you explain lyra stuff that is hard to understand for me,i really appreciate your work, thanks, ❤
@arctech20103 ай бұрын
You are the best! Thanks.
@RojaHuchez3 ай бұрын
You are the best and your game looks AMAZING
@nancedevdiaries3 ай бұрын
Thanks!!!
@fahimjaowad87172 ай бұрын
Yay! Thanks!
@BrokenLegnd3 ай бұрын
Love the style and vibe of your game! Cant wait to play it one day, Did you model the mushrooms yourself?
@nancedevdiaries3 ай бұрын
Thanks! That's the work of my awesome co developer, we're a 2 people team 😀
@bulletmunchr3 ай бұрын
Can you show us that sweet first person camera mode? I've gotten most of my FPS Camera Mode implemented but I'm trying to do this thing where I have a third person mesh that my local player can't see (but the remote players can), and an FPS arms mesh I can see, but the remote can't. After I get it all cleaned up I was gonna probably post a tut on how I did Lyra FPS, let me know what you think, your tutorials are great!
@nancedevdiaries3 ай бұрын
Thanks! This is pretty much my video of my setup for the "first person camera mode", which for me is just binoculars. I hide the mesh, disable movement input and setup an ability camera mode: kzbin.info/www/bejne/l3XCq4WYi5ZmjJI. Timestamped since it's a long video 😅. Not exactly a full on FPS camera or consideration for multiplayer, let's say but what I'm using to zoom in :) Awesome that you're making a tutorial about that subject, I've had a few comments about it but not strictly making a FPS shooter!
@animator-alex3 ай бұрын
How viable would it be to extract the 'camera modes' control setup from Lyra game to a standard blueprint only project? These camera modes setup feel way better than a spring arm Love the style and functionality you've added but have limited C++ knowledge to edit and apply.
@nancedevdiaries3 ай бұрын
So far, what I found online that exists is : A paid marketplace plug-in for camera dynamics that looks to be including camera modes and more at kzbin.info/www/bejne/i5ytYqaXj9p4aqcsi=r_4d0g3EGwmAv85f To extract the camera mode setup/code from Lyra into a plug-in for a blueprint only project, it would be some considerable work, which would require a programmer. It's a bit tangled in the gameplay ability system and pawn data setup to work. I can imagine migrating over the camera stack, modes, could be an interesting challenge, I'd imagine time consuming, but doable. That would be an awesome plug-in to add to a project. I wonder how that plug-in is that linked up there, definitely looks worth the price.
@animator-alex3 ай бұрын
@@nancedevdiaries That plugin is a great find, looks very similar to the camera mode setup, almost exactly like the Lyra project. Will look into it more and see if it fits the needs. Your games looking great, looking forward to seeing its progress.
@nancedevdiaries3 ай бұрын
Thank you!
@ArsenalFPV3 ай бұрын
Can I ask you a question about Lyra? How do I make it so that an actor can take damage from a weapon and then be destroyed? You can do a tutorial if possible please🙏
@nancedevdiaries3 ай бұрын
yes, I have a video on that subject here, for an exploding barrel : kzbin.info/www/bejne/aHnPZYBqnZisppIsi=sg__zVIEn3vtMfXW 😀. It's a little old (1 year) but I think it should still work as it did back then. Hopefully that helps, have fun!
@ArsenalFPV3 ай бұрын
@@nancedevdiaries Thank you very much, but can I ask one question? Is it possible to do something the same, only for a character like an NPC? Preferably via Blueprint :)
@nancedevdiaries2 ай бұрын
I have a 3 part video series about implementing an NPC spawner, it may help at : kzbin.info/www/bejne/oqvVi32miNZ_aLc. Lots that go into NPC in Lyra like pawn data, team (to know who damages who), so that's why it's so lengthy 😅
@davy48422 ай бұрын
Any videos upcoming soon 😊?
@nancedevdiaries2 ай бұрын
It's been an awesome and busy end of summer☀️ ! I'll be aiming for September, looking forward to making the next one. Cheers!
@Fuse-q8z3 ай бұрын
Name of the game? Looks awesome!
@nancedevdiaries3 ай бұрын
Thanks! Portabellows and it's on steam (not released yet) at store.steampowered.com/app/2339000/Portabellows/ :)