I'm already excited about your HUD mini map tutorial.
@letslearntogether96424 ай бұрын
THIS IS A GEM! Thank you for covering this topic!!!
@aleksanderkozlov29592 ай бұрын
You can actually save minimap to disk if you capture it with commandlet with -DebugCapture option. This will save it into Game\Intermediate\Minimap folder
@nancedevdiaries2 ай бұрын
Oh! Thanks for sharing I'll try that out :)
@sekker2k4464 ай бұрын
Interesting teleport system. I would love to see how it works
@TheLegendOfTerry4 ай бұрын
I was like how does this video only have 1 like?! Oh it came out 14 minutes ago... fair
@nancedevdiaries4 ай бұрын
Hahahaha thanks!
@Roboticgladiator4 ай бұрын
That's a pretty nifty level. How did you come with that?
@nancedevdiaries4 ай бұрын
Thanks, the one with the robots (Lyra) or the one with the parasol and sand? :D
@abhijeetzambare214 ай бұрын
Please make a video on Custom Matchmaking and join using room code because that tutorial will cover many doubts about matchmaking. please !!
@davy48424 ай бұрын
This just a suggestion but could you make a tutorial about switching the hit reaction animation to full body animations using the fake root motion Lyra Task ..I have stuck in this for while and I believe every one that has melee in Lyra is too ! So it would be dope!
@nancedevdiaries4 ай бұрын
Thanks for the suggestion Davy, does that pertain to implementing knockback on some melee attacks, working in multiplayer? I think at the moment hit react in Lyra is animation only. I'll make a note, if ever I'm in that area. I'm looking into making a video about auto blinking. Trying to find a model with morph shapes to use, adds life to the players :). There's also been a lot of comments about custom meshes so that's be two birds with one stone :D
@davy48424 ай бұрын
@@nancedevdiaries nice!!!! Auto blinking Yes please! Btw for my suggestion I mean yea keep it animation only but using a full body animation ( with the fake root motion task ) instead of part of the body. Just like we use it for the dash ability! But with direction full body hit reaction that you can see on all melee animation packs on the marketplace!
@YuriTotted4 ай бұрын
Hey Nance, can you give me some tips on what to do to prepare a lyra-based project for Steam? What's the best way to implement a save system for Lyra/Steam?
@nancedevdiaries3 ай бұрын
I plan on sharing that knowledge once I get there :). I can imagine it would just be packaging for shipping, but I may be wrong. It took some finagling to get the exe to not be called LyraGame, I still have the Lyra icon that persists, so I have that to figure out still. As for save system, so far I'm just using a regular save game object to save my game data, so far it's mostly just inventory and which coins were collected. I'm not 100% happy yet with how I save world state and still have loads to learn. Do share here if you find a workflow that works for you :)
@davy48424 ай бұрын
Amazing video as always ! One thing I’m struggling with is how to switch maps based if I’m in a cave or in a City ( similar to wow)
@nancedevdiaries4 ай бұрын
Thanks Davy! Hmm I wonder, you could generate different minimaps ommiting specific data layers. Then swap to different minimap textures with maybe volumes the player is in. Unless those caves are like the whole underground in TOTK and it's a different level altogether, thats would be easier I can imagine.
@MeanLemur244324 ай бұрын
Awesome video! Could you make a minimap in game please?
@nancedevdiaries3 ай бұрын
Thanks! Noted, it's in the mix of my future tutorial plans :)