CvS2 guides in 2018... I love it :-). Shoutouts to Buktooth. Anyone wanting to see a top-level Iori should look up the Daigo vs. Buktooth 2006 Evo match.
@datdudecritical_50706 жыл бұрын
Good guide. Ngl a lot of these bnb links are super hard for me but that's old fighting games for ya
@MasterLuke_Video_Games6 жыл бұрын
There's actually even more links he can do that I forgot about, into cr.hp
@weedandwater3 ай бұрын
Ioris most important one is easy tho. Close LP into close HP is easy because close HP starts up in only 3 frames.
@yurionedge21993 жыл бұрын
Underrated game!
@goodsport168m4 жыл бұрын
Very solid, thank you for makin
@Mastergouki4 жыл бұрын
Excellent guide thanks a lot !
@kentang15283 жыл бұрын
What must i download online in order to play this on emulator and also playing with people online?
@MasterLuke_Video_Games3 жыл бұрын
They're currently working on getting Rollback for Flycast Emulator, once that's done KOF11, CVS2 and Marvel 2 will finally have rollback netcode!
@GrimmjowJJX3 жыл бұрын
You can play in Fightcade Flycast with rollback now
@MasterLuke_Video_Games3 жыл бұрын
@@GrimmjowJJX Yes! My dream come true, KoFXI and CVS2!
@sazidanahmad78204 жыл бұрын
How in stick?
@Tsukawa4 ай бұрын
Asobi wa owari da!
@frzqi.a12454 жыл бұрын
What is dp means?
@cherryberry22724 жыл бұрын
Dragon Punch, a term for foward-down-down foward, like ryus dragon punch :)
@leticiaacioli6314 жыл бұрын
oque que é essas letras
@nervana32934 жыл бұрын
LP - light punch (quadrado) MP - medium punch (triângulo) HP - high punch (R1) LK - light kick (x) MK - medium kick (bola) HK - high kick (R2) ------------------------------------------------------------------ lp + mp + hp = L1 lk + mk + hk = L2
@nervana32934 жыл бұрын
what ''st'' and ''cr'' means?
@MasterLuke_Video_Games4 жыл бұрын
Standing, and Crouching
@nervana32934 жыл бұрын
@@MasterLuke_Video_Games thanks!
@AwSomeWookie14 жыл бұрын
normal attack into super is so hard in this game omg
@vodkagobalsky3 жыл бұрын
Really? I find it to be quite easy. Inputs for super are pretty lenient in this game.
@AwSomeWookie13 жыл бұрын
@@vodkagobalsky If that's the case, then I must have pretty bad timing when it comes to buffering the super attack after inputting light normal attacks. I made that comment out of frustration because I'm not comfortable with the execution techniques with older capcom fighting games. I'm more used to airdashers like Blazblue and Guilty Gear since the inputs there usually gives you a very huge window to buffer a super after a normal attack.
@vodkagobalsky3 жыл бұрын
@@AwSomeWookie1 Yeah, it's just a timing thing. All relative. I came from ST where the window is more strict.