Working with Weapons | Two Handed Swords

  Рет қаралды 11,093

Cascadeur

Cascadeur

Күн бұрын

Пікірлер: 46
@WesleySales1
@WesleySales1 3 ай бұрын
My God! Very difficult even with this tutorial. I needed to do a simplified version of this, but I did it with parenting and constraints. I hope that in the next versions this official workflow will be simplified and have fewer mode changes for super specific settings that are not intuitive and that we would never be able to achieve without a tutorial.
@travotravo6190
@travotravo6190 3 ай бұрын
Requires a surprisingly high number of steps, menus, key shortcuts... hope for a streamlined version of this feature someday.
@moshojr
@moshojr 3 ай бұрын
It would be helpful if you could add weapon presets to Cascadeur! This way, users could just plug in and play. Please consider!
@NB-ti3ck
@NB-ti3ck 3 ай бұрын
real, thanks for show us all these steps on how to have a better control over the "BOTTOM THING".
@rupreeht
@rupreeht 3 ай бұрын
#BottomThing lmao
@NB-ti3ck
@NB-ti3ck 3 ай бұрын
gah dayum xD
@GAMERRAZUMNO
@GAMERRAZUMNO 3 ай бұрын
It's overcomplicated with all those searchings for triangles, proto thingies, double selectings (at least bone picker window can help with it, but it's too big, I would prefer if it was internal window without upper panel whatsoever and it would be like ad in mobile with small cross in upper-right side; also, ctrl+number is also a good option), clicking all over the place, changing interpolation for different hand differently, etc. I hope in future versions the app will improve significantly.
@Ferdam
@Ferdam Ай бұрын
my feedback is same as many here: attatching objects to hands seems already complex (doable still); but when you add the need to have both hands attached to the object/sword, the setup steps increases insanely. Just like many things in the software are simplified, I wish this could be reworked and simplified
@joannevebby
@joannevebby 3 ай бұрын
Would you guys ever cover first person animations? Those would be really useful as well to have some guidance on!
@sithmaster
@sithmaster 3 ай бұрын
Good tutorial. Informative, but also shows that "holding items" is a complicated process. Maybe overcomplicating. I wonder if, in the future, it might be possible just to have some "is holding item" with some presets and sliders (like how big is the item, different hand positions like holding sword, box, dish, etc) would help on automate the process. Even some "release / switch" to let a single handed sword for example get thrown from one hand into the other hand.
@1InVader1
@1InVader1 28 күн бұрын
Quite an ordeal. Ideally you would want the weapon socket/bone to just move parented to the hand bone by default, at all times at an offset. Whenever you need the weapon to move independently, you would just animate the socket on its own with a toggle to "switch space". This isn't even covering weapons like guns, that have magazines, which would just fall out of the gun because of the autoposing. Those need their own animations as well. You could pretty much only animate those in point mode in order to not pollute the anim tracks, at which point you might as well just use Blender.
@Patheticbutharmless
@Patheticbutharmless 3 ай бұрын
Wow. In Character creator, even though the animation quality is lacking, that takes like three clicks to accomplish. The way regular meshes and the rig interact(except for the feet) is not seriously lacking per se but is very cumbersome to set up.
@AntonStunts
@AntonStunts Ай бұрын
Finally you made it... Thank you thank you for this one
@JordanParsons808
@JordanParsons808 3 ай бұрын
Mahalo for part 2 of this tutorial. These were exactly some of the things we were hitting roadblocks on, so I appreciate going step by step through these scenarios 🤙🏽 more tutorials like this would be greatly appreciated 😊👍🏽
@Tsero0v0
@Tsero0v0 3 ай бұрын
It is difficult to work with weapons or items. Can you create a feature that allows one-click selection to interact with item1 or item2 in a future update? That would be much more user-friendly.
@noname_2108
@noname_2108 Ай бұрын
I don't have a Weapon track in my scene, where can i find it or how can i do it? My weapon track is just merged into the Arm_r, as i understand... correct me if im wrong
@ravartd.9846
@ravartd.9846 3 ай бұрын
Exactly the tutorial I was looking forward to
@0CutieCat0
@0CutieCat0 3 ай бұрын
I have been asking for FPS arms tutorial like forever 😭😭😭😭
@VygoUwU
@VygoUwU 2 ай бұрын
jeez so many steps for a simple sword
@reinantewhisper9333
@reinantewhisper9333 3 ай бұрын
Too difficult the learning curve of this software. Maybe it's better import the character and the weapon parented with the hand via FBX file from Maya or Blender.
@Crovea
@Crovea 3 ай бұрын
When you added the sword in the quick rigging tool 4:15 you created a whole new Track called "Standard_model". Then you hide your tracks until 11:45 where its suddenly gone. I can't figure out how to get rid of that new track as it contains a full copy of the character. Any advice?
@Meister_Murloc
@Meister_Murloc 3 ай бұрын
amazing! thank you so much, can you explain control picker a bit more in detail in the future? i'd love to know what it does
@amielwang6674
@amielwang6674 3 ай бұрын
we need to support GLTF ❤
@romulocastilho6506
@romulocastilho6506 3 ай бұрын
This program is super difficult to learn, so it's difficult
@sunnymeee
@sunnymeee 3 ай бұрын
If it was easy everyone can do it which means more competition so learn the hard way
@sisqobmx
@sisqobmx 2 ай бұрын
What? I literally picked up the basics of this program by fucking around in it in like 30 minutes. You could probably get pretty advanced if you watch tutorials too. Its not difficult at all.
@geniusrealms
@geniusrealms 2 ай бұрын
That's just you man 😑
@lahiru1k
@lahiru1k 2 ай бұрын
Are u on the spectrum?
@shoukaiser
@shoukaiser Ай бұрын
What. I found it to be a lot more welcoming than other as or more complex 3d tools. You'll have many questions, sure, but hop on the discord and ask them. There are some really great people in there.
@epich307
@epich307 3 ай бұрын
could you make a tutorial how to rig a fire arm on the character, like a pistol or an assault rifle?
@archaicchaos7672
@archaicchaos7672 3 ай бұрын
hey! love this app, any updates on cascadeur mobile!?
@Slozhny84
@Slozhny84 3 ай бұрын
Very useful tutor. THX!
@mystpike6684
@mystpike6684 3 ай бұрын
When I open FBX/DAE : "Ocqdpr dsr, Rbdmþ|" Does that means it's not avaible for free users to import 3D objects?
@pierrenoel6878
@pierrenoel6878 3 ай бұрын
The software is pretty good in general but for this part... it clearly need improvements. Its a lot more cumbersome to follow this tutorial than the others. And the amounts of weird manipulation, like first generate the rig for the character, then return to create the joints for the weapon, then go to posing, to add the joints to the rig info, then go back to rigging , to finally generate the rig for the weapon too ... it is ridiculous.
@bohdandim
@bohdandim 3 ай бұрын
Very useful! Thx for nice tutorial!
@yihanchen9062
@yihanchen9062 3 ай бұрын
How to deal with weapon_r bone in UE Skeleton?
@MaxYari
@MaxYari 3 ай бұрын
mm, i actually dont see weapon controllers at all in autoposing mode. I imported weapon that already had skeleton attached.
@OvaisRiazOfficial
@OvaisRiazOfficial 2 ай бұрын
Hey dear i am a maya 3d animator and i found your softwere is too complex it need to be more user freindly Animating with ragdoll is fentastic but it should be user freindly
@enkaduff64
@enkaduff64 3 ай бұрын
At last!
@ruudygh
@ruudygh 16 күн бұрын
wow spent 9 minutes just for the preparation of the sword
@Crovea
@Crovea 3 ай бұрын
At 3:00 I don't see my weapon in the quick rigging tool, only root of manny and the default bones of manny. EDIT: Ah that was fixed in the next step Btw this video explains how to ensure your weapons positions arent exported as part of animations: kzbin.info/www/bejne/moCsgKtqoNd9f80
@cpti8736
@cpti8736 27 күн бұрын
Way too complicated, you have hands, you have swords, you have colliders and physics, just make a grab and ungrab function selecting hand and a contact point, use physics to place fingers correctly.
@artrush3603
@artrush3603 3 ай бұрын
How to import metahuman and how to add perception neuron mocap data in cascadour so that I clean up motion capture in cascadour
Working with Audio Files in Cascadeur
3:09
Cascadeur
Рет қаралды 2,7 М.
Synyptas 4 | Жігіттер сынып қалды| 3 Bolim
19:27
kak budto
Рет қаралды 1,3 МЛН
小蚂蚁会选到什么呢!#火影忍者 #佐助 #家庭
00:47
火影忍者一家
Рет қаралды 101 МЛН
Un coup venu de l’espace 😂😂😂
00:19
Nicocapone
Рет қаралды 10 МЛН
Don't look down on anyone#devil  #lilith  #funny  #shorts
00:12
Devil Lilith
Рет қаралды 45 МЛН
The Brilliant Tricks Inside Telescopic Machines
11:40
Know Art
Рет қаралды 124 М.
Why Do Video Game Studios Avoid Blender?
6:49
The Cantina
Рет қаралды 641 М.
Generate 3D from ANY Video! │Gaussian Splatting Tutorial w/ Postshot
18:50
Tutorial: My New Rigging Workflow in Blender
12:39
Polyfjord
Рет қаралды 743 М.
Making of CHARGE - Blender Open Movie
11:19
Blender Studio
Рет қаралды 220 М.
Cascadeur 2024.2 Feature Highlights
2:45
Cascadeur
Рет қаралды 9 М.
Synyptas 4 | Жігіттер сынып қалды| 3 Bolim
19:27
kak budto
Рет қаралды 1,3 МЛН