proof I said that the calipers follow the wheels when turning in both directions), I also switched to Face Orientation and did my best that the whole car to be blue and not red, anyway there were only two red front grills, I made them blue, I made the bones with UE4 Vehicle Base Rigging and everything went perfectly and this setting works (by the way, I'm on Unreal Engine 5 version 5.4. 4 and in Blender I have version 4.2.3 LTS (they are the latest versions both in UE5 and in Blender)), then I fixed exactly what you did in the clip when you removed the calipers from the body to the armature so that they are in the same column with the wheels, I gave duplicates to the bones of the wheels and then gave them a name and selected the parent wheel of the respective stirrup, following that by pressing the tab key for each wheel group, I created a vertex group in which I gave the name of the bone because it must be identical to the name of the caliper bone from each wheel bone separately where I made sure that all the calipers are selected and then I gave assign (anyway, as I said, I have no problems with the calipers, at least the bones are all imported into the EU5). On the other hand, I don't work with FBX because it has caused me some problems and I work with GLB (I don't have the slightest problem with GLB), on the contrary, I notice that with GLB the colors of the materials are much more colorful and it no longer seems to FBX and on top of that after you click on Rig Vehicle to create the wheel bones, you don't even have to enlarge the car to bring it to real size because in UE5 thanks to GLB, it automatically brings it to real size, that is to understand with FBX, I enlarged the car to its real dimensions (and I was working in meters, it is an RS6 that is 1.46m), then I click Rig Vehicle, the car shrinks and I had to enlarge it again to its real size, if not I was doing this, in UE5 it would show me a small car, very small, if I enlarged it to the real size, everything was ok (although for some time when I enlarge it to the real size, in UE5 it seems to me a giant car to go and in UE5 restarting what I don't understand why, because I've been doing this for a long time and this thing doesn't happen to me, but in the end, that's why I switched to GLB), instead of GLB, I enlarged the car to its real size, I clicked Rig Vehicle, shrink the car and leave it like that, I didn't increase it to its real size and when I imported it to EU5, it was no longer small, very small like in FBX, the car reached its real size of 1.46m but without increasing it again in blender, please, I didn't quite understand exactly how this came about either, although I know that blender works on 0.01 and UE5 on 1 scaling, but somehow it wouldn't make sense to what I said above, but in the end, let's say that I got used to it and I take this job as it is and that's how I work and it's no problem, I got used to it, but regarding the calipers that rotate with the wheel and the wheels that enter the asphalt, half in the asphalt, I despair. By the way, I also put that moment, I know it's one to show you the collision (pxvis collision 1) but let's "show" if it is, it doesn't show anything, that's right, I saw this command on UE4, on UE5 I haven't seen it, I don't know if the command doesn't exist on UE5 or if there is another command, but I suspect that something must exist. In the end, I talked too much, I had a novel to tell. I would leave your project in blender, although I don't think that anything should be changed about collision, I haven't seen anyone do collision in blender, not because it wouldn't be done in blender too, but for this action of add a vehicle in UE5, I really haven't seen anyone who needs to make a separate collision in blender for the car and import it together with the car in UE5, all I see on youtube is exactly the same thing you - I also explained it above, import the car in UE5, modify the collision settings in UE5 in Physics Assets, the body to single convex (or something like that) and the wheels to sphere and that's it, just some stuff, settings in CarBP, AnimBP, some FrontWheelBP and RearWheelBP and goodbye, play in the editor and everyone works, how simple, only I struggle like a disabled person for 10 years and I try all the settings and I keep forgetting that maybe I'm missing something, I know , I have no idea and I'm looking and wondering, not necessarily because you don't know, but to have a confirmation after all, a security and at the same time, in case of something, to be there with my eyes in the videos to see what can or cannot be changed and I can say that I am already dizzy and I have nothing to change. Maybe you can help me somehow, although it's hard for me to believe that you will read so many comments, but I can't anymore, I think I've unloaded myself to some extent, for real, already at this moment when I'm writing, I have feelings from the heat and I'm already sweaty on my hair, my hair is wet on my forehead because I'm concentrating, thinking, struggling, struggling, getting angry, dizzy and I simply can't, I clearly need a break today at least all day . Thank you if you read my comment and for your iron patience and what can I say, maybe, maybe you have a bright idea and you can enlighten me in a way, if you need the project in blender, tell me and I will give it to you through a link if necessary. Thanks again!
@postprocessedАй бұрын
Oh my god dude. Well as far as I understood you are trying to rig Chaos Vehicle plugin. Unfortunately my rig is for CINEMATICS only, not for game or driving. But I know what can help you: 1. This video is for preparation car rig for CHAOS vehicle - it is well explained and straight forward: kzbin.info/www/bejne/imfZp6GCh9-drLs&pp=ygURY2hhb3MgdmVoaWNsZSB1ZTU%3D 2. For fixing calipers for CHAOS vehicle you need to make ANIM BP and make fixes in ANIM BP, so it WILL NOT rotate when driving. PLS USE THIS tutorial kzbin.info/www/bejne/iHiXaGytdrqSarc You did all correct, but you have different purpose than this video. This is for car cinematic and manual animation, NOT game. I think you will be successful with the videos I put links for. Those tuts are covering GAME MODE and driving.
@CatalinTRSАй бұрын
@@postprocessed Thank you very much for wasting so much time reading my comment. Tomorrow you will watch the videos, actually I will watch tonight but tomorrow I will try and I hope I will succeed. Yes, I want to make a computer game. I also have an AnimBP for the car itself, but I don't know if I need another one just for the calipers or if I can add the calipers to the same AnimBP (I guess I could), I had tried something else in AnimBP, something with Copy Bone and Look At and with Apply a Percentage of Rotation but I still didn't succeed, but I hope these two clips sent by you in the comments will save me. By the way, what is Control Rig used for? I mean, I also searched on the net, I saw something myself, but I didn't clarify, at least the default machines in UE5 use it, but I see that it can work very well without that Ctrl Rig because I did a test removing it from the a preset car and there is no change.
@adityamanjunath5030 Жыл бұрын
Thank you kind sir 🙌🙌
@directedbyantonsmirnov6832 Жыл бұрын
You look good bro! 👌🏻
@jayminshah1853 Жыл бұрын
Awesome 😮.......
@yyz2275 Жыл бұрын
Hello, wheel shaking when moving, how to deal with。please
@postprocessed Жыл бұрын
Make sure that your model doesn’t have camber on wheel. Most of models have it, fix it in blender, so it doesn’t lean on side
@yyz2275 Жыл бұрын
Thank you very much, brother.@@postprocessed But the window is broken.
@yyz2275 Жыл бұрын
@kein_engel_zlat Жыл бұрын
Hi. I ran into the following problem: I'm making a racing simulator, I tried to animate the calipers according to your guide, but while I'm in Control Rig - the calipers remain in place, do not rotate with the wheel, but as soon as I try to drive a car - the calipers continue to rotate with the wheel. Can you tell me where to look for an error? I will also say that Control Rig is associated with Anim Blueprint, if that makes any difference.
@postprocessed Жыл бұрын
Hey if you are using Chaos Vehicle here is a perfect tutorial for it: kzbin.info/www/bejne/faSXmaOaabdrhKM It is done via animation blueprint and I use this approach for calipers in drivable chaos vehicle. Cheers!
@kein_engel_zlat Жыл бұрын
@@postprocessed That is, the option via Control Rig is not suitable for a controlled car, and this method is only suitable for cinematic animation? It's sad( Through Control Rig, the machine animates so beautifully.
@postprocessed Жыл бұрын
@@kein_engel_zlat control rig works separately from Chaos Vehicle blueprint. It is just different approach. The video I shared WILL work for car simulation gameplay. And is probably what you are looking for. My control rig is approach that I am showing in the video is only suitable for cinematics
@kein_engel_zlat Жыл бұрын
@@postprocessed Thank you very much, I will study that video now.
@deepcosmodesign6804 Жыл бұрын
it's a pity you didn't record on the screen what buttons are being pressed. most useful feature for recording video tutorials
@postprocessed Жыл бұрын
Well, now I have something to improve!
@saintracer208311 ай бұрын
Hi , can you make a tutorial of this setup with 3dsmax.
@postprocessed11 ай бұрын
Hey! Sorry I don’t use 3dsmax :( And never worked in it
@saintracer208311 ай бұрын
@@postprocessed No Problem..Thanks for replying.:)
@easter.mp3 Жыл бұрын
are you going to do more unrecord vids?
@postprocessed Жыл бұрын
I think I pretty much done with Unrecord. It was just a breakdown to proof that it is possible to do. A have developed also vignette and camera shakes and share project file. So I believe no more stuff about Unrecord
@devinluquette5978 Жыл бұрын
THANK YOU
@arslanshafqat5390 Жыл бұрын
hey bro, my tire is moving but my wheels are not rotating
@postprocessed Жыл бұрын
hey! that means in blender was selected not proper geometry, you need to merge tire with wheel
@arslanshafqat5390 Жыл бұрын
@@postprocessed yes i checked, i merged the tile also my normal were all wrong. But it worked out.
@princerooni Жыл бұрын
Hey I really look for a car animation tutorial going through the steps on making the sequence, animating and then exporting
@postprocessed Жыл бұрын
Gotcha, but it is quite simple. Just attach skeletal mesh to rail, open sequencer, add rail and skeletal mesh to the sequencer. Add track for Control Rig for car and add track for Camera Rig Rail. Pretty much that's it
@princerooni Жыл бұрын
@@postprocessed Yes, but I want to see your path tracing/lumen lighting and your export settings as well as what you do to make it so cinemtatic. Also the colour grading you do.
@postprocessed Жыл бұрын
@@princerooni ok, will be a video then)
@man4408 Жыл бұрын
Could you please tell me the model of your microphone?
@postprocessed Жыл бұрын
It’s Shure MV7 K
@man4408 Жыл бұрын
@@postprocessed Thank you very much. After reading your car tutorial, I would like to know how to operate when fixing the camera inside the car to capture the view outside as if someone is holding a camera.
@ravishankarpandey69636 ай бұрын
@@postprocessed I need the same - I would like to know how to operate when fixing the camera inside the car to capture the view outside as if someone is holding a camera.
@postprocessed6 ай бұрын
@@ravishankarpandey6963 yea I have camera tutorial on the channel: 5 Camera Tips in Unreal Engine 5 for Beginners kzbin.info/www/bejne/iqHHgJJ-mdmceac
@ravishankarpandey69636 ай бұрын
@@postprocessed Thanks bro!!!
@ninjagraphics1 Жыл бұрын
Is the intro video done by you?!
@postprocessed Жыл бұрын
Not all of it, partly. I have previously worked as video editor, so I have experience in video edits) I used combination of porsche commercials, my renders/overlays and sound design. So I can say “edited by me” 😁
@ninjagraphics1 Жыл бұрын
@@postprocessed Nice, that clip is top notch. Did you have time to create your Discord yet? :)
@postprocessed Жыл бұрын
@@ninjagraphics1 Nope still don't have Discord, as I have 9 to 5 job and mostly doing my videos on weekends/evenings after work I am afraid I will not be able to contribute more time for Discord. Maybe if one day KZbin brings me enough money to pay my Bills, I will dedicate more time to subscribers and Discord server
@emartin8907 Жыл бұрын
doing this in maya.. is it just a matter of parenting?
@postprocessed Жыл бұрын
Well I dont know maya, but it is the matter of bone attached to geometry and parenting which is not the key aspect I believe
@badhairstudios Жыл бұрын
Can you do a tutorial for drift smoke pls
@postprocessed Жыл бұрын
I think I can
@PostProduction Жыл бұрын
Спасибо!
@twinsmusiccafe Жыл бұрын
And how to make it work unreal engine 5
@ntotheizm Жыл бұрын
you saved my ass
@Chen_Chank Жыл бұрын
我太喜欢你的视频了,视频帮助我了很多,之后会出付费教程嘛,我愿意去支付这一笔钱
@shortsgbr7393 Жыл бұрын
Please make motorbikes animation of ktm duke and kawasaki....
@postprocessed Жыл бұрын
oh dude, that is kind of the same logic. But more hardcore is you need Character Sitting on the bike... Do you have any bike model to share?
@shortsgbr7393 Жыл бұрын
@@postprocessed yes please make Duke 200 CC bike animation video please...
@twinsmusiccafe Жыл бұрын
Hi.Please.Create.Video.Lesson.Car.Opening doors.Turning the steering wheel.