I now proclaim you the QUEEN OF LYRA. Thank you so much for these tutorials.
@nancedevdiaries4 ай бұрын
😆
@Seeglo00524 ай бұрын
hahahahaha
@forgeoffantasy51574 ай бұрын
Great tutorial, right when I needed it. Keep up the good work 🙂
@hodainium4 ай бұрын
Always great videos! About to work on a lock on component this week so this info will come in handy! Also +1 for Nier Automata :D
@nancedevdiaries4 ай бұрын
Thanks! Such a fantastic game :D
@LordsofMedia4 ай бұрын
The weapon scaling also happens during switching weapons, if I remember right.
@iMeThOdZzz4 ай бұрын
Wow this is exactly what I wanted! Thanks
@davy48424 ай бұрын
Would be dope to have a ladder system for some vertical gameplay or a ledge climbing system ! Just suggestions idk what you have in mind for your game!
@nancedevdiaries4 ай бұрын
I'm planning an interaction ability video next. Simply sitting down on a chair, it's fun so far! Thanks for the suggestions. At some point I'd like to make a video about diving or underwater swimming maybe when my animations blend well :)
@davy48424 ай бұрын
@@nancedevdiaries amazing always wanted that please do!!! The thing I struggled with is the only one person can sit per spot because Lyra is multiplayer
@Xenothang3 ай бұрын
Have you tested it for Multiplayer?
@mrmago33134 ай бұрын
Hey Nance great video but as a beginner in unreal it is was a little bit hard for me to follow. Could you make a step by step tutorial? or share the project with us? Please
@nancedevdiaries4 ай бұрын
Thanks for the feedback! I've been curious about finding ways to share my tutorial project files since Lyra is a big hefty project, it would require lots of storage for each video tutorial. I do like the idea of making step by step tutorial alongside one with the results. This one has many steps so might run long, will write that down :).
@33chooch2 ай бұрын
is there any way to remove the instant snapping when you reenable "controller rotation yaw? I'm working through a similar problem and the snapping is the last thing I cant figure out
@nancedevdiaries2 ай бұрын
I see, you could capture the rotation offset in a variable, then RInterp to the desired rotation. That's all I can think of now, curious how you implement it :)
@kryogenicgames4 ай бұрын
interesting solution, i did my cameras different way but this is nice. any plans for discord? :)
@nancedevdiaries4 ай бұрын
I'm thinking eventually. I do peep in here and there in the unreal source discord but not too often :)
@LordsofMedia4 ай бұрын
Guessing you started new lyra project in 5.4 to make this video. You see any updates to Lyra in 5.4 from 5.3? Nothing stuck out to me when I gave it a glance. Or if you tried your code or migrating from 5.3 to 5.4 you see any issue?
@aneesaziz36114 ай бұрын
I had to change my old project Lyra files in few places like JsonException does not register in LyraTarget.cs + few others but overall was able to build the project suceessfully.
@nancedevdiaries4 ай бұрын
Yes, I created a new Lyra project from the launcher directly, same with me, I didn't notice too many changes. On my personal project upgrading it, I mostly noticed the editor UI for the content browser and some issues with cloth. Mostly code changes/updates for API engine changes/deprecation warnings, it wasn't too bad, looking at the Lyra source github changes :)
@LordsofMedia4 ай бұрын
@@nancedevdiaries thanks for answering.
@eivenhoe4 ай бұрын
Very impressive stuff, thank you so much for sharing your knowledge
@bicepius3 ай бұрын
Thanks for the tutorial, I seem to have a problem though, unless i missed something . If im in free cam mode, not ADS and i look up or down and fire the weapon, the bullet vector seems to stay straight and not inline with the guns angle.
@elganzandere4 ай бұрын
I'll raise you: How to toggle between the two options with a press/hold simple button combination etc etc? I mean simply that the player could toggle on the fly, without having to navigate to Settings / Control Setup Menu etc.
@sekker2k4464 ай бұрын
The only think i just fix is if you shoot (not down sight) it will shoot forward. Thank you for great content