Thank you so much for this. I’m juggling both learning 3D (sculpting, modeling, rigging animation), my day job, and 2D projects, and never would have figured this out otherwise. I hope this becomes part of the official documentation, because this was so helpful! Keep up the awesome work!
@CGDive Жыл бұрын
Glad it was helpful!
@sottozen Жыл бұрын
Every one of your tutorials is a truly valuable resource. Thank you for this video too!
@CGDive Жыл бұрын
That means a lot coming from you! :) Thanks and always looking forward to your next short!
@Hamadochi Жыл бұрын
Oh gosh I hate rigging so much. always thankful when receiving rigged models which can be used upfront
@drago23live Жыл бұрын
if you add more bone it will decrease stretching(mesh) bcz bone collision will adjust stretching more equally
@timarlow8007 Жыл бұрын
Itd be great to see your work flow on ARP to game engine, thanks!
@dondahighhh126 ай бұрын
If in Unity, you would rig it about the same at 4:01 and use a add-on like dynamic bone or magica cloth.
@emmyshinarts Жыл бұрын
This s absolute Genius and Helpful, Kudos to the Developer, and thank you for sharing
@AlexiosLair Жыл бұрын
If only this could be added to Rigify...
@deanzuberiafrica65263 ай бұрын
easily one of my best purchases, thank you
@CGDive3 ай бұрын
Enjoy it
@nnsfaka2292 Жыл бұрын
I have been waiting for these tuts. Thank you.
@IanEklof Жыл бұрын
Thanks Todor, very cool 👍
@artisunknown5 ай бұрын
Thank you for great tutorials! and can we apply this metod to long and wide sleeves like robe or chinese traditional clothes?
@CGDive5 ай бұрын
I haven't tested it. Sleeves sounds like it would work. But it is meant for skirts so what I show in the video is the one thing I can sort of guarantee it does.
@WesleySales1 Жыл бұрын
Perfect coverage! Thank you so much! 🙌🏽👏🏼👏🏼
@CGDive Жыл бұрын
Glad you liked it!
@tileshopcuy Жыл бұрын
I have downloaded a 3D object with animation, but when I open it in Blender, the animation doesn't work. Can you make a video tutorial regarding this problem?😢
@wholebitmedia4 ай бұрын
I just picked up AutoRig Pro via the free addon blendermarket offer. I wonder if you've ever used it for rigging robots with all separated parts(joints) with bones automatically mapping to the parts without blending?
@ZomboidArea Жыл бұрын
Could you show how add weapon bone in auto rig pro (for example to the wrist?) and make it detachable to let character throw it or just make this bone indepented from wrist movment but still part of skeleton hierarchy?
@TRAINTOGAIN10 ай бұрын
Sir, I don't know how to give shape key in a character in auto rig pro please help me
@Crypteed_ Жыл бұрын
Thanks a lot! You help me a lot in my work!
@memorisc7 ай бұрын
Hi Todor, thanks for all great tutorials! Can you please make some Autorig Pro tutorial on character dealing with object (weapons etc). To show how it is to be done when you need to parent the object say to the palm and switching parented/unparented mode. I suppose it may deal with "Child of" constraint or something of this kind but I wander what is the correct and best way to make things of this kind. And what if one needs to attach the object with its own armature (say, some complex weapon with its internal animations), that's how to attach some additional rig to the character's rig. Some external ready rig or maybe some ARP rig which could be in parented/unparented state. And another thing please explain the workings of "lips_roll_top_ref.x" and "lips_roll_bot_ref.x" bones and controls for facial rig cause seems you didn't include these things into your ARP youtube course so far. And I couldn't find the lips roll info on ARP documentation.Thank you!
@CGDive7 ай бұрын
Thanks for the suggestions. I am talking notes. An update to the ARP course should come out later this year and it should include a special chapter about the face. Regarding props see this video kzbin.info/www/bejne/sJvJgmqDrph-jKs It should work with ARP. ARP probably has dedicated tools about that but it's not something I can tell off the top of my head.
@memorisc7 ай бұрын
@@CGDive Thanks, that's so cool! I'll check the Dynamic Parent, suppose it works same in ARP although the tutorial seems using Rigify. Good luck with new great tutors!
@memorisc7 ай бұрын
@@CGDive Now I had a short conversation with author of ARP and he helped me with trying to make the jaw of a character move in Y axis (forward/backward), cause in default rig it only opens and closes the mouth with some rotation around Y axis (not moving back and frontwise). And it was a bit stunning after Rigify which has this option by default. The method is most simple so you probably could place this info in your pending face tutorial. Here's his advice: "There is unfortunately no default setting to move the jaw along the Y axis (forward/backward). However it can easily be achieved with a few steps: - Select the c_jawbone.x - Unlock its Y location axis - Right click the value > Copy as New Driver - Show the deforming bones collection ("Deform") - Now just paste the driver on "jawbone.x", Y location". So one just has to select jaw controller in pose mode, then go to "Item" (Blender's right side window panel), unlock Y over there, right click and "Copy as New Driver" from context menu. Then just show Deform bones layer, select the deform jaw bone, then go to Item panel again and paste the driver. That's all :)
@CGDive7 ай бұрын
@@memorisc Awesome thanks for sharing. I copied this to my notes and will use when appropriate :)
@guwosch3 ай бұрын
very interesting.. will this work with VRM avatars?
@CGDive3 ай бұрын
I don't know sorry :/
@pawpotsRS Жыл бұрын
which are you prepared for using and exporting for game engines like unreal engine for example, as of now I'm still watching your fundamentals of exporting and after watching your videos and seen a lot of updates on the auto-rig addon I'm thinking of buying this. All I wanted was a breeze of workflow between engine and blender or even cascadeur vise-versa. thank you again.
@CGDive Жыл бұрын
Auto-rig pro has dedicated export features. You should not need my export workflows because ARP already has these best practices built in. I believe the export features work very well but I have to say that I haven't tested them properly yet.
@pawpotsRS Жыл бұрын
@@CGDive do you have a plan for the future on that matter? I'm stubborn I guess but those fundamentals are still a gem even if I'm going to use the ARP, knowledge from artists and teachers like you is valuable no matter what. thank you.
@heimskr2881 Жыл бұрын
Any idea how the mechanism behind the faked collision works? I've tried several options for rigging an ankle-length robe and have since settled to just make it easier to manually animate.
@CGDive Жыл бұрын
I have no idea, sorry :) But if you have access to ARP, nothing is stopping you from reverse-engeneering it.
@rafliadharivaldy883Ай бұрын
if you use thigh for the collider it seam's not work for long skirt, i've tried and doesn't work. did you make a tutorial for long skirt one?
@Monkok3D Жыл бұрын
I wonder if it can be combined with the bone dynamics pro physics simulations
@dro-q4u10 ай бұрын
Is there a rigify option? Ive tried parentig a dress to my rig w autoweights but the skirt crosses through the opposite leg. also, how do i add wrinkles o realism to my dress? thank you very much!
@da_drood-digitalart11 ай бұрын
Loving these tuts! ^_^ I don't know why though, when i click on the skirt bones and go to tool, i don't see any of those settings under workspace tab. What could be the reason? Could it be due to the fact i'm using version 4.0.2? EDIT: ok, it was "Simple tabs" addon's fault -_-
@CGDive11 ай бұрын
Yeah. They have a solution for this problem. Ask about it on their discord.
@MeijinSigma13 күн бұрын
Having user error when I use the kilt function and match to rig it creates an entire armature what's going on?
@xpea16 Жыл бұрын
So cool system 👌🏼
@giovani_aesthetic3 ай бұрын
and how to made it when i set up custom rest pose?
@demonlad8278 ай бұрын
Do you think this new rig could be used for something like bat wings?
@CGDive8 ай бұрын
I am not sure about that, sorry. It is meant for skirts. Anything else would be experimental :)
@davidffortesmeireles5328 Жыл бұрын
uhmm I would like see in long skirt
@rayraygottago Жыл бұрын
When I added the kilt to my rig, it right away started affecting the actual body underneath the skirt. is there an easy way to prevent this?
@CGDive Жыл бұрын
This is because of the skinning/weighting. Auto-Rig Pro has Skinning options which let you limit the bones and meshes you are skinning. You can learn that from the Auto-Rig Pro videos :) kzbin.info/aero/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq
@nesspolestar7284 Жыл бұрын
Hello sir! Thanks fot the tutorial, i have skirt in the middle at the end between thighs are messed up when character is moving in game and i have been stuck about 4 weeks to fix it tbh, and i don't know which bones of the legs to weight paint and i tried all and could not fix it, what should i do? Do u have discord channel to contact u please 🙏 i will be so happy if i can fix it and i cant and many thanks
@CGDive Жыл бұрын
We do have a discord. I don't personally fix problems there but you can ask your question and hopefully me or someone else will help, discord.gg/j8SQCjFsXP
@arturertel2 ай бұрын
how could you rig t-shirt sleeves in this way ?
@CGDive2 ай бұрын
The feature is meant for a skirt. Any other usage is up to you and is not guaranteed.
@justavideovlog2 ай бұрын
The legs of my model is affected to by skirt's bones, how can I fix that?
@CGDive2 ай бұрын
using weight painting or ARP's features to isolate specific bones and mesh areas for skinning,
@QuirkyMuddles3 ай бұрын
could you use that for cloaks too?
@CGDive3 ай бұрын
Give it a try :) In general, it's for rigging skirts. Anything else would be a bonus feature.
@davidmonteiro6822 Жыл бұрын
Does this work by setting set driven keys and will these skirt controls be locked or can you animate in top manually?
@CGDive Жыл бұрын
The skirt controls are not locked as you can see in the video. I am not sure how they are set up (I am just a tut guy :O)
@siren7837 Жыл бұрын
hi I'm having trouble with autorig pro. I think it's because of the 4.0 update. could you please help me???
@kindkind4813 Жыл бұрын
My character is oval eyes. How can I set this auto rig pro program?
@CGDive Жыл бұрын
Watch how I aligned the face bones for a bird. Notice how I aligned and adjusted the roll of the top_ref and bottom_ref bones. That is what you need to tweak kzbin.info/www/bejne/bKWuf3VjpcuLqa8
@cynth4941 Жыл бұрын
How are you using face snapping when your Magnet Icon is turned off?
@CGDive Жыл бұрын
hold CTRL as I said in the video ;)
@seberidoumomiji Жыл бұрын
Hi, so I set Autorig up and the skirt (clothes) rig option is missing I can't find that anywhere, how do you have it?
@CGDive Жыл бұрын
Download the latest version :) Then follow the video.
@seberidoumomiji Жыл бұрын
@@CGDive It works now, thank you so much!
@Omnivoid228 ай бұрын
Is this skirt rig a seperate amature parented to your character armature or they are all one?
@CGDive8 ай бұрын
It is exactly what is shown in the video :) But ok, they are one.
@Omnivoid228 ай бұрын
Thats why iasked cuz i couldnt tell.i tried going back and looking and seeing if i can spot it in the list but i couldnt. My apologies if i upset you. didnt mean to offend you @@CGDive
@CGDive8 ай бұрын
@@Omnivoid22 Nah, you did not upset me! Sometimes I just wake up on the wrong side of the bed, sorry :P
@kianakaslana280710 ай бұрын
will it work outside blender? if i export it to unity?
@CGDive10 ай бұрын
I haven't tested that but Auto-Rig Pro does have dedicated export features.
@djrocktime7058 Жыл бұрын
Hi,anyone else ,? auto rig pro has some problem that I don't understand , when I set keyframe on my rig and I switch graph edit to adjust torso controller , I find Y locations channel mapping torso controller Z location, also , Z location channel mapping torso controller Y location, why? at same time , some controlelr set keyframe and adjust one chanel in graph edit ,but affect other two or three channel, how? Auto rig pro migrate from maya to blender , Maya use Y-up loc system, but blender use Z-up loc system, Is this the reason?
@CGDive Жыл бұрын
Auto-Rig Pro did not migrate from Maya. My honest guess is that you don't understand the local transforms and expect things to happen in World Space.
@djrocktime7058 Жыл бұрын
@@CGDive I'm agree with you, Someone tell me switch world space to local space, it could be solved, At the same thing, The rigfy is running well. So, I have been feeling very confused and uneasy. I want to send an email to the author to explain this problem. I don’t know if this is a problem.
@hulksmasher9596 Жыл бұрын
Hello bro can you make rig for alien with auto rig
@CGDive Жыл бұрын
I think so. Depends on the alien, of course 👽
@hulksmasher9596 Жыл бұрын
@@CGDive thanks
@rsunghun Жыл бұрын
Is it only for short skirts?
@CGDive Жыл бұрын
No, it should accomadate different lengths.
@DejiDigital Жыл бұрын
Please can we get an x-muscle tutorial?
@CGDive Жыл бұрын
I am currently trying to figure out muscle sim in Blender, with X-muscle and also without addons. When I feel confident I'll make videos about all that :)
@sottozen Жыл бұрын
That would be great!@@CGDive
@reimunm7738 Жыл бұрын
♥♥♥♥♥
@LIFEisShort40167 ай бұрын
can we apply this on capes?super hero capes
@CGDive7 ай бұрын
It's meant for skirts so I will stay on the safe side and say no.
@najibnajib74127 ай бұрын
Hair ?!!
@CGDive7 ай бұрын
What game is this? Do we say a random word with some punctuation after? Like this: "Pineapple ?!." 😀
@najibnajib74127 ай бұрын
HH, MAKE I HAIR TUTORIAL pliz ? A LIKE YOUR TUTORIALS 🥰 @@CGDive