Thanks very much, Mechanistry, for supporting the channel and sponsoring this video and this five-episode series! Check out Timberborn on Steam using my link: store.steampowered.com/app/1062090/Timberborn/?Creator&JC_the_Beard& Check out the official feature trailer for Timberborn Update 6: Wonders of Water here: kzbin.info/www/bejne/fZvdm3iZarOpd9E
@gamerkhanofficialАй бұрын
Upgraded breeding pods give adult beavers no more kids, and no more waste of food and water
@Devilish_FunАй бұрын
🐸!
@brandonwcАй бұрын
Have to disagree on the number cruncher. Throw in another large water wheel, and you have plenty of power. It runs through the night and frees up 10 beavers. Less water and food needed, it pays dividends. Always worth it as soon as you can get 1.5K science.
@peterstegemann4782Ай бұрын
i agree
@knightofnaughtАй бұрын
It's certainly better than having 8 of the initial science buildings with nobody in them due to a workforce numbers issue.
@PauxloEАй бұрын
→ 12:51 "I'm going to pause the explosives factory and the bad water pump" - pauses the explosives factory, unpauses the bad water pump. (Finally paused again at 49:52). → 13:20 "[288 hours] might be exactly 12 days" - Yes, the math checks out. (If that's calendar hours and not working hours.) → 23:20 The number cruncher pays back its 1.5k science investment in 150 hours, which is 6.25 days of full power-time (a bit longer during the bad tide, and not at all during the drought). Much faster than you get food out of the hydroponic farms or even the normal crops. You have most of the materials already available at this moment (just some more metal needed, which you'll have before you got the needed science), and one additional water wheel (for which you also have the materials in store) should be mostly enough to run one. (Maybe don't connect it to the rest of the power grid, so it doesn't take away power in the low-power times, just makes slower science.) - If you get enough workers to run all your 8 scientist huts, they'll produce 144 science a day (likely a tiny bit less for commuting), which means after 11 days you have enough science to build one, and then in the next 11 days it produces 2.6k science (assuming fully powered). So while it might be reasonable to not build it right now when you try to squeeze every last wellbeing-point out until the end of the episode, building it then as soon as you have the science might make sense. → 26:51 If you want to, you can put another set of medium warehouses behind these ones, with another ladder stack to access from the top. → Do you have sick beds for your injured beavers? → 33:36 "We can turn on the rest of our food production" - The food production in the fermenters which don't have power? → 35:35 "The mangroves have dried out. Now how did that happen?" - I'm not quite sure, but I noticed this reservoir already empty during previous cycles (before you planted the mangroves). Maybe the 3 1-wide gaps near the upstream dam (between the dam and the tiny Canola warehouse, and between the dam and the oak forest) increased the evaporation that much? Maybe try moving that dam a bit to eleminate these 1-wide gaps. → 39:26 The tight fermenter could go partially behind the middle one, saving a bit of space. (And the lreft one could also go behind the middle one if you add a platform.) Though this might not look that nice, and is not as easy to click for assigning jobs. → If you want another bridge over the river, directly after your third set of water wheels seems like a good place. If you shift the second (not yet started to be built) food factory one over, you can even connect the power between them (on the second level) while leaving a path between. → 44:05 "I think this [laborer monument] is the most bang for our buck" - I think you likely have a bunch of smaller aesthetics things (the ones you built later) you could research which in sum give more well-being points, but I didn't measure it out. (And the number-cruncher, which would then help you to get more science for the other items, as detailed out above.) → 1:08:10 I think trees on the mountain top looks better (with a few mangroves in the shallow part of the pond), maybe also a bit of coffee - this way you only need forester, lumberjacks and gatherer, no farms. But leave some space for the paths to the other parts of the map. I think switching between this and the water beavers is better, so you don't forget everything until you come back.
@SleepyAlterasАй бұрын
If I remember correctly, you can use sluice gates automated on downstream depth? Should be able to place one under one of the dam pieces between the upper river and the mangroves. It won't fix whatever is causing the water to disappear from the middle, but will keep the mangrove trees alive, and won't cost a job slot.
@katrpotatr3320Ай бұрын
Hi! I like both the water beavers, and this series. I find this series easier to follow though. The new upper area would be great for long term wood growing; because, it is close to the industrial district, and there is more space to put larger storages for logs. The lower wood area is already beside the other farms, so it may already be covered by an existing farmhouse. The water disappeared from the middle part of the river because the showers were still active, and they made the water level in the first part of the river lower.
@jasonjazzz5Ай бұрын
would like a mix of playthroughs, water and IT swapping back and forth
@torihope907Ай бұрын
Thanks for a great time, JC! Missing waterbeavers, but happy with this as well :)
@ChrisBakerkewlaidkidddАй бұрын
I'm all for a full series on this. I love Iron Teeth. Now the well being is high, would love to see some dense crazy building here. Even though WB is running smooth now, they still stress me out lol. I'm kinda missing RCT too but I'm happy we're here
@skrymerUАй бұрын
More episodes of this, maybe a mix with WaterBeaver. Don't forget that you removed two builders. I wonder if it would be better to keep only two builders in the colony center and then build a builders hut and have it as lower priority workspace. At least until the number of beavers increase. If you going to plant trees on the upper plateau, you should remove the ones you have now and plant food there instead. And 12:50 😁
@rudiopderbeck6406Ай бұрын
Thanks Mechanistry for sponsoring!! Loving your game!!! 🐸🐸🐸
@Shortcircuit220Ай бұрын
Keep this seriese going. Not only am I behind on the water bevers episodes I dont play the water bevers and never will so Its harder to motivate myself to watch them. but I want to see you do more with overhangs on this map you haven't really use them yet (rightfully so). really go wild and make this a compact vertical build
@AUT0aim1337Ай бұрын
@36:00 I've also had a similar issue in my recent playthroughs where once a badtide starts my lowest dammed area just immediately goes dry even though during a drought it can hold water for multiple days. Enjoying all of your series!
@birbcaptorcarrey1883Ай бұрын
I like how everyone have their own build for this map
@JCTheBeardАй бұрын
Just goes to show you how flexible of a game Timberborn is. It can truly become whatever you want it to be!
@Grato537Ай бұрын
I'd love to see more of this series! And thanks for the challenge as I decided to give the challenge (getting 30 well being by end of cycle 10) a go too. And also exceeded it! As for a new challenge it would be really cool to see how many beavers you can support on a small map. In update 5 I managed 250 Folktails on Diaorama so I bet that at least 500 beaver colony would be possible here.
@Devilish_FunАй бұрын
🐸! Loving the interaction growth in the comments. Loving that you got sponsored (I was waiting for this before i got the game!🎉🎉🎉). I think capping the series to a short one would be better, I'd like to see an aesthetically focused run again. Regardless of your choice, ill be playing the game this weekend!
@littlmrsdraculaАй бұрын
Please continue this!!! I love the challenge of the "relatively" small map, space optimised, stacked buildings, crooked and small paths everywhere...I think it's much more interesting to watch than a large map!! (also, not a big fan of the waterbeavers..I guess bc I'm just not that familiar with their specific mechanics, buildings etc...)
@mikeriley2475Ай бұрын
If you moved the badwater pump and it's storage to a different level you could wrap irrigation barriers around the bad water source! Perhaps also around the second level as well!
@ehoffmeister8160Ай бұрын
Suggestions: 1. Change floodgates at waterfall to sluices ( on bottom set to keep water in river, then tall stack of levees, dam on top) , 2. Build a badwater diversion at water source blocks. 3. Lots more waterwheels in badwater, 4. Batteries on storage towers after you make them TALLER & WIDER
@shreyaskashyap5769Ай бұрын
Forest on the hill top sounds nice, asking with large piles for logs. Farming by the river sounds nice too. Would really recommend the numbercruncher as the next science unlock as it functions 24×7 without any beaver power except the initial investment. I am eagerly waiting for the Waterbeavers episode too.
@maara174Ай бұрын
A challenge for this series: vertical water wheels. Take the water to (almost) the build height and make a “DonkeyKong-like” structure with waterwheels 😅 I’m not sure if it’d work but it might be space efficient and may produce tons of power!
@zachariahrich3354Ай бұрын
I think this series would be a good to keep going. Maybe have one last water beaver rap up episode. A mix of this series and water beavers, but I'd like to see a more conducive map for them.
@TheTimotheeАй бұрын
Hi ! It's my first time commenting so first, thanks for your vids. i follow them as soon as they are available and it's really refreshing. I love this game and the way you play it. But please, please, demolish the baracks next to the gym field because the empty slots behind them ARE STRESSING ME A LOT. thanks a million in advance. :) :)
@JCTheBeardАй бұрын
When we have the science to unlock the large barracks, we'll replace them 😎
@Mod3RedАй бұрын
In terms of things to try next, how about building a canal route from the waterfall to pass across the overhang and behind the bad water source? Green up all that area, more woodland etc?
@Billhilly87Ай бұрын
Would love to see this series go through to the end. Also miss the water beavers. Could you alternate the two?
@jumpingfun8038Ай бұрын
definitely continue this series but take a day or two off and continue the water beaver series been missing that something fierce
@jennieswensson463Ай бұрын
A mix of this and the WBs would be my vote. I am enjoying the density and verticality you are getting here. I do miss the 4th dimensional chess of the WBs though...lol. 👍👍👍👍
@squiredoodadАй бұрын
Agreeing with Brandon. Building the Numbercruncher takes a lot of science but if you ever - EVER - find yourself with 1.5k science you should immediately get it. It's trading 10 beaver jobs for 500 HP, it is crazy good for how easy it is to get midgame.
@seandickson4474Ай бұрын
Awesome content JC! Firstly don't forget to lower the floodgates. Could you put more mangroves in Toplake? Might help your production there. I think an alternating water beavers and iron teeth would be fun
@DeïDeï-13Ай бұрын
Hi 😊. Dry mangrove and power fluctuations comes from the dams build on edge , water go wild on these.
@brianmiller1077Ай бұрын
The large barracks fit really nicely under the natural overhangs at 25:45. Put your shrubs, lanterns on the overhang and they all get the happiness bonuses.
@BrandonCallenАй бұрын
Love up top. Hope you keep adding food storage so your set up as your population grows
@stephenhurley4296Ай бұрын
While I would like a mix of both series I also want daily updates on this series
@squiredoodadАй бұрын
Loving the decoration episode hahaha
@BrotherSkodidiАй бұрын
Blast through it! Double your happiness/well-being by episode 10
@Rmmtube-b1cАй бұрын
Patiently waiting to see the new water physics demonstrated in the water physics update
@HugDopeyАй бұрын
If you're thinking about buying this game, do so before October 24th. The price is going up. I really love this game and your playthroughs. Please continue this one.
@helenehagfeldtАй бұрын
I also LOVE this game! 1100 hrs so far.
@justbuzzikАй бұрын
put in the number cruncher on the south side of the power wheels, clean up all those scientist huts, extra space for storage
@Gaia-NigthcoreАй бұрын
A mix of both of this one and the water heater would be awesome
@HobbityfusАй бұрын
Why not build a small watertower on top of the source with an integrated badtide diversion with the sluices? You could save the beavers from having to carry water around by using aqueducts from aforementioned watertower? Love the series so far, opening up the badwater source soon maybe? Just to keep production running. 😉
@ThornedLilyАй бұрын
Personally, I'd like to see you play this one at least long enough to get to the new monument. It really gives a feeling of completion to a map, plus I think they're the best building in each faction to watch being built. They take a tremendous amount of materials so I don't think anyone would blame you if you wanted to use a time lapse for it, but even just the building process itself takes several in-game days regardless of the materials and it looks fantastic at every single step of the process. You've got a bit of a vestigial road in the middle of your farm, removing it should give you back nearly the same number of farming tiles you lost by putting in the contamination barriers and the tiles you continue losing to contamination during a bad tide. It doesn't actually bother me, I really prefer watching people play the way they want even if I'd personally make different choices but the opportunity to use the word 'vestigial' comes up so rarely I had to do it haha.
@shayladoyle104Ай бұрын
Keep it going! it is fun to see happen!!
@darthyetgonАй бұрын
Keep this one going your doing really good with this great job so far 😊
@thomasfplmАй бұрын
41:12 I would suggest flattening the area behind the floodgates and adding floodgates in the other direction that open during a bad tide.
@yooo4o20ooАй бұрын
The surges come from the 4 deep floodgates that open all the way allowing all of the water to plunge into the first pool of water and from there on, I think
@Lukipela01Ай бұрын
I honestly love this series and would love for it to go longer but I also want water beavers rather bad. Could go for a different larger map on hard mode if this one ends.
@mikaeltalbot3210Ай бұрын
The reason the water dried up in the mangrove section is due to the little 1 by 1 tile inlet right by the dams. 1 by 1 tiles have the highest evaporation rate in the game so its like a siphon to that section of the stream. Filling that in should stop the bleeding!
@jasonjazzz5Ай бұрын
1:02:50 good call, was gonna mention that you could use another ladder down to save some times
@Draail19Ай бұрын
Yay!
@squiredoodadАй бұрын
Maybe you could put a line of irrigation barriers to save the berries, then use a Forester to refill the whole area with them?
@Drexos17Ай бұрын
"I need the beaver" add it to the list
@thomasfplmАй бұрын
18:42 You could remove the top line of trees here and replace them with coffee, then you unplant the coffee and let it spread.
@mikeriley2475Ай бұрын
Keep going! (On this video series)
@MScottBlakeАй бұрын
Number 1 priority needs to be to straighten your dam in the corner. The extra faces are increasing the flow and causing instability in the water levels and drawing your attention away from other things.
@helenehagfeldtАй бұрын
Please, keep going with this one. Let's show people the whole game.
@JCTheBeardАй бұрын
That's the plan!
@ehoffmeister8160Ай бұрын
36:54 You should change the level UNDER the dam piece to a sluice set to keep 0.2 water level in the mangrove area
@Redneck353Ай бұрын
We getting over 1h !!!! Yay!
@jasonjazzz5Ай бұрын
37:00 that middle bit sloshes around and ends up lower than it really should when the drought starts, i seem to recall having the same issue on this map doing similar to what you did, maybe switching 1 of the dams on each path over the water to a levee might help with that?
@michaelmichael1619Ай бұрын
I caught the reference with the badger, badger. That was almost missed
@brianmiller1077Ай бұрын
1:05:20 put some coffee by the flameand it's empower the scientists and keep the coffee warm!!
@NycBlackoutАй бұрын
Would you consider a decent size project? What if you ran the water from the source across the top, across the natural land bridge, past the metal and into that big crater up top to green the entire top area. It be a cool project that incorporates the natural land bridge with some levees and don’t need to impermeable floor them and green up the top area without fluid dump.
@DanitheDandelionАй бұрын
Ya know I’m surprised no one’s managed to make a plumbing mod. Like it would fit so well with the iron teeth. You could set up pumping houses that plumb into buildings that require water and could pipe the water around a la the power system.
@brianmiller1077Ай бұрын
53:40 Viva la revolution!! -Che Beavara
@Drexos17Ай бұрын
You can eliminate some of the path towards the waterfall (when you built the bad water barriers) for more farm land
@SorgrisАй бұрын
Make the beavers go under the water at the bridges. Like sky storm's "beaver bridge" apparently it works.
@berzurkfuryАй бұрын
Tnt storage. All you can accumulate is 4 right now
@ZiteliorАй бұрын
I would like to see you use the "natural" overhangs to let the bad water flow over.
@jasonjazzz5Ай бұрын
should work and filling in that badwater overpass next time and laying in some power generation up there
@OlaCh93Ай бұрын
You desperately need more beavers, more builders and haulers! Haulers are crucial to efficient colony, and I always see people forgetting about it...
@GwionWilliamsАй бұрын
I'm definitely enjoying this, but I would rather see more Water Beavers, since, well, this is more vanilla Timberborn, which we already know well. It's good to watch, but familiar. There's very, very little Water Beaver content out there, and it's great to watch how complicated and crazy it all gets. But I know, It All Takes Time, and there's only so much to go around.
@Redneck353Ай бұрын
9:14 can we get a mountain lake up there with a forest and cool recreation? maybe a few berries for the tourists?
@JCTheBeardАй бұрын
I think this is going to be what we end up doing
@jasonjazzz5Ай бұрын
could get rid of that path that got ya closer to the cliffside that you used to put the irrigation barriers in now
@kurtonelaАй бұрын
I think the primary mistake JC makes early game is not building a numbercruncher tbh...
@sidmcmillan926Ай бұрын
RCE's having a rough time of it in his latest Timberborners 😬 decision making, mmmm 🤔 mega dam project always comes before stability in food & water 🤪 lol
@rudiopderbeck6406Ай бұрын
Wont the Inventor Beavers chuck their used protein bar wrappers & empty bubble tea containers into that Flame of Unity statue????
@thomasfplmАй бұрын
4:04 I find it weird how much water the hydroponics need, considering that hydroponics is supposed to be more water efficient than the regular ways of planting.
@triwulf1Ай бұрын
Nice homage to the English language DragonBall Z Announcer, Doc Harris. @1:05:38
@brandonwcАй бұрын
You need to get sluice gates going. Slamming shut floodgates is weird on the water/dam interactions. Floodgates are only good for super early game anymore.
@oledamen8116Ай бұрын
I really hope a beaver with my name somehow ends up working on the coffee, because I love coffee (maybe a bit to much even...)
@JCTheBeardАй бұрын
It's not impossible... I'll try to remember to keep an eye out, though 😎
@oledamen8116Ай бұрын
@@JCTheBeard you are the best
@chrisb9960Ай бұрын
Can you make the body of water below the falls deeper without changing the dams? It should significantly help.
@Devilish_FunАй бұрын
🐸!
@Redneck353Ай бұрын
53:26 BOINK!
@jasonjazzz5Ай бұрын
bell doesnt give any well being buff just as a fyi, the clock does though
@justinherbert4131Ай бұрын
I would like water beavers
@JulyFlameАй бұрын
I have negative interest in any of the waterbeaver stuff, but a video of any other series would be a good break. Besides the plateau setup, now that we're past the core 5 starter episodes, going full blast with terraforming would be neat with this series, especially since you held back last series. By that I mean totally straightening out the river and maybe also taking advantage of that partial setup on the map for the bad water to cascade down the side down into the river instead of being fully diverted. So instead of the current natural waterfall, it's a beavermade one going down from the aqueduct. A "cool" and pointless build.
@dvd1098Ай бұрын
I think its best to lower the priority of building robots due to the small map.
@Dalton325Ай бұрын
Up top, we should farm content. :))
@Someone_in_the_commentsАй бұрын
36:00 edit - I think I've worked out what the problem was with the mangoes. Right next to the upstream damn, there's a 2x1 section on each side of the damn where the water is evaporating at almost the maximum rate. Skystorm did a big thing on evaporation rates and, those two sections must be causing insane levels of evaporation. e: I've put an image in the reply because sometimes my posts get randomly deleted if they have an image in them
@InvisiblePantsАй бұрын
i.imgur.com/iuuCR9x.png
@thomasfplmАй бұрын
1:06:43 I think it would be nice to alternate between this and the water beavers.
@nurmrАй бұрын
30:52 "I'm not currently building anything", reducers workers to 2, immediately queues a bunch of building and spends the rest of the video with unemployed beavers and wondering why everything is taking so long to build.
@MrTheelitespartanАй бұрын
Just noticing this guy sounds similar to J K Simmons
@hallohoegaathet7182Ай бұрын
Maybe remove the useless paths from your farm fields.
@neilh2669Ай бұрын
In the mangrove area, there are three “one by” sections that are enhancing evaporation. One next to the stairs by the levee/dams, two across the area from the stairs, also next to the levee/dams. Consider a 1x warehouse or levee to keep water out of these areas. I miss Water Beavers, but would like to continue with this near speed run for a bit longer.
@thomasfplmАй бұрын
1:02:27 Wouldn't it be better to put it to the side and behind the factory?
@Redneck353Ай бұрын
Would be nice to get a back to a more diverse schedule. miss the RCT videos ( and the WB of course)
@VivianTheVivianАй бұрын
Did I missed it or did JC never put the number of builders back to 4 from 2?
@JCTheBeardАй бұрын
I don't think I did, good catch
@ortizandy87Ай бұрын
Worker hut?
@jasonjazzz5Ай бұрын
🦫🦫
@bubbles69138Ай бұрын
The mangroves lost their water, because bad tide, you diverted all off map.. but then you have all your pumps pumping out of the first storage area.. So it fell below the amount needed to feed into the mangrove area, so it evaporated away. This is why I always separate bad waters, and have my water pumping at a storage tank right before I have the overflow go off the tank.. down a long spiral around the edge of map so I can slap down a few gigawatts of power production and gravity batteries.. and at the end of that mega power line.. the off flow of the extra ;) oh!! on the building top where you built the beaver and beaver with hammer... you coulda built a clock, and lantern, or sign, etc on that building top so it affects all running past ;) up top, I think at least half of it needs to be tree's.. but theres a 1 tile deep area in that pond you can grow more mangroves
@walkir2662Ай бұрын
Please return to a regular schedule instead of powering through. I don't care about the Waterbeavers, but I are about not powering through this.