How To Make Complex Materials Easily in Blender!

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Ducky 3D

Ducky 3D

Күн бұрын

Пікірлер: 102
@AmoghBandekar
@AmoghBandekar Жыл бұрын
Thanks. I don't have your Realtime Materials add-on but I love that you aren't being very exclusive about it, still making amazing tutorials on procedural Materials.
@ragnarokgamerzz1631
@ragnarokgamerzz1631 Жыл бұрын
bro its free for some limited materials ( but useful) Go gett ittt
@Eriodas
@Eriodas 11 ай бұрын
Never had the idea of putting 2 separate Principled BSDF and combining them later... that was an eye-opener for me, thank you.
@BadNessie
@BadNessie Жыл бұрын
Thank you for explaining all of this in a manner that can be understood even by newbs like me! 👏👏👏
@TheDucky3D
@TheDucky3D Жыл бұрын
I’m glad to hear that!!
@TuneyDarko
@TuneyDarko 8 ай бұрын
I’ve been doing blender for 3 years, this video and it’s explaining left with me with more info than the vast majority of videos I’ve seen
@masonleblanc6726
@masonleblanc6726 Жыл бұрын
I love that you do constant break downs and recaps through the video. So clear!
@andyloconte
@andyloconte 6 ай бұрын
You explained everything very well instead of just telling us "do this, then do this".
@DerperDaDerpa
@DerperDaDerpa Жыл бұрын
Absolutely kickass, I learn aot by just messing with stuff but I never thought to mix the principled bsdf one with another.
@nathitappan
@nathitappan 11 ай бұрын
I just started watching your tutorials and this one is the best yet! Much rather learn the concepts than just copying exact numbers. Thanks for that! Hopefully I'll find more of your videos like this.
@SpaceManRD
@SpaceManRD 10 ай бұрын
One downside to procedural scuffs, scratches, etc is that it's kind of 'dumb', and doesn't pay any attention to where wear and tear actually occur (i.e. areas that get bumped or rubbed a lot), not to mention even procedural textures can look kind of uniform over large enough areas. Ambient occlusion nodes and Pointiness can account for some of this, but there's definitely a point where hand-painting things can achieve better results.
@ya-fj2ri
@ya-fj2ri 7 ай бұрын
True, but a mask can fix this problem. It is hand painting, but not nearly as hard(ambient occlusion is my choice usually)
@raulgalets
@raulgalets 5 ай бұрын
thats why I use the best of both worlds. I mix procedural and painted materials. Just have my own asset library of precedural materials like wood and glass and then I add imprfections as I please
@2nawbert
@2nawbert Жыл бұрын
This was SO helpful in explaing materials and nodes. Nodes always seemed way too complicted to dive into at first but now I wanna mess around with it and see what I can come up with on my own :) Personally, I would love a small series (with this material as an example) where you go deeper in complexity and show how you get more and more complex loking materials with more complex node setups because I WANNA KNOW HOW NOW lol. Thanks again Ducky! Enjoyable as always
@TheDucky3D
@TheDucky3D Жыл бұрын
Go to the playlists on my channel and I have one about shading. I think there are two or three videos, called “intro to shading” the thumbnails are pretty bright. That should be what you’re looking for.
@2nawbert
@2nawbert Жыл бұрын
@@TheDucky3D Ty!!
@jambot4621
@jambot4621 Жыл бұрын
I only started with Blender a few weeks ago and haven't done anything with texture nodes yet. I still managed to understand the steps you went through thanks to your excellent explanations and clear process and I'm incredibly excited to start having a play with what, until 15 minutes ago, looked truly impenetrable to me. :) Thanks so much!
@JohnnyBlackWinter
@JohnnyBlackWinter Жыл бұрын
The shader editor always got away from me once the nodes begin stacking up. You explained this so clearly and practically, it was a huge help. Thank you
@TheDucky3D
@TheDucky3D Жыл бұрын
I’m glad to help!
@luisalejandro723
@luisalejandro723 Жыл бұрын
Although it's really easy to just buy Realtime Materials add-on and be done, It's super helpful to have knowledge of how the procedural materials work so you'll be able to properly adapt them to your project. Great tutorial.
@FilmSpook
@FilmSpook Жыл бұрын
We love and appreciate you, Nathan!! Wishing you your Best Year Yet, my Brother. 🙏🏾
@DerperDaDerpa
@DerperDaDerpa Жыл бұрын
Yeah that was completely simple, one of the best most succinct generated material explanations out.
@ParkerLearnsStuff
@ParkerLearnsStuff 4 ай бұрын
Great Video. I've watched a few other videos and the "instructor" just flew through the tutorial making it hard to follow. I really appreciate keeping it simple and how you slowly add each section.
@ВикторУваев-г1у
@ВикторУваев-г1у Жыл бұрын
Thanks for cool and very simple explaining of nodes materials. I'm not so good in them, your videos allows me to understand this powerful part of blender. Thanks to you
@TheDucky3D
@TheDucky3D Жыл бұрын
I appreciate that!
@ВикторУваев-г1у
@ВикторУваев-г1у Жыл бұрын
@@TheDucky3D Hey, bro, do you have some videos about geometry nodes? I really want to learn about it, and other people may learn more cool stuff
@DrummClem
@DrummClem 7 ай бұрын
This is absolutely SICK
@RandMpinkFilms
@RandMpinkFilms 3 ай бұрын
Sick video! Thank you for this!!
@graphguy
@graphguy Жыл бұрын
you are the master! I mostly just watch Blender video's because I don't have time to learn it in depth, but love it. Watching your videos, motivates me that , "I can do that", so humbly thanks!
@TheDucky3D
@TheDucky3D Жыл бұрын
Dude that’s awesome
@kocurekov2her29
@kocurekov2her29 10 ай бұрын
if you get some rust(scratches, any demage ect.) texture(dark on light) and bump node, you can connect it with the first bump and the texture. Than you get super realistic surface shape control. dont forget on mapping node for that rust texture😉
@amoeba23
@amoeba23 Жыл бұрын
Ive watched u for years, learned so many things, this video style ur doing just now with the node explanations and detailed reason for use, is phenomenal...instant understanding of why and how. great stuff. many thanks for your time in making these amazing vids for learning blender.
@TheDucky3D
@TheDucky3D Жыл бұрын
Thank you man that’s very encouraging
@amoeba23
@amoeba23 Жыл бұрын
@@TheDucky3D your tutorials are fantastic and have taught this auld dug a lot of new tricks.
@markramirez5678
@markramirez5678 Жыл бұрын
Very good compact tutorial really easy to understand It also really helps when you go back and review/breakdown the components used and the purpose
@AnthonyHortin
@AnthonyHortin Жыл бұрын
Thanks for such a thorough breakdown and explanation on creating these procedural materials 👏👏👏
@samialhaj
@samialhaj 9 ай бұрын
thanks for this useful tutorial and i do have your RTM add-on its simply amazing :)
@markokovacevic3225
@markokovacevic3225 Жыл бұрын
Thanks Ducky! This is an awesome tutorial!
@__mihaly4__
@__mihaly4__ Жыл бұрын
Dude, you are just a master in your field, thanks for such tutorials, keep up the good work!
@ashhaf63
@ashhaf63 Жыл бұрын
Excellent Tutorial
@Yvuvvviivv
@Yvuvvviivv 5 ай бұрын
Nice tuto WE need more video
@skyrider4789
@skyrider4789 Жыл бұрын
I need to learn how to do this! Thanks for the video. I'm a new subscriber.
@thefreshest2379
@thefreshest2379 Жыл бұрын
When you mix with a noise it is best practice to use the "linear light" mix mode because noise is on average a value of 0.5, the linear light subracts this without extra nodes (it wont move).
@simoncodrington
@simoncodrington Жыл бұрын
Great work mate ❤
@санитарпсихбольницы
@санитарпсихбольницы 11 ай бұрын
very nice tutorial userfull thx
@Mr.Doruko
@Mr.Doruko Жыл бұрын
it was a great tutorial. TY.
@KanzakiZD
@KanzakiZD Жыл бұрын
you can add bevel shader and add another extra damage texture.
@multiengineer9199
@multiengineer9199 Жыл бұрын
Great to see thanks
@yes--mate3
@yes--mate3 9 ай бұрын
love it
@dougieladd
@dougieladd Жыл бұрын
Very well taught... :)
@renatotarma42O
@renatotarma42O Жыл бұрын
Thank you so much for this tutorial! this also works in cycles? or only in evee?'
@Ahadanimates
@Ahadanimates Жыл бұрын
Very cool tutorial bro!!!
@TheDucky3D
@TheDucky3D Жыл бұрын
Thanks
@Mirfan162
@Mirfan162 Жыл бұрын
Great 👍
@Saint-FX12
@Saint-FX12 Жыл бұрын
I love you bro. You are the best/
@TheDucky3D
@TheDucky3D Жыл бұрын
Thank you dude
@chanlerlee9900
@chanlerlee9900 Жыл бұрын
Love the the videos. Just wondering what version of blender you think the best to use right now?
@TheDucky3D
@TheDucky3D Жыл бұрын
The most recent version
@3dthingies
@3dthingies 8 ай бұрын
thx bro
@jackelzi3257
@jackelzi3257 Жыл бұрын
can you do a video quickly showing all the materials? i'd love to see what they all look like or most of them.
@dcrazygeek0741
@dcrazygeek0741 Жыл бұрын
Love the subject
@TheDucky3D
@TheDucky3D Жыл бұрын
I’m glad to hear that
@StarcoreHD
@StarcoreHD Жыл бұрын
Ducky, do u happen to play any video games and if so, which? :)
@lisa-eh2mr
@lisa-eh2mr 28 күн бұрын
Hey! Could you please make a new tutorial on mastering materials in Blender 4.0? Since the software has changed, the old content is outdated. I'd love a comprehensive video using a gas station model to demonstrate all material techniques.
@hotsauce7124
@hotsauce7124 8 ай бұрын
Is it possible to use the "RealTime Materials" as layers in a custom material we would create? So instead of the BSDF that you created, can we use the "RealTime Materials?" If we can do this, can you please make a video describing the process? Thank you.
@ARANDOMOPENAIUSER
@ARANDOMOPENAIUSER Жыл бұрын
13:51 going through the workflow process and noting everything we did
@ValeGoG
@ValeGoG Жыл бұрын
10/10
@b.2648
@b.2648 Жыл бұрын
you're awesome
@TafferTape
@TafferTape 3 ай бұрын
could you use this to paint in the wear and tear with a mask say?
@Alenori
@Alenori Жыл бұрын
Another Question is how to bake those materials in blender in order to export them to other things like Marmoset/Unreal.
@sansdomicileconnu
@sansdomicileconnu Жыл бұрын
nice can you explain how to bake this procedural texture to image texture for game or sketchfab
@pixelvader2451
@pixelvader2451 Жыл бұрын
I think I have understood it like never before o.O Thank you for that! Maybe my question is very beginner's question, but: Is this exportable outside of Blender? For example, could I take it to a video game engine? Is there a difference between trying to take it to, for example, Unity than to Cryengine? Or would the considerations be the same? Thanks!
@TheDucky3D
@TheDucky3D Жыл бұрын
Procedure materials need to be baked into images and you can do that with a few tutorials that are on KZbin now. And I’m working on an add on that will do that for you.
@pixelvader2451
@pixelvader2451 Жыл бұрын
@@TheDucky3D I see. Through a bake. Thank you! And for all your content too.
@enotvtapkah2828
@enotvtapkah2828 Жыл бұрын
Nice
@gordonbrinkmann
@gordonbrinkmann Жыл бұрын
I heard people say the Mix RGB is gone but I never really realized that until I checked it now... the thing is, I always add nodes from the context menu and never type in the name to search for them... so when I want to add a Mix RGB, I press Shift+A and go to Color and then Mix Color (I didn't notice the name change before) which gives me the Mix node already set to Color. So I just thought, what are you talking about? In my Blender it's still there 😆
@TheDucky3D
@TheDucky3D Жыл бұрын
Yea I think it was a good call making the tree types in one node, tho confusing at first
@bnyatarmy599
@bnyatarmy599 Жыл бұрын
is it too late to learn blender?? one question can AI make animation short movies??
@TheDucky3D
@TheDucky3D Жыл бұрын
No don’t worry about AI
@The-Sentinel
@The-Sentinel Жыл бұрын
I love this but i wish there was an easier way to do this inside game engines. Player gets damaged, use something like this to show wear and tear on the players materials. The only other way is to create assets the easy way using this add on in blender to export as a static material in your game but i digress
@TheDucky3D
@TheDucky3D Жыл бұрын
Hopefully that will be easier soon
@giorgioparravano8552
@giorgioparravano8552 Жыл бұрын
DOES it work in a MacBook?
@HadjFilmz
@HadjFilmz 4 ай бұрын
Does this work for evee
@arrtma
@arrtma Жыл бұрын
so what next that we need to do . for use in unreal engine?
@TheDucky3D
@TheDucky3D Жыл бұрын
Watch a video on baking procedural materials in blender. I have yet to make one myself
@arrtma
@arrtma Жыл бұрын
oh thank u . houu ! hope my pc not crash
@pablog.511
@pablog.511 9 ай бұрын
How much does that addon costs???
@huslee-j9p
@huslee-j9p Жыл бұрын
Please make another intro and post a video
@chomsky72
@chomsky72 Жыл бұрын
For some reason I can't get the HDRI image to show up in my viewport.
@TheDucky3D
@TheDucky3D Жыл бұрын
Weird, are those check boxes showing up?
@chomsky72
@chomsky72 Жыл бұрын
@@TheDucky3D Ah, I had to crank up the World Opacity option. Is this a special HDRI? It does not show up in the World Node editor. These are great videos. Thanks
@imiy
@imiy Жыл бұрын
So you don't NEED to unwrap if it's procedural materials?
@TheDucky3D
@TheDucky3D Жыл бұрын
Not exactly, the texture coordinate node at the end will dictate that. We used object coordinates, which do not require you to unwrap. But sometimes the way you build a procedural material would need you to use your UV coordinates which you can activate in that texture coordinate node.
@Ozblivion
@Ozblivion Жыл бұрын
weee
@princeajaero7903
@princeajaero7903 Жыл бұрын
Is it me or has his beard always been red or black
@TheDucky3D
@TheDucky3D Жыл бұрын
It’s mostly dark brown with some random red parts
@princeajaero7903
@princeajaero7903 Жыл бұрын
@@TheDucky3D oh my god I got replied by ducky🤩🤩🤩
@aphenier
@aphenier Жыл бұрын
Lol first
@oscarclips4883
@oscarclips4883 Жыл бұрын
GIVE ME THIS ADDONS PLEASE I DONT HAVE MONY PLEASE
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