Hello SD League, I was just looking for ABII content when I stumbled upon your channel. I've been playing for quite a while(the first game) so I hope these few tips can help you regarding this video: 1. The setup phase is very crucial. This isn't just where you plan moves, artillery TRP's and helicopter waypoints but also where you designate different SOPs for different units. In this phase it's also crucial to know more than 1 or 2 spots that have good cover and line of sight - referring to the T-72 that took a beating (r.i.p). 2. SOP(Standard Operating Procedure). Units can't all have the same SOP e.g a T-72 can't have a cover pathfinding as opposed to an infantry unit(except you want to keep them hidden) and an infantry unit can't have a short pathfinding as opposed to an armored unit. So what's the difference, Cover takes a covered path to a location; the unit will avoid open terrain. Quick takes the fastest route, usually favoring roads and open terrain. Short takes the most direct path to a location. Personally, I have my armored units use the short pathfind to avoid them exposing their weak armor. And I also keep my infantry units on cover pathfind. > This tip is also under SOP, Hard and Soft Target Range. Again, personally, I put my armored units (most especially my tanks) on effective for hard targets and hold for soft targets(sometimes I give them a range of about 600m). This is because, I don't usually like my tanks engaging soft targets(infantry) when there is a threat of armored units. Alternatively, I set all other units to effective on all ranges. 3. Unless necessary, don't move a unit outside it's formation (knowingly or unknowingly). It might cost you when you realize a T-72 broke formation and got punished by a Leopard for that. 4. Because NATO have "super fancy gadgets", it's not advice-able to get into a long-range engagements with them, unless you're using higher grade units like the BMD, BMP2 ,T-72M1 and T-80 series. You'll find many of your tanks getting blown up by units that are like on the edge of the map(metaphor). I recommend that you close the distance either by approaching them or, in this case, drawing them close enough before engaging. I probably missed some important things but these are a few points to note in regards to this particular mission. There's a game manual that you can check out just in case: www.bing.com/ck/a?!&&p=c04f7b1bd8837459f5f3f11769bfd9dd8249df5d7ca461448e80daa8a88d0ba2JmltdHM9MTczMzg3NTIwMA&ptn=3&ver=2&hsh=4&fclid=37c94db7-1884-6928-2e5b-59f019e768b4&psq=armored+brigade+2+manual&u=a1aHR0cHM6Ly9mdHAubWF0cml4Z2FtZXMuY29tL3B1Yi9Bcm1vcmVkQnJpZ2FkZUlJL0FybW9yZWRCcmlnYWRlMm1hbnVhbHByaW50ZXItZnJpZW5kbHkucGRm&ntb=1 You earned a sub 👍 and I look forward to more ABII content, I hope these few tips are helpful to you and anyone else reading. Have a good day
@sd_league5 күн бұрын
Thank you very much for these tipps. I will try to integrate them though I surely will still Stumble from time to time in the future.
@yfewse69675 күн бұрын
Seems like the campaign, gives too many points to the enemy and not to you in income. I saw someone else playing the campaign experience the same situation in where they just become outnumbered by the ai and can’t do anything
@sd_league5 күн бұрын
I wonder if it plays better on higher incomes. Will test it in the next one.