Why 'Aim Down Sights' Is A Bad Mechanic

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ShreddedNerd

ShreddedNerd

2 жыл бұрын

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Aim Down Sights(ADS) has become a common feature in modern shooters. Does it add to the game? or detract in hidden ways?
Old People playing fps: • CALL OF DUTY: Advanced...
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@ShreddedNerd
@ShreddedNerd Жыл бұрын
The Follow Ups: kzbin.info/www/bejne/eXmrn6icr7l-Zpo kzbin.info/www/bejne/p5yTdKeXjq2Eosk
@CreamGuzzler200
@CreamGuzzler200 Жыл бұрын
Yikes take
@xXUnhingedDevXx
@xXUnhingedDevXx Жыл бұрын
1 like Lmaooooo
@durchfaII
@durchfaII Жыл бұрын
ok
@giorosiles2220
@giorosiles2220 Жыл бұрын
I recommend having it be that in ads you can move fast too and build systems around it. Edit like for example in a single player you can hipfire and ads by choice but have to do it on certain enemies I’m order to make shots to hit the weak points more or had a unique ability with the scope or a benefit when using it but have it been more zoomed In and make the weapon actually useful when being used closed up unlike most sniper rifles in fps games and have the scope have a unique ability that takes some skill to use and to hit far targets easily.
@MagnumLoadedTractor
@MagnumLoadedTractor Жыл бұрын
There are people who said battlefield and cod should become full on arcades(so no ads)on that video...Honestly I believe ppl are just mad cuz they died to m14 acog in cod and any weapon with the hybrid sight in battlefield
@soloman8059
@soloman8059 2 жыл бұрын
Man gets quickscoped so hard that he rants for 20 minutes about why ads is bad.
@Liaison_Verequiem
@Liaison_Verequiem 2 жыл бұрын
🤣🤣🤣
@uykolyx
@uykolyx 2 жыл бұрын
one time my team killed this one guy so many times that he blamed it on him being fat like bitch we don't know what u look like so how would we know you're fat
@phildiop8248
@phildiop8248 2 жыл бұрын
this pretty much sum up this video. ''ADS bad because i like hipfire but ADS makes hipfire bad'' lmao.
@Jonathan-A.C.
@Jonathan-A.C. 2 жыл бұрын
I mean yeah, funny joke and all, but in reality I wouldn’t exactly say that’s why he said it. I do think his core message is very flawed though
@khanhduytran3129
@khanhduytran3129 2 жыл бұрын
@@Jonathan-A.C. he got butt hurt after bungie add sprinting feature to halo and hes with the side that think it’s bad because it make halo look like cod you can see his many community post memes that he made to make him look like a chad for hating it so after he eco chamber enough with his followers he got confidence enough to make this video which when i read the title my mind pop up “ah shit this gonna be a cod rant isn’t it?” and i wasn’t wrong
@BrandonCrAzYyt
@BrandonCrAzYyt 2 жыл бұрын
One thing I'm sure we all agree on is ads-ing on a shotgun to make the spread/range better is stupid
@ponyboyofficial
@ponyboyofficial 2 жыл бұрын
This is the only real take I agree with
@samuelbignell6534
@samuelbignell6534 2 жыл бұрын
This really is the only good take on why ADS is stupid.
@Jonathan-A.C.
@Jonathan-A.C. 2 жыл бұрын
It’s stupid for realism, but it’s necessary for mechanics
@lum1notryc828
@lum1notryc828 2 жыл бұрын
Except for like the peacekeeper in apex where it charged in ads, aside from that, most implementations make no sense yeah
@define-infinity
@define-infinity 2 жыл бұрын
Almost everything about shotguns in video games is stupid. Might as well be consistent.
@skrrrtsusman3450
@skrrrtsusman3450 Жыл бұрын
if you think Titanfall movement is negated completely by good players using ads then you haven't been absolutely demolished by a good movement player in Titanfall that also uses ads to delete you the instant they flick arround a corner at mach 5
@trevorandrew8726
@trevorandrew8726 Жыл бұрын
He’s a massive scrub honestly. His titanfall opinions made me question every other thing he said because he clearly plays it like cod or something similar. Good players don’t even ads most the time unless they’re Kraber demons. The r-99 and r-301 both BEAM from distance with hipfire and so do most weapons. He acts like titanfall has the same hipfire/ads dynamic as cod and it absolutely doesn’t.
@HarambaeXelonmuskfans
@HarambaeXelonmuskfans Жыл бұрын
@@trevorandrew8726 Counterpoint: Talking to anybody about this 50 years ago would get you thrown in a mental hospital.
@skrrrtsusman3450
@skrrrtsusman3450 Жыл бұрын
@@HarambaeXelonmuskfans interesting point, but you forgot one thing, You're in my walls
@Cr4zy4pple
@Cr4zy4pple Жыл бұрын
CoD2 pam mod, cod4 promod, titanfall, apex legends... all (once) very competitive games that have high skill ceiling on ADS
@dascreeb5205
@dascreeb5205 Жыл бұрын
LOCAL MOZAMBIQUE USER EMPTIES 5 ORPHANAGES, 7 NATIONAL MILITARIES AND 2 LOCAL CORNER SHOPS, ATTEMPTS TO STOP HIM HAVE RESULTED IN MULTIPLE RIFT GIBS.
@LimbaZero
@LimbaZero Жыл бұрын
After getting in to VR "ADS" is basically mandatory. You will use iron sight or some kind of scope for aiming. With some time you can train/remember gun alignment to your hand and use that in close/mid range combat. With gun stock you can get more steady aiming. Some games has slow time functionality to get empowered feeling.
@h1tsc4n40
@h1tsc4n40 Жыл бұрын
That's funny. In H3VR i almost always pointshoot if my target is within 40-50m
@censoredduetowrongthink
@censoredduetowrongthink Жыл бұрын
@@h1tsc4n40 almost certain it's placebo, but I cannot point shoot with an AR platform to save my life, but throw an AK in my hands and I'm golden
@h1tsc4n40
@h1tsc4n40 Жыл бұрын
@@censoredduetowrongthink interesting. I have little issues pointshooting with anything in VR. Except pistols. Pistols i can't pointshoot very well with, despite being able to IRL.
@PsychoMoFoGaming
@PsychoMoFoGaming Жыл бұрын
Vr is completely different and doesnt really apply
@censoredduetowrongthink
@censoredduetowrongthink Жыл бұрын
@@PsychoMoFoGaming Homie your username has to be the most unique way I've ever seen someone spell "Captain Obvious" ;)
@trashaimgamer7822
@trashaimgamer7822 2 жыл бұрын
I firmly disagree. It's only bad if it makes hipfiring obsolete in games that aren't trying to be millitaristic.
@jeremybrown9611
@jeremybrown9611 2 жыл бұрын
Agreed
@andykazoo
@andykazoo 2 жыл бұрын
Username checks out
@apyr1439
@apyr1439 2 жыл бұрын
Ironically in realistic shooter, like squad, post scriptum, hell let loose or Escape from Tarkov, hip firing (technically point shooting) is still useful and accurate in close quarters
@thefaithfulwisp6272
@thefaithfulwisp6272 2 жыл бұрын
@@apyr1439 i can agree, while it emphasizes ADS for mid to long range shoot outs
@bingchilling2675
@bingchilling2675 2 жыл бұрын
I was so offended by this video but I heard it enables aim assist I was like "wait, that's illegal" And I also agree
@brandony8691
@brandony8691 2 жыл бұрын
after watching this video, I still haven't identified any concrete premises to his argument. From what I can tell, his message is simply "I prefer games less focused on ADS gameplay" without any objective reasons for why ADS is bad per se.
@regimiro4888
@regimiro4888 Жыл бұрын
per se
@CorneliusCornbread
@CorneliusCornbread Жыл бұрын
Yeah it feels like he's either repeating himself over and over and I'm supposed to hold judgement the entire time because he's making *one* point. I'm hoping the follow up video does better to clarify what he means
@reddragonxxx4749
@reddragonxxx4749 Жыл бұрын
The main argument I gathered is ADS lowers the skill ceiling but I still don’t understand why exactly that’s a bad thing.
@Expertspecter
@Expertspecter Жыл бұрын
@@reddragonxxx4749 It doesn't even lower the ceiling. We've all owned a noob who is new and overly relies on ADS for every hit.
@commander8625
@commander8625 Жыл бұрын
@@reddragonxxx4749 I think that's wrong. I think it creates a skill gap instead, but idk why that would be a bad thing.
@greyrifterrellik5837
@greyrifterrellik5837 Жыл бұрын
I haven't finished the video yet but my immediate thought is "An entire class of guns across the genre is *BUILT* upon ADS; snipers straight up could not exist as we know them, in game form, without ADS."
@Nick-db8lw
@Nick-db8lw Жыл бұрын
snipers can still exist without ads because of weapons similar to DMR or hunting rifles, being typically "one shot one kill" weapons rewarding high dmg and extreme precise shots for low dps and long reloads. the quake rail gun is a good example
@eimerhegel427
@eimerhegel427 Жыл бұрын
@@Nick-db8lw Sniper Elite *cough*
@TekMoliGy
@TekMoliGy Жыл бұрын
halo sniper worked jsut fine without ads. they still could have full movement speed and accuracy while moving full speed with the sniper. makes it much more skill full when you and the enemies can all shoot while at full speed. shooting faster movign targets while yourself is moving is much harder than shooting slow moivng ads'ing targets while you are barely moving and not having to traverse the terrain surrounding you while hsooting.
@AtenSol12
@AtenSol12 Жыл бұрын
Games would be better w/o em hahah
@bartzabel9170
@bartzabel9170 Жыл бұрын
or just do what cs does where only snipers can ads
@Jim-of-Rohan
@Jim-of-Rohan Жыл бұрын
"Dudes with english accents making long videos that go nowhere" sure is a saturated market.
@knuckles7410
@knuckles7410 Ай бұрын
Holly shit, thank you for describing the effect so simply and to the point. Half into the video I was like what the fuck...is this one of those "look at me masturbating my smooth brain until I ruin my own climax and hang the video there, in the middle of nowhere and for no reason"...This type of mother fuckers have stolen at least 2h of my life that I won't get refunded.
@hypersonicfalcon6802
@hypersonicfalcon6802 2 жыл бұрын
You can ADS while in the air or moving in Titanfall. That's how people land such nutty shots with the Kraber, and it helps retain that movement shooter identity for the game.
@kabbablabba4073
@kabbablabba4073 2 жыл бұрын
yeah titanfall 2s use of ADS is genius. it emphasizes wall running and air strafing because those are the only movement techniques that arent slowed down by ADS. so if you want to be accurate AND fast (which you have to be if you want to be good), you have to wall run and air strafe as much as possible so you can ADS without losing speed.
@WAcrobat19
@WAcrobat19 2 жыл бұрын
Makes sense
@ZZ-hb1ho
@ZZ-hb1ho 2 жыл бұрын
I still think the game would be better without ads, I’d play it if I didn’t have a sight blocking my screen while I’m flying by at top speeds.
@hypersonicfalcon6802
@hypersonicfalcon6802 2 жыл бұрын
@@ZZ-hb1ho I respect that, but that starts to become somewhat subjective past a certain point.
@lorkieborkie2537
@lorkieborkie2537 2 жыл бұрын
oh heyo
@doltBmB
@doltBmB 2 жыл бұрын
Also fun tidbit of lore, while UNSC weapons connect the "smart scope" to a helmet or other sighting device, the carbine actually hijacks your visual cortex remotely with some kind of brain wave emitter.
@REIVAXMEELAS
@REIVAXMEELAS 2 жыл бұрын
Thats why I luv the carbine
@cm-pr2ys
@cm-pr2ys 2 жыл бұрын
Still, it's 500 years into the future. The weapons should have optics, iron sights, and aiming lasers.
@REIVAXMEELAS
@REIVAXMEELAS 2 жыл бұрын
@@cm-pr2ys yea true
@doltBmB
@doltBmB 2 жыл бұрын
@@cm-pr2ys You'd have backup sights because the main sight is not reliable. The AR is known for it's reliability in the lore. It doesn't need them. It already has a "virtual laser sight" which is the crosshair on your screen. Optics are as mentioned, "smart" and you do not need to look directly through them like with a "dumb" optic.
@picturebypicture3598
@picturebypicture3598 2 жыл бұрын
@@doltBmB no it’s not the weapon that’s the unreadable part it’s the user, if your helmet is damaged like at the end of reach, you can no longer aim your weapon accurately
@lexus8018
@lexus8018 9 ай бұрын
fun fact: this vid comes up after searching "chud"
@VashStarwind
@VashStarwind 5 ай бұрын
LMAO
@paweltrajdos5220
@paweltrajdos5220 Жыл бұрын
Perks affecting ADS in games that have them are there to facilitate different play styles, not specifically to diminish the negative effects of ADS. It's all about player choice. Another thing that ADS does do is add immersion to a lot of games that have it, which is good for the overall player experience.
@axelgaksel3526
@axelgaksel3526 Жыл бұрын
Titanfall 2 doesn't really make you slow down to focus on aiming, it's quite common for players to go flying across the map while still hitting people.
@_Cyph3r_.
@_Cyph3r_. Жыл бұрын
I usually just run around and kick people in the face anyways, much more fun than any gun.
@Viper-dz2kw
@Viper-dz2kw Жыл бұрын
This, by the time I got good most of my builds were based around going as fast as possible while maintaining accurate hip fire. Could essentially drill down into someone as I sped into them
@tylerbrubaker2331
@tylerbrubaker2331 2 жыл бұрын
Listen man, I usually love your content, but not every game can be Halo 3 or Quake. Different games have different aiming mechanics. In Halo and Destiny you don't have to ads because you're a super soldier, and even then you still do when you have the option. In COD and similar games the character isn't inherently a super soldier, so it makes sense to actually have to aim. What makes you super human in those games isn't the character, or the games mechanics, it's your own knowledge of those mechanics and skill that makes you super human. These are all artistic choices that make games different from each other and just because you don't like it doesn't mean it's inherently bad. Sure, ads makes you move slower but it's a trade off just like many things in video games. You have to minimize the negative effects by being faster yourself, not just shit on an almost universally accepted mechanic.
@elimgarak1127
@elimgarak1127 2 жыл бұрын
Neat argument. You can't say *why* they need them though. I know why. You don't. Care to explain to me why ADS is necessary and what accomplishes that other games without it can't do? Not a soul here can seem to cite a single example. Strange.
@tylerbrubaker2331
@tylerbrubaker2331 2 жыл бұрын
@@elimgarak1127 of course games don't need them. They're games, they don't need anything. You don't even need to move in a video game. Shittiest take I've ever heard
@mayonnaise3959
@mayonnaise3959 2 жыл бұрын
@@elimgarak1127 you have never touched a gun in your life
@aqua6166
@aqua6166 Жыл бұрын
@@elimgarak1127 in games with snipers or really longer engagements you need to ads for longer engagements. if you're in a gun fight and your enemy us around 30+ metres then you should ads to get a better accuracy to hit them. not to mention hip firing at long distance becomes pretty much bad in any gane that I have played with hip fire. not to mention if you're going to shoot someone or something irl and they're far are you going to aim or just hip fire? plus you're leaving out the fact that people have stated why,you're just being willfully ignorant to that.
@PerSon-xg3zr
@PerSon-xg3zr Жыл бұрын
@@elimgarak1127 Tried to be witty, got destroyed by the first reply.
@Micamicamico
@Micamicamico Жыл бұрын
Wow, I really like the realism of the scope in that old lucasarts game, very cool. And yeah, the fact games are from a chest POV with always be a little odd haha. My main bugs with shooters are that you have this odd perspective and also the fact very few shooters let you swap to left handed
@stephenhughes7062
@stephenhughes7062 Жыл бұрын
I don't think I have ever seen a game that allows that not just fps, which socks cuz I'm left handed and It'd be nice to represent myself in games other than legend of Zelda lol
@jacobnierman9350
@jacobnierman9350 Жыл бұрын
@@stephenhughes7062 Jesus Christ bro you sound like a snow flake, “I’m left hand and I want to be represented in video games 😂😂😂 and idk CSGO, valorant, there are cod games that let you switch the side of the weapon calm down bro your “represented” 💀
@Micamicamico
@Micamicamico Жыл бұрын
You're the only fella acting crazy here man.
@stephenhughes7062
@stephenhughes7062 Жыл бұрын
@@jacobnierman9350 bro chill lmao your the only one who sounds offended right now
@nathanspears2940
@nathanspears2940 Жыл бұрын
@@stephenhughes7062 valorant allows it
@elu9189
@elu9189 Ай бұрын
All I know is I love playing insurgency sandstorm and getting the wildest scope on the revolver and sniping people. Now THATS empowering.
@disfuncionexe
@disfuncionexe 2 жыл бұрын
12:58. I would kinda disagree here, Titanfall lets you ADS while flying or sliding, part of the skill comes from using the mobility to run AND gun. older shooters just let you run and gun and the skill (among other things) comes from what you do with that ability. Titanfall makes you do some skilled movement to be fast and shoot.
@ZZ-hb1ho
@ZZ-hb1ho 2 жыл бұрын
Have you not heard of quake, you have to have good movement.
@disfuncionexe
@disfuncionexe 2 жыл бұрын
@@ZZ-hb1ho I play a little quake, I'm mostly a UT fan TBH
@disfuncionexe
@disfuncionexe 2 жыл бұрын
@@ZZ-hb1ho TBH I don't think you understand my comment, I literally say you have to have good movement in older shooters, including quake " skill (among other things) comes from what you do with that ability"
@chrislee7222
@chrislee7222 2 жыл бұрын
There are other games that allow you to ADS or scope while in the air etc. as well. i think what he was trying to say was that you are still moving while doing so, so you still aren't as accurate as possible. Basically why even have that feature at that point, since its such a movement based game. ADS usually increases accuracy in most games, so if you are doing all this crazy movement, what real need is there for the ADS in that game. Titanfall feels more like it shoulda been quake-like. but it is more immersive though.
@elimgarak1127
@elimgarak1127 2 жыл бұрын
Titanfall 2 fell off the map pretty quick and straight up just wasn't as good as the first. The fact that people even bring this up with Titanfall 2 is hilarious, every gun was a laser when you fired from the hip. ADS is a symptom of simping for console players that need aim assists to play shooters. The visual change was for "immersion" at the expense of gameplay on the better platform for shooters.
@maxx42069
@maxx42069 2 жыл бұрын
idk man, removing ADS and encouraging “fast paced gameplay” would completely change the game that COD is. cod is all about gunplay, learning the weapons and what they’re good for. iron sights and optics are a huge part of that. i don’t understand why separating accurate shots and tactical movement is an issue, it’s a war game and thats how guns work lol. no one is sprinting with an AR making accurate hip shots at any long distance. you can still move while ADS, and you can still fire effectively at close range without aiming. you’re basically saying you want call of duty to just be halo. and that’s fine, i guess, but it just wouldn’t be the same kind of gameplay at all, and i don’t know if it would have been successful as it has been if it used a different formula. but that’s just my opinion
@Jonathan-A.C.
@Jonathan-A.C. 2 жыл бұрын
Yeah, I’m getting the same feeling. The bulk of the video makes sense (at least in some respects), but the ultimate point seems flawed
@Germinator08
@Germinator08 2 жыл бұрын
@@Jonathan-A.C. agreed completely
@dp582
@dp582 2 жыл бұрын
dude is just mad he got dumpstered on in cod and made this pointless rant.
@VacatedData
@VacatedData 2 жыл бұрын
i agree what would be the point of a semi aout fo example you would get thrashed by a dude with an mp7 what is the point if the only acurate engament distance is about as far as my nose hairs reach
@magnolia4493
@magnolia4493 2 жыл бұрын
Csgo??
@davidthorne5715
@davidthorne5715 Жыл бұрын
A game that does a lot of things right is borderlands, in the pre sequel I believe there was a vault hunter who had an ability to shoot while sprinting, and plenty of class mod perks that boosted movement speed while using certain weapons
@SoberCake
@SoberCake 6 ай бұрын
Borderlands weapons in general have the luxury of not caring in the slightest about how weapons work irl (and that's a good thing) ADS-ing with Dahl guns literally switches the firing mode, which is absurd, yet it's a genius iteration of a common mechanic
@OniLibery
@OniLibery Жыл бұрын
“Ads ruins Titanfall’s gameplay” *makes up an entirely fictional scenario that has never happened in any Titanfall match to prove his point* Like my man Titanfall if anything punishes this fictional “guy on a building with a kraber” by giving the more mobile players an inherent advantage over the guy rooting himself in one place, it feels like you lasered in on the concept of ADS rather than how it actually ties into the gameplay loop, in Titanfall at least, I get your opinion for CoD, it has been a problem there at times, and I firmly believe that Halo 5’s ADS mechanic ruined its weapon sandbox
@LittleKachowski
@LittleKachowski Жыл бұрын
I'm getting the impression that your taste in shooters are ultra fast paced classic style shooters like Quake, Unreal, and old Halo. In this very specific context, your stance that movement-debilitating ADS mechanics slows the game down is accurate. But in any other example this is not true. Recent FPS games are still fast paced, especially Titanfall 2, Modern Warfare 2019, and Halo Infinite all include ADS and still see extremely fast gameplay. The takeaway here is either that you wish games were more like arena shooters, or you have a distaste for games where people can take things slow and carefully. ADS provides some essential functionality in games where your character doesn't run at highway speeds. Firstly, the character slowing down and the sensitivity slowing down allows the player to focus on an individual target and acquire their target better. It is easier to use low sensitivity for distant targets, so allowing someone to have a high sensitivity hipfire and low sensitivity aim speed gives players the ability to deal with near and far targets on one control scheme. Increased accuracy while aiming also serves to balance individual weapons in different ways. If every weapon were to be perfectly accurate while hipfiring, a game having many options of conventional firearms would be redundant; and as we've come to know, people really enjoy options. Aiming also splits the player's attention into two modes: aim mode and move mode. In strategic shooter games like Battlefield, large CoD maps, Tarkov and others, it asks the player to be more cautious of acquiring a target and holding their angle. In a slower paced game like this, it's extremely difficult to hold a strategic angle if your player can wizz around the corner at full speed and dome you without question. This is particularly troublesome in games that are attempting to be realistic or at the very least believable.
@birdinthewindow7438
@birdinthewindow7438 Жыл бұрын
Big brain coment
@joshtongstpatricksch2232
@joshtongstpatricksch2232 Жыл бұрын
and also how will people hipfire in games like tarkov or RM surely no one is hipfiring hundreds of metres
@commander8625
@commander8625 Жыл бұрын
I think the best example of a slow and strategic use/implementation of ADS has to be Rainbow 6 Seige. You literally spend half the game scoped and the other half crouch walking.
@Sammysapphira
@Sammysapphira Жыл бұрын
Counter strike is one of the slowest and most careful and clean games, yet it doesn't have ADS as a primary mechanic. Your argument is simply invalid.
@joshtongstpatricksch2232
@joshtongstpatricksch2232 Жыл бұрын
@@Sammysapphira how is counterstrike more slow than trakov, RM, squad or R6
@profesnol5552
@profesnol5552 Жыл бұрын
My biggest disagreement in the video is when you said "what's the point when you still lose to the guy on a building with a kraber" as someone who has actually put in a lot of hours into the game, you learn fast that standing still against someone who is actually good at titanfall, will get you killed 9 times out of 10. Additionally, I feel like the kraber, of all guns, is the worst one to camp with, despite it being a sniper rifle.
@tensho7336
@tensho7336 Жыл бұрын
Deadass if you're losing to a dude using the Kraber, he's def outplaying you (or might low-key be suspect).
@Emberfeld
@Emberfeld Жыл бұрын
@Tensho usually people who main kraber, at least this far down the line, since release, are just insane at it (which would fall under the category of outplayed, but deservedly so)
@siruno6024
@siruno6024 Жыл бұрын
Yeah this dude doesn't know what's he's talking about
@the_bosuke
@the_bosuke Жыл бұрын
I agree, the majority of my titanfalk experience the times when someone is crapping on you with the Kraber it's because they've mastered using it while moving at the mach 8 speeds titanfall's movement allow
@denizmergen418
@denizmergen418 Жыл бұрын
@@the_bosuke moving at mah 3 on a bulding yes craber is fucking Hard to use but that doesnt mean camping in general isnt a mojor problem in tf2
@MrOrgeston
@MrOrgeston Жыл бұрын
I still love playing Quake 3 Arena. The speed of that game blows my mind. Picking off other players with unscoped pixel-perfect railgun shots while flying at 300mph off a bouncepad is incredible.
@dangerouspickle69420
@dangerouspickle69420 11 ай бұрын
Forgot the to mention the number 1 reason that ads should never be implemented into a multiplayer game, the removal of peekers advantage which forcibly slows down gameplay encourages camping.
@grahamskippy
@grahamskippy 2 жыл бұрын
I feel like me and this dude played in different universes with different games. Titanfalls best feature was it's amazing and engaging gameplay loop, where skill was decided both on your aim and how well you could use movement, simultaneously. That was what he said was stripped away by ads, but it's what titanfall was best known for... I'm so confused by this video. So many other examples too where the point of the game is to be more focused on cover and ads and they arnt worse for that. If we just had hundreds of games like doom and quake the fps category wouldnt be so diverse and fun.
@benmaisu8042
@benmaisu8042 2 жыл бұрын
These are all the same thoughts I had just now. Like.. just admit you hate pvp in fps. Because ADS does nothing but improve that experience. ADS is not a feature, its a core concept of fps that evolved. Just like prone, running, jumping, peaking. I hardly think its for "realism" at this point, its just an evolved concept of the basic abilities a player has in a shooter, it defines the experience. Jumping corners and prefiring is still a thing, take away ADS and thats all youre gonna see. I hated the sperg gameplay in quake pvp.
@JKSmith-qs2ii
@JKSmith-qs2ii 2 жыл бұрын
I think he just dislikes that the feature lowers the skill ceiling. The quake like gameplay has a super high skill ceiling allowing for godlike gameplay. The slower pace I guess is what some people prefer so they can keep up, but ultimately it lowers the skill ceiling.
@benmaisu8042
@benmaisu8042 2 жыл бұрын
@@JKSmith-qs2ii If that was the case then wouldnt we would see more people playing those kinds of games competitively though? R6, Counterstrike, COD all the biggest competitive games are extremely strategic and require insane amounts of concentration and communication. You simply dont get that with quakes cracked out gameplay, you cant com in a shoebox map with zero reaction time. There are just less avenues to out manuever your opponent, and by extension require less skill. Just watch a quake tourney, then watch an R6 tourney and tell me R6 has a lower skill ceiling. Edit: And if quake players are that much better, shouldnt they absolutely shred at these other games that require "less" skill but have way bigger prize pools? I dont buy it.
@JKSmith-qs2ii
@JKSmith-qs2ii 2 жыл бұрын
@@benmaisu8042 that’s not my argument, I’m saying that it’s lowering the skill ceiling not anyones preference or strategic gamers. I personally am also not crazy good at quake but I can’t deny the skills of the top level and the hand eye coordination required. I’m saying that limiting movement with ADS is simply lowering the skill ceiling of things that could be possible if humans use like 100% of their brain (hyperboly of course). Lawbreakers I guess tried to do this and failed so I’m not saying that being hands off with ADS completely relying on the movement is a sure fire win, but a lot of people like the movement of Apex for example so why not allow hyper accurate hip fire while using all those movements anyways just food for thought playing devils advocate. I also don’t consider popularity of games as an indication of what quake players can and cannot do, I’m simply talking gameplay.
@benmaisu8042
@benmaisu8042 2 жыл бұрын
@@JKSmith-qs2ii So you really trying to make the argument that quake has a higher skill ceiling than R6 simply because R6 has ADS? Thats just objectively false. By your logic, the highest skill possible would be 2 players doing a western style draw to see who can flick their cursor and click the fastest. Thats what your reducing "skill" to. Its all these other variables that RAISE the skill ceiling. When you have more options to engage, it takes skill to choose the best option. Less engagement types just means you know whats coming around the corner, because every engagement follows the exact same sequence, requiring less skill. I guess it comes down to what you consider skill. If you consider positioning, cover, map knowledge, communication and decision making as part of skill. Or if you think skill starts and ends when you're mid air coming around a corner.
@Cleanevilreal
@Cleanevilreal Жыл бұрын
you said, "to be as accurate as possible, you need to stand still", WHILE USING the most easily accessible weapon to use while moving in titanfall 2
@Domthecoverguy
@Domthecoverguy Жыл бұрын
he's just a massive skill issue
@Iisakkiik
@Iisakkiik Жыл бұрын
I dunno I actually like ads in many if not most games but Titanfall seems like a prime example of a game that would be better without.
@benj4845
@benj4845 Жыл бұрын
@@Iisakkiik idk titanfall ads is needed sometimes, It hooks you onto walls and hovers u in the air if u have the right perks i think
@Eshtian
@Eshtian Жыл бұрын
​@@Domthecoverguy typically saying that would be unfounded garbage but I can't disagree here. He tries to use titanfall as a prime example alongside Cod but he doesn't understand titanfall gameplay. The only other video I watched of his was his pro player video and that had several problems as well even if you agreed with his premise (don't listen to pro's) He conflated player rng with enemy rng and predictability, took what pro players wanted, and twisted it by giving a game that only had what they asked for and nothing else, and gave an example of a game made while listening to pro players, only to later admit they didn't actually listen to pro players.
@junoperberry
@junoperberry Жыл бұрын
@@Iisakkiik it wouldn't be better without ads, you just don't really need to use it for most weapons
@TrungNguyen-is6lq
@TrungNguyen-is6lq Жыл бұрын
90% of the time in call of duty I was running around hipfiring smgs and it worked pretty well. I'm also sure that if you stand still in titanfall, then you'll not live for long
@Choryrth
@Choryrth Жыл бұрын
oof, yeah titanfall is a speed shooter. so much fun though (before the hackers ruined it, considering the company gives zero shits about hackers in their games.) tribes was the king of speed though. check out some tribes ascend gameplay at some point, that game was amazing.
@ryz_vik
@ryz_vik Жыл бұрын
@@Choryrth no shot, just run around and jump onto walls holding an EVA-8 and just win.
@Choryrth
@Choryrth Жыл бұрын
@@ryz_vik is that a response to the first, or second half of my comment? cause first half i'd just point out, hackers. legit go search up titanfall 1 hacker issue, it compeltely destroyed the game. 2 isn't "as" bad, but it's still atrocious. and if it's the second half, you obviously haven't seen tribes gameplay.
@elitetripod4188
@elitetripod4188 10 ай бұрын
If you were hipfiring SMG's and doing well in COD, you were playing in very low tiers lol.
@ebookie_meowda
@ebookie_meowda 10 ай бұрын
Spitfire campers...
@trippwilsonphoto
@trippwilsonphoto 11 ай бұрын
i like the way the older halo games did it where it only applied to guns with scopes.
@nonotchris8095
@nonotchris8095 2 жыл бұрын
your gameplay on titanfall says everything about your perspective. I recommend playing multiplayer for a few more hours and seeing the true appeal
@godlyvex5543
@godlyvex5543 Жыл бұрын
his gameplay on titanfall was him trying to show that using ads is not a good playstyle, and doesn't mesh well with the game. Saying his gameplay says a lot should be a compliment, yet using it as a rebuttal shows you didn't even understand that part of the video.
@lionljb
@lionljb Жыл бұрын
@@godlyvex5543 you do realize that the first dude was literally reffering to "the gameplay" so how vid creator plays with Titanfalls ads in a weird way, not that the ads mechanic in Titanfall is weird, right?
@LKNear
@LKNear Жыл бұрын
@@lionljb somehow you missed the point that he was playing titanfall that way on purpose despite the fact he even said so.
@owensmith2995
@owensmith2995 Жыл бұрын
@@LKNear saying the combat is weak but playing it weak on purpose doesn’t prove a point. I ads with the Kramer while flying through the air to quickscope I’ve never seen someone do well camping in titenfall the more mobile yoh are the better and after a while you can be just as accurate ads moving as standing still. He’s basically saying I couldn’t figure out how to ads and move at the same time therefore it’s a bad mechanic. That’s subjective reasoning not objective he is applying his own experience to create a law. I’ve never met anyone who played totenfall for more than an hour or two multiplayer who thought ads was a bad mechanic.
@jonathanmueller2849
@jonathanmueller2849 Жыл бұрын
@@godlyvex5543 His gameplay on Titanfall was abysmal and lead to many incorrect assertions, most glaring of all being "You have to stop in order to be accurate." Just look up Titanfall gameplay: that's patently false. You just need to be aware of how to utilize your weapons and the movement mechanics of the game. What he did was play the game like a noob and then pointed to it saying "this is an example of ADS being bad". Unfortunately it's just an example of *him* being bad. I'd be genuinely shocked if Titanfall was the only game he was bad at and went on to complain about.
@SweetenedCondensedMilk
@SweetenedCondensedMilk Жыл бұрын
10:08 is when he starts to get to the point
@Kenlac92
@Kenlac92 Жыл бұрын
Thank you. Ten minutes of a shitty take lol.
@Atlantic_dummie
@Atlantic_dummie Жыл бұрын
oh my god the area he placed the titan wall, why
@NuttyCuts_
@NuttyCuts_ Жыл бұрын
@@zer0synd1cate the first half is basically skill issue coping
@damsen978
@damsen978 Жыл бұрын
@@Kenlac92 It's a fair take, the video is way over-disliked.
@damsen978
@damsen978 Жыл бұрын
@EyeOhNine Not really because most people only watched 5 minutes which wasn't even where he started explaining why (he started at 10 minutes).
@Satori-Automotive
@Satori-Automotive Жыл бұрын
Aim down sights is one of the most important staples in the gaming industry. U could play a stock Fallout 3 and after 10 hours u could install RH iron sights (aim down sights). U will see that u dont want to play it without iron sights lol. Its extremely important. I only agree that normal sights should not Zoom on the target when they dont have magnification. Also the accuracy of the gun should not go up when u use the sights. But the recoil should go down when aiming properly.
@TheRaptorPope
@TheRaptorPope Жыл бұрын
Oh sure, "one of the most important staples in the gaming industry." Right behind the horse armor from Oblivion.
@nathanspears2940
@nathanspears2940 Жыл бұрын
Odd, one of the things that I liked most about the shooting in Fallout 3 was the lack of ADS.
@guestc142
@guestc142 2 ай бұрын
​@@TheRaptorPopeim sure you feel the same way about twin stick controls too, bud.
@nindroid2125
@nindroid2125 Жыл бұрын
tbh bad take. I feel like aiming is empowering because you really have to demonstrate your skill i.e your aim. Also being able to know how to balance moving quickly and when to slow yourself for accurate shots is a good skill. I love aiming in
@GrandArchPriestOfTheAlgorithm
@GrandArchPriestOfTheAlgorithm Жыл бұрын
I liked iron sights in Metro 2033, a game all about immersion to the point it's best played without a hud, where you enter a room grenade first.
@SirBlacknoiseIII
@SirBlacknoiseIII Жыл бұрын
metro was a great series and the ADS and no hud option was a very worthy addition. if it was hip fire only i would feel like im playing a slow moody quake
@tjb777comcast
@tjb777comcast Жыл бұрын
Ye
@CyberLou
@CyberLou Жыл бұрын
It's not a bad mechanic, it can work in specific circumstances. Problem is modern games just use it without thought. Resulting in games that would play better without such mechanics.
@thebadger4040
@thebadger4040 Жыл бұрын
Someone did not watch the whole video
@daegnaxqelil2733
@daegnaxqelil2733 Жыл бұрын
only in this game? stupid tstes if yoy as me
@sugxi
@sugxi 2 жыл бұрын
Not having ads is detrimental to controller players in many games. Being able to turn fast is very important so you can make flashy, skilled plays and utilize the movement in the game. Ads allows controller players to be more accurate when they decide to aim by having a lower sens. It allows the player to effectively change their sensitivity to the situation
@kerwin1623
@kerwin1623 Жыл бұрын
This. Plus, console games are meant to be played farther from a screen, because it's a console duh. That is why FOVs on console popular games is much lower, as the screen functions as a window. ADS helps unite console and PC by allowing different levels of zoom.
@ayla_stolen
@ayla_stolen Жыл бұрын
This
@hahasamian8010
@hahasamian8010 Жыл бұрын
Gyro
@lunadead
@lunadead Жыл бұрын
You said that, but Halo is a console shooter and it didn't have ads until infinite
@VocalPulse
@VocalPulse Жыл бұрын
Gyro
@kylesalem-fuson8012
@kylesalem-fuson8012 Жыл бұрын
Watching this made me think of serious sam first and second encounter. Gotta juggle what weapon to use on what enemy, prioritize which enemy needs to go first, circle strafeing and jumping, only a few hit scan weapons or enemies. No ADS, only a few weapons need “reloaded”, just non stop chaos and stress 😅
@__dane__
@__dane__ Жыл бұрын
Some situations in which you say player empowerment you could say “player agency.” They aren’t synonymous but depending on the situation player agency was a better fit for your usage. Of course, making the player feel powerful is different than giving the player a sense of agency.
@premiumr98
@premiumr98 2 жыл бұрын
Its not that bad, mostly depends on what game its in
@pootispencer9765
@pootispencer9765 2 жыл бұрын
His point is that it's pointless and detracts from the objective of most games it's implemented in - very few games actually need or should have this feature, most simply add it as a mechanic just because it's standard.
@GameFuMaster
@GameFuMaster 2 жыл бұрын
congratulations, you didn't watch the video to the end 18:25
@premiumr98
@premiumr98 2 жыл бұрын
@@GameFuMaster I dropped it after first half because its boring as hell and I already heard most of this shit
@Liaison_Verequiem
@Liaison_Verequiem 2 жыл бұрын
@@GameFuMaster yeah its not necessarily but whats the point if its cool? people always forget games are mostly casual. typical bungie fans
@channel45853
@channel45853 2 жыл бұрын
@@Liaison_Verequiem eww, Halo has the worst aiming system ever. Glad someone agrees.
@GrOuNdZeRo7777
@GrOuNdZeRo7777 2 жыл бұрын
As a gun owner ADS is essential for immersion in most games set in the modern world but Halo can hand wave it much better.
@Barrobroadcastmaster
@Barrobroadcastmaster 2 жыл бұрын
Yeah, don't they have aiming assist optics in the universe anyway?
@GallowayJesse
@GallowayJesse 2 жыл бұрын
The zooming animations in Halo Infinite look really good. It's also good that zooming in doesn't reduce the bullet spread so you don't feel like you always have to be zooming.
@ZeSgtSchultz
@ZeSgtSchultz Жыл бұрын
Honestly its alot easier to forgive halo, its 2550something and youd assume MCs helmet has the capacity to display where his weapon with hit depending on how hes holding it.
@truly-oni3945
@truly-oni3945 Жыл бұрын
@@ZeSgtSchultz in halo lore it's actually canon that sometimes snipers will (Marines or Spartans) will put a cable into their sniper rifles scope that basically makes the scope pop up in their helmets HUD.
@Kaimerah
@Kaimerah Жыл бұрын
@@truly-oni3945 that goes for a lot of weapons, a lot of the "sights" show up on the hud or as holograms
@CarbonatedGravy
@CarbonatedGravy Жыл бұрын
I’ve played some great games that didn’t have it, fallout 3 for instance, but like sprinting I haven’t met a game I felt was better off without it, not only feels like something is missing but so many situations where it’s impossible to hit anything or so inaccurate you blow your whole mag short by one hit when aiming would have guaranteed the kill. Of course making it optional like a setting you can change that turns ADS off and sets accuracy somewhere in the middle but consistently, that wouldn’t be a bad idea. Also liked that you mentioned watching old people play video games, I always noticed that every time and never heard anyone else point it out that they can’t use both thumbs on the joysticks, it’s just like how they usually hunt and peck touch screens with one finger instead of using both thumbs at the same time it’s a difficult amount of coordination when you’re new to it or used to something else like a keyboard or stylus
@timmytatoe4248
@timmytatoe4248 Жыл бұрын
I feel like it depends on what the game plays like, for example Ready Or Not has no crosshair, and the only way to see where you're shooting exactly is either to ADS or put a laser on your weapon, but not every gun can run a laser and the ones you can, you might not want to in favor for a flashlight rather than NVG so you can have face protection or a gas mask for tear gas. It may be cumbersome but for the realistic tactical gameplay it's going for it makes the most sense.
@zodiacthundaga7264
@zodiacthundaga7264 2 жыл бұрын
I played Far Cry 1 recently, and when you "zoom", it lowers the sensitivity and there's no option to change it. Immediately conveys that you should use it to be more accurate. Far Cry 1 will kick your ass for going in guns a blazing regardless of difficulty, so I think it belongs in it.
@paulpesci1
@paulpesci1 2 жыл бұрын
Far cry 1 is the only good far cry game imo.
@lopanreturns7085
@lopanreturns7085 2 жыл бұрын
@@paulpesci1 Opinions on Far Cry 2 and 3 respectively?
@zodiacthundaga7264
@zodiacthundaga7264 2 жыл бұрын
@@paulpesci1 Definitely unique.
@paulpesci1
@paulpesci1 2 жыл бұрын
@@lopanreturns7085 Well I was very excited for far cry 2 back in the day. The fire physics, vehicle damage, supposedly next level AI etc etc. Seemed like such an ambitious game. It failed to capture the magic of far cry one for me though and the final game felt like an unfocused experience on which the developers spent a bit TOO long on fire physics. Disappointment. Far cry 3 was a more complete experience but open world hurts far cry as a game in my opinion. About half way through I stopped caring that much and things started to feel like Assassin's Creed collectible missions. Ironically the more there is to do in a far cry game, the less I feel any of it matters. Far cry was at its best in the first iteration. The illusion of big open levels but in reality, a very tightly designed game closer to half life than grand theft auto. Developers have forgotten that sometimes less is more and more for the sake of more just... Well to put it another way, quantity is not the same as quality. Edit: the only video game my deceased father ever played was Far Cry 1 on PC. He finished it multiple times on veteran difficulty. Anybody who has played far cry 1 knows that's not easy to do. I couldn't ever recommend another far cry game to him because I knew what he loved about the first one simply wasn't there any more.
@lopanreturns7085
@lopanreturns7085 2 жыл бұрын
@@paulpesci1 Have you ever tried an immersive sim? I’ve only played one of the Far Cry but what you’re describing Far Cry 1 as sounds like an immersive sim.
@jasonwismer2670
@jasonwismer2670 Жыл бұрын
I think you're missing the risk versus reward aspect. Zooming down sites also slows you down! Meaning while you get more accurate, so do your enemies. There's more decisions for the player with sights, as well as more game interaction then simply running and shooting.
@Helperbot-2000
@Helperbot-2000 Жыл бұрын
yeah, and simply different games fit different mechanics. tf2 works great with simple bullet spread that doesnt change no matter if you sprint, jump or stand still, while something like csgo (which altho doesnt have aim down sights for almost all guns does have bullet spread depend on your movement and stance) fits well with having to trade accuracy for that movement and is a risk vs reward
@EnderGhost119
@EnderGhost119 Жыл бұрын
This risk vs reward was pursued in some games in a similar manner before ADS too, for example in Halo CE you would automatically get knocked out of Zoom if you were hit. The goals of ADS existed in some games before the mechanic was invented or popularized, so this guy just trying to reduce it to "immersion" is stupid and, I think, willfully ignorant so he can have a "controversial" video with a boost in comments.
@Ethereal6541
@Ethereal6541 Жыл бұрын
im pretty sure he did touch on that for quite a bit
@kingstarscream3807
@kingstarscream3807 Жыл бұрын
Yeah but zooming your aim can be done without the obnoxious ADS animation and model, like in MOH Frontline.
@Lightning_Lance
@Lightning_Lance Жыл бұрын
But ADS + strafing is clearly the best of both worlds as long as you're not right on top of your enemy.
@twingolord
@twingolord Жыл бұрын
13:45 in payday 2 the reload while sprinting skill is usually not taken for high-level builds, because being able to cancel your reload is much more important. movement skills in general are not needed to play well. also basically the only time you *should* ads is when using sniper rifles
@Bbistheman_
@Bbistheman_ 11 ай бұрын
I don't think he's played half the games he's talking about
@twingolord
@twingolord 11 ай бұрын
@@Bbistheman_ well, to be honest, the payday 2 one is definitely a meta slave nerd thing.
@astralandreid
@astralandreid 10 ай бұрын
Holy shit, you have Lunar Sea from Camel in the background, that's amazing!!!
@FoddyFogHorn
@FoddyFogHorn 2 жыл бұрын
The most fun I had in Titanfall 2 was from using the EPG hip-fire to explode people while wall running with a projectile affected by gravity. It's incredibly satisfying.
@bigboogieradio3392
@bigboogieradio3392 2 жыл бұрын
same, except i suck ass and used the cold war
@pootispencer9765
@pootispencer9765 2 жыл бұрын
All the 'best' weapons of titanfall had one main thing in common - you barely needed to ads using them. Even the weapons with comparable time to kill that require a lot of aim down sights were way less fun to use. Imo if they just increased the accuracy of non-meta weapons in hip fire by 33% their usage would go up considerably, that's how much of an impact it had
@klutzspecter3470
@klutzspecter3470 2 жыл бұрын
Ah, yes I remember the good ol' times where Marines ran around shooting their guns without getting a proper sight. Or in my tank game where shooting people at precise armored plates is a bad mechanic.
@monkeymouse7670
@monkeymouse7670 Жыл бұрын
I remember when video games and the real world were seperate, oh wait.
@Whyyin
@Whyyin Жыл бұрын
@@monkeymouse7670 THANK YOU. Jesus Christ, guys. If you want realism, play a fucking sim.
@SOSHAC
@SOSHAC Жыл бұрын
Bad argument lol
@yonsetv5223
@yonsetv5223 Жыл бұрын
@@monkeymouse7670 Fine, ADS has been a mechanic for 20 years lmao its not going anywhere and shouldn't
@monkeymouse7670
@monkeymouse7670 Жыл бұрын
@@yonsetv5223 have you watched the video?
@unfa00
@unfa00 8 ай бұрын
Very interesting analysis! I finally have some arguments against A(I)DS...
@bagged_milk67
@bagged_milk67 Жыл бұрын
I've played mobile FPS games and ads is a damn nightmare, there was once a meta in codm where you can effectively eliminate hipfire bullet spread and it actually made the damn game fun
@grantmonsma3569
@grantmonsma3569 2 жыл бұрын
I don't think that ADS and fast-paced gameplay are necessarily mutually exclusive, but for there to be fast-paced decisionmaking as a result of the mechanic, *there needs to be a decision to make.* ADS and hipfire should both be broadly useful tools if there are to be ADS mechanics, or else ADS ceases to be a decision to trade mobility for accuracy and becomes a requirement.
@Bagginsess
@Bagginsess 2 жыл бұрын
If you play Ground Branch, Insurgency, Ready or Not, Arma, Tarkov, Squad, Hell Let Loose, etc, the bullet comes out the barrel of the gun allowing you to accurately hip fire up close. Like irl there are trade offs and you would be better off with a short barrel gun and ADS, but if you went with a longer gun or just hip firing you can still CQB effectively.
@Xhaleon
@Xhaleon 2 жыл бұрын
Blacklight Retribution threaded that needle well a long time ago when it was still alive. Shame what happened to it.
@HauntaskhanHYPNOSIS
@HauntaskhanHYPNOSIS 2 жыл бұрын
What i hate is when hipfiring in CoD and Apex your bullets just fly out at a 45° angle. Like that's how guns work. Like irl, guns are designed to be as accurate and easy as possible, but games make them exactly the opposite. Lol so dumb
@Bagginsess
@Bagginsess 2 жыл бұрын
@@HauntaskhanHYPNOSIS and the insane recoil and weapon sway
@WontSmith
@WontSmith 2 жыл бұрын
@@HauntaskhanHYPNOSIS Muh realism
@DARKSWORDNINJA11
@DARKSWORDNINJA11 Жыл бұрын
This is a pretty polarizing take, but I think it's mostly due to the fact that you're not quite taking into account a few fundamental things that ADS *doesn't* do wrong. When you implement a feature into a game, the value of a feature can thusly outweigh the negative impact it may have on your desired gameplay outcome. And in my opinion, the way that ADS is implemented into almost all games that have it, with very little exception, does not make a significant negative impact on the game. For example: •• There isn't typically an excessively heavy and burdening affect that ADS has on your character in most games. I've played a LOT of FPS games, and the majority of them only typically slow your character movement by 20% - 40%. Depending on the game, and the movement mechanics that it features, ADS can usually be very unproblematic for the general gameplay loop. •• More and more games (especially as of recent) are moving away from the extremely cluttered and claustrophobic zoom, restriction of vision, and emphasis on handicapping your visual senses for the sake of added accuracy that you seem to associate with ADS in this video. Even COD- who basically invented obscuring half of your screen just to aim- has a much wider FoV on it's ADS now, across all platforms and weapons. •• Many games have compromises to the issue, such as high movement speed being retained while ADS, perks or upgrades to unrestrict the player further like you mentioned, or just not having a movement penalty at all when doing certain actions- e.g. sliding, jumping, gliding, whatever. This enhances the gameplay fundamental of player empowerment more than almost any other feature, as it is something you will have the choice to learn and execute for your benefit as the player. Overall, I think that what you have isn't a bad opinion, but it's a poorly executed argument where there simply doesn't need to be one. ADS promotes immersion, player improvement, player opportunity and flexibility, and is a core building block of the entire concept of implementing firearms or similar weapons into video games. If it didn't benefit the gameplay loop, developers would not be adding it into their game, or changing the parameters of how it works to better fit their intended experience. Overwatch is a good example of a game that simply would not benefit from having a standardized ADS mechanic, along with other games like Quake and Doom simply finding more restriction in the mechanic; rather than freedom. In your defense, Destiny is perhaps one of the single worst implementations and gameplay clashes I've ever seen caused by such a simple mechanic as ADS. However.. on the other side of the coin, even Destiny, of all games, has features to help you choose how much ADS restricts you. It is in your hands whether you take advantage of those tools or not. *TLDR* -- I think you just have a strong preference for certain FPS gameplay loops. This didn't really need to be an argument against the ADS mechanic as a whole.
@Iisakkiik
@Iisakkiik Жыл бұрын
Yeah it's a good mechanic, but it fits some games better than others. I wouldn't want to play cod without it, but I also wouldn't want to play halo or cs with it.
@sk8erbyern
@sk8erbyern Жыл бұрын
Player freedom is not that sacred thing you make it out to be. ADS should slow you down unless you want every game to turn into quake.
@DARKSWORDNINJA11
@DARKSWORDNINJA11 Жыл бұрын
@@sk8erbyern Well, yeah. I agree. I don't think player freedom nor ADS as a whole is particularly sacred; my point was that there are plenty of alternative game mechanics that have been innovated and designed specifically for the purpose of getting whatever level of desired 'freedom' for the game. Rainbow Six Siege for example has literally no penalty for ADSing and moving, which was their desired level of player freedom to grant to the player. ...yknow.. as much of an ill decision as that was, at least.
@jayjaygolden5123
@jayjaygolden5123 Жыл бұрын
he also seems to ignore that ads limiting the player is by design; its a balancing tool. If you could hit a perfectly accurate sniper headshot instakill while moving at mach 9, there would be no tradeoff for using a sniper rifle at the highest skill level. With ads, sniper rifles can require you to scope to be accurate, and just like that its a huge tradeoff to use a sniper.
@yuin3320
@yuin3320 Жыл бұрын
"B-but how could I make clickbait titles if I didn't come across as contentious for no reason whatsoever?"
@matthewlobel2421
@matthewlobel2421 Жыл бұрын
Avid destiny 2 player here, and i gotta say i like my ads. I dont use it all the time but i have to make a judgement call sometimes between keeping a distance and using refined shots or going in and hip firing. CS 1.6 was my first foray into gaming and even THEN you had to slow down to improve hip firing with lack of ads
@wilville3752
@wilville3752 Жыл бұрын
I think ads is a good mechanic in titanfall 2 for instance because it allows certain guns like smgs to be better at close range than an ads gun like the r101 but the r101 does better at long range
@thishandleistaken1011
@thishandleistaken1011 2 жыл бұрын
I find ADS very immersive. There's a reason it's so popular. Also, reducing movement while shooting in a multiplayer game has some benefits because it reduces A-D-A-D spam and the like. A universal, constant movement speed is kind of boring and not immersive either. And it's not a binary thing either. You can have degrees to how much movement is reduced.
@acethemain7776
@acethemain7776 2 жыл бұрын
more movement tech = more busted shit for cracked players to dominate lobbies with, making the game more inaccessible.
@phildiop8248
@phildiop8248 2 жыл бұрын
true. This video is one of the rants that is a bad take. ADS adds more options and makes a game less boring. Slowing movement speed makes dilemmas between Acuuracy and slower vs fast and less accurate.
@Jonathan-A.C.
@Jonathan-A.C. 2 жыл бұрын
@@phildiop8248 Yep. It’s not a universal good, but I agree that it works if done right like you said
@CreativeNames101
@CreativeNames101 2 жыл бұрын
@@acethemain7776 then play a diffrent game besides titan fall? Lmao. I own it and am trash. I dont want to make the game more "accessible". Im great at other specific shooters like seige. Nothing like csgo but yet very similar. Both of them should be more accessible as well because skill in one game doesnt translate to all?
@CreativeNames101
@CreativeNames101 2 жыл бұрын
@@acethemain7776 tldr; git gud
@Jonathan-A.C.
@Jonathan-A.C. 2 жыл бұрын
I absolutely disagree with the ultimate premise here, and although I agree that different games should have different elements specific to them, I absolutely disagree with this false framing. ADS is not just for immersion, it is an aid to the dynamics and is a mechanic in and of itself. In something like COD, it acts in the way you’ve described with the “speed decrease but aim increase”, but it’s more than just for show. It adds proper balancing to the game and its different equipment and guns (shotguns can be hip fired but don’t reach that far away and aren’t very accurate, and vice versa with snipers), and it adds a skill gap within that dynamic between weapons and dynamics of movement around the map and other objectives. To the point of map and objective awareness, it’s not suddenly hindered by the fact that ADS provides a different dynamic to it, it either works the same as it always has (because you’re still needing to use movement tools and decisions to go places), or it’s even more complex because another factor is introduced into the situation. Really nowhere ever are you just blatantly hindered by having it, you’re just within a different environment than you would be for something more like Doom. You still are rewarded for map awareness, overall gunskill, and knowledge of tactics and awareness (predictions/reactions/equipment and setup knowledge/lines of sight/etc.). All it does is add to what you have already
@elimgarak1127
@elimgarak1127 2 жыл бұрын
Basically all of that was a lie. It's a gimmick that was introduced as a gimmick. Literally. A gimmick. Not some hot new feature. A fucking gimmick. It is used 'today' as something else entirely. Snap shooters that rely on pressing button to aim for you and do all the work. People coming from Call of Duty pretending to have a useful opinion on game design is about the most hilarious thing I've seen all week. There isn't a game around that needs it so badly it can't be replaced with something better. The tradeoff, of course, is hipefire being nonsensical across the board. I'll pass on the games that demand I aim down sights to be accurate when the opponent can't be accurate without it. That isn't game design, it's a crutch. It's why Call of Duty is popular to begin with. It holds your hand and makes you feel good.
@badasscrusader
@badasscrusader Жыл бұрын
@@elimgarak1127 cope
@jthablaidd
@jthablaidd Жыл бұрын
Exactly. I don’t see why he thinks pressing l2 or right mouse is SUCH a demanding task that it kills multitasking
@Jonathan-A.C.
@Jonathan-A.C. Жыл бұрын
@@elimgarak1127 It’s not a gimmick inherently because it’s a natural part of most FPS games, a majority of shooters in general, and is also within many other types of games. And it’s not new at all, it’s been around for decades. Games that have auto aim or some variety of that are extremely uncommon, and typically the only thing you’ll see that’s close to that is like one or two weapons or situations in the vast bulk of the game where that is used. How do COD players not have a legitimate opinion? That doesn’t make any sense. How does COD specifically requiring it mean that it’s a bad thing? That again, does not make any sense. Ok cool, play games that you enjoy, that’s not an argument for ADS being a bad thing. It’s literally a part of the game’s design (some of the most basic design, may I add), and it’s across the board in games like COD. As opposed to what game? COD isn’t an easy game to be the best at, although it is an easy game to initially pick up (most of the time), although ADS has jack shit to do with that fact. Sounds like you’re just mad another aspect of the game was added that you need to get good at. Honestly just thinking about it, you’re probably some mad CSGO player who’s angry that every game isn’t like your own
@bigtime9597
@bigtime9597 Жыл бұрын
@@elimgarak1127 You're way wrong. Go to a range and try firing at a target more than 30 meters away from you. There's a reason ADS is used in FPS games and in real life. It's more accurate at longer ranges. The idea that it's strictly about immersion is ridiculous.
@AlkisGD
@AlkisGD 2 ай бұрын
1:11 - That's why I like it and have it always on in Helldivers 2, where it's optional.
@GentlemensClubHolyEdition
@GentlemensClubHolyEdition Жыл бұрын
With some games it genuinely is just a good improvement, it really depends on what you're going for
@ALee-if6ld
@ALee-if6ld 2 жыл бұрын
"increased accuracy, reduced recoil, blah blah blah" That's literally how aim down sights works in real life compared to hip fire. Shouldering a weapon does wonders for accuracy and weapons handling. No one worth their salt in real life hipfires. Everyone shoulders it, even when you see those rapid fire range montages.
@Groza_Dallocort
@Groza_Dallocort 2 жыл бұрын
Only movies have people firing from the hip all the time for some reason
@ALee-if6ld
@ALee-if6ld 2 жыл бұрын
@@Groza_Dallocort Exactly. There's a lot of unrealistic things in video games that you can complain about, but the one thing that makes sense, they device to rant about. Seriously?
@deriznohappehquite
@deriznohappehquite 2 жыл бұрын
Most “hipfiring” in video games have the weapon shouldered anyway. The problem isn’t that the UI shows the gun sights. The problem is that the player has to trade movement for the ability to shoot accurately in an arcade game.
@Groza_Dallocort
@Groza_Dallocort 2 жыл бұрын
@@deriznohappehquite Well that might be true but if you try to hipfire in S.T.A.L.K.E.R unless the target is within five meters you aint hitting shit. I always aim down either the iron sight, holosight or scope depending on what rifle I got the diffrent sights on
@ALee-if6ld
@ALee-if6ld 2 жыл бұрын
@@deriznohappehquite Just like in real life? If I shoulder a weapon, I'm not going to be as dexterous as when I just have it sort of there, sort of shouldered, but not really. It's a pretty fair trade off. Anyone who knows anything about guns will agree that having it in the perfect position and shouldering it with good form will make or break accuracy, recoil, and everything in between. Hell, shouldering it, but not having it perfect will prevent you from looking through a scope, as it blacks out unless your head is at the perfect position. This is common sense and common knowledge to anyone who owns a gun and perhaps anyone with half a brain. So why is this a problem, again?
@cal_ibri4236
@cal_ibri4236 2 жыл бұрын
Man I love just scrolling thru the comments as people form an entirely seperate essay as to why his core argument is flawed. It’s like a whole ‘nother video! Jokes aside, all these comments bring up amazing points so if you’re reading this before the others, go look at them.
@Landonio
@Landonio 4 ай бұрын
Great vid. Very well said.
@rofonzii1477
@rofonzii1477 2 жыл бұрын
Man’s really thought he had a point. ADS is exactly as you explained, it is used so you can be MORE accurate. So why would you remove it from “unrealistic” games? if it is a core part of using any gun irl why would it make any sense to remove it from video games that built their core mechanics around guns.
@revimfadli4666
@revimfadli4666 Жыл бұрын
Some argued that "if you can be accurate why not be accurate the whole time without having to press a button?"
@commander8625
@commander8625 Жыл бұрын
@@revimfadli4666 Well that's a stupid argument. They might as well be arguing that autosprint be the only option in games because "if you can be faster why not be faster all the time without having to press a button?" Ok, that one wouldn't be so bad, but it does seem stupid, so I'll give a better example. They might as well be arguing for a feature where guns fire all the time because "if you can shoot why not shoot all the time without having to press a button?" ADS adds a layer of skill that simply wouldn't be present if you were accurate all the time. By removing the HUD it forces you to be more aware of your surroundings, thus rewarding awareness and high accuracy. Plus, it allows players to have a different sensitivity for when they are aiming and when they are running around. This is especially useful for console players, who have less overall control/optimization in terms of accuracy.
@revimfadli4666
@revimfadli4666 Жыл бұрын
@@commander8625 very well said! I suspect the "autosprint all the time" part didn't look as stupid because you do sprint most of the time. Of course, it'd still be better if you can _opt out_ of that sprint. No unnecessarily tiring long button presses, yet still with the same interesting decisions And I think the skill factor only applies if hipfire is a viable alternative at different conditions like you explained, and not the "obligatory ADS" like in some games
@Sammysapphira
@Sammysapphira Жыл бұрын
Because you're viewing a fake perspective in the first place. The game character is not the same as the player. Your character is aiming, but you're just seeing a different perspective. This is as stupid as saying third person shooters don't make sense "because you're not aiming down sight so how does your character hit anything" Guns shoot where they're pointed. You don't need to be aiming down a sight to be accurate. Cowboys draw and fire without "aiming" ..yet they hit with nearly 100% accuracy. You falsely correlate aiming with aiming down sight. You can aim without sights. Just like a pitcher can throw a ball without sights.
@Bloodmist87
@Bloodmist87 Жыл бұрын
@@Sammysapphira u cant see where the gun is pointing without aiming
@DragonZhan
@DragonZhan 2 жыл бұрын
Apart from the HUD, as someone who actually shoots guns IRL, ADS works pretty much the same way with a real gun. Although some guns like modded glocks these day also have UI elements like smart slides with round counters. Reduced spread because you’re stabilizing the weapon with proper form holding the gun with locked arms instead of hipfire. “Quick scoping” is a real life thing during target shooting and is possible with speed drills for self defense, and certain variable power sights with good eye relief really can quickly zoom in and out with just a quick thumbing. The really good expensive sights have enough eye relief allowing for you to snap the weapon to your cheek without blacking out the scope. And you can also cowitness sights or set up 45-90 degree offset sights. Run and gun drills and solo room clearing are real things too, and even when you run and gun, target acquisition is better if you take the half second to frame your sight picture. Of course, this also slows your real life movement speed because keeping your sight posts aligned takes effort to stabilize your gun while moving. Games with ADS just feel good because it feels like second nature. In any run or gun shooter, everyone has plenty of moments where you aren’t moving as much while shooting because human brain are scientifically proven to be unable to multitask. What we really do is switch between moving and shooting quickly anyway.
@IcchiNutz
@IcchiNutz Жыл бұрын
Real life isn't game though
@virtualandroid9
@virtualandroid9 Жыл бұрын
@@IcchiNutz Real life isn't a game. Rather a game is meant to mimic real life, especially with shooters, they aim to hit some sort of realism.
@IcchiNutz
@IcchiNutz Жыл бұрын
@@virtualandroid9 "Rather a game was meant to mimic real life" I can't say I agree with this wholely. Sure, if the aim of the developers is to incorporate realistic elements for immersion then yeah, go for it. But for the games such as Titanfall 2, the removal of ADS (on certain weapons in my opinion) I believe would encourage players to take advantage of the movement system earlier on. Especially when the two weapons that are considered META (Alternator and CAR) are available at the get-go and their hipfire spread in nonexistent.
@HappyBeezerStudios
@HappyBeezerStudios Жыл бұрын
If developers would depict real scopes the situation ould be different. But they don't. Oh and for Titanfall: RE-45 with gunrunner!
@TimberDCS
@TimberDCS Жыл бұрын
@@IcchiNutz Some games are supposed to mimic real life and some aren’t
@johndee2990
@johndee2990 Ай бұрын
Best ADS I have used actually forced you to use your mouse to Align the Gun to your POV. It was like the button on My Summer Car that allows reposition in the Driver's Seat. Was also a Rifled Musket so not a normal FPS.
@rednaxela5960
@rednaxela5960 9 ай бұрын
I think ads works well as a trade off for an extra layer of balancing, even in run and gun type shooters. I did enjoy unreal tournament and quake type games with more simple yet fast gameplay, however I do like the layers cod/cod inspired games add when engaging a fight. I find it to be a nice test of reaction between both players, would aiming matter, would my speed of hipfiring outmatch the other player who started aiming before I shoot, if theyre already shooting should I aim and shoot or just hipfire, ect. I like the extra mechanics that have been added to games such as sliding, sprinting, aiming, supersprinting and the likes. I dont think every fps should be cod style, but I like the sort of undpredictableness of certain mechanics, no interaction is gonna be the same. It is getting oversaturated and some games dont do it well at all however its enjoyable for me. I think most of the issue is that hipfire is made to be abysmal to a point where ads is more useful in 99% of situations or its too accurate and ads is useless as the trade off will just break pace.
@justinkidder6872
@justinkidder6872 2 жыл бұрын
It was so weird coming back to Halo after playing destiny the last 6 or whatever years. Not needing to ADS was a real learning curve and I still catch myself panicking everytime I get de scoped
@_GLXC
@_GLXC 2 жыл бұрын
yeah I think I was using the sniper in halo and I was missing every shot while scoping in. Once I tried only hipfiring with the sniper i started actually hitting people because I wasn't accustomed to the fact that halo doesnt automatically reduce your sensitivity and movement speed when scoped in
@alwest4472
@alwest4472 Жыл бұрын
Not every game needs to be fast. Slower paces can be great too.
@comradenumber6928
@comradenumber6928 Жыл бұрын
Exactly Halo 3 has the best fps gameplay ever and it’s very slow.
@TheCapitalWanderer
@TheCapitalWanderer Жыл бұрын
its boomer shooters crying over ADS lol. it aint ever gonna change
@lingroire2556
@lingroire2556 Жыл бұрын
Been playing hunt:showdown recently and the idea of two buttons then click fire has changed my view on ads. I am trying hip fire shots more, real gunslinger action which is so interesting. Like a world war 1 22 irl has a magazine which is normally bolt fed but then a dude comes at you you switch to the mag. In this case in hunt you fan the enemy when they are close but otherwise take careful shots.
@danielm7794
@danielm7794 Жыл бұрын
The M1903 Experimental I think, it's in Battlefield 1, shoots .30-06 and can get the bolt removed and an entire assembly placed into it that allows it to fire pistol cartridges of the same bore diameter
@Gummpers
@Gummpers 4 ай бұрын
this is mostly just "i dont like ads" and "ads is bad when implemented poorly"
@jtnachos16
@jtnachos16 2 жыл бұрын
This ENTIRE thing is based on your own bias (basically, you are only looking at the mechanic in terms of CoD and your own personal preference), outright ignoring the exceptions to the rule, and also relying on you conjuring up exceedingly arbitrary definitions for terms. Like, as an example, how you define 'game speed' as 'players having to think about many things at the same time'. No, that's not game speed. Game speed is the rapidity of events and choices. It does not mean they are occurring at the same time, or even being actively thought about, but simply in a quick pace. As an example: Doom Eternal. You aren't thinking about many things at the same time, you are quickly making judgement calls about what to do in response to various stimuli. Once you have developed muscle memory for it's game loop, THEN you start planning steps ahead in order to manage resources more efficiently. Hence it's gamespeed is high. FEAR, on the other hand, has a SLOW gamespeed, mechanically speaking, and is only given the impression of speed by the shortness of engagements (or to be more specific, the TTK of most enemies). You also seem to be using some arbitrary definition for 'real-time strategizing' that just seems to encompass any 'in-the-moment' choice, while for seem reason arbitrarily excluding the CHOICE of when to aim and when not to, from the equation. This is again followed through when you talk about titanfall, treating it as if you HAVE to lock into irons and stare at targets. You don't. The better players don't lock in on irons, they pop in and out of them as needed for short engagements and movements. They are rapidly cycling between 'need to move' and 'need to shoot' (which is itself, a skill-requiring feature, as it needs player judgement on appropriate times for each option), and there are a number of weapons in that series that you never even have to touch ADS with to be effective. ADS can make a game more 'newb-friendly', but it does not come at some inherent cost to skill ceiling. Your ENTIRE PREMISE comes across as 'Because having iron sights makes me feel like I have to stand there and trade fire, that is what it is'. That's not factual, or backed up in ANY way by actual gamers. Your example with Payday 2 is OUTRIGHT offensive, as you are completely and utterly ignoring that those skills aren't about 'player empowerment', and are instead entirely about 'playstyle choice' in service of 'empowerment'. There are skills that increase EVERYTHING your character can do by similar margins. Empowerment via progression is something you seem to have willfully ignored solely because it pokes holes in your assertion, which is NOT a good thing to be doing when trying to present an argument. You CAN be a crack-head sprinting around spraying from the hip. Or you can be a more methodical player, focusing on priority targets and durability. While this DOES fall apart at the highest difficulty levels, that's not to do with core mechanics of moving and shooting, and more to do with AI health and damage bloat tipping over a threshold where durability no longer functions and it becomes all about avoiding taking damage in the first place. Then there is your thing about the throwback event in Destiny, which points directly to you again making totally unfounded assertions (speaking for the community as a whole) and also ignoring other possible reasons those new weapons might have been liked, such as nostalgia, or even FOMO factors. New and different will draw a LOT of attention regardless of other factors. The simple fact that those weapons function differently than typical will draw players to them. You are CONSTANTLY making all the wrong conclusions from the data presented. I mean, just look at your repeated harping of 'ADS reduces skill ceiling and reduces number of factors in consideration'. It doesn't. It CHANGES YOUR APPROACH to those factors. Those factors are all still present.
@AlphaWolfShade
@AlphaWolfShade 2 жыл бұрын
Thank you! ADS can not be boiled down to _move or aim and shoot._ The benefit of using ADS is improved accuracy with the penalty of decreased agility. This can either get you killed, such as if you try to ADS against enemies in close-quarters, or save your life by allowing you to land shots at a distance you might not have been capable of doing because bloom exists. The claim that ADS limits the skill ceiling is utterly absurd anyways because the ability to use ADS in combat is actually more challenging than simply turning, pressing an input and watching the enemy’s HP tick down. That isn’t even getting into the discussion of when to ADS or hip fire. What is a weapon’s optimum range because of DPS and firerate? All of these are effected by ADS, some weapons are quicker at ADS than others while some slower ones might be more powerful when hip firing. The entire video reads like he just dislikes ADS as an idea.
@titosfilippotis7039
@titosfilippotis7039 2 жыл бұрын
Facts
@nicwalker882
@nicwalker882 2 жыл бұрын
I swear when I was watching most of the video I was like is it just me or does he not understand the whole point of ADS? Like at all? It seems to me like he’s trying to over complicate a feature that’s pretty well understood by the community. Not only that but he took forever to even get to the point in ‘why ADS is bad’.
@davidbanan.
@davidbanan. 2 жыл бұрын
Yeah, this video cunfuses the flying fuck out of me, I'm not even sure what hes getting at
@elimgarak1127
@elimgarak1127 2 жыл бұрын
I'm enjoying these cope comments defending ADS as if it isn't visual garbage that serves next to zero purpose. Please, fire a real gun sometime.
@ZeSgtSchultz
@ZeSgtSchultz Жыл бұрын
As someone who loves firearms, and was even in the US infantry, I love the ADS feature in games. Although I'm not much of a PvP guy. It just seems to add that extra bit of realism. Especially if they're iron sights.
@Nate-9797
@Nate-9797 Жыл бұрын
Sniping in borderlands 3 is an interesting one, you don't lose accuracy when you don't ADS, I really like that
@kunof2074
@kunof2074 Жыл бұрын
I will say as somebody who plays Vr, it was hard to realize that at meduim to long medium range, ads is uneccicary because you can litterally intictively aim. But it was so habituated into me that at first I was still using it in ranges inside of 10ft. I can't be the only one because once I stopped adsing, I started getting the first shot off 80% of the time when I came face to face with somebody
@kunof2074
@kunof2074 Жыл бұрын
I only ads now when somebody is so far off that I really need to take my time and have pinpoint accuracy. But inside of 50ft, it becomes much more cofotable and natural to aim without bringing your arms all the way up to your face and try to line up your sights. (Much more difficult in vr) guns don't just line up perfectly on their own haha
@bloodysquirrel1731
@bloodysquirrel1731 2 жыл бұрын
"ads belongs into tactical and team based shooters" I feel like csgo and valorant players would disagree. Also if you would play titan fall for more than 2 you would know that you basically don't use ads, at all, just with kraber and you can still be very fast while adsing. And tbh playing destiny or cod without ads would be so fucking stupid, like man, if you don't like ads don't play games with ads but don't cry about something that most people enjoy. It's not like ads is easier, as you said, ads sacrifice speed for accuracy, so knowing when to ads and when not is part of skill.
@Numbuh10125
@Numbuh10125 2 жыл бұрын
This is one of those situations where being able to see the dislikes woulda been nice.
@nicwalker882
@nicwalker882 2 жыл бұрын
You can tell by how many views the video got and how many likes it currently has. Safe to say a lot of people disliked this video.
@xbraedenx714
@xbraedenx714 2 жыл бұрын
You can install the return youtube dislike extension
@Numbuh10125
@Numbuh10125 2 жыл бұрын
@@xbraedenx714 I’m on mobile.
@aqua6166
@aqua6166 Жыл бұрын
use youtube vanced though it's android only plus you get no ads too. also the likes are 4.5k to 3.6 I think
@neosharkey7401
@neosharkey7401 Жыл бұрын
Remove dislikes is cringe.
@GoodmansGhost
@GoodmansGhost Жыл бұрын
Didn't expect to hear my favorite band as background noise in a gaming video. :D
@Art__E
@Art__E 8 ай бұрын
There are a lot of games that benefit from no ADS or reduced hip fire spread. Doom 2016 and Eternal both don’t use ADS because you are meant to be as mobile as possible while shooting. Titenfall 2 has ADS but the hip fire is very accurate which works because of the more advanced movement in the game.
@Jayhawker2000
@Jayhawker2000 Жыл бұрын
Maybe a bit too ubiquitous and doesn't need to be in every game, but definitely not a bad feature. One of the reasons aiming (not necessarily down sights) became so ubiquitous is because of how it helps compensate for the shortcomings of a controller. Even without aim assist, it can be a big help. This is especially the case for games that let you change the general sensitivity and aiming sensitivity separately. You can crank up the general sensitivity so you can quickly 180, and then use the left trigger when you need precision.
@lazybroadcasts4917
@lazybroadcasts4917 Жыл бұрын
Making every game have to water it's self down for inferior control scenes seems a bit silly to me.
@Spookatz.
@Spookatz. Жыл бұрын
@@lazybroadcasts4917 that's a really dumb comment and you should feel bad about it.
@professorxxx4142
@professorxxx4142 Жыл бұрын
Don't you guys think that insisting on using an input device which is borderline-impossible to use without game playing itself is kinda dumb? I mean it's great for genres like fighting games and racing games due to the ergonomic placement of all the things you need for perfect gameplay (and analogue input in case of racing games) but with mouse you are feeling the gun in hands of your character much more realistically (in comparison to controller, of course) since in real life when you want to raise your hand, you just raise your hand rather than thinking about how fast you need to move your arm upwards and how long it'll take for it to reach it's final point..
@lazybroadcasts4917
@lazybroadcasts4917 Жыл бұрын
@@Spookatz. if you're forced to add in stuff like aim assist because of a control scheme, it's objectively worse
@Jayhawker2000
@Jayhawker2000 Жыл бұрын
@@professorxxx4142 A controller much more accurately simulates the feeling and difficulty of shooting a gun. And unlike a mouse/kb, no desk is required. You can use it from your couch.
@DemonKingHiei
@DemonKingHiei 2 жыл бұрын
I like the idea behind this video and it’s obvious you worked hard on it, but I gotta disagree on some points. Aiming adds a 3rd element to learning. Memorizing the mission map, enemy locations, what parts of the map work for ADS and what areas don’t. The feature is bad when done where it doesn’t work but it’s a meta when done in places it is great at
@QwerYT4819
@QwerYT4819 6 ай бұрын
Bro has NEVER used a gun before
@drob4812
@drob4812 4 ай бұрын
That's his point. He doesn't want to feel like he is using a real gun, unless that's the main point of the game.
@AR15andGOD
@AR15andGOD 2 ай бұрын
But ADS in games isn't realistic at all in any way? ADS doesn't increase accuracy whatsoever in real life, the rifle is still firing in a straight line if you hold it still which is very easy. ADS is a video game mechanic first and foremost and has interactive gameplay elements to increase the diversity in the game. I think it is purely a good thing in the context of games like call of duty.@@drob4812
@fakepretender
@fakepretender Ай бұрын
@@drob4812 and the point of a shooter is to make you feel like you're using a..gun to shoot others,mostly
@notamouse5630
@notamouse5630 Жыл бұрын
ADS is a realism feature. Anyone who has ever shot a gun before knows that ADS or laser sights is the only means of real accuracy. The notion that a device with big recoil is accurate for follow up shots without shouldering and ADS is laughable. It also balances games by means of making it so that people on shitty internet connections can have a fair shake because the person in front of them slowed to aim. This prevents the problems that make oldschool arena shooters bad on a laggy connection.
@fookinkoont
@fookinkoont Жыл бұрын
My only wish is that more games had point fire or ads instead of hipfire or ads
@-047-
@-047- 4 ай бұрын
same @@fookinkoont
@binary1123
@binary1123 Жыл бұрын
From someone who primarily plays in consoles, it's supposed to help with aiming, by slowing down your sensitivity and focusing your shots. It's why most games have a separate sensitivity, a camera sensitivity for movement, and an aim sensitivity for combat, I don't exactly have precise camera movement with my thumb moving around over an analog stick. It might be somewhat unnecessary on PC, but it definitely helps on consoles, at least in my experience.
@BPMa14n
@BPMa14n 9 ай бұрын
Also the auto aim kicks in real nicely
@j35o
@j35o 9 ай бұрын
@@BPMa14naim assist exists regardless of ads. Ads gives you slowdown while hipfire gives you rotational aim assist.
@djerk2138
@djerk2138 8 ай бұрын
Yea i agree with this as a console player tho there isnt a reason why hipfiring shouldnt be just as accurate as ads
@plaguedoctorjamespainshe6009
@plaguedoctorjamespainshe6009 7 ай бұрын
As an fellow console player Skill issue
@alexevasic8411
@alexevasic8411 6 ай бұрын
@@djerk2138 yes there is. Hip fire being less accurate simulates IRL. When you hold that at your hip, you flap around wildly.
@Charlie-dx6bv
@Charlie-dx6bv Жыл бұрын
I could get the argument that there are problems with how ads have been implemented, but they are NOT a bad idea In my opinion
@noahjordan6761
@noahjordan6761 7 ай бұрын
Yeah just make hip fire more viable
@Landonio
@Landonio 4 ай бұрын
But they are bad for arena shooters like Halo. As is sprint.
@evolution8652
@evolution8652 Жыл бұрын
This video honestly makes me think of bioshock, yeah it HAS ADS but it very much feels like an afterthought especially with how its mapped on a controller, i never really needed to ads in that since the big daddies were a walking target and there were pleanty of powers to deal with splicers and turrets, sure you COULD ADS but you never really needed too
@weirdmilk
@weirdmilk Жыл бұрын
when i read the title i knew this video would be pure insanity
@cerjmedia
@cerjmedia Жыл бұрын
So, I watched the whole video. I heard your comments about "goals for each individual game" and "how it makes sense for realism" so now I can confidently say, you missed one of the biggest and most important parts of ADS, and that is the ability to control your aim on Controller. If you play on PC with a Mouse and Keyboard, of course you wouldn't understand, you would just say "just aim at the person and shoot" which is easier said then done with controller. The benefit of having ADS, especially with controller is that it reduces the looking sensitivity which allows you to more easily make long distance shots. Even if you are playing a power fantasy type game, if you want to be able hit anything at any range, you're gonna need either hefty aim assist or the ability to fine tune your sensitivity to make shots easier at range, unless if you are trying to imply that no fantasy shooters should have any ranged play, which I would think would be a terrible take. Halo was able to get away with not having ADS because it has super hefty Aim Assist and bullet magnetism (meaning if your shots didn't hit, if they were close enough they still counted), but this works because the time to kill in Halo is so long. You can't have a game with a very low time to kill like call of duty with the same gunplay mechanics of Halo because that would make the gameplay a chaotic mess. You would either have everyone walking around at full speed trying simply just ADS'ing around every corner, assuming you have no movement penalty like in Halo, or you would see everyone hipfiring every corner because you have the hipfire spread of Halo. Another important aspect that you never brought up is Time to Kill. For games with a fast time to kill like Call of Duty, ADS is the best way to balance out close and long range combat. If you wanna go in close you have to deal with the random and inaccurate hip fire spread, if you want to go at a distance you have to slow down your movement and make you a standing still target to get the accurate shots and that's the pay off. This puts even more emphasis on your weapon choice and positioning which is why you are able to choose which weapons you start off with. Not having ADS works in arena/arcade shooters because everyone (should) have equal starts, so instead of strategizing what weapon you will bring, you instead think about which weapons to get. This is a pretty big difference because you are a lot less likely to get outgunned by someone with a more powerful weapon while being stuck in a position where you are helpless to do anything about it, especially considering you have a higher jump making it either to dodge bullets and reposition in all axes. That's a thing you'll tend to notice with games that don't have ADS, there's a lot more vertical play then games with it, and that is there to make it feel like you can kind of be out in the open without being at a distinct disadvantage, which wouldn't work in a game with a low time to kill. In COD or Battlefield, if everyone started off with the same set of weapons then it would significantly reduce the decision making with both positioning and movement opportunities. This is a big reason why Halo 4 was such a flop. Being able to bring a weapon of significant power and range to every single gunfight basically meant that the most viable strategy was to just walk around with a BR and pot-shot people from a distance, which was boring and annoying. ESPECIALLY because there was no de-scoping, meaning ranged combat had exactly the same problems that a theoretical call of duty without ADS would have. So no, Call of Duty and Battlefield, with their low jump height, relatively slow movement and low time to kill would not be better without ADS, in fact it would only destroy what semblance of balance the game maintains. So in those cases, they are well "justified to have this feature" Now with all that being said, I do agree that developers should look at ADS as not a required default for all FPSs. In fact, I think some games would benefit from not having ADS, I just don't think you made a very convincing argument as to why, and what the alternatives are and what would happen if the games didn't have it. You basically said "ADS makes you slow and that slows down the pace of the game, and makes you disempowered" which by itself doesn't mean much of anything. Being required to multi-task isn't inherently a good thing, especially if it makes the game hard to follow. The reason why being able to traverse the map even when you can get one tapped from across the map by a Kraber is okay is because there is still a risk-reward element for standing still in Titanfall. It's fairly easy to get rushed with nothing but a sniper and a pistol and have your options get limited, especially when the Kraber has such a low bullet velocity, making it hard to hit moving targets at a distance. The way that you said it implies that as if standing still in the back of spawn with a Kraber is the most viable strategy and best way to get kills when surely you most know that hitting shots with a Kraber is very difficult, especially for controller players, so that just seems like a redundant point. Honestly, I think that Titanfall might actually be a better game without ADS, but unfortunately you don't play with the idea of that and instead talk about the game design of Titanfall as a whole, which is disappointing to say the least. Finally, It's honestly not surprising that you got a lot of comments from people who didn't watch the video and just tell you that you are wrong, when it took you a whole 10:08 to actually address the question in the first place. Having to sit through more than 10 minutes of mostly redundant information just to get to a mediocre actual point that probably could have been summarized in 5 minutes is a bit of a chore, thankfully your presentation, and editing make it more enjoyable to watch for me, but I like watching and listening to video game essays, and not everyone is going to, and had the title been more of questioning the legitimacy of ADS on wider scale, having a long and drawn out documentary style video would have been perfectly suitable, but when you frame the title to ask a simple question and take 10 minutes to get to the question in the first place, no wonder people are going to be impatient. tl:dr, you should have talked about the alternatives to ADS and why games would be better without them, and how you would balance the game around not having them, more so then pointing out flaws in games that do have ADS.
@dumbleking5172
@dumbleking5172 Жыл бұрын
Holy Christ, what an essay!
@cerjmedia
@cerjmedia Жыл бұрын
@@dumbleking5172 yeah, I went a bit overkill on this one😅 so it's definitely a good call putting the tl;dr at the end
@Malsuc
@Malsuc Жыл бұрын
@@dumbleking5172 Thats not an essay, Thats a whole damn book!!!
@_Phen_
@_Phen_ Жыл бұрын
@@cerjmedia Spotted a game designer. Lmao
@Apathy474
@Apathy474 Жыл бұрын
The only actually good comment that criticized the video. My God the rest are a bunch of morons who were infuriated by the title and never even thought about what he was saying. I can see the point of ADS in a game like COD, but I also feel like there could be other ways of balancing it without that. Although would COD really be cod without it? It'd probably feel way different
@lambsauce5312
@lambsauce5312 2 жыл бұрын
It's just that hipfire is too weak nowadays, ads should stay as it is
@FF-kc7fc
@FF-kc7fc 2 жыл бұрын
Did you watch the video?
@phildiop8248
@phildiop8248 2 жыл бұрын
@@FF-kc7fc I did and I agree. hipfire should be weak since it doesn't change movement and it's fast. This adds to games and make them less boring instead of a click pew pew with nothing else.
@phildiop8248
@phildiop8248 2 жыл бұрын
@Arthur Brown yeah I agree, adding ads to a game that doesn't have it can be bad since it changes it, but I don't believe that the trend of putting it in new games is bad.
@GegoXaren
@GegoXaren 2 жыл бұрын
You absolutely did not watch the bloody video.
@lambsauce5312
@lambsauce5312 2 жыл бұрын
@@GegoXaren ok and?
@guatemalantomcat
@guatemalantomcat Жыл бұрын
At this point knowing when to ADS and when not to is as big a part of the meta as knowing when to reload or when to switch to sidearm.
@thorinthunder9992
@thorinthunder9992 Жыл бұрын
woulda been cool if they used a fish eye with blur, because when people focus on what's waay out there in the background stuff blurs and then goes back into focus when they look up close. tbh even if they did that it would still probably be a nauseating experience just like ADS/
@jamescoyne4559
@jamescoyne4559 Жыл бұрын
Pretty sure it’s not about immersion it’s about giving you a pinpoint place to show you where your bullets are going… hipfiring usually means uncertainty and was one of the complaints about the original doom. It’s hard to know if you’re gonna hit something if you can only vaguely aim in their direction and fire, hoping to hit
@elgeniomaestro
@elgeniomaestro Жыл бұрын
Tell me you never played Doom, without telling me you never played Doom, the gun is in the center of the screen, like in Wolfenstein and Quake, line up the gun and that's it, the game has a generous vertical autoaim (because moving the camera up or down distorts the image, like in Heretic, Hexen and Strife) and a slight horizontal autoaim
@rafaelcastor2089
@rafaelcastor2089 Жыл бұрын
Eh... I dunno if i would agree with that. The guns are centered, precise and they don't really spread for anything other than the auto-aiming correcting your shots. You might get a feel that there is no way to tell where your bullets are going, but that has more to do with the information output through the animations not being on modern levels
@BillyWitchDoctorDotCom
@BillyWitchDoctorDotCom Жыл бұрын
I have a dot in sharpie marker on my monitor for this reason.
@absolutelybagel2218
@absolutelybagel2218 Жыл бұрын
CS:GO its easy to do no ads well
@DMCMaster550
@DMCMaster550 Жыл бұрын
You don't need ADS, to get a pinpoint place to show where your bullets are going that's what the static reticle is for. You've never played the original Doom.
@lifetimegamer071
@lifetimegamer071 2 жыл бұрын
Man's going to lose his mind when he finds out that you can move and still ads at the same time
@Lone_Wandering0
@Lone_Wandering0 Жыл бұрын
He'd loose his absolute shit in an average titanfall mp match. The number of times I've had my head deleted by a sniper going Mach Jesus is funny. Or by a dude who knows wtf he's doin. Somthing this guy doesn't.
@Spillow-C
@Spillow-C Жыл бұрын
but you're usually slower, the fov gets closer, the gun take more space on the screen and you cant do much of the other tasks while doing it, like throwing a granade, abilities and other stuff without descoping
@j0krz865
@j0krz865 Жыл бұрын
A cool mechanic is when you ads, its really shaky and you have press a button to hold it down and only works for like the first shot. Like snipers with holding down breath but with now with all sights, zoom or irons
@night1952
@night1952 6 ай бұрын
I like it for peaking cornors but for normal movement firing from the hip is more fun since you don't lose speed or vision.
@admiralrimmer
@admiralrimmer 2 жыл бұрын
Its hilarious watching blind playthroughs of the old Halo games by CoD kids and the first thing they say is "how do I aim?"
@HauntaskhanHYPNOSIS
@HauntaskhanHYPNOSIS 2 жыл бұрын
You already are aiming, son.
@levibull6063
@levibull6063 2 жыл бұрын
When anyone says that all I can think is "where the barrel is pointing"
@LazyLoonz
@LazyLoonz 2 жыл бұрын
some weapons can aim
@Force05289
@Force05289 2 жыл бұрын
I’m 16 and okay half life 1 and still try to aim my pistol and assault rifle 💀💀💀
@velocityhdmi8140
@velocityhdmi8140 2 жыл бұрын
That's pretty much why I didn't like halo as a kid I began with cod first
@GAMIR_SFM
@GAMIR_SFM 2 жыл бұрын
13:41 Modern CoD games also have options to make you not have the need to use ADS. Attachements, perks, weapon perks... You can tune your playstyle by doing that. Is not *required* to ADS in modern CoD games. (Multiplayer/Co-op wise) Also, the "campaign levels are memorized" part could apply to almost any game tbh.
@heftymagic4814
@heftymagic4814 2 жыл бұрын
did u even watch the video? he had already addressed the weapon perks, if u really think your argument is special then you really need to rewatch the video lmao
@GAMIR_SFM
@GAMIR_SFM 2 жыл бұрын
@@heftymagic4814 I did watched the video, he never mentioned perks in modern CoD's he made it seem like CoD always has worse hip-firing which makes ADS essential or something. Also, i never made it seem like my argument is special, i just see the guy has never played a more recent CoD game. So his experience is based on up to CoD4.
@heftymagic4814
@heftymagic4814 2 жыл бұрын
@@GAMIR_SFM the argument would be the same regardless of which cod it is though
@AlphaWolfShade
@AlphaWolfShade 2 жыл бұрын
@@GAMIR_SFM Right? Which is dated... to say the least.
@nicwalker882
@nicwalker882 2 жыл бұрын
@@heftymagic4814 I hate the phrase “did you even watch the video” of course he fucking did it’s called having a different opinion. If somebody tells you to admonish someone because they didn’t initially agree with what they said then that says something about their ego.
@blobbb
@blobbb 11 ай бұрын
Its a good exercise to be critical of common features like this. In valorant for example, ads is something to shy away from, sure you get less bullet spread, but you tank your movement ability, and that is absolutely no good for tactical play.
@maykito14
@maykito14 Жыл бұрын
When I first played COD 4 I was mesmerized by the, at the time, perception of realism it impressed on me. Carrying this idea with me into the Marine Corps and through all of my marksmanship and tactical training has lead me to deeply appreciate this kind of naivety. From the civilian end this kind of stuff almost passes of as a simulation, but from the military side the game is displaying stuff that can’t physically be done/exist.
@urmom5835
@urmom5835 2 жыл бұрын
20 minute rant on what basically amounts to a macro key. I do agree that it can be redundant but to say that having a separate aiming mode that behaves differently than the default aiming mode(and having balanced and immersive trade offs for different aiming modes) is a bad mechanic is ridiculous.
@Rotnoc473
@Rotnoc473 2 жыл бұрын
He failed to talk about the aspect character realism, which then results in the feeling of being a badass. I understand that master chief should be able to jump twenty feet in the air shoot two mags with 99 percent accuracy before hitting the ground, but if I saw captain price do this then I would laugh my ass off. If we were to give call of duty quake physics then the players suspension of disbelief would fall apart and the game would no longer make you feel cool or be as much fun. I know that's not what the video was advocating for, but it is important to realize that there is a spectrum to every first person shooter in terms of their realism and arcade feeling. Doom and Quake being on the arcade side, and Squad and Ready or Not being on the tactical realism side. Call of Duty, in my opinion, falls directly in the middle of this spectrum. This means that it keeps some of its Arcady roots, as well as grounding it in the real world with things like "normal" gravity and ADS. All of these games make you feel like a badass in different ways, and the immersion and gameplay are very important to that. If we were to make Call of Duty into a full on arcade shooter or a full on simulation then the tone and feeling the game attempts to evoke would have to be reworked in order for the player to get the same amount of enjoyment. Captain Price, Master Chief, the Police in Ready or Not, etc. are all are badass character that then make the player feel badass, but that does not mean that they should be interchangeable amongst their respective genres. Overall the Character the player is playing is just as important as the gameplay itself. "a game is designed to be fun and compelling, and developers ought to add a feature to their game if it unanimously improves the experience, no matter how unrealistic." I fundamentally disagree with this statement because, to me, adding something to a game that would improve the fun of it sounds good, but if call of duty were to lean more into their arcade roots (presumably making the game more fun for an audience), then it would no longer be as fun, as a function of decreasing realism, which no longer sits well with the feeling they are trying to evoke. I'll say it again, captain price is cool because he is risking death for a noble cause. He is put up against unimaginable odds, and he succeeds no matter what. The only way the conflict in his story feels at all real is if it is grounded in realism. Quake physics in call of duty would call for an entire rewrite of the franchise, changing the stakes and characters. This is more of the same with master chief, except the comparative odds are up to par with master chiefs capability. He is not fighting in a battle, he is the battle, he is a one man army. If halo were to become a mil-sim, like Tarkov, then I would play the shit out of that, but it would also call for a rewrite and a reworking of the characters. This would change the feeling the player gets when the play as they once were an unstoppable force, but are now a mere, and vulnerable soldier in the heat of battle. These changes do not have to be bad changes, think Halo ODST, but they do change the tone, and may alienate some players as they are not getting what they are looking for in their game. Overall ADS is integral to the tone and feeling of the game, which is just as important as the actual amount of fun the player has while playing it. If a games tone and setting is not captivating to a player, but the gameplay is really fun, then the player will stop coming back after a while, when they have done all they do in the game. Setting and tone are often overlooked aspect of story telling and game design, but are important nonetheless. You cant please everyone, so it is important to have variety. Thanks for reading my structureless word vomit!
@devinacosta1037
@devinacosta1037 2 жыл бұрын
Hey man you don't need to be sorry for the long-ish comment that you posted. In fact I think you made a valid point when you're making this comment. I also think that ads would be a necessary mechanic for some video games, like tarkov, cod, rainbow 6 sige, and more. I can't Imagine a call of duty game without ads at all, it would be just jarring to see a game that established a feature that is so expected in franchise that is there for so long. But then again it depends on the game that needed either ads or none at all, just like you said.
@GegoXaren
@GegoXaren 2 жыл бұрын
You did not watch the video before making this comment.
@Rotnoc473
@Rotnoc473 2 жыл бұрын
@@GegoXaren 1v1 MW2 rust snipers only you have 1 hour
@GegoXaren
@GegoXaren 2 жыл бұрын
@@Rotnoc473 Deathmatch Classic, or Half Life 2 Death Match... But not now, It's well past midnight. Perhaps Xonotic or Warsow would be Better?
@JKSmith-qs2ii
@JKSmith-qs2ii 2 жыл бұрын
I feel like a “badass” in games when my gameplay is godlike and skilled not when I zoom in. Ultimately it lowers the skill ceiling and that’s never a good thing as far as I am concerned.
@That_1_Bohemian
@That_1_Bohemian Жыл бұрын
You could make an essay on this video about Word soup
@Wifgargfhaurh
@Wifgargfhaurh 10 ай бұрын
I would like to compare Fallout 3 to Fallout New Vegas for this argument. Fallout 3 has no ADS, the screen just zooms in. FNV has ADS, and fans loved it. Why would anyone take a screen zoom over actaul aiming?
@jorgefigueroa9780
@jorgefigueroa9780 9 ай бұрын
Since you're like 0.001% of the people who disagree politely and actually ask, I'll bite: I think absolutely no "fine aim" is most comfortable. Screen zoom is just cheap ADS, but at least then the weapon model isn't taking up a chunk of my view. I'll stick to purely singleplayer games to keep it simple. In reference to a "game" (as opposed to a "simulation") ADS accuracy feels like an arbitrary limit. From the programming perspective it factually *is* too. First you program a player character entity, then attach a camera to it (your eyes), then (typically) you ray-cast a line from the point of the camera to the furthest solid object or entity from the camera at the center of the screen. The programmer has to specifically add lines of code for some form of inaccuracy. Then you'd program methods to counteract that inaccuracy with ADS or something lol. Or not. Whatever. In the case of NV (one of my fav games of all time btw) ADS works alright for me, since I'm mostly using it for sneaky tactical precise shots and stuff. It feels natural to have that step in "preparation" for tactical moves against enemies. Not only that, but NV did ADS different from how games traditionally do it, mechanically speaking. I won't get into that unless you're curious though. However I love New Vegas for the role-playing experience most. Characters feel so natural and grounded and genuinely intelligent. Finally a little background info about me in case there's interesting correlation with fellow ADS-haters lol: 30yo, have played hundreds of games since the 90s, ~8k hours in competitive shooters (namely ~5k in Team Fortress 2). Preference for fantasy over simulation (think nintendo games). Since ADS comes from a positive state (inaccuracy does not exist by default, it has to be specifically created and added as a game element), I think the reverse question is more apt. So since you're one of the rare polite people on youtube I'll ask you, if you don't mind: Why do you like ADS? What's good about it? Is there something about it you find fun? (lol that sounds so sarcastic. I genuinely mean it though, not rhetorical questions.)
@halochampion342
@halochampion342 Күн бұрын
Mainly because nobody plays fallout for the combat, the game is already clunky as hell so implementing ADS is more so a QOL feature to make the game less frustrating than it is meaningful gameplay mechanic that tests your skill and mastery. Games that are built around the FPS experience would be held to a much higher standard
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