Great tutorial! It's mind blowing how many kinds of surfaces you can realistically replicate with just a few layered texture nodes
@CuttingEdgeSchool2 жыл бұрын
This was soooo cool!!!
@Taco-wh2rj2 жыл бұрын
Thank you so much!! This is very useful and i believe you could even use this to create planets. When you are adding in the color set the lowest value to a blue color and then going up add your beach color, then land, then mountain, and finally peak.
@soybil78812 жыл бұрын
Nice I can make rock now
@cg_cookie2 жыл бұрын
Enjoy!
@pmaproALTductions2 жыл бұрын
This is super realistic and great, you should do a 3D scan tutorial though because that has the possibility of being way more realistic without being too taxing on the lower end computer. It’s also just a fun thing to do!
@wesselvermunt85142 жыл бұрын
Ive been using blender for almost 1.5 years now and just seeing shader tutorials always blows my mind like how do you come up with taking the normals from texture coordinate and separate it into xyz. I always try to use a gradient texture but it never works for me ):. Thanks very much for the tutorial!!
@cherubim56442 жыл бұрын
Thank you so much Chris :) you explain and teach in a way that is simple and understandable and at the same time, contents are very essential.. Very very helpful for beginners like me..thanks..God bless you..
@abrahamdrinkin65502 жыл бұрын
Brilliant tutorial.
@Jham3D2 жыл бұрын
Great tutorial about drive and power 💥 Fr though, always great stuff here!
@flying_redkite2 жыл бұрын
Super clear!! Thank you !
@siriogori7119 Жыл бұрын
This tutorial rrrrocks ! :)
@soloCRPG11 ай бұрын
Excellent tutorial. Sub'd.
@여태영-n2y2 жыл бұрын
Thank you so much
@neerajbhatt33682 жыл бұрын
Just SIMPLY Great, clear and concise tutorial....could you post the Node set up...I messed up somewhere and am getting weird renders...
@jeffhowe2892 Жыл бұрын
Very Nice. How does a procedural texture compare to a PBR made with bitmaps for render time?
@metahimik2 жыл бұрын
thank you very much - it would be useful
@sarahluv62282 жыл бұрын
I could really use a fur shader tutorial. Like this tutorial, not trying to add additional geometry. Do you happen to have one I can watch or know of one?
@vilanstrikegaming51142 жыл бұрын
thanks!
@GruselPusel1342 жыл бұрын
Its really cool, but we have 3D scans for realistic rocks
@mirai10732 жыл бұрын
it will save your memory if you making a big project instead of making a scene. Perhaps
@Great.Milenko2 жыл бұрын
the point is, to populate a scene with scanned rocks you need a whole bunch of them, or you use the same few several times, making procedural rocks can allow you to make infinite rocks with no effort.
@SuWoopSparrow2 жыл бұрын
Scans with no real control over texture, shape language, etc? Nah. Theres a reason the best projects use little to no scanning.
@luminousdragon2 жыл бұрын
#d scans are excellent for some projects, and not useful for others. it depends on what you are trying to accomplish.
@coldspark2902 жыл бұрын
@@luminousdragon exactly . have you tried fracture on scanned models ? its a nightmare . most of the time the normals are all over the place and the mesh is usually too dense
@mouammarcharlot77182 жыл бұрын
how do I save this to look exactly like this and not just gray when I want to export it to another engine?
@safeerkhan68022 жыл бұрын
why you using mix node even you can do this final result 5:21 with only one node
@allenl92142 жыл бұрын
How to make rock texture that can be 3d printed?
@luminousdragon2 жыл бұрын
Rock "textures" are a false 3d that gives the illusion of 3d. for 3d printing you with need to model the actual crevices you want to print. This can be done by hand, you can search "sculpting a rock in blender", keyword "sculpt". Or you can do it procedurally, with nodes, for this you can search making a rock with procedural displacement. (if you do it this way, youll have to turn it into a mesh you can print, but theres tutorials on that.) Lastly, you could buy/download a premade rock asset from a asset store.
@Lluc3D2 жыл бұрын
I know is a rock tutorial but I see something very different...
@ninja_tony2 жыл бұрын
Ok? What's the point of commenting if you're not even going to explain. It's a rock, it looks like a rock, seems pretty straight forward to me.
@ObscureHedgehog2 жыл бұрын
Not tryna be mean, but why does anything made with Blender's voronoi, noise and musgrave nodes have this cheap look to them, even though it may look realistic? Every time I see a terrain generated by these nodes through displacement, it's very apparent it was made with these nodes. Same with this rock. Same with surface imperfections made from them. I don't know the technical reasons behind why I can tell them apart, but it's easily identifiable. Anyone else feel this way? If so, I'd like to see an explanation as to why it looks cheap compared to a photoscanned rock for instance. Would also like to know if other DCCs have this issue as well.
@Binod1672 жыл бұрын
Hlo bro Pls I want tutorial on how to install blender in 32 bit without graphic card plssssssssssssss
@DarkSideKyp2 жыл бұрын
Sorry to have to break this to you, but there have been no 32-bit Blender updates since 2019, so you can’t.
@Great.Milenko2 жыл бұрын
@@DarkSideKyp also he would need the ability to render opengl 4.3 at the bare minimum, whilst there are integrated graphics and APUs that can do this, the fact he is using 32bit OS tells me he is on an OLD machine.
@ninja_tony2 жыл бұрын
If you want to do 3D at all, even as just a hobby, you'll need a decent computer. Even if you could get Blender running, you wouldn't be able to do much with an outdated system. But there are a lot more options now than ever, if you can't afford to build or buy a new pc, you can rent to own, though it costs more in the long run. But I would suggest saving for a decent computer, or upgrading the one you have now, but you will HAVE to have a good graphics card and decent ram.
@Binod1672 жыл бұрын
@@ninja_tony yah bro U r correct
@Great.Milenko2 жыл бұрын
@@Binod167 umm technically you could get by with an old quad core and a GTX750ti and 8GB of ram the experience wouldn't be nice but it would work, you would NEED a 64bit OS though, and a 750ti is a fairly weak gpu for 3d work. although it would let you do some sculpting , some materials stuff, some light rendering etc. eventually you would need to upgrade anyway since you would hit limitations fairly soon. you could learn on it, but eventually you would want something more usable.