Thanks for playing my mod, great video! Vulcanus is my favorite one to start on, I don't know what it is about it but the way it progresses just feels awesome to me. (The rocks though. So. Many. Rocks.)
@ImNotVenzer10 сағат бұрын
Awesome mod, thanks for making it ^^ Currently doing Fulgora and it's.. yeah lets just doing Vulcanus first might have made me a bit overconfident :D
@_codegreen10 сағат бұрын
Yeah, the other two planets are a little uh... let's say more demanding, as I'm sure you're well aware lol. Can't wait to see the final result!
@ImNotVenzer9 сағат бұрын
@@_codegreen Yeah but it's surprising how well balanced the mod is anyway with the tech tree changes. Gonna pin your comment so people see who made the awesome mod, if you would rather I remove it just message me
@_codegreen9 сағат бұрын
@@ImNotVenzer No problem, thanks! I tried to only make the changes I felt necessary to make the game playable and as close to vanilla as possible, both in terms of progression and in terms of how it would feel if Wube had made the mod. It went through a couple iterations, but I'm proud of how it turned out, I'm glad someone else thinks it's balanced as well.
@deathsyrup4 күн бұрын
Fulgora as the starting planet and then putting Nauvis on Deathworld is fantastic for a casual playthrough. You can rush through early game and have Nauvis as an endgame challenge.
@ImNotVenzer4 күн бұрын
I have a crazy deathworld video idea but as it stands right now I'm not sure it's even possible :D
@Ikeis934 күн бұрын
@@ImNotVenzer max those sliders
@angeldude1014 күн бұрын
I already considered Nauvis to be harder than even Aquilo, but this might genuinely make me want to get railguns before even stepping foot on Nauvis.
@deathsyrup4 күн бұрын
@@angeldude101 it’s worth it, fulgora having no enemies is both a blessing and curse. You can setup a basic resource farm without any worries beyond power and spacing. But you also have evolution ticking away naturally while you’re setting up.
@angeldude1014 күн бұрын
@@deathsyrup With a true "any planet start", evolution for a given planet should only start once you enter its orbit, so unless it starts when passing over Nauvis to get between Fulgora and Vulcanus, this shouldn't be an issue.
@Jmonsky4 күн бұрын
So when my buddy and I played Space Age for the first time, we didn't know you could drop down items from space so we basically started every planet from scratch (just with power armor).... And rushed the cargo landing pads. We didn't realize that you had the ability to drop down items until we got stranded on Aquillo LOL
@levayv4 күн бұрын
No way 😂
@richreper43753 күн бұрын
dude I did the exact same thing right up until Fulgora, when my buddy asked if I could drop him things, I said I couldnt until he made the cargo platform, and he said "have you tried?", this was about 15 minutes after I had finished Gleba of course. What a day that was.
@Cifer_YT3 күн бұрын
yeah same happened to me, but i enjoyed the challenge ... I also tried to build it the way it was intended - like aquilo - i used heating towers instead of just dropping a nuclear reactor like my friend did ...
@Digiphoenix3 күн бұрын
Same with me lmao, there goes like 10 hours
@Cyber_CheeseКүн бұрын
That's the way to do a first playthrough imo
@ThaDr3ameR4 күн бұрын
Nice video, for me you have the perfect balance between a casual playstyle and enough experience to design nice designs that are fun to watch. I've also enjoyed the shorter video. Thanks for uploading this and your efforts :)
@KeithOlsonКүн бұрын
[8:48] FWIW, a perfect science sushi belt is now trivially easy, not even needing combinators. I'm feeding 24 labs--each covered by 12 beacons--with a single blue belt and no inserter shenanigans. It's glorious!
@Khaim.mКүн бұрын
Please explain, because I don't see how you avoid it backing up the second you start a tech which omits one color.
@KeithOlsonКүн бұрын
@@Khaim.m The secret is the new 'Hold (all belts)' option for reading belts. You can enable/disable input belt sections based on the total number of that science pack on the entire belt. I use a CC--with the number of labs & science packs per lab the belt will fit (15 in my case)--and feed it to an AC to multiply the two numbers together. If a particular science pack has less than the result on the main belt, I enable a feeder belt to add more. Sure, the feeder section can _temporarily_ back up, but it will clear fairly quickly and _can't_ permanently back up as long as I set the numbers in the CC to reasonable amounts.
@Nighty93_3 күн бұрын
Dosh is getting serious competition for best Factorio KZbinr here. Thanks for your videos they are crafted perfectly!! I don't mind one bit if they would be longer. ;)
@UnderscoreAqua22 сағат бұрын
micheal hendricks crown didnt move an inch, but yeah this guy is pretty good too (same with dosh, but personally he's always been second place behind my king)
@dhfjgkkdrgsg4 күн бұрын
i did by accident because i did not know that you can drop items from space till i set foot on that junk planet and i only noticed because i was stuck on a mini isle sourrounded by cliffs. i had already finished gleba and vulcanus at the time^^
@LudicrosityIndustries4 күн бұрын
stop killing demolishers, people! they’re so cute! they don’t even attack you until you intrude your space
@ImNotVenzer4 күн бұрын
It was him or another 3 hours of hitting rocks, I made my choice
@ivanjermakov4 күн бұрын
stop killing biters, people! they’re so cute! they don’t even attack you until you pollute your space
@szalyn88494 күн бұрын
All space is my space in Factorio, so you can also call me territorial with the demolishers if you know what I mean 😊
@Mugenri4 күн бұрын
@@szalyn8849 the player is behemoth demolisher
@ThePopeOfAllDope4 күн бұрын
The factory must grow
@vick05274 күн бұрын
Starting on Gleba sounds like pure pain
@LudicrosityIndustries4 күн бұрын
Gleba seems…okay. Imagine starting on Aquillo. No warmth. No access to the sun. Faaaaaaar away from the other planets.
@ImNotVenzer4 күн бұрын
@@LudicrosityIndustries Starting on Aquilo wouldn't work without massively changing the game progression sadly since you can't get any resources there, I think the closest thing to making it possible would be starting with a space platform and landing pad to send down basic resources
@javierguerrero99104 күн бұрын
@@ImNotVenzerThat would be more of a space start than an aquilo start. The problem is that aquilo exists only to provide lithium and fluoroketone to make fusion reactor and railguns.
@mechtroidProductions4 күн бұрын
@@javierguerrero9910I mean, not exactly, without a rocket you can't actually add to the space platform. Which means you have to craft everything for space, in space. Sounds interesting.
@tardvandecluntproductions12784 күн бұрын
As someone that didn't realize you could land stuff without a landing pad..... it is pure pain
@azulcrescent7154 күн бұрын
Very fun vid! The manual mining phase seemed very painful tho haha. I'm very curious about a Gleba start since it seems quite pain. Looking forward to more of your work!
@levayv4 күн бұрын
My condolences to a person who decides to do same challenge on gleba 😢
@uglukdermage3 күн бұрын
If you manage to get your first egg without encountering the big stompy ones, it's actually doable. it's a very interesting challenge
@ivan09123 күн бұрын
hehe gleba lmao docjade already had an absolutely fantastic time; you'll enjoy it there :)
@Vickbtw4 күн бұрын
Oh boy, you know it'll be a good weekend when Venzer drops a vid! 🎉
@negativerainbow2 күн бұрын
I enjoyed this video! I was curious how the tech tree would play out starting on different planets, so it makes sense the mod had to tweak it some. I can't wait for the gleba video, especially fighting pentapods starting from 0 technology and 0 resources, LOL
@tardvandecluntproductions12784 күн бұрын
Not so fun fact (for me): It took me till Aquilo that you can land stuff without a landing pad...... I've basically done a "start with nothing but your suit" on all 3 planets till I build a landing pad from local materials. Gleba was the worst
@malcolm74404 күн бұрын
I had a bit of a similar vulcanus experience since because I was going for the no yellow/purple science achievement before getting research from another planet. I had bots to break rocks, but power was still an issue because I forgot to mine Anu uranium to research nuclear, and thus had no access to turbines, which are amazing with the free 500° steam from acid neutralisation
@TubeNewromeКүн бұрын
That actually should be a part of a base game. Starting on any inner planet would help a lot with repetitiveness of an early game
@Drambrarcer4 күн бұрын
Idea for Aquilo: You could start with a minimal space platform in its orbit. Assuming a mod for safe asteroids, chunk rebalancing pre-unlocked, and a way to get stone, you could build up your platform from just a collector, grinder, assembler, and 1 inserter (or 3 if you want to skip some tedium) to drop the basic resources to the planet. Or to really be a bastard, keep the dangerous asteroids and start the platform with one railgun and limited ammo, and they have to keep relocating it to hit them all.
@marcoshalberstadt76463 күн бұрын
A single rocket turret and the rocket making tech should be enough to survive in orbit around aquilo. You really don't get that many asteroids while stationary. At worst just give 4 rocket turrets and that will definitely be enough.
@asddsa8203Күн бұрын
This is late but here's a quick-tip quickie: The sulphuric acid-steam recipe generates 500 degree steam. You can use the nuclear turbines for about 5x more power per steam.
@empty5013Күн бұрын
iirc you don't get turbines until nuclear which you can't unlock on vulc since there's no uranium
@davidpereira59694 күн бұрын
Vulcanus is alright as a start from nothing, but fulgora and gleba... yikes Fulgora is pain to get iron plates and basic infrastructure (conveyors, undergrounds, inserters), and gleba is awful until you get the full thing going
@mechtroidProductions4 күн бұрын
Fulgora's easier than you think. Recycling blue circuits gives you all the green circuits you could need, and the gears are already there, so a full mall is surprisingly easy to set up.
@davidpereira59694 күн бұрын
@@mechtroidProductions yeah, its easy when you already have the baseline. The start is awful, your only source of iron for belts, inserters and aseemblers are gears, and you have to store or void the other stuff because most is junk until you get to red circuits things like modules. The only worse start is gleba because its even more awful to get automated iron for, you guessed it, belts, inserters and assemblers. You need both fruits and typicaly they are far away from eachother
@phirenz4 күн бұрын
I enjoyed Gleba from nothing. There is plenty of iron/copper ore sitting around to get you bootstrapped, there is less manual harvesting than vulcanus. The pain of Gleba is working out how do deal with spoilage and totally rethink how you design bases. Once you have that worked out, the actual bootstrap phase is reasonably easy.
@jeceratops52804 күн бұрын
Its tragic you cant start on Aquillo, I'd love to see someone just sat on an iceberg for 100+ hours slowly going insane!
@TheAgamemnon9114 күн бұрын
Aquiloblock challenge mod? I'd try that.
@ivanjermakov4 күн бұрын
Aquilo + giant burner phase sounds amazing
@angeldude1014 күн бұрын
Aquilo if it could be self-sufficient might actually have the potential to become my favourite planet. With a better understanding of how heat works, it genuinely has an interesting gimmick that I'd love to play around with, but the lack of resources means that there's little reason to and just not much to do there.
@runelt994 күн бұрын
Speaking of sea block. It would make sense to start with a platform that is good enough to survive in orbit. It would involve using asteroids on crushers for infinite resources, obv starting with gleba tech that gives copper from em
@phirenz4 күн бұрын
Aquilo isn't possible. But Aquilo plus a functioning space platform is more or less possible with only a few minor tweaks, the space platform will be harvesting asteroids and shipping down iron/copper ore to be processed on the planet. The biggest tweak is that you need a source of stone, probably by modifying the astroid crushing recipes to have a stone by-product. You need to have advanced asteroid processing unlocked from the start (for copper and reprocessing oxide into metallic), asteroid spawning needs to be disabled (only chunks), and something needs to be done about power generation. It would be a massive struggle to run a platform with just 1% solar. Maybe boost it to 100% in Aquilo orbit, or allow for on-platform steam generation (like burning propellent and oxidiser for steam?)
@asddsa8203Күн бұрын
Exquisite. Simply divine.
@soninhodev78514 күн бұрын
Commenting to boost the algorithm!
@V12Maniac3 күн бұрын
I think this is how the game should be by default
@averagebobdylanfan2 күн бұрын
venzer how do you keep picking the most insane ost's for your montages i never expected to hear providence's theme in a factorio vid
@LeonardoRinaldiYautja4 күн бұрын
That was amazing! I was thinking about that since the dlc release, how would it be to start on other planets, too bad you can't do that on "vanilla" way because of the tech tree :( But that video was awesome, could I also ask for you to share both space ships? I have been having issues on how to properly build those 2 (science and transport) lol
@asddsa8203Күн бұрын
Calamity music always slaps
@starbomber4 күн бұрын
Edit: also, I think at some point you should have swapped to turbines, since the steam you get from acid neutralization is 500c which is a bit too hot for steam engines. I think Glebba and Vulcanus are possible, but I could not figure out how to do Fulgora, since the normal way you unlock electric poles is locked.
@ImNotVenzer4 күн бұрын
You unlock turbines from the nuclear reactor research which I kinda can't get without being on Nauvis :D (or from heating tower on gleba)
@taiwanisacountryКүн бұрын
I actually just did vulcanus, without anything but the science........... I reach vulcanus with a space station with 1 hp or so, and then I dropped to the planet and my station blew up. I did not know there were medium astroids. And it was crazy to make a new space station while mediums were swarming towards it. But I got lucky and I managed to send it up, and have it survive until laser turrets got up there, and my super solar panels (mod, they have 10 times the efficiency for 11 times the price of 1 solar panel)
@Nickerino617Күн бұрын
What if you would start on a platform instead, with the right researches unlocked and a couple of changes to asteroids, starting with a small platform with everything you would need to get started
@lightningpo3 күн бұрын
I didn't understand mechanics and though I could use the drop pod to get back up to the ship, and accidentally did this for about the first 5 hours of vulcanus before realizing i could just shift click the items down. I had at least some foresight to bring bots i just didn't realize i could ship them down, i thought i needed a landing pad and a request in... Anyways this looks harder than that
@RideTheWavelet12 сағат бұрын
awesome video, deserves 1000x more views. Here, a tasty comment for the algorithm, and a like/subscribe.
@SWaaga4 күн бұрын
Still wild to me you don't set storage chests for the bot mall, I understand passives are much easier just feel like it's nice to consolidate items
@ivanjermakov4 күн бұрын
You rarely need more than full chest of an item, and why waste time making an item that would just sit there, if instead it can be used to progress through the game.
@SWaaga4 күн бұрын
@ivanjermakov that's what I'm saying you limit the storage chest via circuit to only have the inserted work when you have less than 2 stacks, set the filter for the storage chest so the robots will bring items back to that chest stops you from making excessive items
@KaneYork4 күн бұрын
@@SWaagaStorage chests are "take first", so having them be the output of production means it can get clogged when you repeatedly deconstruct. Belt and similar upgrades are better as buffer chests with a higher request than the inserter limit. Storage chests are nice for wooden power poles (wood), byproducts with overflow inserters and.... I'm forgetting already
@damiens46012 күн бұрын
Fulgora and vulcanus seem easy and fun, gleba might mbe a nightmare
@tjlambaesКүн бұрын
I did all the planets with nothing and was able to build a rocket. Aquilo I think is a combined effort of all planets or at least a few.
@SlimegirI4 күн бұрын
I kind of did this when I went to my first planet (fulgora) and didn't realize you could drop off item from space stations without a cargo bay in the planet
@phirenz4 күн бұрын
I deliberately did this for all of the first three planets (with the exception of importing enough Uranium-235 to build Atomic bombs on Vulcanus). I knew I could drop items from the space station, but I much preferred the experience of starting from Nothing. In-fact, when I got to Aquilo, I was annoyed that it forced you to import resources.
@TheAgamemnon9114 күн бұрын
Oh, I can tell it took you that long - because I did a minimal resource start on Vulcanus, too. But even dismantling my ship and using its solar panels for power didn't help that much in terms of bootstrapping basic production.
@szymontoda31553 күн бұрын
Yes, that’s what I’ve did. Landed empty.
@redstonewolfx4 күн бұрын
Vulcanus was a better planet than Nauvis anyways
@vincentque12382 күн бұрын
how do you evenly split a stack into furnaces like he did at 1:12?
@mikulasmar6926Күн бұрын
It’s a mod: Even distribution
@artificialexecution4 күн бұрын
yippee!
@heinrichtheprotogen1354Күн бұрын
THE ACID STEAM IS 500C!
@lukepatching9866Күн бұрын
You sound exactly like Kishko lmao
@Hlebuw3kКүн бұрын
Why are you using steam engines instead of steam turbines?
@tilmanrotationalinvariant22573 күн бұрын
They should have thought about that and made it a gamemode
@Hlebuw3kКүн бұрын
Now do Gleba
@alterranlongbow50673 күн бұрын
14:10 its possible to make an even more compact cracking setup, fitting all of the pipes in a 2 wide area with no empty space left a square of pipes connecting to all 4 machines, then underground pipes in alternating rows for oil & water
@tbd59214 күн бұрын
wait this was a challenge run? you aren't supposed to actually do this in a normal game? ...........
@tenthirtyseven-v1Күн бұрын
Probably not the best idea to start a "Is it possible" run by saying you installed a mod to make it possible lmao
@matthiskalble36214 күн бұрын
Yes but not aquilo
@wissen54102 күн бұрын
i wish factory would be this complex normaly in my opinion this game is not worth 60$ 30 at best. automatisation on it own is boring you need challenges but this game hand feed you to many to simple solutions. maby i buy the game one day just for the mods. i just got it for 0$ in a nice deal